2011-11-12 20:44:06 +01:00
|
|
|
/*
|
|
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
2014-05-31 14:23:03 +02:00
|
|
|
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2013-08-20 20:02:33 +02:00
|
|
|
#ifndef ENDGAME_H_INCLUDED
|
2011-11-12 20:44:06 +01:00
|
|
|
#define ENDGAME_H_INCLUDED
|
|
|
|
|
|
|
|
#include <map>
|
2012-01-01 01:52:19 +01:00
|
|
|
#include <string>
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
#include "position.h"
|
|
|
|
#include "types.h"
|
|
|
|
|
|
|
|
|
|
|
|
/// EndgameType lists all supported endgames
|
|
|
|
|
|
|
|
enum EndgameType {
|
|
|
|
|
|
|
|
// Evaluation functions
|
|
|
|
|
2013-08-20 20:02:33 +02:00
|
|
|
KNNK, // KNN vs K
|
2011-11-12 20:44:06 +01:00
|
|
|
KXK, // Generic "mate lone king" eval
|
|
|
|
KBNK, // KBN vs K
|
|
|
|
KPK, // KP vs K
|
|
|
|
KRKP, // KR vs KP
|
|
|
|
KRKB, // KR vs KB
|
|
|
|
KRKN, // KR vs KN
|
2013-05-03 19:03:42 +02:00
|
|
|
KQKP, // KQ vs KP
|
2011-11-12 20:44:06 +01:00
|
|
|
KQKR, // KQ vs KR
|
|
|
|
|
|
|
|
|
|
|
|
// Scaling functions
|
2012-01-01 01:52:19 +01:00
|
|
|
SCALE_FUNS,
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2014-05-31 14:23:03 +02:00
|
|
|
KBPsK, // KB and pawns vs K
|
|
|
|
KQKRPs, // KQ vs KR and pawns
|
2011-11-12 20:44:06 +01:00
|
|
|
KRPKR, // KRP vs KR
|
2013-11-30 20:12:34 +01:00
|
|
|
KRPKB, // KRP vs KB
|
2011-11-12 20:44:06 +01:00
|
|
|
KRPPKRP, // KRPP vs KRP
|
2014-05-31 14:23:03 +02:00
|
|
|
KPsK, // K and pawns vs K
|
2011-11-12 20:44:06 +01:00
|
|
|
KBPKB, // KBP vs KB
|
|
|
|
KBPPKB, // KBPP vs KB
|
|
|
|
KBPKN, // KBP vs KN
|
|
|
|
KNPK, // KNP vs K
|
2013-05-03 19:03:42 +02:00
|
|
|
KNPKB, // KNP vs KB
|
2011-11-12 20:44:06 +01:00
|
|
|
KPKP // KP vs KP
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2014-05-31 14:23:03 +02:00
|
|
|
/// Endgame functions can be of two types depending on whether they return a
|
|
|
|
/// Value or a ScaleFactor. Type eg_fun<int>::type returns either ScaleFactor
|
|
|
|
/// or Value depending on whether the template parameter is 0 or 1.
|
2012-01-01 01:52:19 +01:00
|
|
|
|
2012-06-04 18:25:51 +02:00
|
|
|
template<int> struct eg_fun { typedef Value type; };
|
|
|
|
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
2012-01-01 01:52:19 +01:00
|
|
|
|
|
|
|
|
2011-11-12 20:44:06 +01:00
|
|
|
/// Base and derived templates for endgame evaluation and scaling functions
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
struct EndgameBase {
|
|
|
|
|
|
|
|
virtual ~EndgameBase() {}
|
|
|
|
virtual Color color() const = 0;
|
2012-01-01 01:52:19 +01:00
|
|
|
virtual T operator()(const Position&) const = 0;
|
2011-11-12 20:44:06 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2012-06-04 18:25:51 +02:00
|
|
|
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
2011-11-12 20:44:06 +01:00
|
|
|
struct Endgame : public EndgameBase<T> {
|
|
|
|
|
2013-11-30 20:12:34 +01:00
|
|
|
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
|
|
|
Color color() const { return strongSide; }
|
2012-01-01 01:52:19 +01:00
|
|
|
T operator()(const Position&) const;
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
private:
|
2013-11-30 20:12:34 +01:00
|
|
|
const Color strongSide, weakSide;
|
2011-11-12 20:44:06 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2014-05-31 14:23:03 +02:00
|
|
|
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
|
|
|
/// base objects in two std::map typedefs. We then use polymorphism to invoke
|
|
|
|
/// the actual endgame function by calling its virtual operator().
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
class Endgames {
|
|
|
|
|
2012-06-04 18:25:51 +02:00
|
|
|
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
|
|
|
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
2012-01-01 01:52:19 +01:00
|
|
|
|
|
|
|
M1 m1;
|
|
|
|
M2 m2;
|
|
|
|
|
2012-06-04 18:25:51 +02:00
|
|
|
M1& map(M1::mapped_type) { return m1; }
|
|
|
|
M2& map(M2::mapped_type) { return m2; }
|
2012-01-01 01:52:19 +01:00
|
|
|
|
|
|
|
template<EndgameType E> void add(const std::string& code);
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
public:
|
|
|
|
Endgames();
|
2013-05-03 19:03:42 +02:00
|
|
|
~Endgames();
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-06-04 18:25:51 +02:00
|
|
|
template<typename T> T probe(Key key, T& eg)
|
|
|
|
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
2011-11-12 20:44:06 +01:00
|
|
|
};
|
|
|
|
|
2013-08-20 20:02:33 +02:00
|
|
|
#endif // #ifndef ENDGAME_H_INCLUDED
|