Moved DroidFish project to trunk/
8
DroidFish/.classpath
Normal file
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry combineaccessrules="false" kind="src" path="/CuckooChessEngine"/>
|
||||
<classpathentry kind="output" path="bin/classes"/>
|
||||
</classpath>
|
10
DroidFish/.externalToolBuilders/Native_Builder.launch
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramBuilderLaunchConfigurationType">
|
||||
<stringAttribute key="org.eclipse.debug.core.ATTR_REFRESH_SCOPE" value="${working_set:<?xml version="1.0" encoding="UTF-8"?> <launchConfigurationWorkingSet editPageId="org.eclipse.ui.resourceWorkingSetPage" factoryID="org.eclipse.ui.internal.WorkingSetFactory" id="1278546956920_168" label="working set" name="working set"> <item factoryID="org.eclipse.ui.internal.model.ResourceFactory" path="/DroidFish/libs" type="2"/> </launchConfigurationWorkingSet>}"/>
|
||||
<booleanAttribute key="org.eclipse.debug.ui.ATTR_LAUNCH_IN_BACKGROUND" value="false"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_BUILD_SCOPE" value="${working_set:<?xml version="1.0" encoding="UTF-8"?> <launchConfigurationWorkingSet editPageId="org.eclipse.ui.resourceWorkingSetPage" factoryID="org.eclipse.ui.internal.WorkingSetFactory" id="1278546974224_175" label="workingSet" name="workingSet"> <item factoryID="org.eclipse.ui.internal.model.ResourceFactory" path="/DroidFish/jni" type="2"/> </launchConfigurationWorkingSet>}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="/home/petero/phone/htc/android-ndk-r7/ndk-build"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_RUN_BUILD_KINDS" value="full,incremental,auto,"/>
|
||||
<booleanAttribute key="org.eclipse.ui.externaltools.ATTR_TRIGGERS_CONFIGURED" value="true"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/DroidFish}"/>
|
||||
</launchConfiguration>
|
43
DroidFish/.project
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>DroidFish</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.ui.externaltools.ExternalToolBuilder</name>
|
||||
<triggers>auto,full,incremental,</triggers>
|
||||
<arguments>
|
||||
<dictionary>
|
||||
<key>LaunchConfigHandle</key>
|
||||
<value><project>/.externalToolBuilders/Native_Builder.launch</value>
|
||||
</dictionary>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
8
DroidFish/.settings/org.eclipse.jdt.core.prefs
Normal file
|
@ -0,0 +1,8 @@
|
|||
#Fri Jul 09 17:18:36 CEST 2010
|
||||
eclipse.preferences.version=1
|
||||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
|
||||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
|
||||
org.eclipse.jdt.core.compiler.compliance=1.6
|
||||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
|
||||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
|
||||
org.eclipse.jdt.core.compiler.source=1.6
|
59
DroidFish/AndroidManifest.xml
Normal file
|
@ -0,0 +1,59 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.petero.droidfish"
|
||||
android:versionCode="42"
|
||||
android:versionName="1.36"
|
||||
android:installLocation="auto">
|
||||
<supports-screens android:largeScreens="true"
|
||||
android:anyDensity="true" />
|
||||
<application android:icon="@drawable/icon"
|
||||
android:label="@string/app_name"
|
||||
android:debuggable="false">
|
||||
<activity android:name=".DroidFish"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<data android:mimeType="application/x-chess-pgn" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
<activity android:name=".activities.Preferences"
|
||||
android:label="Preferences">
|
||||
</activity>
|
||||
<activity android:name=".activities.EditBoard"
|
||||
android:label="Edit Board"
|
||||
android:configChanges="orientation">
|
||||
</activity>
|
||||
<activity android:name=".activities.EditPGNLoad"
|
||||
android:label="Edit File / Load Game"
|
||||
android:configChanges="orientation">
|
||||
</activity>
|
||||
<activity android:name=".activities.EditPGNSave"
|
||||
android:label="Edit File / Save Game"
|
||||
android:configChanges="orientation">
|
||||
</activity>
|
||||
<activity android:name=".activities.LoadScid"
|
||||
android:label="Load Scid Game"
|
||||
android:configChanges="orientation">
|
||||
</activity>
|
||||
<activity android:name=".activities.CPUWarning"
|
||||
android:label="CPU Warning">
|
||||
</activity>
|
||||
<activity android:name=".activities.EditHeaders"
|
||||
android:label="Edit Headers">
|
||||
</activity>
|
||||
<activity android:name=".activities.EditComments"
|
||||
android:label="Edit Comments">
|
||||
</activity>
|
||||
</application>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<uses-permission android:name="android.permission.WAKE_LOCK" />
|
||||
<uses-sdk android:minSdkVersion="3"
|
||||
android:targetSdkVersion="10"/>
|
||||
</manifest>
|
BIN
DroidFish/assets/ChessCases.ttf
Normal file
17
DroidFish/jni/Android.mk
Normal file
|
@ -0,0 +1,17 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := jni
|
||||
LOCAL_SRC_FILES := jni.cpp
|
||||
|
||||
LOCAL_CFLAGS := \
|
||||
-mandroid \
|
||||
-DTARGET_OS=android -D__ANDROID__ \
|
||||
-isystem $(SYSROOT)/usr/include
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := stockfish
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
include jni/stockfish/Android.mk
|
2
DroidFish/jni/Application.mk
Normal file
|
@ -0,0 +1,2 @@
|
|||
APP_ABI := all
|
||||
APP_STL := stlport_static
|
169
DroidFish/jni/jni.cpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <jni.h>
|
||||
#include <unistd.h>
|
||||
#include <stdlib.h>
|
||||
#include <signal.h>
|
||||
#include <fcntl.h>
|
||||
#include <deque>
|
||||
#include <vector>
|
||||
#include <sys/time.h>
|
||||
|
||||
int main(int argc, char* argv[]);
|
||||
|
||||
static int fdFromChild = -1;
|
||||
static int fdToChild = -1;
|
||||
|
||||
/*
|
||||
* Class: org_petero_droidfish_engine_NativePipedProcess
|
||||
* Method: startProcess
|
||||
* Signature: ()V
|
||||
*/
|
||||
extern "C" JNIEXPORT void JNICALL Java_org_petero_droidfish_engine_NativePipedProcess_startProcess
|
||||
(JNIEnv* env, jobject obj)
|
||||
{
|
||||
int fd1[2]; /* parent -> child */
|
||||
int fd2[2]; /* child -> parent */
|
||||
if (pipe(fd1) < 0)
|
||||
exit(1);
|
||||
if (pipe(fd2) < 0)
|
||||
exit(1);
|
||||
int childpid = fork();
|
||||
if (childpid == -1) {
|
||||
exit(1);
|
||||
}
|
||||
if (childpid == 0) {
|
||||
close(fd1[1]);
|
||||
close(fd2[0]);
|
||||
close(0); dup(fd1[0]); close(fd1[0]);
|
||||
close(1); dup(fd2[1]); close(fd2[1]);
|
||||
close(2); dup(1);
|
||||
static char* argv[] = {(char*)"stockfish", NULL};
|
||||
nice(10);
|
||||
main(1, argv);
|
||||
_exit(0);
|
||||
} else {
|
||||
close(fd1[0]);
|
||||
close(fd2[1]);
|
||||
fdFromChild = fd2[0];
|
||||
fdToChild = fd1[1];
|
||||
fcntl(fdFromChild, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static std::deque<char> inBuf;
|
||||
|
||||
static bool getNextChar(int& c, int timeoutMillis) {
|
||||
if (inBuf.empty()) {
|
||||
fd_set readfds, writefds;
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fdFromChild, &readfds);
|
||||
struct timeval tv;
|
||||
tv.tv_sec = timeoutMillis / 1000;
|
||||
tv.tv_usec = (timeoutMillis % 1000) * 1000;
|
||||
int ret = select(fdFromChild + 1, &readfds, NULL, NULL, &tv);
|
||||
if (ret < 0)
|
||||
return false;
|
||||
|
||||
static char buf[4096];
|
||||
int len = read(fdFromChild, &buf[0], sizeof(buf));
|
||||
for (int i = 0; i < len; i++)
|
||||
inBuf.push_back(buf[i]);
|
||||
}
|
||||
if (inBuf.empty()) {
|
||||
c = -1;
|
||||
return true;
|
||||
}
|
||||
c = inBuf.front();
|
||||
inBuf.pop_front();
|
||||
return true;
|
||||
}
|
||||
|
||||
static std::vector<char> lineBuf;
|
||||
/*
|
||||
* Class: org_petero_droidfish_engine_NativePipedProcess
|
||||
* Method: readFromProcess
|
||||
* Signature: (I)Ljava/lang/String;
|
||||
*/
|
||||
extern "C" JNIEXPORT jstring JNICALL Java_org_petero_droidfish_engine_NativePipedProcess_readFromProcess
|
||||
(JNIEnv* env, jobject obj, jint timeoutMillis)
|
||||
{
|
||||
struct timeval tv0, tv1;
|
||||
while (true) {
|
||||
int c;
|
||||
gettimeofday(&tv0, NULL);
|
||||
if (!getNextChar(c, timeoutMillis))
|
||||
return 0; // Error
|
||||
gettimeofday(&tv1, NULL);
|
||||
int elapsedMillis = (tv1.tv_sec - tv0.tv_sec) * 1000 + (tv1.tv_usec - tv0.tv_usec) / 1000;
|
||||
if (elapsedMillis > 0) {
|
||||
timeoutMillis -= elapsedMillis;
|
||||
if (timeoutMillis < 0) timeoutMillis = 0;
|
||||
}
|
||||
if (c == -1) { // Timeout
|
||||
static char emptyString = 0;
|
||||
return (*env).NewStringUTF(&emptyString);
|
||||
}
|
||||
if (c == '\n' || (c == '\r')) {
|
||||
if (lineBuf.size() > 0) {
|
||||
lineBuf.push_back(0);
|
||||
jstring ret = (*env).NewStringUTF(&lineBuf[0]);
|
||||
lineBuf.clear();
|
||||
return ret;
|
||||
}
|
||||
} else {
|
||||
lineBuf.push_back((char)c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Class: org_petero_droidfish_engine_NativePipedProcess
|
||||
* Method: writeToProcess
|
||||
* Signature: (Ljava/lang/String;)V
|
||||
*/
|
||||
extern "C" JNIEXPORT void JNICALL Java_org_petero_droidfish_engine_NativePipedProcess_writeToProcess
|
||||
(JNIEnv* env, jobject obj, jstring msg)
|
||||
{
|
||||
const char* str = (*env).GetStringUTFChars(msg, NULL);
|
||||
if (str) {
|
||||
int len = strlen(str);
|
||||
int written = 0;
|
||||
while (written < len) {
|
||||
int n = write(fdToChild, &str[written], len - written);
|
||||
if (n <= 0)
|
||||
break;
|
||||
written += n;
|
||||
}
|
||||
(*env).ReleaseStringUTFChars(msg, str);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Class: org_petero_droidfish_engine_NativePipedProcess
|
||||
* Method: getNPhysicalProcessors
|
||||
* Signature: ()I
|
||||
*/
|
||||
extern "C" JNIEXPORT jint JNICALL Java_org_petero_droidfish_engine_NativePipedProcess_getNPhysicalProcessors
|
||||
(JNIEnv *, jclass)
|
||||
{
|
||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
||||
}
|
22
DroidFish/jni/stockfish/Android.mk
Normal file
|
@ -0,0 +1,22 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := stockfish
|
||||
LOCAL_SRC_FILES := \
|
||||
evaluate.cpp move.cpp search.cpp \
|
||||
benchmark.cpp movegen.cpp tt.cpp \
|
||||
bitbase.cpp main.cpp movepick.cpp uci.cpp \
|
||||
bitboard.cpp pawns.cpp ucioption.cpp \
|
||||
book.cpp material.cpp position.cpp \
|
||||
endgame.cpp misc.cpp timeman.cpp thread.cpp
|
||||
|
||||
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../stlport/stlport \
|
||||
-mandroid \
|
||||
-DTARGET_OS=android -D__ANDROID__ \
|
||||
-isystem $(SYSROOT)/usr/include \
|
||||
-DNO_PREFETCH=1
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := stlport
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
674
DroidFish/jni/stockfish/Copying.txt
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
153
DroidFish/jni/stockfish/benchmark.cpp
Normal file
|
@ -0,0 +1,153 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const string Defaults[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||
"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
|
||||
"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||
""
|
||||
};
|
||||
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given limit each. There are five parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the limit value spent for each position (optional, default
|
||||
/// is ply 12), an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above) and the type
|
||||
/// of the limit value: depth (default), time in secs or number of nodes.
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
|
||||
void benchmark(int argc, char* argv[]) {
|
||||
|
||||
vector<string> fenList;
|
||||
SearchLimits limits;
|
||||
int64_t totalNodes;
|
||||
int time;
|
||||
|
||||
// Load default positions
|
||||
for (int i = 0; !Defaults[i].empty(); i++)
|
||||
fenList.push_back(Defaults[i]);
|
||||
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = argc > 2 ? argv[2] : "128";
|
||||
string threads = argc > 3 ? argv[3] : "1";
|
||||
string valStr = argc > 4 ? argv[4] : "12";
|
||||
string fenFile = argc > 5 ? argv[5] : "default";
|
||||
string valType = argc > 6 ? argv[6] : "depth";
|
||||
|
||||
Options["Hash"].set_value(ttSize);
|
||||
Options["Threads"].set_value(threads);
|
||||
Options["OwnBook"].set_value("false");
|
||||
|
||||
// Search should be limited by nodes, time or depth ?
|
||||
if (valType == "nodes")
|
||||
limits.maxNodes = atoi(valStr.c_str());
|
||||
else if (valType == "time")
|
||||
limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
|
||||
else
|
||||
limits.maxDepth = atoi(valStr.c_str());
|
||||
|
||||
// Do we need to load positions from a given FEN file ?
|
||||
if (fenFile != "default")
|
||||
{
|
||||
string fen;
|
||||
ifstream f(fenFile.c_str());
|
||||
|
||||
if (f.is_open())
|
||||
{
|
||||
fenList.clear();
|
||||
|
||||
while (getline(f, fen))
|
||||
if (!fen.empty())
|
||||
fenList.push_back(fen);
|
||||
|
||||
f.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Unable to open FEN file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
// Ok, let's start the benchmark !
|
||||
totalNodes = 0;
|
||||
time = get_system_time();
|
||||
|
||||
for (size_t i = 0; i < fenList.size(); i++)
|
||||
{
|
||||
Move moves[] = { MOVE_NONE };
|
||||
Position pos(fenList[i], false, 0);
|
||||
|
||||
cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
|
||||
|
||||
if (valType == "perft")
|
||||
{
|
||||
int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
|
||||
totalNodes += cnt;
|
||||
|
||||
cerr << "\nPerft " << limits.maxDepth << " nodes counted: " << cnt << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!think(pos, limits, moves))
|
||||
break;
|
||||
|
||||
totalNodes += pos.nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
time = get_system_time() - time;
|
||||
|
||||
cerr << "\n==============================="
|
||||
<< "\nTotal time (ms) : " << time
|
||||
<< "\nNodes searched : " << totalNodes
|
||||
<< "\nNodes/second : " << (int)(totalNodes / (time / 1000.0)) << endl << endl;
|
||||
|
||||
// MS Visual C++ debug window always unconditionally closes when program
|
||||
// exits, this is bad because we want to read results before.
|
||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||
cerr << "Press any key to exit" << endl;
|
||||
cin >> time;
|
||||
#endif
|
||||
}
|
284
DroidFish/jni/stockfish/bitbase.cpp
Normal file
|
@ -0,0 +1,284 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum Result {
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
};
|
||||
|
||||
struct KPKPosition {
|
||||
void from_index(int index);
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const { return StepAttacksBB[WK][whiteKingSquare]; }
|
||||
Bitboard bk_attacks() const { return StepAttacksBB[BK][blackKingSquare]; }
|
||||
Bitboard pawn_attacks() const { return StepAttacksBB[WP][pawnSquare]; }
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
||||
const int IndexMax = 2 * 24 * 64 * 64; // color * wp_sq * wk_sq * bk_sq
|
||||
|
||||
// Each uint32_t stores results of 32 positions, one per bit
|
||||
uint32_t KPKBitbase[IndexMax / 32];
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm);
|
||||
}
|
||||
|
||||
|
||||
uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
int index = compute_index(wksq, bksq, wpsq, stm);
|
||||
|
||||
return KPKBitbase[index / 32] & (1 << (index & 31));
|
||||
}
|
||||
|
||||
|
||||
void init_kpk_bitbase() {
|
||||
|
||||
Result bb[IndexMax];
|
||||
KPKPosition pos;
|
||||
bool repeat;
|
||||
|
||||
// Initialize table
|
||||
for (int i = 0; i < IndexMax; i++)
|
||||
{
|
||||
pos.from_index(i);
|
||||
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
// Iterate until all positions are classified (30 cycles needed)
|
||||
do {
|
||||
repeat = false;
|
||||
|
||||
for (int i = 0; i < IndexMax; i++)
|
||||
if (bb[i] == RESULT_UNKNOWN)
|
||||
{
|
||||
pos.from_index(i);
|
||||
|
||||
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||
: classify_btm(pos, bb);
|
||||
if (bb[i] != RESULT_UNKNOWN)
|
||||
repeat = true;
|
||||
}
|
||||
|
||||
} while (repeat);
|
||||
|
||||
// Map 32 position results into one KPKBitbase[] entry
|
||||
for (int i = 0; i < IndexMax / 32; i++)
|
||||
for (int j = 0; j < 32; j++)
|
||||
if (bb[32 * i + j] == RESULT_WIN || bb[32 * i + j] == RESULT_LOSS)
|
||||
KPKBitbase[i] |= (1 << j);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in this way
|
||||
//
|
||||
// bit 0: side to move (WHITE or BLACK)
|
||||
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm) {
|
||||
|
||||
assert(square_file(wpsq) <= FILE_D);
|
||||
|
||||
int p = int(square_file(wpsq)) + 4 * int(square_rank(wpsq) - 1);
|
||||
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||
|
||||
assert(r >= 0 && r < IndexMax);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
|
||||
int s = (index / 8192) % 24;
|
||||
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
}
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
|
||||
if ( whiteKingSquare == pawnSquare
|
||||
|| whiteKingSquare == blackKingSquare
|
||||
|| blackKingSquare == pawnSquare)
|
||||
return false;
|
||||
|
||||
if (sideToMove == WHITE)
|
||||
{
|
||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
|
||||
if (sideToMove == BLACK)
|
||||
{
|
||||
Bitboard wka = wk_attacks();
|
||||
Bitboard bka = bk_attacks();
|
||||
|
||||
// Case 1: Stalemate
|
||||
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Case 1: Stalemate (possible pawn files are only from A to D)
|
||||
if ( whiteKingSquare == SQ_A8
|
||||
&& pawnSquare == SQ_A7
|
||||
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
|
||||
// The position is an immediate win if it is white to move and the
|
||||
// white pawn can be promoted without getting captured.
|
||||
return sideToMove == WHITE
|
||||
&& square_rank(pawnSquare) == RANK_7
|
||||
&& whiteKingSquare != pawnSquare + DELTA_N
|
||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||
}
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = pos.wk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = bb[compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||
{
|
||||
s = pos.pawnSquare + DELTA_N;
|
||||
r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
|
||||
// Double pawn push
|
||||
if ( square_rank(s) == RANK_3
|
||||
&& s != pos.whiteKingSquare
|
||||
&& s != pos.blackKingSquare)
|
||||
{
|
||||
s += DELTA_N;
|
||||
r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = pos.bk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = bb[compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE)];
|
||||
|
||||
if (r == RESULT_DRAW)
|
||||
return RESULT_DRAW;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
}
|
486
DroidFish/jni/stockfish/bitboard.cpp
Normal file
|
@ -0,0 +1,486 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x0440049104032280ULL, 0x1021023C82008040ULL, 0x0404040082000048ULL,
|
||||
0x48C4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x0181011002E06040ULL, 0x9101004104200E00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x00001004024D5000ULL, 0x0102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xA880818210C00046ULL, 0x4008008801082000ULL,
|
||||
0x0060882404049400ULL, 0x0104402004240810ULL, 0x000A002084250200ULL,
|
||||
0x00100B0880801100ULL, 0x0004080201220101ULL, 0x0044008080A00000ULL,
|
||||
0x0000202200842000ULL, 0x5006004882D00808ULL, 0x0000200045080802ULL,
|
||||
0x0086100020200601ULL, 0xA802080A20112C02ULL, 0x0080411218080900ULL,
|
||||
0x000200A0880080A0ULL, 0x9A01010000104000ULL, 0x0028008003100080ULL,
|
||||
0x0211021004480417ULL, 0x0401004188220806ULL, 0x00825051400C2006ULL,
|
||||
0x00140C0210943000ULL, 0x0000242800300080ULL, 0x00C2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x0000822081014405ULL, 0x800C049E40400804ULL, 0x4A0404028A000820ULL,
|
||||
0x0022060201041200ULL, 0x0360904200840801ULL, 0x0881A08208800400ULL,
|
||||
0x0060202C00400420ULL, 0x1204440086061400ULL, 0x0008184042804040ULL,
|
||||
0x0064040315300400ULL, 0x0C01008801090A00ULL, 0x0808010401140C00ULL,
|
||||
0x04004830C2020040ULL, 0x0080005002020054ULL, 0x40000C14481A0490ULL,
|
||||
0x0010500101042048ULL, 0x1010100200424000ULL, 0x0000640901901040ULL,
|
||||
0x00000A0201014840ULL, 0x00840082AA011002ULL, 0x010010840084240AULL,
|
||||
0x0420400810420608ULL, 0x8D40230408102100ULL, 0x4A00200612222409ULL,
|
||||
0x0A08520292120600ULL
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0x0A8002C000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x0380180080141000ULL, 0x1A00060008211044ULL, 0x410001000A0C0008ULL,
|
||||
0x9500060004008100ULL, 0x0100024284A20700ULL, 0x0000802140008000ULL,
|
||||
0x0080C01002A00840ULL, 0x0402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x0001001448011100ULL, 0x6432800200800400ULL, 0x040100010002000CULL,
|
||||
0x0002800D0010C080ULL, 0x90C0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x0003010010200040ULL, 0x0A40828028001000ULL, 0x0123010008000430ULL,
|
||||
0x0024008004020080ULL, 0x0060040001104802ULL, 0x00582200028400D1ULL,
|
||||
0x4000802080044000ULL, 0x0408208200420308ULL, 0x0610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x0000080080040180ULL, 0x00C2020080040080ULL,
|
||||
0x0080084400100102ULL, 0x4022408200014401ULL, 0x0040052040800082ULL,
|
||||
0x0B08200280804000ULL, 0x008A80A008801000ULL, 0x4000480080801000ULL,
|
||||
0x0911808800801401ULL, 0x822A003002001894ULL, 0x401068091400108AULL,
|
||||
0x000004A10A00004CULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x000100A000D50041ULL, 0x00810050020B0020ULL, 0x0204000800808004ULL,
|
||||
0x00020048100A000CULL, 0x0112000831020004ULL, 0x0009000040810002ULL,
|
||||
0x0440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4B824A2010010100ULL, 0x04080801810C0080ULL, 0x00000400802A0080ULL,
|
||||
0x8224080110026400ULL, 0x40002C4104088200ULL, 0x01002100104A0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014A40D02001ULL, 0x0005100019200501ULL,
|
||||
0x0101000208001005ULL, 0x0002008450080702ULL, 0x001002080301D00CULL,
|
||||
0x410201CE5C030092ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844C6A22981ULL, 0x710358A6EA25C19EULL, 0x704F746D63A4A8DCULL,
|
||||
0xBFED1A0B80F838C5ULL, 0x90561D5631E62110ULL, 0x2804260376E60944ULL,
|
||||
0x84A656409AA76871ULL, 0xF0267F64C28B6197ULL, 0x70764EBB762F0585ULL,
|
||||
0x92AA09E0CFE161DEULL, 0x41EE1F6BB266F60EULL, 0xDDCBF04F6039C444ULL,
|
||||
0x5A3FAB7BAC0D988AULL, 0xD3727877FA4EAA03ULL, 0xD988402D868DDAAEULL,
|
||||
0x812B291AFA075C7CULL, 0x94FAF987B685A932ULL, 0x3ED867D8470D08DBULL,
|
||||
0x92517660B8901DE8ULL, 0x2D97E43E058814B4ULL, 0x880A10C220B25582ULL,
|
||||
0xC7C6520D1F1A0477ULL, 0xDBFC7FBCD7656AA6ULL, 0x78B1B9BFB1A2B84FULL,
|
||||
0x2F20037F112A0BC1ULL, 0x657171EA2269A916ULL, 0xC08302B07142210EULL,
|
||||
0x0880A4403064080BULL, 0x3602420842208C00ULL, 0x852800DC7E0B6602ULL,
|
||||
0x595A3FBBAA0F03B2ULL, 0x9F01411558159D5EULL, 0x2B4A4A5F88B394F2ULL,
|
||||
0x4AFCBFFC292DD03AULL, 0x4A4094A3B3F10522ULL, 0xB06F00B491F30048ULL,
|
||||
0xD5B3820280D77004ULL, 0x8B2E01E7C8E57A75ULL, 0x2D342794E886C2E6ULL,
|
||||
0xC302C410CDE21461ULL, 0x111F426F1379C274ULL, 0xE0569220ABB31588ULL,
|
||||
0x5026D3064D453324ULL, 0xE2076040C343CD8AULL, 0x93EFD1E1738021EEULL,
|
||||
0xB680804BED143132ULL, 0x44E361B21986944CULL, 0x44C60170EF5C598CULL,
|
||||
0xF4DA475C195C9C94ULL, 0xA3AFBB5F72060B1DULL, 0xBC75F410E41C4FFCULL,
|
||||
0xB51C099390520922ULL, 0x902C011F8F8EC368ULL, 0x950B56B3D6F5490AULL,
|
||||
0x3909E0635BF202D0ULL, 0x5744F90206EC10CCULL, 0xDC59FD76317ABBC1ULL,
|
||||
0x881C7C67FCBFC4F6ULL, 0x47CA41E7E440D423ULL, 0xEB0C88112048D004ULL,
|
||||
0x51C60E04359AEF1AULL, 0x1AA1FE0E957A5554ULL, 0xDD9448DB4F5E3104ULL,
|
||||
0xDC01F6DCA4BEBBDCULL,
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xD7445CDEC88002C0ULL, 0xD0A505C1F2001722ULL, 0xE065D1C896002182ULL,
|
||||
0x9A8C41E75A000892ULL, 0x8900B10C89002AA8ULL, 0x9B28D1C1D60005A2ULL,
|
||||
0x015D6C88DE002D9AULL, 0xB1DBFC802E8016A9ULL, 0x149A1042D9D60029ULL,
|
||||
0xB9C08050599E002FULL, 0x132208C3AF300403ULL, 0xC1000CE2E9C50070ULL,
|
||||
0x9D9AA13C99020012ULL, 0xB6B078DAF71E0046ULL, 0x9D880182FB6E002EULL,
|
||||
0x52889F467E850037ULL, 0xDA6DC008D19A8480ULL, 0x468286034F902420ULL,
|
||||
0x7140AC09DC54C020ULL, 0xD76FFFFA39548808ULL, 0xEA901C4141500808ULL,
|
||||
0xC91004093F953A02ULL, 0x02882AFA8F6BB402ULL, 0xAEBE335692442C01ULL,
|
||||
0x0E904A22079FB91EULL, 0x13A514851055F606ULL, 0x76C782018C8FE632ULL,
|
||||
0x1DC012A9D116DA06ULL, 0x3C9E0037264FFFA6ULL, 0x2036002853C6E4A2ULL,
|
||||
0xE3FE08500AFB47D4ULL, 0xF38AF25C86B025C2ULL, 0xC0800E2182CF9A40ULL,
|
||||
0x72002480D1F60673ULL, 0x2500200BAE6E9B53ULL, 0xC60018C1EEFCA252ULL,
|
||||
0x0600590473E3608AULL, 0x46002C4AB3FE51B2ULL, 0xA200011486BCC8D2ULL,
|
||||
0xB680078095784C63ULL, 0x2742002639BF11AEULL, 0xC7D60021A5BDB142ULL,
|
||||
0xC8C04016BB83D820ULL, 0xBD520028123B4842ULL, 0x9D1600344AC2A832ULL,
|
||||
0x6A808005631C8A05ULL, 0x604600A148D5389AULL, 0xE2E40103D40DEA65ULL,
|
||||
0x945B5A0087C62A81ULL, 0x012DC200CD82D28EULL, 0x2431C600B5F9EF76ULL,
|
||||
0xFB142A006A9B314AULL, 0x06870E00A1C97D62ULL, 0x2A9DB2004A2689A2ULL,
|
||||
0xD3594600CAF5D1A2ULL, 0xEE0E4900439344A7ULL, 0x89C4D266CA25007AULL,
|
||||
0x3E0013A2743F97E3ULL, 0x0180E31A0431378AULL, 0x3A9E465A4D42A512ULL,
|
||||
0x98D0A11A0C0D9CC2ULL, 0x8E711C1ABA19B01EULL, 0x8DCDC836DD201142ULL,
|
||||
0x5AC08A4735370479ULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
// Global bitboards definitions with static storage duration are
|
||||
// automatically set to zero before enter main().
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard SquaresByColorBB[2];
|
||||
Bitboard FileBB[8];
|
||||
Bitboard RankBB[8];
|
||||
Bitboard NeighboringFilesBB[8];
|
||||
Bitboard ThisAndNeighboringFilesBB[8];
|
||||
Bitboard InFrontBB[2][8];
|
||||
Bitboard StepAttacksBB[16][64];
|
||||
Bitboard BetweenBB[64][64];
|
||||
Bitboard SquaresInFrontMask[2][64];
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard AttackSpanMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_step_attacks();
|
||||
void init_pseudo_attacks();
|
||||
void init_between_bitboards();
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]);
|
||||
}
|
||||
|
||||
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? 'X' : ' ') << ' ';
|
||||
|
||||
std::cout << "|\n";
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26,
|
||||
38, 15, 46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27,
|
||||
33, 39, 16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61,
|
||||
22, 43, 51, 60, 42, 59, 58
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5,
|
||||
52, 26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38,
|
||||
28, 58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
#endif
|
||||
} dw;
|
||||
};
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
b_union u;
|
||||
Square ret;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.dw.l)
|
||||
{
|
||||
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||
u.dw.l &= (u.dw.l - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||
u.dw.h &= (u.dw.h - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // !defined(USE_BSFQ)
|
||||
|
||||
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
|
||||
init_masks();
|
||||
init_step_attacks();
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
init_between_bitboards();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
|
||||
void init_masks() {
|
||||
|
||||
SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
|
||||
SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
|
||||
|
||||
FileBB[FILE_A] = FileABB;
|
||||
RankBB[RANK_1] = Rank1BB;
|
||||
|
||||
for (int f = FILE_B; f <= FILE_H; f++)
|
||||
{
|
||||
FileBB[f] = FileBB[f - 1] << 1;
|
||||
RankBB[f] = RankBB[f - 1] << 8;
|
||||
}
|
||||
|
||||
for (int f = FILE_A; f <= FILE_H; f++)
|
||||
{
|
||||
NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
|
||||
{
|
||||
InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
|
||||
InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
|
||||
}
|
||||
|
||||
SetMaskBB[SQ_NONE] = EmptyBoardBB;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
for (Bitboard b = 0; b < 256; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
|
||||
}
|
||||
|
||||
void init_step_attacks() {
|
||||
|
||||
const int step[][9] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
|
||||
{9,7,-7,-9,8,1,-1,-8,0}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
|
||||
{9,7,-7,-9,8,1,-1,-8,0}
|
||||
};
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Piece pc = WP; pc <= BK; pc++)
|
||||
for (int k = 0; step[pc][k] != 0; k++)
|
||||
{
|
||||
Square to = s + Square(step[pc][k]);
|
||||
|
||||
if (square_is_ok(to) && square_distance(s, to) < 3)
|
||||
set_bit(&StepAttacksBB[pc][s], to);
|
||||
}
|
||||
}
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax) {
|
||||
int dx, dy, f, r;
|
||||
int rk = sq / 8;
|
||||
int fl = sq % 8;
|
||||
Bitboard attacks = EmptyBoardBB;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
dx = deltas[i][0];
|
||||
dy = deltas[i][1];
|
||||
f = fl + dx;
|
||||
r = rk + dy;
|
||||
|
||||
while ( (dx == 0 || (f >= fmin && f <= fmax))
|
||||
&& (dy == 0 || (r >= rmin && r <= rmax)))
|
||||
{
|
||||
attacks |= (1ULL << (f + r * 8));
|
||||
|
||||
if (occupied & (1ULL << (f + r * 8)))
|
||||
break;
|
||||
|
||||
f += dx;
|
||||
r += dy;
|
||||
}
|
||||
}
|
||||
return attacks;
|
||||
}
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
|
||||
Bitboard result = EmptyBoardBB;
|
||||
int sq, cnt = 0;
|
||||
|
||||
while (mask)
|
||||
{
|
||||
sq = pop_1st_bit(&mask);
|
||||
|
||||
if (index & (1 << cnt++))
|
||||
result |= (1ULL << sq);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]) {
|
||||
Bitboard b, v;
|
||||
int i, j, index;
|
||||
|
||||
for (i = index = 0; i < 64; i++)
|
||||
{
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0, deltas, 1, 6, 1, 6);
|
||||
j = 1 << ((CpuIs64Bit ? 64 : 32) - shift[i]);
|
||||
|
||||
for (int k = 0; k < j; k++)
|
||||
{
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
v = CpuIs64Bit ? b * mult[i] : unsigned(b * mult[i] ^ (b >> 32) * (mult[i] >> 32));
|
||||
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, deltas, 0, 7, 0, 7);
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
|
||||
void init_between_bitboards() {
|
||||
|
||||
Square s1, s2, s3, d;
|
||||
int f, r;
|
||||
|
||||
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (bit_is_set(QueenPseudoAttacks[s1], s2))
|
||||
{
|
||||
f = file_distance(s1, s2);
|
||||
r = rank_distance(s1, s2);
|
||||
|
||||
d = (s2 - s1) / Max(f, r);
|
||||
|
||||
for (s3 = s1 + d; s3 != s2; s3 += d)
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
295
DroidFish/jni/stockfish/bitboard.h
Normal file
|
@ -0,0 +1,295 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
const Bitboard EmptyBoardBB = 0;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
extern Bitboard SquaresByColorBB[2];
|
||||
extern Bitboard FileBB[8];
|
||||
extern Bitboard NeighboringFilesBB[8];
|
||||
extern Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern Bitboard RankBB[8];
|
||||
extern Bitboard InFrontBB[2][8];
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
|
||||
extern Bitboard StepAttacksBB[16][64];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
extern Bitboard SquaresInFrontMask[2][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard AttackSpanMask[2][64];
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= ClearMaskBB[s];
|
||||
}
|
||||
|
||||
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
}
|
||||
|
||||
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return RankBB[square_rank(s)];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
return FileBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return FileBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
/// neighboring_files_bb takes a file or a square as input and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return NeighboringFilesBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input and returns
|
||||
/// a bitboard representing all squares on the given and neighboring files.
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return ThisAndNeighboringFilesBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks in front of the rank
|
||||
/// (or square), from the given color's point of view. For instance,
|
||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return InFrontBB[c][square_rank(s)];
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^ int(b >> 32) * int(RMult[s] >> 32)) >> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^ int(b >> 32) * int(BMult[s] >> 32)) >> BShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
}
|
||||
|
||||
|
||||
/// squares_between returns a bitboard representing all squares between
|
||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||
|
||||
inline Bitboard squares_between(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. Definition of the table is:
|
||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return SquaresInFrontMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
|
||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||
return AttackSpanMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||
/// either on a straight or on a diagonal line.
|
||||
|
||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_BSFQ)
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanForward64(&index, b);
|
||||
return (Square) index;
|
||||
}
|
||||
#else
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square) dummy;
|
||||
}
|
||||
#endif
|
||||
|
||||
FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
return s;
|
||||
}
|
||||
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
98
DroidFish/jni/stockfish/bitcount.h
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
enum BitCountType {
|
||||
CNT64,
|
||||
CNT64_MAX15,
|
||||
CNT32,
|
||||
CNT32_MAX15,
|
||||
CNT_POPCNT
|
||||
};
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// We have different optimized versions according if platform
|
||||
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
|
||||
/// We also support hardware popcnt instruction. See Readme.txt
|
||||
/// on how to pgo compile with popcnt support.
|
||||
template<BitCountType> inline int count_1s(Bitboard);
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64>(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT_POPCNT>(Bitboard b) {
|
||||
#if !defined(USE_POPCNT)
|
||||
return int(b != 0); // Avoid 'b not used' warning
|
||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
return _mm_popcnt_u64(b);
|
||||
#elif defined(_MSC_VER)
|
||||
return (int)__popcnt64(b);
|
||||
#elif defined(__GNUC__)
|
||||
unsigned long ret;
|
||||
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||
return ret;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
525
DroidFish/jni/stockfish/book.cpp
Normal file
|
@ -0,0 +1,525 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "book.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// Random numbers from PolyGlot, used to compute book hash keys
|
||||
const uint64_t Random64[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
||||
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
||||
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
||||
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
||||
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
||||
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
||||
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
||||
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
||||
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
||||
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
||||
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
||||
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
||||
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
||||
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
||||
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
||||
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
||||
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
||||
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
||||
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
|
||||
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
|
||||
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
|
||||
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
|
||||
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
||||
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
||||
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
||||
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
||||
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
||||
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
||||
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
||||
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
||||
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
||||
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
||||
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
||||
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
||||
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
|
||||
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
||||
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
||||
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
||||
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
||||
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
||||
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
||||
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
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0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
// Indices to the Random64[] array
|
||||
const int PieceIdx = 0;
|
||||
const int CastleIdx = 768;
|
||||
const int EnPassantIdx = 772;
|
||||
const int TurnIdx = 780;
|
||||
|
||||
// book_key() builds up a PolyGlot hash key out of a position
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
// Piece offset is calculated as (64 * PolyPieceType + square), where
|
||||
// PolyPieceType is: BP = 0, WP = 1, BN = 2, WN = 3 .... BK = 10, WK = 11
|
||||
static const int PieceToPoly[] = { 0, 1, 3, 5, 7, 9, 11, 0, 0, 0, 2, 4, 6, 8, 10 };
|
||||
|
||||
uint64_t result = 0;
|
||||
Bitboard b = pos.occupied_squares();
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
int p = PieceToPoly[int(pos.piece_on(s))];
|
||||
result ^= Random64[PieceIdx + 64 * p + int(s)];
|
||||
}
|
||||
|
||||
if (pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[CastleIdx + 0];
|
||||
|
||||
if (pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[CastleIdx + 1];
|
||||
|
||||
if (pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[CastleIdx + 2];
|
||||
|
||||
if (pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[CastleIdx + 3];
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
result ^= Random64[EnPassantIdx + square_file(pos.ep_square())];
|
||||
|
||||
if (pos.side_to_move() == WHITE)
|
||||
result ^= Random64[TurnIdx];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// Book c'tor. Make random number generation less deterministic, for book moves
|
||||
Book::Book() {
|
||||
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
RKiss.rand<unsigned>();
|
||||
}
|
||||
|
||||
|
||||
/// Book destructor. Be sure file is closed before we leave.
|
||||
|
||||
Book::~Book() {
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the file only if it is open, otherwise
|
||||
/// we can end up in a little mess due to how std::ifstream works.
|
||||
|
||||
void Book::close() {
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
|
||||
bookName = "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name
|
||||
|
||||
void Book::open(const string& fileName) {
|
||||
|
||||
// Close old file before opening the new
|
||||
close();
|
||||
|
||||
bookFile.open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||
|
||||
// Silently return when asked to open a non-exsistent file
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
// Get the book size in number of entries
|
||||
bookFile.seekg(0, ios::end);
|
||||
bookSize = long(bookFile.tellg()) / sizeof(BookEntry);
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
cerr << "Failed to open book file " << fileName << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Set only if successful
|
||||
bookName = fileName;
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found. If findBestMove is true then
|
||||
/// return always the highest rated book move.
|
||||
|
||||
Move Book::get_move(const Position& pos, bool findBestMove) {
|
||||
|
||||
if (!bookFile.is_open() || bookSize == 0)
|
||||
return MOVE_NONE;
|
||||
|
||||
BookEntry entry;
|
||||
int bookMove = MOVE_NONE;
|
||||
unsigned score, scoresSum = 0, bestScore = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_entry(key); idx < bookSize; idx++)
|
||||
{
|
||||
entry = read_entry(idx);
|
||||
|
||||
if (entry.key != key)
|
||||
break;
|
||||
|
||||
score = entry.count;
|
||||
|
||||
if (!findBestMove)
|
||||
{
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
scoresSum += score;
|
||||
if (RKiss.rand<unsigned>() % scoresSum < score)
|
||||
bookMove = entry.move;
|
||||
}
|
||||
else if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bookMove = entry.move;
|
||||
}
|
||||
}
|
||||
|
||||
// A PolyGlot book move is encoded as follows:
|
||||
//
|
||||
// bit 0- 5: destination square (from 0 to 63)
|
||||
// bit 6-11: origin square (from 0 to 63)
|
||||
// bit 12-13-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
||||
//
|
||||
// Castling moves follow "king captures rook" representation. So in case
|
||||
// book move is a promotion we have to convert to our representation, in
|
||||
// all other cases we can directly compare with a Move after having
|
||||
// masked out special Move's flags that are not supported by PolyGlot.
|
||||
int p = (bookMove >> 12) & 7;
|
||||
|
||||
if (p)
|
||||
bookMove = int(make_promotion_move(move_from(Move(bookMove)),
|
||||
move_to(Move(bookMove)), PieceType(p + 1)));
|
||||
|
||||
// Verify the book move (if any) is legal
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ((int(cur->move) & ~(3 << 14)) == bookMove) // Mask out special flags
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_entry() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
|
||||
int Book::find_entry(uint64_t key) {
|
||||
|
||||
int left, right, mid;
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
|
||||
assert(left <= right);
|
||||
|
||||
while (left < right)
|
||||
{
|
||||
mid = (left + right) / 2;
|
||||
|
||||
assert(mid >= left && mid < right);
|
||||
|
||||
if (key <= read_entry(mid).key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
return read_entry(left).key == key ? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes an integer index, and returns the BookEntry
|
||||
/// at the given index in the book file.
|
||||
|
||||
BookEntry Book::read_entry(int idx) {
|
||||
|
||||
assert(idx >= 0 && idx < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
|
||||
BookEntry e;
|
||||
|
||||
bookFile.seekg(idx * sizeof(BookEntry), ios_base::beg);
|
||||
|
||||
*this >> e.key >> e.move >> e.count >> e.learn;
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
cerr << "Failed to read book entry at index " << idx << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
return e;
|
||||
}
|
71
DroidFish/jni/stockfish/book.h
Normal file
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
|
||||
// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
||||
// stored highest byte first (regardless of size). The entries are ordered
|
||||
// according to key. Lowest key first.
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint32_t learn;
|
||||
};
|
||||
|
||||
class Book {
|
||||
public:
|
||||
Book();
|
||||
~Book();
|
||||
void open(const std::string& fileName);
|
||||
void close();
|
||||
Move get_move(const Position& pos, bool findBestMove);
|
||||
const std::string name() const { return bookName; }
|
||||
|
||||
private:
|
||||
// read n chars from the file stream and converts them in an
|
||||
// integer number. Integers are stored with highest byte first.
|
||||
template<int n> uint64_t get_int();
|
||||
|
||||
template<typename T>
|
||||
Book& operator>>(T& n) { n = (T)get_int<sizeof(T)>(); return *this; }
|
||||
|
||||
BookEntry read_entry(int idx);
|
||||
int find_entry(uint64_t key);
|
||||
|
||||
std::ifstream bookFile;
|
||||
std::string bookName;
|
||||
int bookSize;
|
||||
RKISS RKiss;
|
||||
};
|
||||
|
||||
// Yes, we indulge a bit here ;-)
|
||||
template<int n> inline uint64_t Book::get_int() { return 256 * get_int<n-1>() + bookFile.get(); }
|
||||
template<> inline uint64_t Book::get_int<1>() { return bookFile.get(); }
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
939
DroidFish/jni/stockfish/endgame.cpp
Normal file
|
@ -0,0 +1,939 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "endgame.h"
|
||||
#include "pawns.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
|
||||
|
||||
namespace {
|
||||
|
||||
// Table used to drive the defending king towards the edge of the board
|
||||
// in KX vs K and KQ vs KR endgames.
|
||||
const int MateTable[64] = {
|
||||
100, 90, 80, 70, 70, 80, 90, 100,
|
||||
90, 70, 60, 50, 50, 60, 70, 90,
|
||||
80, 60, 40, 30, 30, 40, 60, 80,
|
||||
70, 50, 30, 20, 20, 30, 50, 70,
|
||||
70, 50, 30, 20, 20, 30, 50, 70,
|
||||
80, 60, 40, 30, 30, 40, 60, 80,
|
||||
90, 70, 60, 50, 50, 60, 70, 90,
|
||||
100, 90, 80, 70, 70, 80, 90, 100,
|
||||
};
|
||||
|
||||
// Table used to drive the defending king towards a corner square of the
|
||||
// right color in KBN vs K endgames.
|
||||
const int KBNKMateTable[64] = {
|
||||
200, 190, 180, 170, 160, 150, 140, 130,
|
||||
190, 180, 170, 160, 150, 140, 130, 140,
|
||||
180, 170, 155, 140, 140, 125, 140, 150,
|
||||
170, 160, 140, 120, 110, 140, 150, 160,
|
||||
160, 150, 140, 110, 120, 140, 160, 170,
|
||||
150, 140, 125, 140, 140, 155, 170, 180,
|
||||
140, 130, 140, 150, 160, 170, 180, 190,
|
||||
130, 140, 150, 160, 170, 180, 190, 200
|
||||
};
|
||||
|
||||
// The attacking side is given a descending bonus based on distance between
|
||||
// the two kings in basic endgames.
|
||||
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
||||
|
||||
// Penalty for big distance between king and knight for the defending king
|
||||
// and knight in KR vs KN endgames.
|
||||
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
||||
|
||||
// Build corresponding key code for the opposite color: "KBPKN" -> "KNKBP"
|
||||
const string swap_colors(const string& keyCode) {
|
||||
|
||||
size_t idx = keyCode.find('K', 1);
|
||||
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||
}
|
||||
|
||||
// Get the material key of a position out of the given endgame key code
|
||||
// like "KBPKN". The trick here is to first build up a FEN string and then
|
||||
// let a Position object to do the work for us. Note that the FEN string
|
||||
// could correspond to an illegal position.
|
||||
Key mat_key(const string& keyCode) {
|
||||
|
||||
assert(keyCode.length() > 0 && keyCode.length() < 8);
|
||||
assert(keyCode[0] == 'K');
|
||||
|
||||
string fen;
|
||||
size_t i = 0;
|
||||
|
||||
// First add white and then black pieces
|
||||
do fen += keyCode[i]; while (keyCode[++i] != 'K');
|
||||
do fen += char(tolower(keyCode[i])); while (++i < keyCode.length());
|
||||
|
||||
// Add file padding and remaining empty ranks
|
||||
fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - -";
|
||||
|
||||
// Build a Position out of the fen string and get its material key
|
||||
return Position(fen, false, 0).get_material_key();
|
||||
}
|
||||
|
||||
typedef EndgameBase<Value> EF;
|
||||
typedef EndgameBase<ScaleFactor> SF;
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Endgames member definitions
|
||||
|
||||
template<> const Endgames::EFMap& Endgames::get<EF>() const { return maps.first; }
|
||||
template<> const Endgames::SFMap& Endgames::get<SF>() const { return maps.second; }
|
||||
|
||||
Endgames::Endgames() {
|
||||
|
||||
add<Endgame<Value, KNNK> >("KNNK");
|
||||
add<Endgame<Value, KPK> >("KPK");
|
||||
add<Endgame<Value, KBNK> >("KBNK");
|
||||
add<Endgame<Value, KRKP> >("KRKP");
|
||||
add<Endgame<Value, KRKB> >("KRKB");
|
||||
add<Endgame<Value, KRKN> >("KRKN");
|
||||
add<Endgame<Value, KQKR> >("KQKR");
|
||||
add<Endgame<Value, KBBKN> >("KBBKN");
|
||||
|
||||
add<Endgame<ScaleFactor, KNPK> >("KNPK");
|
||||
add<Endgame<ScaleFactor, KRPKR> >("KRPKR");
|
||||
add<Endgame<ScaleFactor, KBPKB> >("KBPKB");
|
||||
add<Endgame<ScaleFactor, KBPPKB> >("KBPPKB");
|
||||
add<Endgame<ScaleFactor, KBPKN> >("KBPKN");
|
||||
add<Endgame<ScaleFactor, KRPPKRP> >("KRPPKRP");
|
||||
}
|
||||
|
||||
Endgames::~Endgames() {
|
||||
|
||||
for (EFMap::const_iterator it = get<EF>().begin(); it != get<EF>().end(); ++it)
|
||||
delete it->second;
|
||||
|
||||
for (SFMap::const_iterator it = get<SF>().begin(); it != get<SF>().end(); ++it)
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void Endgames::add(const string& keyCode) {
|
||||
|
||||
typedef typename T::Base F;
|
||||
typedef std::map<Key, F*> M;
|
||||
|
||||
const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(keyCode), new T(WHITE)));
|
||||
const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(swap_colors(keyCode)), new T(BLACK)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* Endgames::get(Key key) const {
|
||||
|
||||
typename std::map<Key, T*>::const_iterator it = get<T>().find(key);
|
||||
return it != get<T>().end() ? it->second : NULL;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template EF* Endgames::get<EF>(Key key) const;
|
||||
template SF* Endgames::get<SF>(Key key) const;
|
||||
|
||||
|
||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||
/// King and plenty of material vs a lone king. It simply gives the
|
||||
/// attacking side a bonus for driving the defending king towards the edge
|
||||
/// of the board, and for keeping the distance between the two kings small.
|
||||
template<>
|
||||
Value Endgame<Value, KXK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result = pos.non_pawn_material(strongerSide)
|
||||
+ pos.piece_count(strongerSide, PAWN) * PawnValueEndgame
|
||||
+ MateTable[loserKSq]
|
||||
+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
|
||||
|
||||
if ( pos.piece_count(strongerSide, QUEEN)
|
||||
|| pos.piece_count(strongerSide, ROOK)
|
||||
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
||||
// TODO: check for two equal-colored bishops!
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
||||
/// defending king towards a corner square of the right color.
|
||||
template<>
|
||||
Value Endgame<Value, KBNK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
|
||||
// kbnk_mate_table() tries to drive toward corners A1 or H8,
|
||||
// if we have a bishop that cannot reach the above squares we
|
||||
// mirror the kings so to drive enemy toward corners A8 or H1.
|
||||
if (opposite_color_squares(bishopSquare, SQ_A1))
|
||||
{
|
||||
winnerKSq = flop_square(winnerKSq);
|
||||
loserKSq = flop_square(loserKSq);
|
||||
}
|
||||
|
||||
Value result = VALUE_KNOWN_WIN
|
||||
+ DistanceBonus[square_distance(winnerKSq, loserKSq)]
|
||||
+ KBNKMateTable[loserKSq];
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KP vs K. This endgame is evaluated with the help of a bitbase.
|
||||
template<>
|
||||
Value Endgame<Value, KPK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
|
||||
if (strongerSide == WHITE)
|
||||
{
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.piece_list(WHITE, PAWN, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else
|
||||
{
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
if (square_file(wpsq) >= FILE_E)
|
||||
{
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
}
|
||||
|
||||
if (!probe_kpk_bitbase(wksq, wpsq, bksq, stm))
|
||||
return VALUE_DRAW;
|
||||
|
||||
Value result = VALUE_KNOWN_WIN
|
||||
+ PawnValueEndgame
|
||||
+ Value(square_rank(wpsq));
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KP. This is a somewhat tricky endgame to evaluate precisely without
|
||||
/// a bitbase. The function below returns drawish scores when the pawn is
|
||||
/// far advanced with support of the king, while the attacking king is far
|
||||
/// away.
|
||||
template<>
|
||||
Value Endgame<Value, KRKP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
|
||||
Square wksq, wrsq, bksq, bpsq;
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
wksq = pos.king_square(strongerSide);
|
||||
wrsq = pos.piece_list(strongerSide, ROOK, 0);
|
||||
bksq = pos.king_square(weakerSide);
|
||||
bpsq = pos.piece_list(weakerSide, PAWN, 0);
|
||||
|
||||
if (strongerSide == BLACK)
|
||||
{
|
||||
wksq = flip_square(wksq);
|
||||
wrsq = flip_square(wrsq);
|
||||
bksq = flip_square(bksq);
|
||||
bpsq = flip_square(bpsq);
|
||||
}
|
||||
|
||||
Square queeningSq = make_square(square_file(bpsq), RANK_1);
|
||||
Value result;
|
||||
|
||||
// If the stronger side's king is in front of the pawn, it's a win
|
||||
if (wksq < bpsq && square_file(wksq) == square_file(bpsq))
|
||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||
|
||||
// If the weaker side's king is too far from the pawn and the rook,
|
||||
// it's a win
|
||||
else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
|
||||
&& square_distance(bksq, wrsq) >= 3)
|
||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||
|
||||
// If the pawn is far advanced and supported by the defending king,
|
||||
// the position is drawish
|
||||
else if ( square_rank(bksq) <= RANK_3
|
||||
&& square_distance(bksq, bpsq) == 1
|
||||
&& square_rank(wksq) >= RANK_4
|
||||
&& square_distance(wksq, bpsq) - tempo > 2)
|
||||
result = Value(80 - square_distance(wksq, bpsq) * 8);
|
||||
|
||||
else
|
||||
result = Value(200)
|
||||
- Value(square_distance(wksq, bpsq + DELTA_S) * 8)
|
||||
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
||||
+ Value(square_distance(bpsq, queeningSq) * 8);
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
||||
/// score is slightly bigger when the defending king is close to the edge.
|
||||
template<>
|
||||
Value Endgame<Value, KRKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
|
||||
Value result = Value(MateTable[pos.king_square(weakerSide)]);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KN. The attacking side has slightly better winning chances than
|
||||
/// in KR vs KB, particularly if the king and the knight are far apart.
|
||||
template<>
|
||||
Value Endgame<Value, KRKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
|
||||
Square defendingKSq = pos.king_square(weakerSide);
|
||||
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||
|
||||
int d = square_distance(defendingKSq, nSq);
|
||||
Value result = Value(10)
|
||||
+ MateTable[defendingKSq]
|
||||
+ KRKNKingKnightDistancePenalty[d];
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KQ vs KR. This is almost identical to KX vs K: We give the attacking
|
||||
/// king a bonus for having the kings close together, and for forcing the
|
||||
/// defending king towards the edge. If we also take care to avoid null move
|
||||
/// for the defending side in the search, this is usually sufficient to be
|
||||
/// able to win KQ vs KR.
|
||||
template<>
|
||||
Value Endgame<Value, KQKR>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result = QueenValueEndgame
|
||||
- RookValueEndgame
|
||||
+ MateTable[loserKSq]
|
||||
+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
template<>
|
||||
Value Endgame<Value, KBBKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 2);
|
||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.pieces(PAWN) == EmptyBoardBB);
|
||||
|
||||
Value result = BishopValueEndgame;
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square nsq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||
|
||||
// Bonus for attacking king close to defending king
|
||||
result += Value(DistanceBonus[square_distance(wksq, bksq)]);
|
||||
|
||||
// Bonus for driving the defending king and knight apart
|
||||
result += Value(square_distance(bksq, nsq) * 32);
|
||||
|
||||
// Bonus for restricting the knight's mobility
|
||||
result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// K and two minors vs K and one or two minors or K and two knights against
|
||||
/// king alone are always draw.
|
||||
template<>
|
||||
Value Endgame<Value, KmmKm>::apply(const Position&) const {
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
|
||||
template<>
|
||||
Value Endgame<Value, KNNK>::apply(const Position&) const {
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
|
||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||
/// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
|
||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||
/// will be used.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KBPsK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 1);
|
||||
|
||||
// No assertions about the material of weakerSide, because we want draws to
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
||||
|
||||
// All pawns are on a single rook file ?
|
||||
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
|
||||
&& (pawns & ~file_bb(pawnFile)) == EmptyBoardBB)
|
||||
{
|
||||
Square bishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( opposite_color_squares(queeningSq, bishopSq)
|
||||
&& abs(square_file(kingSq) - pawnFile) <= 1)
|
||||
{
|
||||
// The bishop has the wrong color, and the defending king is on the
|
||||
// file of the pawn(s) or the neighboring file. Find the rank of the
|
||||
// frontmost pawn.
|
||||
Rank rank;
|
||||
if (strongerSide == WHITE)
|
||||
{
|
||||
for (rank = RANK_7; (rank_bb(rank) & pawns) == EmptyBoardBB; rank--) {}
|
||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
||||
rank = Rank(rank ^ 7); // HACK to get the relative rank
|
||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||
}
|
||||
// If the defending king has distance 1 to the promotion square or
|
||||
// is placed somewhere in front of the pawn, it's a draw.
|
||||
if ( square_distance(kingSq, queeningSq) <= 1
|
||||
|| relative_rank(strongerSide, kingSq) >= rank)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KQKRPScalingFunction scales endgames where the stronger side has only
|
||||
/// king and queen, while the weaker side has at least a rook and a pawn.
|
||||
/// It tests for fortress draws with a rook on the third rank defended by
|
||||
/// a pawn.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KQKRPs>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, ROOK) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) >= 1);
|
||||
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||
&& (pos.pieces(ROOK, weakerSide) & rank_bb(relative_rank(weakerSide, RANK_3)))
|
||||
&& (pos.pieces(PAWN, weakerSide) & rank_bb(relative_rank(weakerSide, RANK_2)))
|
||||
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
|
||||
{
|
||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KRPKRScalingFunction scales KRP vs KR endgames. This function knows a
|
||||
/// handful of the most important classes of drawn positions, but is far
|
||||
/// from perfect. It would probably be a good idea to add more knowledge
|
||||
/// in the future.
|
||||
///
|
||||
/// It would also be nice to rewrite the actual code for this function,
|
||||
/// which is mostly copied from Glaurung 1.x, and not very pretty.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KRPKR>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
|
||||
Square wpsq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square brsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||
|
||||
// Orient the board in such a way that the stronger side is white, and the
|
||||
// pawn is on the left half of the board.
|
||||
if (strongerSide == BLACK)
|
||||
{
|
||||
wksq = flip_square(wksq);
|
||||
wrsq = flip_square(wrsq);
|
||||
wpsq = flip_square(wpsq);
|
||||
bksq = flip_square(bksq);
|
||||
brsq = flip_square(brsq);
|
||||
}
|
||||
if (square_file(wpsq) > FILE_D)
|
||||
{
|
||||
wksq = flop_square(wksq);
|
||||
wrsq = flop_square(wrsq);
|
||||
wpsq = flop_square(wpsq);
|
||||
bksq = flop_square(bksq);
|
||||
brsq = flop_square(brsq);
|
||||
}
|
||||
|
||||
File f = square_file(wpsq);
|
||||
Rank r = square_rank(wpsq);
|
||||
Square queeningSq = make_square(f, RANK_8);
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
// If the pawn is not too far advanced and the defending king defends the
|
||||
// queening square, use the third-rank defence.
|
||||
if ( r <= RANK_5
|
||||
&& square_distance(bksq, queeningSq) <= 1
|
||||
&& wksq <= SQ_H5
|
||||
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// The defending side saves a draw by checking from behind in case the pawn
|
||||
// has advanced to the 6th rank with the king behind.
|
||||
if ( r == RANK_6
|
||||
&& square_distance(bksq, queeningSq) <= 1
|
||||
&& square_rank(wksq) + tempo <= RANK_6
|
||||
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( r >= RANK_6
|
||||
&& bksq == queeningSq
|
||||
&& square_rank(brsq) == RANK_1
|
||||
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||
// and the black rook is behind the pawn.
|
||||
if ( wpsq == SQ_A7
|
||||
&& wrsq == SQ_A8
|
||||
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
||||
&& square_file(brsq) == FILE_A
|
||||
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// If the defending king blocks the pawn and the attacking king is too far
|
||||
// away, it's a draw.
|
||||
if ( r <= RANK_5
|
||||
&& bksq == wpsq + DELTA_N
|
||||
&& square_distance(wksq, wpsq) - tempo >= 2
|
||||
&& square_distance(wksq, brsq) - tempo >= 2)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||
// attacking king is closer to the queening square than the defending king,
|
||||
// and the defending king cannot gain tempi by threatening the attacking rook.
|
||||
if ( r == RANK_7
|
||||
&& f != FILE_A
|
||||
&& square_file(wrsq) == f
|
||||
&& wrsq != queeningSq
|
||||
&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
|
||||
&& (square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo))
|
||||
return ScaleFactor(SCALE_FACTOR_MAX - 2 * square_distance(wksq, queeningSq));
|
||||
|
||||
// Similar to the above, but with the pawn further back
|
||||
if ( f != FILE_A
|
||||
&& square_file(wrsq) == f
|
||||
&& wrsq < wpsq
|
||||
&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
|
||||
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wpsq + DELTA_N) - 2 + tempo)
|
||||
&& ( square_distance(bksq, wrsq) + tempo >= 3
|
||||
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
||||
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
||||
return ScaleFactor( SCALE_FACTOR_MAX
|
||||
- 8 * square_distance(wpsq, queeningSq)
|
||||
- 2 * square_distance(wksq, queeningSq));
|
||||
|
||||
// If the pawn is not far advanced, and the defending king is somewhere in
|
||||
// the pawn's path, it's probably a draw.
|
||||
if (r <= RANK_4 && bksq > wpsq)
|
||||
{
|
||||
if (square_file(bksq) == square_file(wpsq))
|
||||
return ScaleFactor(10);
|
||||
if ( abs(square_file(bksq) - square_file(wpsq)) == 1
|
||||
&& square_distance(wksq, bksq) > 2)
|
||||
return ScaleFactor(24 - 2 * square_distance(wksq, bksq));
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KRPPKRPScalingFunction scales KRPP vs KRP endgames. There is only a
|
||||
/// single pattern: If the stronger side has no pawns and the defending king
|
||||
/// is actively placed, the position is drawish.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KRPPKRP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
|
||||
Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
if ( pos.pawn_is_passed(strongerSide, wpsq1)
|
||||
|| pos.pawn_is_passed(strongerSide, wpsq2))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
|
||||
|
||||
if ( file_distance(bksq, wpsq1) <= 1
|
||||
&& file_distance(bksq, wpsq2) <= 1
|
||||
&& relative_rank(strongerSide, bksq) > r)
|
||||
{
|
||||
switch (r) {
|
||||
case RANK_2: return ScaleFactor(10);
|
||||
case RANK_3: return ScaleFactor(10);
|
||||
case RANK_4: return ScaleFactor(15);
|
||||
case RANK_5: return ScaleFactor(20);
|
||||
case RANK_6: return ScaleFactor(40);
|
||||
default: assert(false);
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KPsKScalingFunction scales endgames with king and two or more pawns
|
||||
/// against king. There is just a single rule here: If all pawns are on
|
||||
/// the same rook file and are blocked by the defending king, it's a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KPsK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||
|
||||
// Are all pawns on the 'a' file?
|
||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||
{
|
||||
// Does the defending king block the pawns?
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|
||||
|| ( square_file(ksq) == FILE_A
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
// Are all pawns on the 'h' file?
|
||||
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
||||
{
|
||||
// Does the defending king block the pawns?
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|
||||
|| ( square_file(ksq) == FILE_H
|
||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBPKBScalingFunction scales KBP vs KB endgames. There are two rules:
|
||||
/// If the defending king is somewhere along the path of the pawn, and the
|
||||
/// square of the king is not of the same color as the stronger side's bishop,
|
||||
/// it's a draw. If the two bishops have opposite color, it's almost always
|
||||
/// a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KBPKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square weakerBishopSq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
// Case 2: Opposite colored bishops
|
||||
if (opposite_color_squares(strongerBishopSq, weakerBishopSq))
|
||||
{
|
||||
// We assume that the position is drawn in the following three situations:
|
||||
//
|
||||
// a. The pawn is on rank 5 or further back.
|
||||
// b. The defending king is somewhere in the pawn's path.
|
||||
// c. The defending bishop attacks some square along the pawn's path,
|
||||
// and is at least three squares away from the pawn.
|
||||
//
|
||||
// These rules are probably not perfect, but in practice they work
|
||||
// reasonably well.
|
||||
|
||||
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
{
|
||||
Bitboard path = squares_in_front_of(strongerSide, pawnSq);
|
||||
|
||||
if (path & pos.pieces(KING, weakerSide))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & path)
|
||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
|
||||
/// draws with opposite-colored bishops.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KBPPKB>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||
|
||||
if (!opposite_color_squares(wbsq, bbsq))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
Square psq1 = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square psq2 = pos.piece_list(strongerSide, PAWN, 1);
|
||||
Rank r1 = square_rank(psq1);
|
||||
Rank r2 = square_rank(psq2);
|
||||
Square blockSq1, blockSq2;
|
||||
|
||||
if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2))
|
||||
{
|
||||
blockSq1 = psq1 + pawn_push(strongerSide);
|
||||
blockSq2 = make_square(square_file(psq2), square_rank(psq1));
|
||||
}
|
||||
else
|
||||
{
|
||||
blockSq1 = psq2 + pawn_push(strongerSide);
|
||||
blockSq2 = make_square(square_file(psq1), square_rank(psq2));
|
||||
}
|
||||
|
||||
switch (file_distance(psq1, psq2))
|
||||
{
|
||||
case 0:
|
||||
// Both pawns are on the same file. Easy draw if defender firmly controls
|
||||
// some square in the frontmost pawn's path.
|
||||
if ( square_file(ksq) == square_file(blockSq1)
|
||||
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
||||
&& opposite_color_squares(ksq, wbsq))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
case 1:
|
||||
// Pawns on neighboring files. Draw if defender firmly controls the square
|
||||
// in front of the frontmost pawn's path, and the square diagonally behind
|
||||
// this square on the file of the other pawn.
|
||||
if ( ksq == blockSq1
|
||||
&& opposite_color_squares(ksq, wbsq)
|
||||
&& ( bbsq == blockSq2
|
||||
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||
|| abs(r1 - r2) >= 2))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
else if ( ksq == blockSq2
|
||||
&& opposite_color_squares(ksq, wbsq)
|
||||
&& ( bbsq == blockSq1
|
||||
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
default:
|
||||
// The pawns are not on the same file or adjacent files. No scaling.
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// KBPKNScalingFunction scales KBP vs KN endgames. There is a single rule:
|
||||
/// If the defending king is somewhere along the path of the pawn, and the
|
||||
/// square of the king is not of the same color as the stronger side's bishop,
|
||||
/// it's a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KBPKN>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||
&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|
||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KNPKScalingFunction scales KNP vs K endgames. There is a single rule:
|
||||
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
|
||||
/// the pawn from advancing, the position is drawn.
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KNPK>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||
return SCALE_FACTOR_ZERO;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KPKPScalingFunction scales KP vs KP endgames. This is done by removing
|
||||
/// the weakest side's pawn and probing the KP vs K bitbase: If the weakest
|
||||
/// side has a draw without the pawn, she probably has at least a draw with
|
||||
/// the pawn as well. The exception is when the stronger side's pawn is far
|
||||
/// advanced and not on a rook file; in this case it is often possible to win
|
||||
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
||||
template<>
|
||||
ScaleFactor Endgame<ScaleFactor, KPKP>::apply(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
|
||||
if (strongerSide == WHITE)
|
||||
{
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.piece_list(WHITE, PAWN, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else
|
||||
{
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
if (square_file(wpsq) >= FILE_E)
|
||||
{
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
}
|
||||
|
||||
// If the pawn has advanced to the fifth rank or further, and is not a
|
||||
// rook pawn, it's too dangerous to assume that it's at least a draw.
|
||||
if ( square_rank(wpsq) >= RANK_5
|
||||
&& square_file(wpsq) != FILE_A)
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
||||
// draw, it's probably at least a draw even with the pawn.
|
||||
return probe_kpk_bitbase(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
|
||||
}
|
112
DroidFish/jni/stockfish/endgame.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
/// EndgameType lists all supported endgames
|
||||
|
||||
enum EndgameType {
|
||||
|
||||
// Evaluation functions
|
||||
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
// Scaling functions
|
||||
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
|
||||
typedef EndgameBase<T> Base;
|
||||
|
||||
virtual ~EndgameBase() {}
|
||||
virtual Color color() const = 0;
|
||||
virtual T apply(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<typename T, EndgameType>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
Color color() const { return strongerSide; }
|
||||
T apply(const Position&) const;
|
||||
|
||||
private:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
||||
/// endgame function calling its apply() method that is virtual.
|
||||
|
||||
class Endgames {
|
||||
|
||||
typedef std::map<Key, EndgameBase<Value>* > EFMap;
|
||||
typedef std::map<Key, EndgameBase<ScaleFactor>* > SFMap;
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
template<class T> T* get(Key key) const;
|
||||
|
||||
private:
|
||||
template<class T> void add(const std::string& keyCode);
|
||||
|
||||
// Here we store two maps, for evaluate and scaling functions...
|
||||
std::pair<EFMap, SFMap> maps;
|
||||
|
||||
// ...and here is the accessing template function
|
||||
template<typename T> const std::map<Key, T*>& get() const;
|
||||
};
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
1221
DroidFish/jni/stockfish/evaluate.cpp
Normal file
31
DroidFish/jni/stockfish/evaluate.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern std::string trace_evaluate(const Position& pos);
|
||||
extern void read_evaluation_uci_options(Color sideToMove);
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
70
DroidFish/jni/stockfish/history.h
Normal file
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include "types.h"
|
||||
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions. History
|
||||
/// entries are stored according only to moving piece and destination square,
|
||||
/// in particular two moves with different origin but same destination and
|
||||
/// same piece will be considered identical.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
void clear();
|
||||
Value value(Piece p, Square to) const;
|
||||
void update(Piece p, Square to, Value bonus);
|
||||
Value gain(Piece p, Square to) const;
|
||||
void update_gain(Piece p, Square to, Value g);
|
||||
|
||||
static const Value MaxValue = Value(2000);
|
||||
|
||||
private:
|
||||
Value history[16][64]; // [piece][to_square]
|
||||
Value maxGains[16][64]; // [piece][to_square]
|
||||
};
|
||||
|
||||
inline void History::clear() {
|
||||
memset(history, 0, 16 * 64 * sizeof(Value));
|
||||
memset(maxGains, 0, 16 * 64 * sizeof(Value));
|
||||
}
|
||||
|
||||
inline Value History::value(Piece p, Square to) const {
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
inline void History::update(Piece p, Square to, Value bonus) {
|
||||
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
|
||||
}
|
||||
|
||||
inline Value History::gain(Piece p, Square to) const {
|
||||
return maxGains[p][to];
|
||||
}
|
||||
|
||||
inline void History::update_gain(Piece p, Square to, Value g) {
|
||||
maxGains[p][to] = Max(g, maxGains[p][to] - 1);
|
||||
}
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
79
DroidFish/jni/stockfish/lock.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
# define cond_destroy(x) pthread_cond_destroy(x)
|
||||
# define cond_init(x) pthread_cond_init(x, NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(x)
|
||||
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
||||
|
||||
#else
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
// Default fast and race free locks and condition variables
|
||||
#if !defined(OLD_LOCKS)
|
||||
|
||||
typedef SRWLOCK Lock;
|
||||
typedef CONDITION_VARIABLE WaitCondition;
|
||||
|
||||
# define lock_init(x) InitializeSRWLock(x)
|
||||
# define lock_grab(x) AcquireSRWLockExclusive(x)
|
||||
# define lock_release(x) ReleaseSRWLockExclusive(x)
|
||||
# define lock_destroy(x) (x)
|
||||
# define cond_destroy(x) (x)
|
||||
# define cond_init(x) InitializeConditionVariable(x)
|
||||
# define cond_signal(x) WakeConditionVariable(x)
|
||||
# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
|
||||
|
||||
// Fallback solution to build for Windows XP and older versions, note that
|
||||
// cond_wait() is racy between lock_release() and WaitForSingleObject().
|
||||
#else
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(*x)
|
||||
# define cond_signal(x) SetEvent(*x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
87
DroidFish/jni/stockfish/main.cpp
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To profile with callgrind uncomment following line
|
||||
//#define USE_CALLGRIND
|
||||
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
#include <valgrind/callgrind.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
extern bool execute_uci_command(const string& cmd);
|
||||
extern void benchmark(int argc, char* argv[]);
|
||||
extern void init_kpk_bitbase();
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
// Disable IO buffering for C and C++ standard libraries
|
||||
setvbuf(stdin, NULL, _IONBF, 0);
|
||||
setvbuf(stdout, NULL, _IONBF, 0);
|
||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Startup initializations
|
||||
init_bitboards();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
init_kpk_bitbase();
|
||||
init_search();
|
||||
Threads.init();
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
if (argc < 2)
|
||||
{
|
||||
// Print copyright notice
|
||||
cout << engine_name() << " by " << engine_authors() << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||
|
||||
// Wait for a command from the user, and passes this command to
|
||||
// execute_uci_command() and also intercepts EOF from stdin to
|
||||
// ensure that we exit gracefully if the GUI dies unexpectedly.
|
||||
string cmd;
|
||||
while (getline(cin, cmd) && execute_uci_command(cmd)) {}
|
||||
}
|
||||
else if (string(argv[1]) == "bench" && argc < 8)
|
||||
benchmark(argc, argv);
|
||||
else
|
||||
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
|
||||
<< "[limit = 12] [fen positions file = default] "
|
||||
<< "[limited by depth, time, nodes or perft = depth]" << endl;
|
||||
|
||||
Threads.exit();
|
||||
return 0;
|
||||
}
|
285
DroidFish/jni/stockfish/material.cpp
Normal file
|
@ -0,0 +1,285 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
|
||||
// Scale factors used when one side has no more pawns
|
||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][8] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
|
||||
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
Endgame<Value, KmmKm> EvaluateKmmKm[] = { Endgame<Value, KmmKm>(WHITE), Endgame<Value, KmmKm>(BLACK) };
|
||||
Endgame<Value, KXK> EvaluateKXK[] = { Endgame<Value, KXK>(WHITE), Endgame<Value, KXK>(BLACK) };
|
||||
|
||||
Endgame<ScaleFactor, KBPsK> ScaleKBPsK[] = { Endgame<ScaleFactor, KBPsK>(WHITE), Endgame<ScaleFactor, KBPsK>(BLACK) };
|
||||
Endgame<ScaleFactor, KQKRPs> ScaleKQKRPs[] = { Endgame<ScaleFactor, KQKRPs>(WHITE), Endgame<ScaleFactor, KQKRPs>(BLACK) };
|
||||
Endgame<ScaleFactor, KPsK> ScaleKPsK[] = { Endgame<ScaleFactor, KPsK>(WHITE), Endgame<ScaleFactor, KPsK>(BLACK) };
|
||||
Endgame<ScaleFactor, KPKP> ScaleKPKP[] = { Endgame<ScaleFactor, KPKP>(WHITE), Endgame<ScaleFactor, KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
|
||||
|
||||
void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
|
||||
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
|
||||
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
MaterialInfo* mi = probe(key);
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Initialize MaterialInfo entry
|
||||
memset(mi, 0, sizeof(MaterialInfo));
|
||||
mi->key = key;
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
if (is_KXK<WHITE>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return mi;
|
||||
}
|
||||
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
}
|
||||
|
||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
|
||||
{
|
||||
mi->factor[WHITE] = uint8_t
|
||||
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
|
||||
{
|
||||
mi->factor[BLACK] = uint8_t
|
||||
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (npm_w + npm_b >= 2 * QueenValueMidgame + 4 * RookValueMidgame + 2 * KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[2][8] = {
|
||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
|
||||
mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::imbalance() calculates imbalance comparing piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int MaterialInfoTable::imbalance(const int pieceCount[][8]) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
int pt1, pt2, pc, v;
|
||||
int value = 0;
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[Us][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
v = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
value += pc * v;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
117
DroidFish/jni/stockfish/material.h
Normal file
|
@ -0,0 +1,117 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
const int MaterialTableSize = 8192;
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down.
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
|
||||
class MaterialInfo {
|
||||
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
public:
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
Phase game_phase() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
Key key;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. The most important
|
||||
/// method is get_material_info, which returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
|
||||
public:
|
||||
~MaterialInfoTable();
|
||||
void init();
|
||||
MaterialInfo* get_material_info(const Position& pos) const;
|
||||
static Phase game_phase(const Position& pos);
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
static int imbalance(const int pieceCount[][8]);
|
||||
|
||||
Endgames* funcs;
|
||||
};
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (!scalingFunction[c])
|
||||
return ScaleFactor(factor[c]);
|
||||
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
270
DroidFish/jni/stockfish/misc.cpp
Normal file
|
@ -0,0 +1,270 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#include <windows.h>
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH)
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If EngineVersion is left empty, then AppTag plus
|
||||
/// current date (in the format YYMMDD) is used as a version number.
|
||||
|
||||
static const string AppName = "Stockfish";
|
||||
static const string EngineVersion = "2.1";
|
||||
static const string AppTag = "";
|
||||
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||
/// the program was compiled) or "Stockfish <version number>", depending
|
||||
/// on whether the constant EngineVersion is empty.
|
||||
|
||||
const string engine_name() {
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(CpuIs64Bit ? " 64bit" : "");
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return AppName + " " + EngineVersion + cpu64;
|
||||
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string month, day, year;
|
||||
|
||||
date >> month >> day >> year;
|
||||
|
||||
s << setfill('0') << AppName + " " + AppTag + " "
|
||||
<< year.substr(2, 2) << setw(2)
|
||||
<< (1 + months.find(month) / 4) << setw(2)
|
||||
<< day << cpu64;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// Our brave developers! Required by UCI
|
||||
|
||||
const string engine_authors() {
|
||||
|
||||
return "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
}
|
||||
|
||||
|
||||
/// Debug stuff. Helper functions used mainly for debugging purposes
|
||||
|
||||
static uint64_t dbg_hit_cnt0;
|
||||
static uint64_t dbg_hit_cnt1;
|
||||
static uint64_t dbg_mean_cnt0;
|
||||
static uint64_t dbg_mean_cnt1;
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
if (dbg_hit_cnt0)
|
||||
cout << "Total " << dbg_hit_cnt0 << " Hit " << dbg_hit_cnt1
|
||||
<< " hit rate (%) " << 100 * dbg_hit_cnt1 / dbg_hit_cnt0 << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
if (dbg_mean_cnt0)
|
||||
cout << "Total " << dbg_mean_cnt0 << " Mean "
|
||||
<< (float)dbg_mean_cnt1 / dbg_mean_cnt0 << endl;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
dbg_mean_cnt0++;
|
||||
dbg_mean_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_hit_on(bool b) {
|
||||
|
||||
dbg_hit_cnt0++;
|
||||
if (b)
|
||||
dbg_hit_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_before() { dbg_hit_on(false); }
|
||||
void dbg_after() { dbg_hit_on(true); dbg_hit_cnt0--; }
|
||||
|
||||
|
||||
/// get_system_time() returns the current system time, measured in milliseconds
|
||||
|
||||
int get_system_time() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time * 1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000 + t.tv_usec / 1000;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores
|
||||
|
||||
int cpu_count() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, MAX_THREADS);
|
||||
#else
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
||||
# elif defined(__hpux)
|
||||
struct pst_dynamic psd;
|
||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||
return 1;
|
||||
return Min(psd.psd_proc_cnt, MAX_THREADS);
|
||||
# else
|
||||
return 1;
|
||||
# endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// Check for console input. Original code from Beowulf, Olithink and Greko
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
int input_available() {
|
||||
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
timeout.tv_sec = 0; // Set to timeout immediately
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int input_available() {
|
||||
|
||||
static HANDLE inh = NULL;
|
||||
static bool usePipe = false;
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD nchars, recCnt;
|
||||
|
||||
if (!inh)
|
||||
{
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
if (GetConsoleMode(inh, &nchars))
|
||||
{
|
||||
SetConsoleMode(inh, nchars & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
} else
|
||||
usePipe = true;
|
||||
}
|
||||
|
||||
// When using Standard C input functions, also check if there
|
||||
// is anything in the buffer. After a call to such functions,
|
||||
// the input waiting in the pipe will be copied to the buffer,
|
||||
// and the call to PeekNamedPipe can indicate no input available.
|
||||
// Setting stdin to unbuffered was not enough. [from Greko]
|
||||
if (stdin->_cnt > 0)
|
||||
return 1;
|
||||
|
||||
// When running under a GUI the input commands are sent to us
|
||||
// directly over the internal pipe. If PeekNamedPipe() returns 0
|
||||
// then something went wrong. Probably the parent program exited.
|
||||
// Returning 1 will make the next call to the input function
|
||||
// return EOF, where this should be catched then.
|
||||
if (usePipe)
|
||||
return PeekNamedPipe(inh, NULL, 0, NULL, &nchars, NULL) ? nchars : 1;
|
||||
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &nchars);
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
if (nchars <= 0 || !PeekConsoleInput(inh, rec, Min(nchars, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from memory, that can be quite slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
|
||||
void prefetch(char*) {}
|
||||
|
||||
#else
|
||||
|
||||
void prefetch(char* addr) {
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
#endif
|
41
DroidFish/jni/stockfish/misc.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include "types.h"
|
||||
|
||||
extern const std::string engine_name();
|
||||
extern const std::string engine_authors();
|
||||
extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int input_available();
|
||||
extern void prefetch(char* addr);
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
258
DroidFish/jni/stockfish/move.cpp
Normal file
|
@ -0,0 +1,258 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace {
|
||||
const string time_string(int milliseconds);
|
||||
const string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
/// move_to_uci() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const string move_to_uci(Move m, bool chess960) {
|
||||
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
string promotion;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (move_is_short_castle(m) && !chess960)
|
||||
return from == SQ_E1 ? "e1g1" : "e8g8";
|
||||
|
||||
if (move_is_long_castle(m) && !chess960)
|
||||
return from == SQ_E1 ? "e1c1" : "e8c8";
|
||||
|
||||
if (move_is_promotion(m))
|
||||
promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
|
||||
|
||||
return square_to_string(from) + square_to_string(to) + promotion;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_uci() takes a position and a string representing a move in
|
||||
/// simple coordinate notation and returns an equivalent Move if any.
|
||||
/// Moves are guaranteed to be legal.
|
||||
|
||||
Move move_from_uci(const Position& pos, const string& str) {
|
||||
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if (str == move_to_uci(cur->move, pos.is_chess960()))
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
PieceType pt = pos.type_of_piece_on(from);
|
||||
string san;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
|
||||
if (move_is_long_castle(m))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san = piece_type_to_char(pt);
|
||||
|
||||
// Collect all legal moves of piece type 'pt' with destination 'to'
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
int f = 0, r = 0;
|
||||
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ( move_to(cur->move) == to
|
||||
&& pos.type_of_piece_on(move_from(cur->move)) == pt)
|
||||
{
|
||||
if (square_file(move_from(cur->move)) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(cur->move)) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
|
||||
assert(f > 0 && r > 0);
|
||||
|
||||
// Disambiguation if we have more then one piece with destination 'to'
|
||||
if (f == 1 && r > 1)
|
||||
san += file_to_char(square_file(from));
|
||||
else if (f > 1 && r == 1)
|
||||
san += rank_to_char(square_rank(from));
|
||||
else if (f > 1 && r > 1)
|
||||
san += square_to_string(from);
|
||||
}
|
||||
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(from));
|
||||
|
||||
san += 'x';
|
||||
}
|
||||
|
||||
san += square_to_string(to);
|
||||
|
||||
if (move_is_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion_piece(m));
|
||||
}
|
||||
}
|
||||
|
||||
// The move gives check? We don't use pos.move_gives_check() here
|
||||
// because we need to test for a mate after the move is done.
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
if (pos.in_check())
|
||||
san += pos.is_mate() ? "#" : "+";
|
||||
pos.undo_move(m);
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) {
|
||||
|
||||
const int64_t K = 1000;
|
||||
const int64_t M = 1000000;
|
||||
const int startColumn = 28;
|
||||
const size_t maxLength = 80 - startColumn;
|
||||
const string lf = string("\n") + string(startColumn, ' ');
|
||||
|
||||
StateInfo state[PLY_MAX_PLUS_2], *st = state;
|
||||
Move* m = pv;
|
||||
string san;
|
||||
std::stringstream s;
|
||||
size_t length = 0;
|
||||
|
||||
// First print depth, score, time and searched nodes...
|
||||
s << std::setw(2) << depth
|
||||
<< std::setw(8) << score_string(score)
|
||||
<< std::setw(8) << time_string(time);
|
||||
|
||||
if (pos.nodes_searched() < M)
|
||||
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
|
||||
else if (pos.nodes_searched() < K * M)
|
||||
s << std::setw(7) << pos.nodes_searched() / K << "K ";
|
||||
else
|
||||
s << std::setw(7) << pos.nodes_searched() / M << "M ";
|
||||
|
||||
// ...then print the full PV line in short algebraic notation
|
||||
while (*m != MOVE_NONE)
|
||||
{
|
||||
san = move_to_san(pos, *m);
|
||||
length += san.length() + 1;
|
||||
|
||||
if (length > maxLength)
|
||||
{
|
||||
length = san.length() + 1;
|
||||
s << lf;
|
||||
}
|
||||
s << san << ' ';
|
||||
|
||||
pos.do_move(*m++, *st++);
|
||||
}
|
||||
|
||||
// Restore original position before to leave
|
||||
while (m != pv) pos.undo_move(*--m);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
const string time_string(int millisecs) {
|
||||
|
||||
const int MSecMinute = 1000 * 60;
|
||||
const int MSecHour = 1000 * 60 * 60;
|
||||
|
||||
int hours = millisecs / MSecHour;
|
||||
int minutes = (millisecs % MSecHour) / MSecMinute;
|
||||
int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
else if (v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
}
|
195
DroidFish/jni/stockfish/move.h
Normal file
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
// Maximum number of allowed moves per position
|
||||
const int MAX_MOVES = 256;
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
|
||||
|
||||
// An helper insertion sort implementation, works with pointers and iterators
|
||||
template<typename T, typename K>
|
||||
inline void insertion_sort(K firstMove, K lastMove)
|
||||
{
|
||||
T value;
|
||||
K cur, p, d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (*p < value)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && *--p < value);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Our dedicated sort in range [firstMove, lastMove), first splits
|
||||
// positive scores from ramining then order seaprately the two sets.
|
||||
template<typename T>
|
||||
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||
{
|
||||
T tmp;
|
||||
T *p, *d;
|
||||
|
||||
d = lastMove;
|
||||
p = firstMove - 1;
|
||||
|
||||
d->score = -1; // right guard
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0) {}
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0) {}
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort just positive scored moves, remaining only when we get there
|
||||
insertion_sort<T, T*>(firstMove, p);
|
||||
*lastPositive = p;
|
||||
}
|
||||
|
||||
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||
// It is faster then sorting all the moves in advance when moves are few,
|
||||
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||
template<typename T>
|
||||
inline T pick_best(T* curMove, T* lastMove)
|
||||
{
|
||||
T bestMove, tmp;
|
||||
|
||||
bestMove = *curMove;
|
||||
while (++curMove != lastMove)
|
||||
{
|
||||
if (bestMove < *curMove)
|
||||
{
|
||||
tmp = *curMove;
|
||||
*curMove = bestMove;
|
||||
bestMove = tmp;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline bool move_is_special(Move m) {
|
||||
return m & (3 << 14);
|
||||
}
|
||||
|
||||
inline bool move_is_promotion(Move m) {
|
||||
return (m & (3 << 14)) == (1 << 14);
|
||||
}
|
||||
|
||||
inline int move_is_ep(Move m) {
|
||||
return (m & (3 << 14)) == (2 << 14);
|
||||
}
|
||||
|
||||
inline int move_is_castle(Move m) {
|
||||
return (m & (3 << 14)) == (3 << 14);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline PieceType move_promotion_piece(Move m) {
|
||||
return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE;
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (2 << 14));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (3 << 14));
|
||||
}
|
||||
|
||||
inline bool move_is_ok(Move m) {
|
||||
return move_from(m) != move_to(m); // Catches also MOVE_NONE
|
||||
}
|
||||
|
||||
class Position;
|
||||
|
||||
extern const std::string move_to_uci(Move m, bool chess960);
|
||||
extern Move move_from_uci(const Position& pos, const std::string& str);
|
||||
extern const std::string move_to_san(Position& pos, Move m);
|
||||
extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
542
DroidFish/jni/stockfish/movegen.cpp
Normal file
|
@ -0,0 +1,542 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "movegen.h"
|
||||
|
||||
// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||
// hardcoded list name 'mlist' and from square 'from'.
|
||||
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
||||
|
||||
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
|
||||
|
||||
namespace {
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE
|
||||
};
|
||||
|
||||
template<CastlingSide>
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
|
||||
|
||||
template<Color, MoveType>
|
||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
||||
|
||||
template<PieceType Pt>
|
||||
inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
||||
|
||||
assert(Pt != QUEEN);
|
||||
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
|
||||
if (Pt == KING)
|
||||
{
|
||||
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
|
||||
b &= ~QueenPseudoAttacks[ksq];
|
||||
}
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard dc, Square ksq) {
|
||||
assert(Pt != KING);
|
||||
|
||||
Bitboard checkSqs, b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Pt);
|
||||
|
||||
if ((from = *ptr++) == SQ_NONE)
|
||||
return mlist;
|
||||
|
||||
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
|
||||
|
||||
do
|
||||
{
|
||||
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||
continue;
|
||||
|
||||
if (dc && bit_is_set(dc, from))
|
||||
continue;
|
||||
|
||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
} while ((from = *ptr++) != SQ_NONE);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
|
||||
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
|
||||
}
|
||||
|
||||
template<PieceType Pt, MoveType Type>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||
|
||||
assert(Pt == PAWN);
|
||||
assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Pt);
|
||||
|
||||
if (*ptr != SQ_NONE)
|
||||
{
|
||||
do {
|
||||
from = *ptr;
|
||||
b = pos.attacks_from<Pt>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
} while (*++ptr != SQ_NONE);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from = pos.king_square(us);
|
||||
|
||||
b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
template<MoveType Type>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.in_check());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard target;
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
|
||||
target = pos.pieces_of_color(opposite_color(us));
|
||||
else if (Type == MV_NON_CAPTURE)
|
||||
target = pos.empty_squares();
|
||||
else
|
||||
assert(false);
|
||||
|
||||
if (Type == MV_NON_EVASION)
|
||||
{
|
||||
mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
|
||||
target |= pos.empty_squares();
|
||||
}
|
||||
else
|
||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
if (pos.can_castle_kingside(us))
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
||||
|
||||
if (pos.can_castle_queenside(us))
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
|
||||
template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
|
||||
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
|
||||
|
||||
|
||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.in_check());
|
||||
|
||||
Bitboard b, dc;
|
||||
Square from;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(opposite_color(us));
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
|
||||
|
||||
// Discovered non-capture checks
|
||||
b = dc = pos.discovered_check_candidates(us);
|
||||
|
||||
while (b)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
switch (pos.type_of_piece_on(from))
|
||||
{
|
||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Direct non-capture checks
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||
}
|
||||
|
||||
|
||||
/// generate_evasions() generates all pseudo-legal check evasions when
|
||||
/// the side to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(pos.in_check());
|
||||
|
||||
Bitboard b, target;
|
||||
Square from, checksq;
|
||||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard checkers = pos.checkers();
|
||||
Bitboard sliderAttacks = EmptyBoardBB;
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
||||
assert(checkers);
|
||||
|
||||
// Find squares attacked by slider checkers, we will remove
|
||||
// them from the king evasions set so to early skip known
|
||||
// illegal moves and avoid an useless legality check later.
|
||||
b = checkers;
|
||||
do
|
||||
{
|
||||
checkersCnt++;
|
||||
checksq = pop_1st_bit(&b);
|
||||
|
||||
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
|
||||
|
||||
switch (pos.type_of_piece_on(checksq))
|
||||
{
|
||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
||||
case QUEEN:
|
||||
// In case of a queen remove also squares attacked in the other direction to
|
||||
// avoid possible illegal moves when queen and king are on adjacent squares.
|
||||
if (RookPseudoAttacks[checksq] & (1ULL << ksq))
|
||||
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
||||
else
|
||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} while (b);
|
||||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
|
||||
from = ksq;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
// Generate evasions for other pieces only if not double check
|
||||
if (checkersCnt > 1)
|
||||
return mlist;
|
||||
|
||||
// Find squares where a blocking evasion or a capture of the
|
||||
// checker piece is possible.
|
||||
target = squares_between(checksq, ksq) | checkers;
|
||||
|
||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
|
||||
/// or pseudo-legal moves in the current position.
|
||||
template<>
|
||||
MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
return pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
||||
: generate<MV_NON_EVASION>(pos, mlist);
|
||||
}
|
||||
|
||||
template<>
|
||||
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MoveStack *last, *cur = mlist;
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
|
||||
|
||||
// Remove illegal moves from the list
|
||||
while (cur != last)
|
||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
||||
cur->move = (--last)->move;
|
||||
else
|
||||
cur++;
|
||||
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||
}
|
||||
|
||||
template<MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||
SERIALIZE_MOVES_D(b, -Delta);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Promotions and under-promotions, both captures and non-captures
|
||||
b = move_pawns<Delta>(pawnsOn7) & target;
|
||||
|
||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||
b &= ~TFileABB;
|
||||
|
||||
while (b)
|
||||
{
|
||||
to = pop_1st_bit(&b);
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion.
|
||||
if ( Type == MV_CHECK
|
||||
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||
else (void)pos; // Silence a warning under MSVC
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time, named
|
||||
// according to the point of view of white side.
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
||||
const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
||||
|
||||
Square to;
|
||||
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||
Bitboard pawnsOn7 = pawns & TRank7BB;
|
||||
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
|
||||
|
||||
// Pre-calculate pawn pushes before changing emptySquares definition
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
||||
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
|
||||
}
|
||||
|
||||
if (Type == MV_EVASION)
|
||||
{
|
||||
emptySquares &= target; // Only blocking squares
|
||||
enemyPieces &= target; // Capture only the checker piece
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
if (Type == MV_CAPTURE)
|
||||
emptySquares = pos.empty_squares();
|
||||
|
||||
pawns &= ~TRank7BB;
|
||||
mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
|
||||
}
|
||||
|
||||
// Standard captures
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
||||
{
|
||||
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
|
||||
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
|
||||
}
|
||||
|
||||
// Single and double pawn pushes
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
b1 = pawnPushes & emptySquares;
|
||||
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == MV_CHECK)
|
||||
{
|
||||
// Consider only pawn moves which give direct checks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
|
||||
// Add pawn moves which gives discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures.
|
||||
if (pawns & target) // For CHECK type target is dc bitboard
|
||||
{
|
||||
dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
||||
dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
||||
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
||||
}
|
||||
|
||||
// En passant captures
|
||||
if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
||||
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
||||
return mlist;
|
||||
|
||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1 != EmptyBoardBB);
|
||||
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
(*mlist++).move = make_ep_move(to, pos.ep_square());
|
||||
}
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
||||
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
||||
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
|
||||
assert(pos.piece_on(rsq) == make_piece(us, ROOK));
|
||||
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
||||
illegal = true;
|
||||
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN)))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
} // namespace
|
40
DroidFish/jni/stockfish/movegen.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
|
||||
enum MoveType {
|
||||
MV_CAPTURE,
|
||||
MV_NON_CAPTURE,
|
||||
MV_CHECK,
|
||||
MV_NON_CAPTURE_CHECK,
|
||||
MV_EVASION,
|
||||
MV_NON_EVASION,
|
||||
MV_LEGAL,
|
||||
MV_PSEUDO_LEGAL
|
||||
};
|
||||
|
||||
template<MoveType>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
350
DroidFish/jni/stockfish/movepick.cpp
Normal file
|
@ -0,0 +1,350 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVES, // Transposition table move and mate killer
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP };
|
||||
const uint8_t EvasionTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP };
|
||||
const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
|
||||
const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP };
|
||||
}
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
badCaptureThreshold = 0;
|
||||
badCaptures = moves + MAX_MOVES;
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
if (p.in_check())
|
||||
{
|
||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||
phasePtr = EvasionTable;
|
||||
}
|
||||
else
|
||||
{
|
||||
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
|
||||
// Consider sligtly negative captures as good if at low
|
||||
// depth and far from beta.
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||
badCaptureThreshold = -PawnValueMidgame;
|
||||
|
||||
phasePtr = MainSearchTable;
|
||||
}
|
||||
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h)
|
||||
: pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
ttMoves[1].move = MOVE_NONE;
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
if (p.in_check())
|
||||
phasePtr = EvasionTable;
|
||||
else if (d >= DEPTH_QS_CHECKS)
|
||||
phasePtr = QsearchWithChecksTable;
|
||||
else
|
||||
{
|
||||
phasePtr = QsearchWithoutChecksTable;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids
|
||||
// qsearch tree explosion due to a possible perpetual check or
|
||||
// similar rare cases when TT table is full.
|
||||
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
|
||||
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||
}
|
||||
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::go_next_phase() {
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
curMove = ttMoves;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
lastMove = generate<MV_NON_CAPTURE>(pos, moves);
|
||||
score_noncaptures();
|
||||
sort_moves(moves, lastMove, &lastGoodNonCapture);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just pick
|
||||
// them in order to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = moves + MAX_MOVES;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.in_check());
|
||||
lastMove = generate<MV_EVASION>(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // Avoid another go_next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by get_next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if (move_is_promotion(m))
|
||||
cur->score = QueenValueMidgame;
|
||||
else
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
|
||||
Move m;
|
||||
Square from;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
from = move_from(m);
|
||||
cur->score = H.value(pos.piece_on(from), move_to(m));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
|
||||
// Skip if we don't have at least two moves to order
|
||||
if (lastMove < moves + 2)
|
||||
return;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||
else if (pos.move_is_capture(m))
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + History::MaxValue;
|
||||
else
|
||||
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left. It picks the move with the biggest score from a list
|
||||
/// of generated moves taking care not to return the tt move if has already been
|
||||
/// searched previously. Note that this function is not thread safe so should be
|
||||
/// lock protected by caller when accessed through a shared MovePicker object.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (curMove == lastMove)
|
||||
go_next_phase();
|
||||
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
{
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= badCaptureThreshold)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array, note
|
||||
// that move has now been already checked for legality.
|
||||
(--badCaptures)->move = move;
|
||||
badCaptures->score = seeValue;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.move_is_legal(move, pinned)
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& !pos.move_is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
// Sort negative scored moves only when we get there
|
||||
if (curMove == lastGoodNonCapture)
|
||||
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
|
||||
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
return move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
63
DroidFish/jni/stockfish/movepick.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include "history.h"
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::get_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
|
||||
MovePicker(const Position&, Move, Depth, const History&);
|
||||
Move get_next_move();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void go_next_phase();
|
||||
|
||||
const Position& pos;
|
||||
const History& H;
|
||||
Bitboard pinned;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
int badCaptureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||
MoveStack moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
243
DroidFish/jni/stockfish/pawns.cpp
Normal file
|
@ -0,0 +1,243 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
namespace {
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score DoubledPawnPenalty[2][8] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score IsolatedPawnPenalty[2][8] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score BackwardPawnPenalty[2][8] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[8] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
const Score PawnStructureWeight = S(233, 201);
|
||||
|
||||
#undef S
|
||||
|
||||
inline Score apply_weight(Score v, Score w) {
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in an hash table, so we don't have to recompute everything when the same
|
||||
/// pawn structure occurs again.
|
||||
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
PawnInfo* pi = probe(key);
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Initialize PawnInfo entry
|
||||
pi->key = key;
|
||||
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
|
||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
// Calculate pawn attacks
|
||||
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
||||
|
||||
// Evaluate pawns for both colors and weight the result
|
||||
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
||||
|
||||
pi->value = apply_weight(pi->value, PawnStructureWeight);
|
||||
|
||||
return pi;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
|
||||
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
{
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
|
||||
// This file cannot be half open
|
||||
pi->halfOpenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one).
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
doubled = ourPawns & squares_in_front_of(Us, s);
|
||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||
|
||||
// Test for backward pawn
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||
// be backward. If there are friendly pawns behind on neighboring files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
||||
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on neighboring files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the neighboring files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
set_bit(&(pi->passedPawns[Us]), s);
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
value -= IsolatedPawnPenalty[opposed][f];
|
||||
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[opposed][f];
|
||||
|
||||
if (backward)
|
||||
value -= BackwardPawnPenalty[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||
template<Color Us>
|
||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||
|
||||
const int Shift = (Us == WHITE ? 8 : -8);
|
||||
|
||||
Bitboard pawns;
|
||||
int r, shelter = 0;
|
||||
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||
r = ksq & (7 << 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
r += Shift;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (64 >> i);
|
||||
}
|
||||
}
|
||||
kingSquares[Us] = ksq;
|
||||
kingShelters[Us] = make_score(shelter, 0);
|
||||
return kingShelters[Us];
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
|
||||
template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);
|
107
DroidFish/jni/stockfish/pawns.h
Normal file
|
@ -0,0 +1,107 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
const int PawnTableSize = 16384;
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
|
||||
public:
|
||||
Score pawns_value() const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns(Color c) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
template<Color Us>
|
||||
Score king_shelter(const Position& pos, Square ksq);
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score updateShelter(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
Score value;
|
||||
int halfOpenFiles[2];
|
||||
Score kingShelters[2];
|
||||
};
|
||||
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. The most important
|
||||
/// method is get_pawn_info, which returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
|
||||
public:
|
||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
};
|
||||
|
||||
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return halfOpenFiles[c] & (1 << int(f));
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
2084
DroidFish/jni/stockfish/position.cpp
Normal file
554
DroidFish/jni/stockfish/position.h
Normal file
|
@ -0,0 +1,554 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "move.h"
|
||||
#include "types.h"
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move).
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
class Position;
|
||||
|
||||
/// struct checkInfo is initialized at c'tor time and keeps
|
||||
/// info used to detect if a move gives check.
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
explicit CheckInfo(const Position&);
|
||||
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, gamePly, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
PieceType capturedType;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
class Position {
|
||||
|
||||
Position(); // No default or copy c'tor allowed
|
||||
Position(const Position& pos);
|
||||
|
||||
public:
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
|
||||
// Constructors
|
||||
Position(const Position& pos, int threadID);
|
||||
Position(const std::string& fen, bool isChess960, int threadID);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen, bool isChess960);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void flip();
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces and under check information
|
||||
Bitboard checkers() const;
|
||||
bool in_check() const;
|
||||
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||
|
||||
// Information about attacks to or from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||
bool move_is_legal(const Move m) const;
|
||||
bool move_is_legal(const Move m, Bitboard pinned) const;
|
||||
bool move_gives_check(Move m) const;
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_capture_or_promotion(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Piece captured with previous moves
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_setup_move(Move m);
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_exclusion_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
static Score pst_delta(Piece piece, Square from, Square to);
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Number of plies from starting position
|
||||
int startpos_ply_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
bool is_chess960() const;
|
||||
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void detach();
|
||||
void put_piece(Piece p, Square s);
|
||||
void do_allow_oo(Color c);
|
||||
void do_allow_ooo(Color c);
|
||||
bool set_castling_rights(char token);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
static Score pst(Color c, PieceType pt, Square s);
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8], byColorBB[2];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
Key history[MaxGameLength];
|
||||
int castleRightsMask[64];
|
||||
StateInfo startState;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
bool chess960;
|
||||
int startPosPlyCounter;
|
||||
int threadID;
|
||||
int64_t nodes;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
static const Value seeValues[8];
|
||||
static const Value PieceValueMidgame[17];
|
||||
static const Value PieceValueEndgame[17];
|
||||
};
|
||||
|
||||
inline int64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
inline void Position::set_nodes_searched(int64_t n) {
|
||||
nodes = n;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == PIECE_NONE;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueMidgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueEndgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~occupied_squares();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
|
||||
return pieceList[c][pt][idx];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return st->castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return st->castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
}
|
||||
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttacksBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::in_check() const {
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||
return PieceSquareTable[make_piece(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == make_piece(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::startpos_ply_counter() const {
|
||||
return startPosPlyCounter;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
|
||||
&& opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
return threadID;
|
||||
}
|
||||
|
||||
inline void Position::do_allow_oo(Color c) {
|
||||
st->castleRights |= (1 + int(c));
|
||||
}
|
||||
|
||||
inline void Position::do_allow_ooo(Color c) {
|
||||
st->castleRights |= (4 + 4*int(c));
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
185
DroidFish/jni/stockfish/psqtab.h
Normal file
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
////
|
||||
//// Constants modified by Joona Kiiski
|
||||
////
|
||||
|
||||
const Value MP = PawnValueMidgame;
|
||||
const Value MK = KnightValueMidgame;
|
||||
const Value MB = BishopValueMidgame;
|
||||
const Value MR = RookValueMidgame;
|
||||
const Value MQ = QueenValueMidgame;
|
||||
|
||||
const Value EP = PawnValueEndgame;
|
||||
const Value EK = KnightValueEndgame;
|
||||
const Value EB = BishopValueEndgame;
|
||||
const Value ER = RookValueEndgame;
|
||||
const Value EQ = QueenValueEndgame;
|
||||
|
||||
const int MgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
287, 311, 262, 214, 214, 262, 311, 287,
|
||||
262, 287, 238, 190, 190, 238, 287, 262,
|
||||
214, 238, 190, 142, 142, 190, 238, 214,
|
||||
190, 214, 167, 119, 119, 167, 214, 190,
|
||||
167, 190, 142, 94, 94, 142, 190, 167,
|
||||
142, 167, 119, 69, 69, 119, 167, 142,
|
||||
119, 142, 94, 46, 46, 94, 142, 119,
|
||||
94, 119, 69, 21, 21, 69, 119, 94
|
||||
}
|
||||
};
|
||||
|
||||
const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
18, 77, 105, 135, 135, 105, 77, 18,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
18, 77, 105, 135, 135, 105, 77, 18
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
77
DroidFish/jni/stockfish/rkiss.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
This file is based on original code by Heinz van Saanen and is
|
||||
available under the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
** George Marsaglia invented the RNG-Kiss-family in the early 90's.
|
||||
** This is a specific version that Heinz van Saanen derived and
|
||||
** tested from some public domain code by Bob Jenkins:
|
||||
**
|
||||
** Quite platform independent
|
||||
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||
** ~12 times faster than my *nix sys-rand()
|
||||
** ~4 times faster than SSE2-version of Mersenne twister
|
||||
** Average cycle length: ~2^126
|
||||
** 64 bit seed
|
||||
** Return doubles with a full 53 bit mantissa
|
||||
** Thread safe
|
||||
*/
|
||||
|
||||
#if !defined(RKISS_H_INCLUDED)
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class RKISS {
|
||||
|
||||
// Keep variables always together
|
||||
struct S { uint64_t a, b, c, d; } s;
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
e = s.a - rotate(s.b, 7);
|
||||
s.a = s.b ^ rotate(s.c, 13);
|
||||
s.b = s.c + rotate(s.d, 37);
|
||||
s.c = s.d + e;
|
||||
return s.d = e + s.a;
|
||||
}
|
||||
|
||||
// Init seed and scramble a few rounds
|
||||
void raninit() {
|
||||
|
||||
s.a = 0xf1ea5eed;
|
||||
s.b = s.c = s.d = 0xd4e12c77;
|
||||
for (int i = 0; i < 73; i++)
|
||||
rand64();
|
||||
}
|
||||
|
||||
public:
|
||||
RKISS() { raninit(); }
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // !defined(RKISS_H_INCLUDED)
|
2200
DroidFish/jni/stockfish/search.cpp
Normal file
73
DroidFish/jni/stockfish/search.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "move.h"
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
struct SplitPoint;
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
|
||||
struct SearchStack {
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move excludedMove;
|
||||
Move bestMove;
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value eval;
|
||||
Value evalMargin;
|
||||
bool skipNullMove;
|
||||
SplitPoint* sp;
|
||||
};
|
||||
|
||||
|
||||
/// The SearchLimits struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
|
||||
struct SearchLimits {
|
||||
|
||||
SearchLimits() { memset(this, 0, sizeof(SearchLimits)); }
|
||||
|
||||
SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon)
|
||||
: time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md),
|
||||
maxNodes(mn), infinite(inf), ponder(pon) {}
|
||||
|
||||
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); }
|
||||
|
||||
int time, increment, movesToGo, maxTime, maxDepth, maxNodes;
|
||||
bool infinite, ponder;
|
||||
};
|
||||
|
||||
extern void init_search();
|
||||
extern int64_t perft(Position& pos, Depth depth);
|
||||
extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]);
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
345
DroidFish/jni/stockfish/thread.cpp
Normal file
|
@ -0,0 +1,345 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
ThreadsManager Threads; // Global object definition
|
||||
|
||||
namespace { extern "C" {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It simply calls idle_loop() with the supplied threadID.
|
||||
// There are two versions of this function; one for POSIX threads and
|
||||
// one for Windows threads.
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
DWORD WINAPI start_routine(LPVOID threadID) {
|
||||
|
||||
Threads.idle_loop(*(int*)threadID, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void* start_routine(void* threadID) {
|
||||
|
||||
Threads.idle_loop(*(int*)threadID, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} }
|
||||
|
||||
|
||||
// wake_up() wakes up the thread, normally at the beginning of the search or,
|
||||
// if "sleeping threads" is used, when there is some work to do.
|
||||
|
||||
void Thread::wake_up() {
|
||||
|
||||
lock_grab(&sleepLock);
|
||||
cond_signal(&sleepCond);
|
||||
lock_release(&sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// cutoff_occurred() checks whether a beta cutoff has occurred in
|
||||
// the thread's currently active split point, or in some ancestor of
|
||||
// the current split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
|
||||
if (sp->is_betaCutoff)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// is_available_to() checks whether the thread is available to help the thread with
|
||||
// threadID "master" at a split point. An obvious requirement is that thread must be
|
||||
// idle. With more than two threads, this is not by itself sufficient: If the thread
|
||||
// is the master of some active split point, it is only available as a slave to the
|
||||
// threads which are busy searching the split point at the top of "slave"'s split
|
||||
// point stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(int master) const {
|
||||
|
||||
if (state != AVAILABLE)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bound access.
|
||||
int localActiveSplitPoints = activeSplitPoints;
|
||||
|
||||
// No active split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
if ( !localActiveSplitPoints
|
||||
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// read_uci_options() updates number of active threads and other internal
|
||||
// parameters according to the UCI options values. It is called before
|
||||
// to start a new search.
|
||||
|
||||
void ThreadsManager::read_uci_options() {
|
||||
|
||||
maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
|
||||
minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
|
||||
useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
|
||||
activeThreads = Options["Threads"].value<int>();
|
||||
}
|
||||
|
||||
|
||||
// init() is called during startup. Initializes locks and condition variables
|
||||
// and launches all threads sending them immediately to sleep.
|
||||
|
||||
void ThreadsManager::init() {
|
||||
|
||||
int threadID[MAX_THREADS];
|
||||
|
||||
// This flag is needed to properly end the threads when program exits
|
||||
allThreadsShouldExit = false;
|
||||
|
||||
// Threads will sent to sleep as soon as created, only main thread is kept alive
|
||||
activeThreads = 1;
|
||||
threads[0].state = Thread::SEARCHING;
|
||||
|
||||
// Allocate pawn and material hash tables for main thread
|
||||
init_hash_tables();
|
||||
|
||||
lock_init(&mpLock);
|
||||
|
||||
// Initialize thread and split point locks
|
||||
for (int i = 0; i < MAX_THREADS; i++)
|
||||
{
|
||||
lock_init(&threads[i].sleepLock);
|
||||
cond_init(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_init(&(threads[i].splitPoints[j].lock));
|
||||
}
|
||||
|
||||
// Create and startup all the threads but the main that is already running
|
||||
for (int i = 1; i < MAX_THREADS; i++)
|
||||
{
|
||||
threads[i].state = Thread::INITIALIZING;
|
||||
threadID[i] = i;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threadID[i], 0, NULL) != NULL);
|
||||
#else
|
||||
pthread_t pthreadID;
|
||||
bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threadID[i]) == 0);
|
||||
pthread_detach(pthreadID);
|
||||
#endif
|
||||
if (!ok)
|
||||
{
|
||||
std::cout << "Failed to create thread number " << i << std::endl;
|
||||
::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Wait until the thread has finished launching and is gone to sleep
|
||||
while (threads[i].state == Thread::INITIALIZING) {}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// exit() is called to cleanly exit the threads when the program finishes
|
||||
|
||||
void ThreadsManager::exit() {
|
||||
|
||||
// Force the woken up threads to exit idle_loop() and hence terminate
|
||||
allThreadsShouldExit = true;
|
||||
|
||||
for (int i = 0; i < MAX_THREADS; i++)
|
||||
{
|
||||
// Wake up all the threads and waits for termination
|
||||
if (i != 0)
|
||||
{
|
||||
threads[i].wake_up();
|
||||
while (threads[i].state != Thread::TERMINATED) {}
|
||||
}
|
||||
|
||||
// Now we can safely destroy the locks and wait conditions
|
||||
lock_destroy(&threads[i].sleepLock);
|
||||
cond_destroy(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_destroy(&(threads[i].splitPoints[j].lock));
|
||||
}
|
||||
|
||||
lock_destroy(&mpLock);
|
||||
}
|
||||
|
||||
|
||||
// init_hash_tables() dynamically allocates pawn and material hash tables
|
||||
// according to the number of active threads. This avoids preallocating
|
||||
// memory for all possible threads if only few are used as, for instance,
|
||||
// on mobile devices where memory is scarce and allocating for MAX_THREADS
|
||||
// threads could even result in a crash.
|
||||
|
||||
void ThreadsManager::init_hash_tables() {
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
{
|
||||
threads[i].pawnTable.init();
|
||||
threads[i].materialTable.init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// available_slave_exists() tries to find an idle thread which is available as
|
||||
// a slave for the thread with threadID "master".
|
||||
|
||||
bool ThreadsManager::available_slave_exists(int master) const {
|
||||
|
||||
assert(master >= 0 && master < activeThreads);
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
if (i != master && threads[i].is_available_to(master))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the
|
||||
// node (because no idle threads are available, or because we have no unused
|
||||
// split point objects), the function immediately returns. If splitting is
|
||||
// possible, a SplitPoint object is initialized with all the data that must be
|
||||
// copied to the helper threads and we tell our helper threads that they have
|
||||
// been assigned work. This will cause them to instantly leave their idle loops and
|
||||
// call search().When all threads have returned from search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
|
||||
Value* bestValue, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker* mp, bool pvNode) {
|
||||
assert(pos.is_ok());
|
||||
assert(*bestValue >= -VALUE_INFINITE);
|
||||
assert(*bestValue <= *alpha);
|
||||
assert(*alpha < beta);
|
||||
assert(beta <= VALUE_INFINITE);
|
||||
assert(depth > DEPTH_ZERO);
|
||||
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
||||
assert(activeThreads > 1);
|
||||
|
||||
int i, master = pos.thread();
|
||||
Thread& masterThread = threads[master];
|
||||
|
||||
lock_grab(&mpLock);
|
||||
|
||||
// If no other thread is available to help us, or if we have too many
|
||||
// active split points, don't split.
|
||||
if ( !available_slave_exists(master)
|
||||
|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
||||
{
|
||||
lock_release(&mpLock);
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick the next available split point object from the split point stack
|
||||
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints++];
|
||||
|
||||
// Initialize the split point object
|
||||
splitPoint.parent = masterThread.splitPoint;
|
||||
splitPoint.master = master;
|
||||
splitPoint.is_betaCutoff = false;
|
||||
splitPoint.depth = depth;
|
||||
splitPoint.threatMove = threatMove;
|
||||
splitPoint.alpha = *alpha;
|
||||
splitPoint.beta = beta;
|
||||
splitPoint.pvNode = pvNode;
|
||||
splitPoint.bestValue = *bestValue;
|
||||
splitPoint.mp = mp;
|
||||
splitPoint.moveCount = moveCount;
|
||||
splitPoint.pos = &pos;
|
||||
splitPoint.nodes = 0;
|
||||
splitPoint.ss = ss;
|
||||
for (i = 0; i < activeThreads; i++)
|
||||
splitPoint.is_slave[i] = false;
|
||||
|
||||
masterThread.splitPoint = &splitPoint;
|
||||
|
||||
// If we are here it means we are not available
|
||||
assert(masterThread.state != Thread::AVAILABLE);
|
||||
|
||||
int workersCnt = 1; // At least the master is included
|
||||
|
||||
// Allocate available threads setting state to THREAD_BOOKED
|
||||
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
|
||||
if (i != master && threads[i].is_available_to(master))
|
||||
{
|
||||
threads[i].state = Thread::BOOKED;
|
||||
threads[i].splitPoint = &splitPoint;
|
||||
splitPoint.is_slave[i] = true;
|
||||
workersCnt++;
|
||||
}
|
||||
|
||||
assert(Fake || workersCnt > 1);
|
||||
|
||||
// We can release the lock because slave threads are already booked and master is not available
|
||||
lock_release(&mpLock);
|
||||
|
||||
// Tell the threads that they have work to do. This will make them leave
|
||||
// their idle loop.
|
||||
for (i = 0; i < activeThreads; i++)
|
||||
if (i == master || splitPoint.is_slave[i])
|
||||
{
|
||||
assert(i == master || threads[i].state == Thread::BOOKED);
|
||||
|
||||
threads[i].state = Thread::WORKISWAITING; // This makes the slave to exit from idle_loop()
|
||||
|
||||
if (useSleepingThreads && i != master)
|
||||
threads[i].wake_up();
|
||||
}
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from
|
||||
// which it will instantly launch a search, because its state is
|
||||
// THREAD_WORKISWAITING. We send the split point as a second parameter to the
|
||||
// idle loop, which means that the main thread will return from the idle
|
||||
// loop when all threads have finished their work at this split point.
|
||||
idle_loop(master, &splitPoint);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Update alpha and bestValue, and return.
|
||||
lock_grab(&mpLock);
|
||||
|
||||
*alpha = splitPoint.alpha;
|
||||
*bestValue = splitPoint.bestValue;
|
||||
masterThread.activeSplitPoints--;
|
||||
masterThread.splitPoint = splitPoint.parent;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
|
||||
|
||||
lock_release(&mpLock);
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|
||||
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|
132
DroidFish/jni/stockfish/thread.h
Normal file
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "lock.h"
|
||||
#include "material.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
const int MAX_THREADS = 32;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after splitPoint has been setup
|
||||
SplitPoint* parent;
|
||||
const Position* pos;
|
||||
Depth depth;
|
||||
bool pvNode;
|
||||
Value beta;
|
||||
int ply;
|
||||
int master;
|
||||
Move threatMove;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* mp;
|
||||
SearchStack* ss;
|
||||
|
||||
// Shared data
|
||||
Lock lock;
|
||||
volatile int64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile int moveCount;
|
||||
volatile bool is_betaCutoff;
|
||||
volatile bool is_slave[MAX_THREADS];
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct is used to keep together all the thread related stuff like locks,
|
||||
/// state and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited and
|
||||
/// we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
struct Thread {
|
||||
|
||||
enum ThreadState
|
||||
{
|
||||
INITIALIZING, // Thread is initializing itself
|
||||
SEARCHING, // Thread is performing work
|
||||
AVAILABLE, // Thread is waiting for work
|
||||
BOOKED, // Other thread (master) has booked us as a slave
|
||||
WORKISWAITING, // Master has ordered us to start
|
||||
TERMINATED // We are quitting and thread is terminated
|
||||
};
|
||||
|
||||
void wake_up();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(int master) const;
|
||||
|
||||
MaterialInfoTable materialTable;
|
||||
PawnInfoTable pawnTable;
|
||||
int maxPly;
|
||||
Lock sleepLock;
|
||||
WaitCondition sleepCond;
|
||||
volatile ThreadState state;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
};
|
||||
|
||||
|
||||
/// ThreadsManager class is used to handle all the threads related stuff like init,
|
||||
/// starting, parking and, the most important, launching a slave thread at a split
|
||||
/// point. All the access to shared thread data is done through this class.
|
||||
|
||||
class ThreadsManager {
|
||||
/* As long as the single ThreadsManager object is defined as a global we don't
|
||||
need to explicitly initialize to zero its data members because variables with
|
||||
static storage duration are automatically set to zero before enter main()
|
||||
*/
|
||||
public:
|
||||
Thread& operator[](int threadID) { return threads[threadID]; }
|
||||
void init();
|
||||
void exit();
|
||||
void init_hash_tables();
|
||||
|
||||
int min_split_depth() const { return minimumSplitDepth; }
|
||||
int size() const { return activeThreads; }
|
||||
void set_size(int cnt) { activeThreads = cnt; }
|
||||
|
||||
void read_uci_options();
|
||||
bool available_slave_exists(int master) const;
|
||||
void idle_loop(int threadID, SplitPoint* sp);
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
|
||||
private:
|
||||
Lock mpLock;
|
||||
Depth minimumSplitDepth;
|
||||
int maxThreadsPerSplitPoint;
|
||||
bool useSleepingThreads;
|
||||
int activeThreads;
|
||||
volatile bool allThreadsShouldExit;
|
||||
Thread threads[MAX_THREADS];
|
||||
};
|
||||
|
||||
extern ThreadsManager Threads;
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
161
DroidFish/jni/stockfish/timeman.cpp
Normal file
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
const int MoveImportance[512] = {
|
||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int currentPly);
|
||||
}
|
||||
|
||||
|
||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
|
||||
|
||||
void TimeManager::init(const SearchLimits& limits, int currentPly)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
|
||||
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
|
||||
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
|
||||
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = limits.time;
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = limits.time
|
||||
+ limits.increment * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
|
||||
|
||||
hypMyTime = Max(hypMyTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
||||
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||
}
|
||||
|
||||
if (Options["Ponder"].value<bool>())
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||
}
|
||||
}
|
39
DroidFish/jni/stockfish/timeman.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
struct SearchLimits;
|
||||
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(const SearchLimits& limits, int currentPly);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
int unstablePVExtraTime;
|
||||
};
|
||||
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
144
DroidFish/jni/stockfish/tt.cpp
Normal file
|
@ -0,0 +1,144 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "tt.h"
|
||||
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = generation = 0;
|
||||
entries = NULL;
|
||||
}
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
size_t newSize = 1024;
|
||||
|
||||
// Transposition table consists of clusters and each cluster consists
|
||||
// of ClusterSize number of TTEntries. Each non-empty entry contains
|
||||
// information of exactly one position and newSize is the number of
|
||||
// clusters we are going to allocate.
|
||||
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize == size)
|
||||
return;
|
||||
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new (std::nothrow) TTCluster[size];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(TTCluster));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store() writes a new entry containing position key and
|
||||
/// valuable information of current position. The lowest order bits of position
|
||||
/// key are used to decide on which cluster the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
||||
{
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
}
|
||||
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->type() == VALUE_TYPE_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
||||
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == posKey32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
generation++;
|
||||
}
|
173
DroidFish/jni/stockfish/tt.h
Normal file
|
@ -0,0 +1,173 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "move.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
/// The TTEntry is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
/// bit 96-111: static value
|
||||
/// bit 112-127: margin of static value
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-15: move
|
||||
/// bit 16-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
valueType = (uint8_t)t;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
staticValue = (int16_t)statV;
|
||||
staticMargin = (int16_t)statM;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
ValueType type() const { return (ValueType)valueType; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value static_value() const { return (Value)staticValue; }
|
||||
Value static_value_margin() const { return (Value)staticMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
uint16_t move16;
|
||||
uint8_t valueType, generation8;
|
||||
int16_t value16, depth16, staticValue, staticMargin;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
||||
/// must not be bigger than a cache line size. In case it is less, it should
|
||||
/// be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array containing
|
||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
TranspositionTable(const TranspositionTable&);
|
||||
TranspositionTable& operator=(const TranspositionTable&);
|
||||
|
||||
public:
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* probe(const Key posKey) const;
|
||||
void new_search();
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
|
||||
private:
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
||||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
||||
/// to avoid aging. Normally called after a TT hit.
|
||||
|
||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||
|
||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
|
||||
/// A simple fixed size hash table used to store pawns and material
|
||||
/// configurations. It is basically just an array of Entry objects.
|
||||
/// Without cluster concept or overwrite policy.
|
||||
|
||||
template<class Entry, int HashSize>
|
||||
struct SimpleHash {
|
||||
|
||||
typedef SimpleHash<Entry, HashSize> Base;
|
||||
|
||||
void init() {
|
||||
|
||||
if (entries)
|
||||
return;
|
||||
|
||||
entries = new (std::nothrow) Entry[HashSize];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
|
||||
<< " bytes for hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
memset(entries, 0, HashSize * sizeof(Entry));
|
||||
}
|
||||
|
||||
virtual ~SimpleHash() { delete [] entries; }
|
||||
|
||||
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
|
||||
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
|
||||
|
||||
protected:
|
||||
Entry* entries;
|
||||
};
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
471
DroidFish/jni/stockfish/types.h
Normal file
|
@ -0,0 +1,471 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
#include <ctype.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#endif
|
||||
|
||||
#define Min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y)) ? (y) : (x))
|
||||
|
||||
////
|
||||
//// Configuration
|
||||
////
|
||||
|
||||
//// For Linux and OSX configuration is done automatically using Makefile.
|
||||
//// To get started type "make help".
|
||||
////
|
||||
//// For windows part of the configuration is detected automatically, but
|
||||
//// some switches need to be set manually:
|
||||
////
|
||||
//// -DNDEBUG | Disable debugging mode. Use always.
|
||||
////
|
||||
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
|
||||
//// | executable to run on some very old machines.
|
||||
////
|
||||
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
|
||||
//// | Works only in 64-bit mode. For compiling requires hardware
|
||||
//// | with popcnt support. Around 4% speed-up.
|
||||
////
|
||||
//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
|
||||
//// | Locks and Condition Variables: these are not supported by Windows XP
|
||||
//// | and older, to compile for those platforms you should enable OLD_LOCKS.
|
||||
|
||||
// Automatic detection for 64-bit under Windows
|
||||
#if defined(_WIN64)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
// Automatic detection for use of bsfq asm-instruction under Windows
|
||||
#if defined(_WIN64)
|
||||
#define USE_BSFQ
|
||||
#endif
|
||||
|
||||
// Intel header for _mm_popcnt_u64() intrinsic
|
||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
#include <nmmintrin.h>
|
||||
#endif
|
||||
|
||||
// Cache line alignment specification
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
#endif
|
||||
|
||||
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
|
||||
// is already available as an intrinsic.
|
||||
#if defined(_MSC_VER)
|
||||
#include <intrin.h>
|
||||
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
||||
inline void __cpuid(int CPUInfo[4], int InfoType)
|
||||
{
|
||||
int* eax = CPUInfo + 0;
|
||||
int* ebx = CPUInfo + 1;
|
||||
int* ecx = CPUInfo + 2;
|
||||
int* edx = CPUInfo + 3;
|
||||
|
||||
*eax = InfoType;
|
||||
*ecx = 0;
|
||||
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||
: "0" (*eax), "2" (*ecx));
|
||||
}
|
||||
#else
|
||||
inline void __cpuid(int CPUInfo[4], int)
|
||||
{
|
||||
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define FORCE_INLINE macro to force inlining overriding compiler choice
|
||||
#if defined(_MSC_VER)
|
||||
#define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
#define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
#define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
/// CpuHasPOPCNT is a global constant initialized at startup that
|
||||
/// is set to true if CPU on which application runs supports popcnt
|
||||
/// hardware instruction. Unless USE_POPCNT is not defined.
|
||||
#if defined(USE_POPCNT)
|
||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||
#else
|
||||
const bool CpuHasPOPCNT = false;
|
||||
#endif
|
||||
|
||||
|
||||
/// CpuIs64Bit is a global constant initialized at compile time that
|
||||
/// is set to true if CPU on which application runs is a 64 bits.
|
||||
#if defined(IS_64BIT)
|
||||
const bool CpuIs64Bit = true;
|
||||
#else
|
||||
const bool CpuIs64Bit = false;
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1,
|
||||
VALUE_TYPE_LOWER = 2,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
|
||||
VALUE_MATE_IN_PLY_MAX = VALUE_MATE - PLY_MAX,
|
||||
VALUE_MATED_IN_PLY_MAX = -VALUE_MATE + PLY_MAX,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
PIECE_TYPE_NONE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, COLOR_NONE
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
DELTA_W = -1,
|
||||
|
||||
DELTA_NN = DELTA_N + DELTA_N,
|
||||
DELTA_NE = DELTA_N + DELTA_E,
|
||||
DELTA_SE = DELTA_S + DELTA_E,
|
||||
DELTA_SS = DELTA_S + DELTA_S,
|
||||
DELTA_SW = DELTA_S + DELTA_W,
|
||||
DELTA_NW = DELTA_N + DELTA_W
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK, LIGHT
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value. Compiler
|
||||
/// is free to choose the enum type as long as can keep its data,
|
||||
/// so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator* (int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator* (const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
|
||||
inline T operator- (const T d) { return T(-int(d)); } \
|
||||
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
|
||||
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
|
||||
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
|
||||
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
|
||||
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
|
||||
// Extra operators for adding integers to a Value
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
// implementation defined and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
#else
|
||||
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||
#endif
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
// Remaining Score operators are standard
|
||||
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
|
||||
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
|
||||
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
|
||||
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
|
||||
inline Score operator- (const Score d) { return Score(-int(d)); }
|
||||
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
|
||||
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
|
||||
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
|
||||
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pt) {
|
||||
return pt >= PAWN && pt <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece p) {
|
||||
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
|
||||
}
|
||||
|
||||
inline char piece_type_to_char(PieceType pt) {
|
||||
static const char ch[] = " PNBRQK";
|
||||
return ch[pt];
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((int(r) << 3) | int(f));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ 56);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ 7);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(int(r) ^ (int(c) * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, square_rank(s));
|
||||
}
|
||||
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor(int(square_rank(s) + s) & 1);
|
||||
}
|
||||
|
||||
inline bool opposite_color_squares(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(square_file(s1) - square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(square_rank(s1) - square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
|
||||
return std::string(ch);
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
inline Square pawn_push(Color c) {
|
||||
return c == WHITE ? DELTA_N : DELTA_S;
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
247
DroidFish/jni/stockfish/uci.cpp
Normal file
|
@ -0,0 +1,247 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position
|
||||
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
// UCIParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
typedef istringstream UCIParser;
|
||||
|
||||
void set_option(UCIParser& up);
|
||||
void set_position(Position& pos, UCIParser& up);
|
||||
bool go(Position& pos, UCIParser& up);
|
||||
void perft(Position& pos, UCIParser& up);
|
||||
}
|
||||
|
||||
|
||||
/// execute_uci_command() takes a string as input, uses a UCIParser
|
||||
/// object to parse this text string as a UCI command, and calls
|
||||
/// the appropriate functions. In addition to the UCI commands,
|
||||
/// the function also supports a few debug commands.
|
||||
|
||||
bool execute_uci_command(const string& cmd) {
|
||||
|
||||
static Position pos(StartPositionFEN, false, 0); // The root position
|
||||
|
||||
UCIParser up(cmd);
|
||||
string token;
|
||||
|
||||
up >> token; // operator>>() skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
return false;
|
||||
|
||||
if (token == "go")
|
||||
return go(pos, up);
|
||||
|
||||
if (token == "ucinewgame")
|
||||
pos.from_fen(StartPositionFEN, false);
|
||||
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
|
||||
else if (token == "position")
|
||||
set_position(pos, up);
|
||||
|
||||
else if (token == "setoption")
|
||||
set_option(up);
|
||||
|
||||
else if (token == "perft")
|
||||
perft(pos, up);
|
||||
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
else if (token == "flip")
|
||||
pos.flip();
|
||||
|
||||
else if (token == "eval")
|
||||
{
|
||||
read_evaluation_uci_options(pos.side_to_move());
|
||||
cout << trace_evaluate(pos) << endl;
|
||||
}
|
||||
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << pos.get_key()
|
||||
<< "\nmaterial key: " << pos.get_material_key()
|
||||
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||
|
||||
else if (token == "uci")
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author " << engine_authors()
|
||||
<< "\n" << Options.print_all()
|
||||
<< "\nuciok" << endl;
|
||||
else
|
||||
cout << "Unknown command: " << cmd << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// set_position() is called when engine receives the "position" UCI
|
||||
// command. The function sets up the position described in the given
|
||||
// fen string ("fen") or the starting position ("startpos") and then
|
||||
// makes the moves given in the following move list ("moves").
|
||||
|
||||
void set_position(Position& pos, UCIParser& up) {
|
||||
|
||||
string token, fen;
|
||||
|
||||
up >> token; // operator>>() skips any whitespace
|
||||
|
||||
if (token == "startpos")
|
||||
{
|
||||
pos.from_fen(StartPositionFEN, false);
|
||||
up >> token; // Consume "moves" token if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
{
|
||||
while (up >> token && token != "moves")
|
||||
fen += token + " ";
|
||||
|
||||
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
|
||||
}
|
||||
else return;
|
||||
|
||||
// Parse move list (if any)
|
||||
while (up >> token)
|
||||
pos.do_setup_move(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when engine receives the "setoption" UCI
|
||||
// command. The function updates the corresponding UCI option ("name")
|
||||
// to the given value ("value").
|
||||
|
||||
void set_option(UCIParser& up) {
|
||||
|
||||
string token, name;
|
||||
string value = "true"; // UCI buttons don't have a "value" field
|
||||
|
||||
up >> token; // Consume "name" token
|
||||
up >> name; // Read option name
|
||||
|
||||
// Handle names with included spaces
|
||||
while (up >> token && token != "value")
|
||||
name += " " + token;
|
||||
|
||||
up >> value; // Read option value
|
||||
|
||||
// Handle values with included spaces
|
||||
while (up >> token)
|
||||
value += " " + token;
|
||||
|
||||
if (Options.find(name) != Options.end())
|
||||
Options[name].set_value(value);
|
||||
else
|
||||
cout << "No such option: " << name << endl;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when engine receives the "go" UCI command. The
|
||||
// function sets the thinking time and other parameters from the input
|
||||
// string, and then calls think(). Returns false if a quit command
|
||||
// is received while thinking, true otherwise.
|
||||
|
||||
bool go(Position& pos, UCIParser& up) {
|
||||
|
||||
string token;
|
||||
SearchLimits limits;
|
||||
Move searchMoves[MAX_MOVES], *cur = searchMoves;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
|
||||
while (up >> token)
|
||||
{
|
||||
if (token == "infinite")
|
||||
limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
limits.ponder = true;
|
||||
else if (token == "wtime")
|
||||
up >> time[WHITE];
|
||||
else if (token == "btime")
|
||||
up >> time[BLACK];
|
||||
else if (token == "winc")
|
||||
up >> inc[WHITE];
|
||||
else if (token == "binc")
|
||||
up >> inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
up >> limits.movesToGo;
|
||||
else if (token == "depth")
|
||||
up >> limits.maxDepth;
|
||||
else if (token == "nodes")
|
||||
up >> limits.maxNodes;
|
||||
else if (token == "movetime")
|
||||
up >> limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
while (up >> token)
|
||||
*cur++ = move_from_uci(pos, token);
|
||||
}
|
||||
|
||||
*cur = MOVE_NONE;
|
||||
limits.time = time[pos.side_to_move()];
|
||||
limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
return think(pos, limits, searchMoves);
|
||||
}
|
||||
|
||||
|
||||
// perft() is called when engine receives the "perft" command.
|
||||
// The function calls perft() passing the required search depth
|
||||
// then prints counted leaf nodes and elapsed time.
|
||||
|
||||
void perft(Position& pos, UCIParser& up) {
|
||||
|
||||
int depth, time;
|
||||
int64_t n;
|
||||
|
||||
if (!(up >> depth))
|
||||
return;
|
||||
|
||||
time = get_system_time();
|
||||
|
||||
n = perft(pos, depth * ONE_PLY);
|
||||
|
||||
time = get_system_time() - time;
|
||||
|
||||
std::cout << "\nNodes " << n
|
||||
<< "\nTime (ms) " << time
|
||||
<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
|
||||
}
|
||||
}
|
170
DroidFish/jni/stockfish/ucioption.cpp
Normal file
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cctype>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
OptionsMap Options; // Global object
|
||||
|
||||
|
||||
// Our case insensitive less() function as required by UCI protocol
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
|
||||
int c1, c2;
|
||||
size_t i = 0;
|
||||
|
||||
while (i < s1.size() && i < s2.size())
|
||||
{
|
||||
c1 = tolower(s1[i]);
|
||||
c2 = tolower(s2[i++]);
|
||||
|
||||
if (c1 != c2)
|
||||
return c1 < c2;
|
||||
}
|
||||
return s1.size() < s2.size();
|
||||
}
|
||||
|
||||
|
||||
// stringify() converts a numeric value of type T to a std::string
|
||||
template<typename T>
|
||||
static string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// OptionsMap c'tor initializes the UCI options to their hard coded default
|
||||
/// values and initializes the default value of "Threads" and "Minimum Split Depth"
|
||||
/// parameters according to the number of CPU cores.
|
||||
|
||||
OptionsMap::OptionsMap() {
|
||||
|
||||
OptionsMap& o = *this;
|
||||
|
||||
o["Use Search Log"] = UCIOption(false);
|
||||
o["Search Log Filename"] = UCIOption("SearchLog.txt");
|
||||
o["Book File"] = UCIOption("book.bin");
|
||||
o["Best Book Move"] = UCIOption(false);
|
||||
o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Space"] = UCIOption(100, 0, 200);
|
||||
o["Aggressiveness"] = UCIOption(100, 0, 200);
|
||||
o["Cowardice"] = UCIOption(100, 0, 200);
|
||||
o["Minimum Split Depth"] = UCIOption(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = UCIOption(5, 4, 8);
|
||||
o["Threads"] = UCIOption(1, 1, MAX_THREADS);
|
||||
o["Use Sleeping Threads"] = UCIOption(false);
|
||||
o["Hash"] = UCIOption(32, 4, 8192);
|
||||
o["Clear Hash"] = UCIOption(false, "button");
|
||||
o["Ponder"] = UCIOption(true);
|
||||
o["OwnBook"] = UCIOption(true);
|
||||
o["MultiPV"] = UCIOption(1, 1, 500);
|
||||
o["Skill Level"] = UCIOption(20, 0, 20);
|
||||
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
|
||||
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
|
||||
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
|
||||
o["UCI_Chess960"] = UCIOption(false);
|
||||
o["UCI_AnalyseMode"] = UCIOption(false);
|
||||
|
||||
// Set some SMP parameters accordingly to the detected CPU count
|
||||
UCIOption& thr = o["Threads"];
|
||||
UCIOption& msd = o["Minimum Split Depth"];
|
||||
|
||||
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||
|
||||
if (cpu_count() >= 8)
|
||||
msd.defaultValue = msd.currentValue = stringify(7);
|
||||
}
|
||||
|
||||
|
||||
/// OptionsMap::print_all() returns a string with all the UCI options in chronological
|
||||
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
||||
|
||||
string OptionsMap::print_all() const {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
for (size_t i = 0; i <= size(); i++)
|
||||
for (OptionsMap::const_iterator it = begin(); it != end(); ++it)
|
||||
if (it->second.idx == i)
|
||||
{
|
||||
const UCIOption& o = it->second;
|
||||
s << "\noption name " << it->first << " type " << o.type;
|
||||
|
||||
if (o.type != "button")
|
||||
s << " default " << o.defaultValue;
|
||||
|
||||
if (o.type == "spin")
|
||||
s << " min " << o.minValue << " max " << o.maxValue;
|
||||
|
||||
break;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// Option class c'tors
|
||||
|
||||
UCIOption::UCIOption(const char* def) : type("string"), minValue(0), maxValue(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = def; }
|
||||
|
||||
UCIOption::UCIOption(bool def, string t) : type(t), minValue(0), maxValue(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = (def ? "true" : "false"); }
|
||||
|
||||
UCIOption::UCIOption(int def, int minv, int maxv) : type("spin"), minValue(minv), maxValue(maxv), idx(Options.size())
|
||||
{ defaultValue = currentValue = stringify(def); }
|
||||
|
||||
|
||||
/// set_value() updates currentValue of the Option object. Normally it's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value
|
||||
/// directly from the user by teminal window. So let's check the bounds anyway.
|
||||
|
||||
void UCIOption::set_value(const string& v) {
|
||||
|
||||
assert(!type.empty());
|
||||
|
||||
if (v.empty())
|
||||
return;
|
||||
|
||||
if ((type == "check" || type == "button") != (v == "true" || v == "false"))
|
||||
return;
|
||||
|
||||
if (type == "spin")
|
||||
{
|
||||
int val = atoi(v.c_str());
|
||||
if (val < minValue || val > maxValue)
|
||||
return;
|
||||
}
|
||||
|
||||
currentValue = v;
|
||||
}
|
85
DroidFish/jni/stockfish/ucioption.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class UCIOption {
|
||||
public:
|
||||
UCIOption() {} // To be used in a std::map
|
||||
UCIOption(const char* defaultValue);
|
||||
UCIOption(bool defaultValue, std::string type = "check");
|
||||
UCIOption(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
void set_value(const std::string& v);
|
||||
template<typename T> T value() const;
|
||||
|
||||
private:
|
||||
friend class OptionsMap;
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int minValue, maxValue;
|
||||
size_t idx;
|
||||
};
|
||||
|
||||
|
||||
/// Custom comparator because UCI options should not be case sensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
|
||||
/// Our options container is actually a map with a customized c'tor
|
||||
class OptionsMap : public std::map<std::string, UCIOption, CaseInsensitiveLess> {
|
||||
public:
|
||||
OptionsMap();
|
||||
std::string print_all() const;
|
||||
};
|
||||
|
||||
extern OptionsMap Options;
|
||||
|
||||
|
||||
/// Option::value() definition and specializations
|
||||
template<typename T>
|
||||
T UCIOption::value() const {
|
||||
|
||||
assert(type == "spin");
|
||||
return T(atoi(currentValue.c_str()));
|
||||
}
|
||||
|
||||
template<>
|
||||
inline std::string UCIOption::value<std::string>() const {
|
||||
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline bool UCIOption::value<bool>() const {
|
||||
|
||||
assert(type == "check" || type == "button");
|
||||
return currentValue == "true";
|
||||
}
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
13
DroidFish/project.properties
Normal file
|
@ -0,0 +1,13 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Indicates whether an apk should be generated for each density.
|
||||
split.density=false
|
||||
# Project target.
|
||||
target=android-10
|
BIN
DroidFish/res/drawable-hdpi/icon.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
DroidFish/res/drawable-ldpi/icon.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
DroidFish/res/drawable-mdpi/icon.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
DroidFish/res/drawable/edit.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
DroidFish/res/drawable/icon.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
DroidFish/res/drawable/left.png
Normal file
After Width: | Height: | Size: 652 B |
BIN
DroidFish/res/drawable/left_large.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
DroidFish/res/drawable/mode.png
Normal file
After Width: | Height: | Size: 409 B |
BIN
DroidFish/res/drawable/mode_large.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
DroidFish/res/drawable/right.png
Normal file
After Width: | Height: | Size: 627 B |
BIN
DroidFish/res/drawable/right_large.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
DroidFish/res/drawable/start.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
46
DroidFish/res/layout-land/editboard.xml
Normal file
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.activities.ChessBoardEdit"
|
||||
android:id="@+id/eb_chessboard"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"/>
|
||||
<LinearLayout
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<TextView
|
||||
android:text=""
|
||||
android:id="@+id/eb_status"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:id="@+id/LinearLayout02"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:text="Cancel"
|
||||
android:id="@+id/eb_cancel"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1">
|
||||
</Button>
|
||||
<Button
|
||||
android:text="Ok"
|
||||
android:id="@+id/eb_ok"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
||||
|
80
DroidFish/res/layout-land/main.xml
Normal file
|
@ -0,0 +1,80 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.ChessBoard"
|
||||
android:id="@+id/chessboard"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"/>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<ImageButton
|
||||
android:id="@+id/modeButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/mode">
|
||||
</ImageButton>
|
||||
<ImageButton
|
||||
android:id="@+id/undoButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/left">
|
||||
</ImageButton>
|
||||
<ImageButton
|
||||
android:id="@+id/redoButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/right">
|
||||
</ImageButton>
|
||||
</LinearLayout>
|
||||
<TextView
|
||||
android:id="@+id/status"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
<RelativeLayout
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.MyScrollView"
|
||||
android:id="@+id/scrollViewBot"
|
||||
android:layout_alignParentBottom="true"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:id="@+id/thinking"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
</view>
|
||||
<ScrollView
|
||||
android:id="@+id/scrollView"
|
||||
android:layout_above="@+id/scrollViewBot"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<TextView
|
||||
android:id="@+id/moveList"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
</ScrollView>
|
||||
</RelativeLayout>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
6
DroidFish/res/layout/cpu_warning.xml
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
</LinearLayout>
|
45
DroidFish/res/layout/create_pgn_file.xml
Normal file
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Filename:">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/create_pgn_filename"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:minEms="8"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/create_pgn_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/create_pgn_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
99
DroidFish/res/layout/edit_comments.xml
Normal file
|
@ -0,0 +1,99 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
|
||||
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:stretchColumns="1">
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Before">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_comments_pre"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:lines="2"
|
||||
android:inputType="textMultiLine">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Move">
|
||||
</TextView>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
android:layout_weight="1"
|
||||
<TextView
|
||||
android:id="@+id/ed_comments_move"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:lines="1"
|
||||
android:inputType="text">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_comments_nag"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:lines="1"
|
||||
android:minEms="3"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="After">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_comments_post"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:lines="5"
|
||||
android:inputType="textMultiLine">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
</TableLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/ed_comments_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/ed_comments_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
124
DroidFish/res/layout/edit_headers.xml
Normal file
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
|
||||
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:stretchColumns="1">
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Event">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_event"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Site">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_site"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Date">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_date"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Round">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_round"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="White">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_white"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Black">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_header_black"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
</TableRow>
|
||||
</TableLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/ed_header_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/ed_header_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
62
DroidFish/res/layout/edit_move_counters.xml
Normal file
|
@ -0,0 +1,62 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Halfmove clock">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_cnt_halfmove"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:inputType="number">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:layout_width="fill_parent"
|
||||
android:text="Fullmove counter">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/ed_cnt_fullmove"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:inputType="number">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/ed_cnt_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/ed_cnt_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
40
DroidFish/res/layout/editboard.xml
Normal file
|
@ -0,0 +1,40 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.activities.ChessBoardEdit"
|
||||
android:id="@+id/eb_chessboard"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"/>
|
||||
<TextView
|
||||
android:text=""
|
||||
android:id="@+id/eb_status"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:id="@+id/LinearLayout02"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:text="Cancel"
|
||||
android:id="@+id/eb_cancel"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1">
|
||||
</Button>
|
||||
<Button
|
||||
android:text="Ok"
|
||||
android:id="@+id/eb_ok"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
74
DroidFish/res/layout/main.xml
Normal file
|
@ -0,0 +1,74 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.ChessBoard"
|
||||
android:id="@+id/chessboard"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"/>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:id="@+id/status"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
<ImageButton
|
||||
android:id="@+id/modeButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/mode">
|
||||
</ImageButton>
|
||||
<ImageButton
|
||||
android:id="@+id/undoButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/left">
|
||||
</ImageButton>
|
||||
<ImageButton
|
||||
android:id="@+id/redoButton"
|
||||
android:layout_width="36dp"
|
||||
android:layout_height="32dp"
|
||||
android:src="@drawable/right">
|
||||
</ImageButton>
|
||||
</LinearLayout>
|
||||
<RelativeLayout
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<view
|
||||
class="org.petero.droidfish.MyScrollView"
|
||||
android:id="@+id/scrollViewBot"
|
||||
android:layout_alignParentBottom="true"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:id="@+id/thinking"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
</view>
|
||||
<ScrollView
|
||||
android:id="@+id/scrollView"
|
||||
android:layout_above="@+id/scrollViewBot"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent">
|
||||
<TextView
|
||||
android:id="@+id/moveList"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:includeFontPadding="true"
|
||||
android:typeface="monospace"
|
||||
android:textSize="10dip"/>
|
||||
</ScrollView>
|
||||
</RelativeLayout>
|
||||
</LinearLayout>
|
22
DroidFish/res/layout/select_game.xml
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
android:orientation="vertical">
|
||||
<EditText
|
||||
android:text=""
|
||||
android:id="@+id/select_game_filter"
|
||||
android:hint="Filter text"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:maxLines="1"
|
||||
android:inputType="text">
|
||||
</EditText>
|
||||
<ListView
|
||||
android:id="@android:id/list"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
android:focusable="false">
|
||||
</ListView>
|
||||
</LinearLayout>
|
8
DroidFish/res/layout/select_game_list_item.xml
Normal file
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextView
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
android:padding="5dp"
|
||||
android:textSize="14sp">
|
||||
</TextView>
|
44
DroidFish/res/layout/select_move_number.xml
Normal file
|
@ -0,0 +1,44 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Move number">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/selmove_number"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:inputType="number">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/selmove_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/selmove_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
44
DroidFish/res/layout/select_percentage.xml
Normal file
|
@ -0,0 +1,44 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Value (%)">
|
||||
</TextView>
|
||||
<EditText
|
||||
android:id="@+id/selpercentage_number"
|
||||
android:background="@android:drawable/editbox_background"
|
||||
android:layout_width="100dip"
|
||||
android:layout_height="wrap_content"
|
||||
android:inputType="numberDecimal">
|
||||
</EditText>
|
||||
</LinearLayout>
|
||||
<LinearLayout
|
||||
android:orientation="horizontal"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
<Button
|
||||
android:id="@+id/selpercentage_cancel"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Cancel">
|
||||
</Button>
|
||||
<Button
|
||||
android:id="@+id/selpercentage_ok"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Ok">
|
||||
</Button>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
30
DroidFish/res/layout/title.xml
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RelativeLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content">
|
||||
<TextView
|
||||
android:id="@+id/white_clock"
|
||||
android:text="White: 0:00"
|
||||
android:textStyle="bold"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_alignParentLeft="true">
|
||||
</TextView>
|
||||
<TextView
|
||||
android:id="@+id/title_text"
|
||||
android:text="@string/app_name"
|
||||
android:textStyle="bold"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_centerHorizontal="true">
|
||||
</TextView>
|
||||
<TextView
|
||||
android:id="@+id/black_clock"
|
||||
android:text="Black: 0:00"
|
||||
android:textStyle="bold"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_alignParentRight="true">
|
||||
</TextView>
|
||||
</RelativeLayout>
|
8
DroidFish/res/menu/edit_file_options_menu.xml
Normal file
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<menu
|
||||
xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item
|
||||
android:id="@+id/item_delete_file"
|
||||
android:title="Delete File">
|
||||
</item>
|
||||
</menu>
|
54
DroidFish/res/menu/options_menu.xml
Normal file
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<menu
|
||||
xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item
|
||||
android:id="@+id/item_new_game"
|
||||
android:title="New Game"
|
||||
android:icon="@drawable/start">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_file_menu"
|
||||
android:title="File"
|
||||
android:icon="@android:drawable/ic_menu_save">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_resign"
|
||||
android:title="Resign game"
|
||||
android:icon="@android:drawable/ic_menu_delete">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_editboard"
|
||||
android:title="Edit Board"
|
||||
android:icon="@drawable/edit">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_settings"
|
||||
android:title="Settings"
|
||||
android:icon="@android:drawable/ic_menu_preferences">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_goto_move"
|
||||
android:title="Goto Move"
|
||||
android:icon="@android:drawable/ic_menu_mylocation">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_force_move"
|
||||
android:title="Force Computer Move">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_draw"
|
||||
android:title="Claim/Offer/Accept Draw">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/select_book"
|
||||
android:title="Select Opening Book">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/set_color_theme"
|
||||
android:title="Set Color Theme">
|
||||
</item>
|
||||
<item
|
||||
android:id="@+id/item_about"
|
||||
android:title="About / Help">
|
||||
</item>
|
||||
</menu>
|
BIN
DroidFish/res/raw/movesound.ogg
Normal file
321
DroidFish/res/values/strings.xml
Normal file
|
@ -0,0 +1,321 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">DroidFish</string>
|
||||
<string-array name="engine_texts">
|
||||
<item>Stockfish</item>
|
||||
<item>CuckooChess</item>
|
||||
</string-array>
|
||||
<string-array name="engine_values">
|
||||
<item>stockfish</item>
|
||||
<item>cuckoochess</item>
|
||||
</string-array>
|
||||
<string-array name="engine_threads_texts">
|
||||
<item>Automatic</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</string-array>
|
||||
<string-array name="engine_threads_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</string-array>
|
||||
<string-array name="moves_per_session_texts">
|
||||
<item>Whole Game</item>
|
||||
<item>1 move</item>
|
||||
<item>10 moves</item>
|
||||
<item>20 moves</item>
|
||||
<item>30 moves</item>
|
||||
<item>40 moves</item>
|
||||
<item>50 moves</item>
|
||||
<item>60 moves</item>
|
||||
</string-array>
|
||||
<string-array name="moves_per_session_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>10</item>
|
||||
<item>20</item>
|
||||
<item>30</item>
|
||||
<item>40</item>
|
||||
<item>50</item>
|
||||
<item>60</item>
|
||||
</string-array>
|
||||
<string-array name="time_control_texts">
|
||||
<item>15 seconds</item>
|
||||
<item>30 seconds</item>
|
||||
<item>1 minute</item>
|
||||
<item>2 minutes</item>
|
||||
<item>3 minutes</item>
|
||||
<item>5 minutes</item>
|
||||
<item>10 minutes</item>
|
||||
<item>15 minutes</item>
|
||||
<item>30 minutes</item>
|
||||
<item>45 minutes</item>
|
||||
<item>60 minutes</item>
|
||||
<item>90 minutes</item>
|
||||
<item>120 minutes</item>
|
||||
</string-array>
|
||||
<string-array name="time_control_values">
|
||||
<item>15000</item>
|
||||
<item>30000</item>
|
||||
<item>60000</item>
|
||||
<item>120000</item>
|
||||
<item>180000</item>
|
||||
<item>300000</item>
|
||||
<item>600000</item>
|
||||
<item>900000</item>
|
||||
<item>1800000</item>
|
||||
<item>2700000</item>
|
||||
<item>3600000</item>
|
||||
<item>5400000</item>
|
||||
<item>7200000</item>
|
||||
</string-array>
|
||||
<string-array name="time_increment_texts">
|
||||
<item>0s</item>
|
||||
<item>1s</item>
|
||||
<item>2s</item>
|
||||
<item>3s</item>
|
||||
<item>4s</item>
|
||||
<item>5s</item>
|
||||
<item>10s</item>
|
||||
<item>12s</item>
|
||||
<item>15s</item>
|
||||
<item>30s</item>
|
||||
<item>60s</item>
|
||||
</string-array>
|
||||
<string-array name="time_increment_values">
|
||||
<item>0</item>
|
||||
<item>1000</item>
|
||||
<item>2000</item>
|
||||
<item>3000</item>
|
||||
<item>4000</item>
|
||||
<item>5000</item>
|
||||
<item>10000</item>
|
||||
<item>12000</item>
|
||||
<item>15000</item>
|
||||
<item>30000</item>
|
||||
<item>60000</item>
|
||||
</string-array>
|
||||
<string-array name="font_size_texts">
|
||||
<item>Small</item>
|
||||
<item>Medium</item>
|
||||
<item>Large</item>
|
||||
<item>Larger</item>
|
||||
</string-array>
|
||||
<string-array name="font_size_values">
|
||||
<item>10</item>
|
||||
<item>12</item>
|
||||
<item>16</item>
|
||||
<item>21</item>
|
||||
</string-array>
|
||||
<string-array name="thinking_arrows_texts">
|
||||
<item>No arrows</item>
|
||||
<item>Max 1 Arrow</item>
|
||||
<item>Max 2 Arrows</item>
|
||||
<item>Max 3 Arrows</item>
|
||||
<item>Max 4 Arrows</item>
|
||||
<item>Max 5 Arrows</item>
|
||||
<item>Max 6 Arrows</item>
|
||||
</string-array>
|
||||
<string-array name="thinking_arrows_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
</string-array>
|
||||
<string-array name="scroll_sensitivity_texts">
|
||||
<item>Off</item>
|
||||
<item>Slowest</item>
|
||||
<item>Slow</item>
|
||||
<item>Normal</item>
|
||||
<item>Fast</item>
|
||||
<item>Fastest</item>
|
||||
</string-array>
|
||||
<string-array name="scroll_sensitivity_values">
|
||||
<item>0</item>
|
||||
<item>6</item>
|
||||
<item>3</item>
|
||||
<item>2</item>
|
||||
<item>1</item>
|
||||
<item>0.5</item>
|
||||
</string-array>
|
||||
<string-array name="book_line_length_values">
|
||||
<item>5</item>
|
||||
<item>10</item>
|
||||
<item>15</item>
|
||||
<item>20</item>
|
||||
<item>30</item>
|
||||
<item>50</item>
|
||||
<item>1000000</item>
|
||||
</string-array>
|
||||
<string-array name="book_line_length_texts">
|
||||
<item>5 moves</item>
|
||||
<item>10 moves</item>
|
||||
<item>15 moves</item>
|
||||
<item>20 moves</item>
|
||||
<item>30 moves</item>
|
||||
<item>50 moves</item>
|
||||
<item>Unlimited</item>
|
||||
</string-array>
|
||||
<string name="about_info">\
|
||||
<b>About</b>\n\
|
||||
<i>DroidFish</i> is an Android port of the famous <i>stockfish 2.1</i> chess engine. \
|
||||
<i>Stockfish</i> is one of the strongest chess engines in the world. \
|
||||
The Android version can often search 15 ply or deeper on a 1GHz Snapdragon CPU.\n\
|
||||
\n\
|
||||
<b>Features</b>\n\
|
||||
* Opening book\n\
|
||||
* Unlimited undo/redo\n\
|
||||
* Copy/paste to/from clipboard\n\
|
||||
* Analysis mode\n\
|
||||
* Two player mode\n\
|
||||
* Computer vs computer mode\n\
|
||||
* Setup positions\n\
|
||||
* Extensive PGN support\n\
|
||||
* Adjustable playing strength\n\
|
||||
\n\
|
||||
<b>Hints</b>\n\
|
||||
* In game mode, long press chess board to activate copy/paste menu.\n\
|
||||
* In edit board mode, long press chess board to activate edit menu.\n\
|
||||
* Scroll left/right on the chess board to undo/redo moves.\n\
|
||||
* If the game contains multiple variations, scroll up/down on the chess board to \
|
||||
go to the previous/next variation.\n\
|
||||
* Long press left/right buttons for additional game navigation commands.\n\
|
||||
\n\
|
||||
<b>Opening books</b>\n\
|
||||
DroidFish contains a small internal opening book. If you want to use \
|
||||
a larger book, you can configure DroidFish to use external <i>polyglot</i> \
|
||||
or <i>CTG</i> book files:\n\
|
||||
1. Create a directory called <i>DroidFish</i> on the SD card.\n\
|
||||
2a. Copy one or more polyglot book files to the <i>DroidFish</i> directory. \
|
||||
Polyglot books must have the file extension .bin.\n\
|
||||
2b. Copy one more more CTG book files to the <i>DroidFish</i> directory. A CTG \
|
||||
book consists of three files with file extensions .ctg, .ctb and .cto. \
|
||||
You must copy all three files.\n\
|
||||
3. From the program menu, activate the <i>Select opening book</i> function.\n\
|
||||
4. Select the opening book file you want to use.\n\
|
||||
\n\
|
||||
<b>PGN files</b>\n\
|
||||
DroidFish can load games from PGN files. To use this feature:\n\
|
||||
1. Create a directory called <i>DroidFish/pgn</i> on the SD card.\n\
|
||||
2. Copy one or more PGN files to the <i>DroidFish/pgn</i> directory.\n\
|
||||
3. Long press the chess board and select <i>Load game from PGN file</i>.\n\
|
||||
4. Select the file, then the game within the file you want to load.\n\
|
||||
\n\
|
||||
To edit game headers such as player names, long press the move list and select \
|
||||
<i>Edit Headers</i>. To edit comments for a move, long press the move list and \
|
||||
select <i>Edit Comments</i>. To save your edited game, long press the chess board \
|
||||
and select <i>Save game to PGN file</i>.\n\
|
||||
\n\
|
||||
To add computer analysis to the game tree, long press the analysis information \
|
||||
when the computer is thinking and select <i>Add Analysis</i>. The current PV is \
|
||||
added as a variation in the game tree.\n\
|
||||
\n\
|
||||
In analysis mode, it is possible to add null moves to the game tree. Be aware though \
|
||||
that null moves are not included in the PGN standard and may not work in other PGN \
|
||||
reading chess programs.\n\
|
||||
\n\
|
||||
<b>Scid files</b>\n\
|
||||
If you have <i>Scid on the go</i> installed, you can read Scid database files \
|
||||
directly from DroidFish. Long press the chess board and select <i>Load game from \
|
||||
Scid file</i>.\n\
|
||||
\n\
|
||||
<b>License</b>\n\
|
||||
GNU GPL v3\n\
|
||||
\n\
|
||||
<b>Developers</b>\n\
|
||||
* <i>Stockfish</i> is developed by Tord Romstad, Marco Costalba and Joona Kiiski.\n\
|
||||
* <i>Droidfish</i> is developed by Peter Österlund.\n\
|
||||
</string>
|
||||
<string name="cpu_warning">\
|
||||
<b>CPU Usage</b>\n\
|
||||
If you leave DroidFish running in the background and <i>GameMode</i> is set to \
|
||||
<i>Analysis</i> or <i>Computer vs Computer</i>, or if <i>Thinking Time</i> \
|
||||
is set to a large value, or if <i>Pondering</i> is enabled, DroidFish can use \
|
||||
a lot of CPU power.\n\
|
||||
\n\
|
||||
If you are running on battery power, it is recommended that you change settings to \
|
||||
conserve battery power, or that you exit <i>DroidFish</i> using the back button when \
|
||||
you are not actively using the program.\
|
||||
</string>
|
||||
<string name="offer_draw">Offer Draw</string>
|
||||
<string name="queen">Queen</string>
|
||||
<string name="rook">Rook</string>
|
||||
<string name="bishop">Bishop</string>
|
||||
<string name="knight">Knight</string>
|
||||
<string name="promote_pawn_to">Promote pawn to?</string>
|
||||
<string name="copy_game">Copy Game to Clipboard</string>
|
||||
<string name="copy_position">Copy Position to Clipboard</string>
|
||||
<string name="paste">Paste from Clipboard</string>
|
||||
<string name="load_game">Load game from PGN file</string>
|
||||
<string name="load_scid_game">Load game from Scid file</string>
|
||||
<string name="save_game">Save game to PGN file</string>
|
||||
<string name="truncate_gametree">Truncate Game Tree</string>
|
||||
<string name="move_var_up">Move Variation Up</string>
|
||||
<string name="move_var_down">Move Variation Down</string>
|
||||
<string name="add_null_move">Add Null Move</string>
|
||||
<string name="tools_menu">Tools</string>
|
||||
<string name="load_save_menu">Load/Save Game</string>
|
||||
<string name="goto_move">Goto move</string>
|
||||
<string name="edit_strength">Edit Strength</string>
|
||||
<string name="edit_randomization">Edit Randomization</string>
|
||||
<string name="invalid_number_format">Invalid number format</string>
|
||||
<string name="side_to_move">Side to Move</string>
|
||||
<string name="clear_board">Clear Board</string>
|
||||
<string name="initial_position">Initial Position</string>
|
||||
<string name="castling_flags">Castling Flags</string>
|
||||
<string name="en_passant_file">En Passant File</string>
|
||||
<string name="move_counters">Move Counters</string>
|
||||
<string name="paste_position">Paste Position</string>
|
||||
<string name="edit_board">Edit Board</string>
|
||||
<string name="select_side_to_move_first">Select side to move first</string>
|
||||
<string name="white">White</string>
|
||||
<string name="black">Black</string>
|
||||
<string name="white_king_castle">White king castle</string>
|
||||
<string name="white_queen_castle">White queen castle</string>
|
||||
<string name="black_king_castle">Black king castle</string>
|
||||
<string name="black_queen_castle">Black queen castle</string>
|
||||
<string name="none">None</string>
|
||||
<string name="select_en_passant_file">Select En Passant File</string>
|
||||
<string name="edit_move_counters">Edit Move Counters</string>
|
||||
<string name="internal_book"><Internal Book></string>
|
||||
<string name="select_opening_book_file">Select opening book file</string>
|
||||
<string name="select_pgn_file">Select PGN file to open</string>
|
||||
<string name="select_pgn_file_save">Save to PGN file</string>
|
||||
<string name="select_scid_file">Select Scid file to open</string>
|
||||
<string name="select_pgn_game">Select game to open</string>
|
||||
<string name="reading_pgn_file">Reading PGN file</string>
|
||||
<string name="reading_scid_file">Reading Scid file</string>
|
||||
<string name="new_file"><New File></string>
|
||||
<string name="please_wait">Please wait...</string>
|
||||
<string name="no_pgn_files">No files found in directory DroidFish/pgn on the SD card</string>
|
||||
<string name="no_scid_files">No files found in directory scid on the SD card</string>
|
||||
<string name="select_color_theme">Select Color Theme</string>
|
||||
<string name="edit_replay_game">Edit/re-play Game</string>
|
||||
<string name="analysis_mode">Analysis Mode</string>
|
||||
<string name="play_white">Play White</string>
|
||||
<string name="play_black">Play Black</string>
|
||||
<string name="two_players">Two Players</string>
|
||||
<string name="comp_vs_comp">Computer vs Computer</string>
|
||||
<string name="analysis">Analysis</string>
|
||||
<string name="edit_game">Edit Game</string>
|
||||
<string name="edit_headers">Edit Headers</string>
|
||||
<string name="edit_comments">Edit Comments</string>
|
||||
<string name="go_back">Go Back</string>
|
||||
<string name="go_forward">Go Forward</string>
|
||||
<string name="goto_start_game">Goto Start of Game</string>
|
||||
<string name="goto_start_variation">Goto Start of Variation</string>
|
||||
<string name="goto_prev_variation">Goto Previous Variation</string>
|
||||
<string name="load_prev_game">Load Previous Game</string>
|
||||
<string name="goto_end_variation">Goto End of Variation</string>
|
||||
<string name="goto_next_variation">Goto Next Variation</string>
|
||||
<string name="load_next_game">Load Next Game</string>
|
||||
<string name="no_prev_game">No previous game</string>
|
||||
<string name="no_next_game">No next game</string>
|
||||
</resources>
|
377
DroidFish/res/xml/preferences.xml
Normal file
|
@ -0,0 +1,377 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PreferenceScreen
|
||||
xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<PreferenceCategory
|
||||
android:title="Playing Options">
|
||||
<CheckBoxPreference
|
||||
android:key="boardFlipped"
|
||||
android:title="Flip Board"
|
||||
android:summary="View board from black side"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="autoSwapSides"
|
||||
android:title="Auto Swap Sides"
|
||||
android:summary="Automatically swap sides when new game started. Also overrides Flip Board setting"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="Engine Settings">
|
||||
<ListPreference
|
||||
android:key="engine"
|
||||
android:title="Engine"
|
||||
android:summary="Chess Engine"
|
||||
android:entryValues="@array/engine_values"
|
||||
android:entries="@array/engine_texts"
|
||||
android:defaultValue="stockfish">
|
||||
</ListPreference>
|
||||
<org.petero.droidfish.SeekBarPreference
|
||||
android:key="strength"
|
||||
android:defaultValue="1000"
|
||||
android:title="Strength">
|
||||
</org.petero.droidfish.SeekBarPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="ponderMode"
|
||||
android:title="Pondering"
|
||||
android:summary="Let engine think while waiting for opponent's move"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<ListPreference
|
||||
android:key="threads"
|
||||
android:title="Threads"
|
||||
android:summary="Number of engine threads (CPU cores) to use"
|
||||
android:entryValues="@array/engine_threads_values"
|
||||
android:entries="@array/engine_threads_texts"
|
||||
android:defaultValue="0">
|
||||
</ListPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="Time Control">
|
||||
<ListPreference
|
||||
android:key="movesPerSession"
|
||||
android:title="Moves"
|
||||
android:summary="Number of moves between time controls"
|
||||
android:entryValues="@array/moves_per_session_values"
|
||||
android:entries="@array/moves_per_session_texts"
|
||||
android:defaultValue="60">
|
||||
</ListPreference>
|
||||
<ListPreference
|
||||
android:key="timeControl"
|
||||
android:title="Time"
|
||||
android:summary="Maximum thinking time between time controls"
|
||||
android:entryValues="@array/time_control_values"
|
||||
android:entries="@array/time_control_texts"
|
||||
android:defaultValue="300000">
|
||||
</ListPreference>
|
||||
<ListPreference
|
||||
android:key="timeIncrement"
|
||||
android:title="Increment"
|
||||
android:summary="Extra thinking time for each completed move"
|
||||
android:entryValues="@array/time_increment_values"
|
||||
android:entries="@array/time_increment_texts"
|
||||
android:defaultValue="0">
|
||||
</ListPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="Hints">
|
||||
<CheckBoxPreference
|
||||
android:key="showThinking"
|
||||
android:title="Show Computer Thinking"
|
||||
android:summary="Display computer algorithm information during search"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="whiteBasedScores"
|
||||
android:title="White-based scores"
|
||||
android:summary="Positive analysis scores are good for white"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="bookHints"
|
||||
android:title="Show Book Hints"
|
||||
android:summary="Display opening book move hints for human player"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<ListPreference
|
||||
android:key="thinkingArrows"
|
||||
android:title="Use Arrows"
|
||||
android:summary="Use arrows to display moves on chess board"
|
||||
android:entryValues="@array/thinking_arrows_values"
|
||||
android:entries="@array/thinking_arrows_texts"
|
||||
android:defaultValue="2">
|
||||
</ListPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="User Interface">
|
||||
<CheckBoxPreference
|
||||
android:key="animateMoves"
|
||||
android:title="Animate Moves"
|
||||
android:summary="Animate piece movements"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="oneTouchMoves"
|
||||
android:title="One Touch Moves"
|
||||
android:summary="Touching a square that corresponds to one unique move makes that move immediately"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="soundEnabled"
|
||||
android:title="Enable Sounds"
|
||||
android:summary="Play sound when computer makes a move"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="fullScreenMode"
|
||||
android:title="Fullscreen Mode"
|
||||
android:summary="Fullscreen mode hides the status bar"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="wakeLock"
|
||||
android:title="Disable Screen Timeout"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="drawSquareLabels"
|
||||
android:title="Square Labels"
|
||||
android:summary="Display square labels: a-h and 1-8"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<ListPreference
|
||||
android:key="scrollSensitivity"
|
||||
android:title="Scrolling Speed"
|
||||
android:summary="Scrolling speed for game navigation"
|
||||
android:entryValues="@array/scroll_sensitivity_values"
|
||||
android:entries="@array/scroll_sensitivity_texts"
|
||||
android:defaultValue="2">
|
||||
</ListPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="invertScrollDirection"
|
||||
android:title="Invert Scroll Direction"
|
||||
android:summary="Enable this if you think scrolling moves in the wrong direction"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<ListPreference
|
||||
android:key="fontSize"
|
||||
android:title="Text Size"
|
||||
android:summary="Font size for move list and game information"
|
||||
android:entryValues="@array/font_size_values"
|
||||
android:entries="@array/font_size_texts"
|
||||
android:defaultValue="12">
|
||||
</ListPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="largeButtons"
|
||||
android:title="Large Buttons"
|
||||
android:summary="Use large buttons for game navigation and mode setting"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<PreferenceScreen
|
||||
android:key="colors"
|
||||
android:title="Color Settings"
|
||||
android:summary="Change individual colors">
|
||||
<PreferenceCategory
|
||||
android:title="Chess Board">
|
||||
<EditTextPreference
|
||||
android:key="color_brightSquare"
|
||||
android:title="Bright Squares"
|
||||
android:defaultValue="#FFFFFFFA">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_darkSquare"
|
||||
android:title="Dark Squares"
|
||||
android:defaultValue="#FF83A5D2">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_selectedSquare"
|
||||
android:title="Selected Square"
|
||||
android:defaultValue="#FF3232D1">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_cursorSquare"
|
||||
android:title="Trackball Cursor"
|
||||
android:defaultValue="#FF5F5FFD">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_brightPiece"
|
||||
android:title="White Pieces"
|
||||
android:defaultValue="#FFF0F0F0">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_darkPiece"
|
||||
android:title="Black Pieces"
|
||||
android:defaultValue="#FF282828">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow0"
|
||||
android:title="Arrow 1"
|
||||
android:defaultValue="#A01F1FFF">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow1"
|
||||
android:title="Arrow 2"
|
||||
android:defaultValue="#A01FFF1F">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow2"
|
||||
android:title="Arrow 3"
|
||||
android:defaultValue="#501F1FFF">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow3"
|
||||
android:title="Arrow 4"
|
||||
android:defaultValue="#501FFF1F">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow4"
|
||||
android:title="Arrow 5"
|
||||
android:defaultValue="#1E1F1FFF">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_arrow5"
|
||||
android:title="Arrow 6"
|
||||
android:defaultValue="#281FFF1F">
|
||||
</EditTextPreference>
|
||||
<EditTextPreference
|
||||
android:key="color_squareLabel"
|
||||
android:title="Square Labels"
|
||||
android:defaultValue="#FFFF0000">
|
||||
</EditTextPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="Move List">
|
||||
<EditTextPreference
|
||||
android:key="color_currentMove"
|
||||
android:title="Current Move"
|
||||
android:defaultValue="#FF3333FF">
|
||||
</EditTextPreference>
|
||||
</PreferenceCategory>
|
||||
</PreferenceScreen>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="Other">
|
||||
<PreferenceScreen
|
||||
android:key="bookSettings"
|
||||
android:title="Opening Book Settings"
|
||||
android:summary="Settings for opening book usage">
|
||||
<ListPreference
|
||||
android:key="bookMaxLength"
|
||||
android:title="Book Length"
|
||||
android:summary="Maximum book line length"
|
||||
android:entryValues="@array/book_line_length_values"
|
||||
android:entries="@array/book_line_length_texts"
|
||||
android:defaultValue="1000000">
|
||||
</ListPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="bookPreferMainLines"
|
||||
android:title="Prefer main lines"
|
||||
android:summary="Prefer book moves marked as main moves"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="bookTournamentMode"
|
||||
android:title="Tournament mode"
|
||||
android:summary="Ignore moves marked as not for tournament play"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<org.petero.droidfish.SeekBarPreference
|
||||
android:key="bookRandom"
|
||||
android:defaultValue="500"
|
||||
android:title="Book Randomization">
|
||||
</org.petero.droidfish.SeekBarPreference>
|
||||
<EditTextPreference
|
||||
android:key="bookFile"
|
||||
android:title="Book Filename"
|
||||
android:summary="Polyglot or CTG book file in DroidFish directory on SD Card"
|
||||
android:defaultValue="">
|
||||
</EditTextPreference>
|
||||
</PreferenceScreen>
|
||||
<PreferenceScreen
|
||||
android:key="pgnSettings"
|
||||
android:title="PGN Settings"
|
||||
android:summary="Settings for import and export of portable game notation (PGN) data">
|
||||
<PreferenceCategory
|
||||
android:title="PGN viewer">
|
||||
<CheckBoxPreference
|
||||
android:key="viewVariations"
|
||||
android:title="Variations"
|
||||
android:summary="Include non-mainline moves"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="viewComments"
|
||||
android:title="Comments"
|
||||
android:summary="Include user written comments"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="viewNAG"
|
||||
android:title="Annotations"
|
||||
android:summary="Include numeric annotation glyphs (NAGs), such as ! and ?"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="viewHeaders"
|
||||
android:title="Headers"
|
||||
android:summary="Show PGN header lines"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="PGN import">
|
||||
<CheckBoxPreference
|
||||
android:key="importVariations"
|
||||
android:title="Variations"
|
||||
android:summary="Include non-mainline moves"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="importComments"
|
||||
android:title="Comments"
|
||||
android:summary="Include user written comments"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="importNAG"
|
||||
android:title="Annotations"
|
||||
android:summary="Include numeric annotation glyphs (NAGs), such as ! and ?"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
</PreferenceCategory>
|
||||
<PreferenceCategory
|
||||
android:title="PGN export">
|
||||
<CheckBoxPreference
|
||||
android:key="exportVariations"
|
||||
android:title="Variations"
|
||||
android:summary="Include non-mainline moves"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="exportComments"
|
||||
android:title="Comments"
|
||||
android:summary="Include user written comments"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="exportNAG"
|
||||
android:title="Annotations"
|
||||
android:summary="Include numeric annotation glyphs (NAGs), such as ! and ?"
|
||||
android:defaultValue="true">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="exportPlayerAction"
|
||||
android:title="Player Actions"
|
||||
android:summary="Include information about draw and resign actions"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
<CheckBoxPreference
|
||||
android:key="exportTime"
|
||||
android:title="Clock"
|
||||
android:summary="Include time information for each move"
|
||||
android:defaultValue="false">
|
||||
</CheckBoxPreference>
|
||||
</PreferenceCategory>
|
||||
</PreferenceScreen>
|
||||
</PreferenceCategory>
|
||||
</PreferenceScreen>
|
57
DroidFish/src/org/petero/droidfish/BookOptions.java
Normal file
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
/** Settings controlling opening book usage */
|
||||
public class BookOptions {
|
||||
public String filename = "";
|
||||
|
||||
public int maxLength = 1000000;
|
||||
public boolean preferMainLines = false;
|
||||
public boolean tournamentMode = false;
|
||||
public double random = 0; // Scale probabilities according to p^(exp(-random))
|
||||
|
||||
public BookOptions() { }
|
||||
|
||||
public BookOptions(BookOptions other) {
|
||||
filename = other.filename;
|
||||
maxLength = other.maxLength;
|
||||
preferMainLines = other.preferMainLines;
|
||||
tournamentMode = other.tournamentMode;
|
||||
random = other.random;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if ((o == null) || (o.getClass() != this.getClass()))
|
||||
return false;
|
||||
BookOptions other = (BookOptions)o;
|
||||
|
||||
return ((filename.equals(other.filename)) &&
|
||||
(maxLength == other.maxLength) &&
|
||||
(preferMainLines == other.preferMainLines) &&
|
||||
(tournamentMode == other.tournamentMode) &&
|
||||
(random == other.random));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 0;
|
||||
}
|
||||
}
|
665
DroidFish/src/org/petero/droidfish/ChessBoard.java
Normal file
|
@ -0,0 +1,665 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.petero.droidfish.gamelogic.Move;
|
||||
import org.petero.droidfish.gamelogic.MoveGen;
|
||||
import org.petero.droidfish.gamelogic.Piece;
|
||||
import org.petero.droidfish.gamelogic.Position;
|
||||
import org.petero.droidfish.gamelogic.UndoInfo;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Matrix;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.Path;
|
||||
import android.graphics.Rect;
|
||||
import android.graphics.Typeface;
|
||||
import android.os.Handler;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
|
||||
public class ChessBoard extends View {
|
||||
public Position pos;
|
||||
|
||||
public int selectedSquare;
|
||||
public float cursorX, cursorY;
|
||||
public boolean cursorVisible;
|
||||
protected int x0, y0, sqSize;
|
||||
int pieceXDelta, pieceYDelta; // top/left pixel draw position relative to square
|
||||
public boolean flipped;
|
||||
public boolean drawSquareLabels;
|
||||
boolean oneTouchMoves;
|
||||
|
||||
List<Move> moveHints;
|
||||
|
||||
protected Paint darkPaint;
|
||||
protected Paint brightPaint;
|
||||
private Paint selectedSquarePaint;
|
||||
private Paint cursorSquarePaint;
|
||||
private Paint whitePiecePaint;
|
||||
private Paint blackPiecePaint;
|
||||
private Paint labelPaint;
|
||||
private ArrayList<Paint> moveMarkPaint;
|
||||
|
||||
public ChessBoard(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
pos = new Position();
|
||||
selectedSquare = -1;
|
||||
cursorX = cursorY = 0;
|
||||
cursorVisible = false;
|
||||
x0 = y0 = sqSize = 0;
|
||||
pieceXDelta = pieceYDelta = -1;
|
||||
flipped = false;
|
||||
drawSquareLabels = false;
|
||||
oneTouchMoves = false;
|
||||
|
||||
darkPaint = new Paint();
|
||||
brightPaint = new Paint();
|
||||
|
||||
selectedSquarePaint = new Paint();
|
||||
selectedSquarePaint.setStyle(Paint.Style.STROKE);
|
||||
selectedSquarePaint.setAntiAlias(true);
|
||||
|
||||
cursorSquarePaint = new Paint();
|
||||
cursorSquarePaint.setStyle(Paint.Style.STROKE);
|
||||
cursorSquarePaint.setAntiAlias(true);
|
||||
|
||||
whitePiecePaint = new Paint();
|
||||
whitePiecePaint.setAntiAlias(true);
|
||||
|
||||
blackPiecePaint = new Paint();
|
||||
blackPiecePaint.setAntiAlias(true);
|
||||
|
||||
labelPaint = new Paint();
|
||||
labelPaint.setAntiAlias(true);
|
||||
|
||||
moveMarkPaint = new ArrayList<Paint>();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Paint p = new Paint();
|
||||
p.setStyle(Paint.Style.FILL);
|
||||
p.setAntiAlias(true);
|
||||
moveMarkPaint.add(p);
|
||||
}
|
||||
|
||||
Typeface chessFont = Typeface.createFromAsset(getContext().getAssets(), "ChessCases.ttf");
|
||||
whitePiecePaint.setTypeface(chessFont);
|
||||
blackPiecePaint.setTypeface(chessFont);
|
||||
|
||||
setColors();
|
||||
}
|
||||
|
||||
/** Must be called for new color theme to take effect. */
|
||||
final void setColors() {
|
||||
ColorTheme ct = ColorTheme.instance();
|
||||
darkPaint.setColor(ct.getColor(ColorTheme.DARK_SQUARE));
|
||||
brightPaint.setColor(ct.getColor(ColorTheme.BRIGHT_SQUARE));
|
||||
selectedSquarePaint.setColor(ct.getColor(ColorTheme.SELECTED_SQUARE));
|
||||
cursorSquarePaint.setColor(ct.getColor(ColorTheme.CURSOR_SQUARE));
|
||||
whitePiecePaint.setColor(ct.getColor(ColorTheme.BRIGHT_PIECE));
|
||||
blackPiecePaint.setColor(ct.getColor(ColorTheme.DARK_PIECE));
|
||||
labelPaint.setColor(ct.getColor(ColorTheme.SQUARE_LABEL));
|
||||
for (int i = 0; i < 6; i++)
|
||||
moveMarkPaint.get(i).setColor(ct.getColor(ColorTheme.ARROW_0 + i));
|
||||
|
||||
invalidate();
|
||||
}
|
||||
|
||||
private Handler handlerTimer = new Handler();
|
||||
|
||||
final class AnimInfo {
|
||||
AnimInfo() { startTime = -1; }
|
||||
boolean paused;
|
||||
long posHash; // Position the animation is valid for
|
||||
long startTime; // Time in milliseconds when animation was started
|
||||
long stopTime; // Time in milliseconds when animation should stop
|
||||
long now; // Current time in milliseconds
|
||||
int piece1, from1, to1, hide1;
|
||||
int piece2, from2, to2, hide2;
|
||||
|
||||
public final boolean updateState() {
|
||||
now = System.currentTimeMillis();
|
||||
return animActive();
|
||||
}
|
||||
private final boolean animActive() {
|
||||
if (paused || (startTime < 0) || (now >= stopTime) || (posHash != pos.zobristHash()))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
public final boolean squareHidden(int sq) {
|
||||
if (!animActive())
|
||||
return false;
|
||||
return (sq == hide1) || (sq == hide2);
|
||||
}
|
||||
public final void draw(Canvas canvas) {
|
||||
if (!animActive())
|
||||
return;
|
||||
double animState = (now - startTime) / (double)(stopTime - startTime);
|
||||
drawAnimPiece(canvas, piece2, from2, to2, animState);
|
||||
drawAnimPiece(canvas, piece1, from1, to1, animState);
|
||||
long now2 = System.currentTimeMillis();
|
||||
long delay = 20 - (now2 - now);
|
||||
// System.out.printf("delay:%d\n", delay);
|
||||
if (delay < 1) delay = 1;
|
||||
handlerTimer.postDelayed(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
invalidate();
|
||||
}
|
||||
}, delay);
|
||||
}
|
||||
private void drawAnimPiece(Canvas canvas, int piece, int from, int to, double animState) {
|
||||
if (piece == Piece.EMPTY)
|
||||
return;
|
||||
final int xCrd1 = getXCrd(Position.getX(from));
|
||||
final int yCrd1 = getYCrd(Position.getY(from));
|
||||
final int xCrd2 = getXCrd(Position.getX(to));
|
||||
final int yCrd2 = getYCrd(Position.getY(to));
|
||||
final int xCrd = xCrd1 + (int)Math.round((xCrd2 - xCrd1) * animState);
|
||||
final int yCrd = yCrd1 + (int)Math.round((yCrd2 - yCrd1) * animState);
|
||||
drawPiece(canvas, xCrd, yCrd, piece);
|
||||
}
|
||||
}
|
||||
AnimInfo anim = new AnimInfo();
|
||||
|
||||
/**
|
||||
* Set up move animation. The animation will start the next time setPosition is called.
|
||||
* @param sourcePos The source position for the animation.
|
||||
* @param move The move leading to the target position.
|
||||
* @param forward True if forward direction, false for undo move.
|
||||
*/
|
||||
public void setAnimMove(Position sourcePos, Move move, boolean forward) {
|
||||
anim.startTime = -1;
|
||||
anim.paused = true; // Animation starts at next position update
|
||||
if (forward) {
|
||||
// The animation will be played when pos == targetPos
|
||||
Position targetPos = new Position(sourcePos);
|
||||
UndoInfo ui = new UndoInfo();
|
||||
targetPos.makeMove(move, ui);
|
||||
anim.posHash = targetPos.zobristHash();
|
||||
} else {
|
||||
anim.posHash = sourcePos.zobristHash();
|
||||
}
|
||||
int animTime; // Animation duration in milliseconds.
|
||||
{
|
||||
int dx = Position.getX(move.to) - Position.getX(move.from);
|
||||
int dy = Position.getY(move.to) - Position.getY(move.from);
|
||||
double dist = Math.sqrt(dx * dx + dy * dy);
|
||||
double t = Math.sqrt(dist) * 100;
|
||||
animTime = (int)Math.round(t);
|
||||
}
|
||||
if (animTime > 0) {
|
||||
anim.startTime = System.currentTimeMillis();
|
||||
anim.stopTime = anim.startTime + animTime;
|
||||
anim.piece2 = Piece.EMPTY;
|
||||
anim.from2 = -1;
|
||||
anim.to2 = -1;
|
||||
anim.hide2 = -1;
|
||||
if (forward) {
|
||||
int p = sourcePos.getPiece(move.from);
|
||||
anim.piece1 = p;
|
||||
anim.from1 = move.from;
|
||||
anim.to1 = move.to;
|
||||
anim.hide1 = anim.to1;
|
||||
int p2 = sourcePos.getPiece(move.to);
|
||||
if (p2 != Piece.EMPTY) { // capture
|
||||
anim.piece2 = p2;
|
||||
anim.from2 = move.to;
|
||||
anim.to2 = move.to;
|
||||
} else if ((p == Piece.WKING) || (p == Piece.BKING)) {
|
||||
boolean wtm = Piece.isWhite(p);
|
||||
if (move.to == move.from + 2) { // O-O
|
||||
anim.piece2 = wtm ? Piece.WROOK : Piece.BROOK;
|
||||
anim.from2 = move.to + 1;
|
||||
anim.to2 = move.to - 1;
|
||||
anim.hide2 = anim.to2;
|
||||
} else if (move.to == move.from - 2) { // O-O-O
|
||||
anim.piece2 = wtm ? Piece.WROOK : Piece.BROOK;
|
||||
anim.from2 = move.to - 2;
|
||||
anim.to2 = move.to + 1;
|
||||
anim.hide2 = anim.to2;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int p = sourcePos.getPiece(move.from);
|
||||
anim.piece1 = p;
|
||||
if (move.promoteTo != Piece.EMPTY)
|
||||
anim.piece1 = Piece.isWhite(anim.piece1) ? Piece.WPAWN : Piece.BPAWN;
|
||||
anim.from1 = move.to;
|
||||
anim.to1 = move.from;
|
||||
anim.hide1 = anim.to1;
|
||||
if ((p == Piece.WKING) || (p == Piece.BKING)) {
|
||||
boolean wtm = Piece.isWhite(p);
|
||||
if (move.to == move.from + 2) { // O-O
|
||||
anim.piece2 = wtm ? Piece.WROOK : Piece.BROOK;
|
||||
anim.from2 = move.to - 1;
|
||||
anim.to2 = move.to + 1;
|
||||
anim.hide2 = anim.to2;
|
||||
} else if (move.to == move.from - 2) { // O-O-O
|
||||
anim.piece2 = wtm ? Piece.WROOK : Piece.BROOK;
|
||||
anim.from2 = move.to + 1;
|
||||
anim.to2 = move.to - 2;
|
||||
anim.hide2 = anim.to2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the board to a given state.
|
||||
* @param pos
|
||||
*/
|
||||
final public void setPosition(Position pos) {
|
||||
boolean doInvalidate = false;
|
||||
if (anim.paused = true) {
|
||||
anim.paused = false;
|
||||
doInvalidate = true;
|
||||
}
|
||||
if (!this.pos.equals(pos)) {
|
||||
this.pos = new Position(pos);
|
||||
doInvalidate = true;
|
||||
}
|
||||
if (doInvalidate)
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set/clear the board flipped status.
|
||||
* @param flipped
|
||||
*/
|
||||
final public void setFlipped(boolean flipped) {
|
||||
if (this.flipped != flipped) {
|
||||
this.flipped = flipped;
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set/clear the board flipped status.
|
||||
* @param flipped
|
||||
*/
|
||||
final public void setDrawSquareLabels(boolean drawSquareLabels) {
|
||||
if (this.drawSquareLabels != drawSquareLabels) {
|
||||
this.drawSquareLabels = drawSquareLabels;
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set/clear the selected square.
|
||||
* @param square The square to select, or -1 to clear selection.
|
||||
*/
|
||||
final public void setSelection(int square) {
|
||||
if (square != selectedSquare) {
|
||||
selectedSquare = square;
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
protected int getWidth(int sqSize) { return sqSize * 8 + 4; }
|
||||
protected int getHeight(int sqSize) { return sqSize * 8 + 4; }
|
||||
protected int getSqSizeW(int width) { return (width - 4) / 8; }
|
||||
protected int getSqSizeH(int height) { return (height - 4) / 8; }
|
||||
|
||||
protected int getMaxHeightPercentage() { return 75; }
|
||||
|
||||
@Override
|
||||
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
|
||||
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
|
||||
int width = getMeasuredWidth();
|
||||
int height = getMeasuredHeight();
|
||||
int sqSizeW = getSqSizeW(width);
|
||||
int sqSizeH = getSqSizeH(height);
|
||||
int sqSize = Math.min(sqSizeW, sqSizeH);
|
||||
pieceXDelta = pieceYDelta = -1;
|
||||
labelBounds = null;
|
||||
if (height > width) {
|
||||
int p = getMaxHeightPercentage();
|
||||
height = Math.min(getHeight(sqSize), height * p / 100);
|
||||
} else {
|
||||
width = Math.min(getWidth(sqSize), width * 65 / 100);
|
||||
}
|
||||
setMeasuredDimension(width, height);
|
||||
}
|
||||
|
||||
protected void computeOrigin(int width, int height) {
|
||||
x0 = (width - sqSize * 8) / 2;
|
||||
y0 = (height - sqSize * 8) / 2;
|
||||
}
|
||||
|
||||
protected int getXFromSq(int sq) { return Position.getX(sq); }
|
||||
protected int getYFromSq(int sq) { return Position.getY(sq); }
|
||||
|
||||
@Override
|
||||
protected void onDraw(Canvas canvas) {
|
||||
// long t0 = System.currentTimeMillis();
|
||||
boolean animActive = anim.updateState();
|
||||
final int width = getWidth();
|
||||
final int height = getHeight();
|
||||
sqSize = Math.min(getSqSizeW(width), getSqSizeH(height));
|
||||
blackPiecePaint.setTextSize(sqSize);
|
||||
whitePiecePaint.setTextSize(sqSize);
|
||||
labelPaint.setTextSize(sqSize/4.0f);
|
||||
computeOrigin(width, height);
|
||||
for (int x = 0; x < 8; x++) {
|
||||
for (int y = 0; y < 8; y++) {
|
||||
final int xCrd = getXCrd(x);
|
||||
final int yCrd = getYCrd(y);
|
||||
Paint paint = Position.darkSquare(x, y) ? darkPaint : brightPaint;
|
||||
canvas.drawRect(xCrd, yCrd, xCrd+sqSize, yCrd+sqSize, paint);
|
||||
|
||||
int sq = Position.getSquare(x, y);
|
||||
if (!animActive || !anim.squareHidden(sq)) {
|
||||
int p = pos.getPiece(sq);
|
||||
drawPiece(canvas, xCrd, yCrd, p);
|
||||
}
|
||||
if (drawSquareLabels) {
|
||||
if (x == (flipped ? 7 : 0)) {
|
||||
drawLabel(canvas, xCrd, yCrd, false, false, "12345678".charAt(y));
|
||||
}
|
||||
if (y == (flipped ? 7 : 0)) {
|
||||
drawLabel(canvas, xCrd, yCrd, true, true, "abcdefgh".charAt(x));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
drawExtraSquares(canvas);
|
||||
if (!animActive && (selectedSquare != -1)) {
|
||||
int selX = getXFromSq(selectedSquare);
|
||||
int selY = getYFromSq(selectedSquare);
|
||||
selectedSquarePaint.setStrokeWidth(sqSize/(float)16);
|
||||
int x0 = getXCrd(selX);
|
||||
int y0 = getYCrd(selY);
|
||||
canvas.drawRect(x0, y0, x0 + sqSize, y0 + sqSize, selectedSquarePaint);
|
||||
}
|
||||
if (cursorVisible) {
|
||||
int x = Math.round(cursorX);
|
||||
int y = Math.round(cursorY);
|
||||
int x0 = getXCrd(x);
|
||||
int y0 = getYCrd(y);
|
||||
cursorSquarePaint.setStrokeWidth(sqSize/(float)16);
|
||||
canvas.drawRect(x0, y0, x0 + sqSize, y0 + sqSize, cursorSquarePaint);
|
||||
}
|
||||
if (!animActive)
|
||||
drawMoveHints(canvas);
|
||||
|
||||
anim.draw(canvas);
|
||||
// long t1 = System.currentTimeMillis();
|
||||
// System.out.printf("draw: %d\n", t1-t0);
|
||||
}
|
||||
|
||||
private final void drawMoveHints(Canvas canvas) {
|
||||
if (moveHints == null)
|
||||
return;
|
||||
float h = (float)(sqSize / 2.0);
|
||||
float d = (float)(sqSize / 8.0);
|
||||
double v = 35 * Math.PI / 180;
|
||||
double cosv = Math.cos(v);
|
||||
double sinv = Math.sin(v);
|
||||
double tanv = Math.tan(v);
|
||||
int n = Math.min(moveMarkPaint.size(), moveHints.size());
|
||||
for (int i = 0; i < n; i++) {
|
||||
Move m = moveHints.get(i);
|
||||
if (m.from == m.to)
|
||||
continue;
|
||||
float x0 = getXCrd(Position.getX(m.from)) + h;
|
||||
float y0 = getYCrd(Position.getY(m.from)) + h;
|
||||
float x1 = getXCrd(Position.getX(m.to)) + h;
|
||||
float y1 = getYCrd(Position.getY(m.to)) + h;
|
||||
|
||||
float x2 = (float)(Math.hypot(x1 - x0, y1 - y0) + d);
|
||||
float y2 = 0;
|
||||
float x3 = (float)(x2 - h * cosv);
|
||||
float y3 = (float)(y2 - h * sinv);
|
||||
float x4 = (float)(x3 - d * sinv);
|
||||
float y4 = (float)(y3 + d * cosv);
|
||||
float x5 = (float)(x4 + (-d/2 - y4) / tanv);
|
||||
float y5 = (float)(-d / 2);
|
||||
float x6 = 0;
|
||||
float y6 = y5 / 2;
|
||||
Path path = new Path();
|
||||
path.moveTo(x2, y2);
|
||||
path.lineTo(x3, y3);
|
||||
// path.lineTo(x4, y4);
|
||||
path.lineTo(x5, y5);
|
||||
path.lineTo(x6, y6);
|
||||
path.lineTo(x6, -y6);
|
||||
path.lineTo(x5, -y5);
|
||||
// path.lineTo(x4, -y4);
|
||||
path.lineTo(x3, -y3);
|
||||
path.close();
|
||||
Matrix mtx = new Matrix();
|
||||
mtx.postRotate((float)(Math.atan2(y1 - y0, x1 - x0) * 180 / Math.PI));
|
||||
mtx.postTranslate(x0, y0);
|
||||
path.transform(mtx);
|
||||
Paint p = moveMarkPaint.get(i);
|
||||
canvas.drawPath(path, p);
|
||||
}
|
||||
}
|
||||
|
||||
protected void drawExtraSquares(Canvas canvas) {
|
||||
}
|
||||
|
||||
protected final void drawPiece(Canvas canvas, int xCrd, int yCrd, int p) {
|
||||
String psb, psw;
|
||||
boolean rotate = false;
|
||||
switch (p) {
|
||||
default:
|
||||
case Piece.EMPTY: psb = null; psw = null; break;
|
||||
case Piece.WKING: psb = "H"; psw = "k"; break;
|
||||
case Piece.WQUEEN: psb = "I"; psw = "l"; break;
|
||||
case Piece.WROOK: psb = "J"; psw = "m"; break;
|
||||
case Piece.WBISHOP: psb = "K"; psw = "n"; break;
|
||||
case Piece.WKNIGHT: psb = "L"; psw = "o"; break;
|
||||
case Piece.WPAWN: psb = "M"; psw = "p"; break;
|
||||
case Piece.BKING: psb = "N"; psw = "q"; rotate = true; break;
|
||||
case Piece.BQUEEN: psb = "O"; psw = "r"; rotate = true; break;
|
||||
case Piece.BROOK: psb = "P"; psw = "s"; rotate = true; break;
|
||||
case Piece.BBISHOP: psb = "Q"; psw = "t"; rotate = true; break;
|
||||
case Piece.BKNIGHT: psb = "R"; psw = "u"; rotate = true; break;
|
||||
case Piece.BPAWN: psb = "S"; psw = "v"; rotate = true; break;
|
||||
}
|
||||
if (psb != null) {
|
||||
if (pieceXDelta < 0) {
|
||||
Rect bounds = new Rect();
|
||||
blackPiecePaint.getTextBounds("H", 0, 1, bounds);
|
||||
pieceXDelta = (sqSize - (bounds.left + bounds.right)) / 2;
|
||||
pieceYDelta = (sqSize - (bounds.top + bounds.bottom)) / 2;
|
||||
}
|
||||
rotate ^= flipped;
|
||||
rotate = false; // Disabled for now
|
||||
if (rotate) {
|
||||
canvas.save();
|
||||
canvas.rotate(180, xCrd + sqSize * 0.5f, yCrd + sqSize * 0.5f);
|
||||
}
|
||||
xCrd += pieceXDelta;
|
||||
yCrd += pieceYDelta;
|
||||
canvas.drawText(psw, xCrd, yCrd, whitePiecePaint);
|
||||
canvas.drawText(psb, xCrd, yCrd, blackPiecePaint);
|
||||
if (rotate)
|
||||
canvas.restore();
|
||||
}
|
||||
}
|
||||
|
||||
private Rect labelBounds = null;
|
||||
|
||||
private void drawLabel(Canvas canvas, int xCrd, int yCrd, boolean right,
|
||||
boolean bottom, char c) {
|
||||
String s = "";
|
||||
s += c;
|
||||
if (labelBounds == null) {
|
||||
labelBounds = new Rect();
|
||||
labelPaint.getTextBounds("f", 0, 1, labelBounds);
|
||||
}
|
||||
int margin = sqSize / 16;
|
||||
if (right) {
|
||||
xCrd += sqSize - labelBounds.right - margin;
|
||||
} else {
|
||||
xCrd += -labelBounds.left + margin;
|
||||
}
|
||||
if (bottom) {
|
||||
yCrd += sqSize - labelBounds.bottom - margin;
|
||||
} else {
|
||||
yCrd += -labelBounds.top + margin;
|
||||
}
|
||||
canvas.drawText(s, xCrd, yCrd, labelPaint);
|
||||
}
|
||||
|
||||
protected int getXCrd(int x) { return x0 + sqSize * (flipped ? 7 - x : x); }
|
||||
protected int getYCrd(int y) { return y0 + sqSize * (flipped ? y : 7 - y); }
|
||||
protected int getXSq(int xCrd) { int t = (xCrd - x0) / sqSize; return flipped ? 7 - t : t; }
|
||||
protected int getYSq(int yCrd) { int t = (yCrd - y0) / sqSize; return flipped ? t : 7 - t; }
|
||||
|
||||
/**
|
||||
* Compute the square corresponding to the coordinates of a mouse event.
|
||||
* @param evt Details about the mouse event.
|
||||
* @return The square corresponding to the mouse event, or -1 if outside board.
|
||||
*/
|
||||
public int eventToSquare(MotionEvent evt) {
|
||||
int xCrd = (int)(evt.getX());
|
||||
int yCrd = (int)(evt.getY());
|
||||
|
||||
int sq = -1;
|
||||
if (sqSize > 0) {
|
||||
int x = getXSq(xCrd);
|
||||
int y = getYSq(yCrd);
|
||||
if ((x >= 0) && (x < 8) && (y >= 0) && (y < 8)) {
|
||||
sq = Position.getSquare(x, y);
|
||||
}
|
||||
}
|
||||
return sq;
|
||||
}
|
||||
|
||||
final private boolean myColor(int piece) {
|
||||
return (piece != Piece.EMPTY) && (Piece.isWhite(piece) == pos.whiteMove);
|
||||
}
|
||||
|
||||
public Move mousePressed(int sq) {
|
||||
if (sq < 0)
|
||||
return null;
|
||||
cursorVisible = false;
|
||||
if (selectedSquare != -1) {
|
||||
int p = pos.getPiece(selectedSquare);
|
||||
if (!myColor(p)) {
|
||||
setSelection(-1); // Remove selection of opponents last moving piece
|
||||
}
|
||||
}
|
||||
|
||||
int p = pos.getPiece(sq);
|
||||
if (selectedSquare != -1) {
|
||||
if (sq != selectedSquare) {
|
||||
if (!myColor(p)) {
|
||||
Move m = new Move(selectedSquare, sq, Piece.EMPTY);
|
||||
setSelection(sq);
|
||||
return m;
|
||||
}
|
||||
}
|
||||
setSelection(-1);
|
||||
} else {
|
||||
if (oneTouchMoves) {
|
||||
ArrayList<Move> moves = new MoveGen().pseudoLegalMoves(pos);
|
||||
moves = MoveGen.removeIllegal(pos, moves);
|
||||
Move matchingMove = null;
|
||||
int toSq = -1;
|
||||
for (Move m : moves) {
|
||||
if ((m.from == sq) || (m.to == sq)) {
|
||||
if (matchingMove == null) {
|
||||
matchingMove = m;
|
||||
toSq = m.to;
|
||||
} else {
|
||||
matchingMove = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (matchingMove != null) {
|
||||
setSelection(toSq);
|
||||
return matchingMove;
|
||||
}
|
||||
}
|
||||
if (myColor(p)) {
|
||||
setSelection(sq);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static class OnTrackballListener {
|
||||
public void onTrackballEvent(MotionEvent event) { }
|
||||
}
|
||||
private OnTrackballListener otbl = null;
|
||||
public final void setOnTrackballListener(OnTrackballListener onTrackballListener) {
|
||||
otbl = onTrackballListener;
|
||||
}
|
||||
@Override
|
||||
public boolean onTrackballEvent(MotionEvent event) {
|
||||
if (otbl != null) {
|
||||
otbl.onTrackballEvent(event);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected int minValidY() { return 0; }
|
||||
protected int getSquare(int x, int y) { return Position.getSquare(x, y); }
|
||||
|
||||
public final Move handleTrackballEvent(MotionEvent event) {
|
||||
switch (event.getAction()) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
invalidate();
|
||||
if (cursorVisible) {
|
||||
int x = Math.round(cursorX);
|
||||
int y = Math.round(cursorY);
|
||||
cursorX = x;
|
||||
cursorY = y;
|
||||
int sq = getSquare(x, y);
|
||||
return mousePressed(sq);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
cursorVisible = true;
|
||||
int c = flipped ? -1 : 1;
|
||||
cursorX += c * event.getX();
|
||||
cursorY -= c * event.getY();
|
||||
if (cursorX < 0) cursorX = 0;
|
||||
if (cursorX > 7) cursorX = 7;
|
||||
if (cursorY < minValidY()) cursorY = minValidY();
|
||||
if (cursorY > 7) cursorY = 7;
|
||||
invalidate();
|
||||
return null;
|
||||
}
|
||||
|
||||
public final void setMoveHints(List<Move> moveHints) {
|
||||
boolean equal = false;
|
||||
if ((this.moveHints == null) || (moveHints == null)) {
|
||||
equal = this.moveHints == moveHints;
|
||||
} else {
|
||||
equal = this.moveHints.equals(moveHints);
|
||||
}
|
||||
if (!equal) {
|
||||
this.moveHints = moveHints;
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
}
|
105
DroidFish/src/org/petero/droidfish/ColorTheme.java
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
import android.content.SharedPreferences;
|
||||
import android.content.SharedPreferences.Editor;
|
||||
import android.graphics.Color;
|
||||
|
||||
public class ColorTheme {
|
||||
private static ColorTheme inst = null;
|
||||
|
||||
/** Get singleton instance. */
|
||||
static final ColorTheme instance() {
|
||||
if (inst == null)
|
||||
inst = new ColorTheme();
|
||||
return inst;
|
||||
}
|
||||
|
||||
final static int DARK_SQUARE = 0;
|
||||
final static int BRIGHT_SQUARE = 1;
|
||||
final static int SELECTED_SQUARE = 2;
|
||||
final static int CURSOR_SQUARE = 3;
|
||||
final static int DARK_PIECE = 4;
|
||||
final static int BRIGHT_PIECE = 5;
|
||||
final static int CURRENT_MOVE = 6;
|
||||
final static int ARROW_0 = 7;
|
||||
final static int ARROW_1 = 8;
|
||||
final static int ARROW_2 = 9;
|
||||
final static int ARROW_3 = 10;
|
||||
final static int ARROW_4 = 11;
|
||||
final static int ARROW_5 = 12;
|
||||
final static int SQUARE_LABEL = 13;
|
||||
private final static int numColors = 14;
|
||||
|
||||
private int colorTable[] = new int[numColors];
|
||||
|
||||
private static final String[] prefNames = {
|
||||
"darkSquare", "brightSquare", "selectedSquare", "cursorSquare", "darkPiece", "brightPiece", "currentMove",
|
||||
"arrow0", "arrow1", "arrow2", "arrow3", "arrow4", "arrow5", "squareLabel"
|
||||
};
|
||||
private static final String prefPrefix = "color_";
|
||||
|
||||
private final static int defaultTheme = 2;
|
||||
final static String[] themeNames = { "Original", "XBoard", "Blue", "Grey" };
|
||||
private final static String themeColors[][] = {
|
||||
{
|
||||
"#FF808080", "#FFBEBE5A", "#FFFF0000", "#FF00FF00", "#FF000000", "#FFFFFFFF", "#FF888888",
|
||||
"#A01F1FFF", "#A0FF1F1F", "#501F1FFF", "#50FF1F1F", "#1E1F1FFF", "#28FF1F1F", "#FFFF0000"
|
||||
},
|
||||
{
|
||||
"#FF77A26D", "#FFC8C365", "#FFFFFF00", "#FF00FF00", "#FF202020", "#FFFFFFCC", "#FF6B9262",
|
||||
"#A01F1FFF", "#A0FF1F1F", "#501F1FFF", "#50FF1F1F", "#1E1F1FFF", "#28FF1F1F", "#FFFF0000"
|
||||
},
|
||||
{
|
||||
"#FF83A5D2", "#FFFFFFFA", "#FF3232D1", "#FF5F5FFD", "#FF282828", "#FFF0F0F0", "#FF3333FF",
|
||||
"#A01F1FFF", "#A01FFF1F", "#501F1FFF", "#501FFF1F", "#1E1F1FFF", "#281FFF1F", "#FFFF0000"
|
||||
},
|
||||
{
|
||||
"#FF666666", "#FFDDDDDD", "#FFFF0000", "#FF0000FF", "#FF000000", "#FFFFFFFF", "#FF888888",
|
||||
"#A01F1FFF", "#A0FF1F1F", "#501F1FFF", "#50FF1F1F", "#1E1F1FFF", "#28FF1F1F", "#FFFF0000"
|
||||
}
|
||||
};
|
||||
|
||||
final void readColors(SharedPreferences settings) {
|
||||
for (int i = 0; i < numColors; i++) {
|
||||
String prefName = prefPrefix + prefNames[i];
|
||||
String defaultColor = themeColors[defaultTheme][i];
|
||||
String colorString = settings.getString(prefName, defaultColor);
|
||||
colorTable[i] = 0;
|
||||
try {
|
||||
colorTable[i] = Color.parseColor(colorString);
|
||||
} catch (IllegalArgumentException e) {
|
||||
} catch (StringIndexOutOfBoundsException e) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final void setTheme(SharedPreferences settings, int themeType) {
|
||||
Editor editor = settings.edit();
|
||||
for (int i = 0; i < numColors; i++)
|
||||
editor.putString(prefPrefix + prefNames[i], themeColors[themeType][i]);
|
||||
editor.commit();
|
||||
readColors(settings);
|
||||
}
|
||||
|
||||
final int getColor(int colorType) {
|
||||
return colorTable[colorType];
|
||||
}
|
||||
}
|
1929
DroidFish/src/org/petero/droidfish/DroidFish.java
Normal file
72
DroidFish/src/org/petero/droidfish/GUIInterface.java
Normal file
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.petero.droidfish.gamelogic.Move;
|
||||
import org.petero.droidfish.gamelogic.Position;
|
||||
|
||||
|
||||
/** Interface between the GUI and the ChessController. */
|
||||
public interface GUIInterface {
|
||||
|
||||
/** Update the displayed board position. */
|
||||
public void setPosition(Position pos, String variantInfo, List<Move> variantMoves);
|
||||
|
||||
/** Mark square i as selected. Set to -1 to clear selection. */
|
||||
public void setSelection(int sq);
|
||||
|
||||
/** Set the status text. */
|
||||
public void setStatusString(String str);
|
||||
|
||||
/** Update the list of moves. */
|
||||
public void moveListUpdated();
|
||||
|
||||
/** Update the computer thinking information. */
|
||||
public void setThinkingInfo(String pvStr, String bookInfo, ArrayList<ArrayList<Move>> pvMoves, List<Move> bookMoves);
|
||||
|
||||
/** Ask what to promote a pawn to. Should call reportPromotePiece() when done. */
|
||||
public void requestPromotePiece();
|
||||
|
||||
/** Run code on the GUI thread. */
|
||||
public void runOnUIThread(Runnable runnable);
|
||||
|
||||
/** Report that user attempted to make an invalid move. */
|
||||
public void reportInvalidMove(Move m);
|
||||
|
||||
/** Called when computer made a move. GUI can notify user, for example by playing a sound. */
|
||||
public void computerMoveMade();
|
||||
|
||||
/** Report remaining thinking time to GUI. */
|
||||
public void setRemainingTime(long wTime, long bTime, long nextUpdate);
|
||||
|
||||
/** Report a move made that is a candidate for GUI animation. */
|
||||
public void setAnimMove(Position sourcePos, Move move, boolean forward);
|
||||
|
||||
/** Return true if positive analysis scores means good for white. */
|
||||
public boolean whiteBasedScores();
|
||||
|
||||
/** Return true if pondering (permanent brain) is enabled. */
|
||||
public boolean ponderMode();
|
||||
|
||||
/** Return the number of engine threads to use. */
|
||||
int engineThreads();
|
||||
}
|
111
DroidFish/src/org/petero/droidfish/GameMode.java
Normal file
|
@ -0,0 +1,111 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
public class GameMode {
|
||||
private final boolean playerWhite;
|
||||
private final boolean playerBlack;
|
||||
private final boolean analysisMode;
|
||||
private final boolean clocksActive;
|
||||
|
||||
public static final int PLAYER_WHITE = 1;
|
||||
public static final int PLAYER_BLACK = 2;
|
||||
public static final int TWO_PLAYERS = 3;
|
||||
public static final int ANALYSIS = 4;
|
||||
public static final int TWO_COMPUTERS = 5;
|
||||
public static final int EDIT_GAME = 6;
|
||||
|
||||
public GameMode(int modeNr) {
|
||||
switch (modeNr) {
|
||||
case PLAYER_WHITE: default:
|
||||
playerWhite = true;
|
||||
playerBlack = false;
|
||||
analysisMode = false;
|
||||
clocksActive = true;
|
||||
break;
|
||||
case PLAYER_BLACK:
|
||||
playerWhite = false;
|
||||
playerBlack = true;
|
||||
analysisMode = false;
|
||||
clocksActive = true;
|
||||
break;
|
||||
case TWO_PLAYERS:
|
||||
playerWhite = true;
|
||||
playerBlack = true;
|
||||
analysisMode = false;
|
||||
clocksActive = true;
|
||||
break;
|
||||
case ANALYSIS:
|
||||
playerWhite = true;
|
||||
playerBlack = true;
|
||||
analysisMode = true;
|
||||
clocksActive = false;
|
||||
break;
|
||||
case TWO_COMPUTERS:
|
||||
playerWhite = false;
|
||||
playerBlack = false;
|
||||
analysisMode = false;
|
||||
clocksActive = true;
|
||||
break;
|
||||
case EDIT_GAME:
|
||||
playerWhite = true;
|
||||
playerBlack = true;
|
||||
analysisMode = false;
|
||||
clocksActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public final boolean playerWhite() {
|
||||
return playerWhite;
|
||||
}
|
||||
public final boolean playerBlack() {
|
||||
return playerBlack;
|
||||
}
|
||||
public final boolean analysisMode() {
|
||||
return analysisMode;
|
||||
}
|
||||
public final boolean humansTurn(boolean whiteMove) {
|
||||
return (whiteMove ? playerWhite : playerBlack) || analysisMode;
|
||||
}
|
||||
public final boolean clocksActive() {
|
||||
return clocksActive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if ((o == null) || (o.getClass() != this.getClass()))
|
||||
return false;
|
||||
GameMode other = (GameMode)o;
|
||||
if (playerWhite != other.playerWhite)
|
||||
return false;
|
||||
if (playerBlack != other.playerBlack)
|
||||
return false;
|
||||
if (analysisMode != other.analysisMode)
|
||||
return false;
|
||||
if (clocksActive != other.clocksActive)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 0;
|
||||
}
|
||||
}
|
27
DroidFish/src/org/petero/droidfish/MyScrollView.java
Normal file
|
@ -0,0 +1,27 @@
|
|||
package org.petero.droidfish;
|
||||
|
||||
import android.content.Context;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.View;
|
||||
import android.widget.ScrollView;
|
||||
|
||||
/** A ScrollView that uses at most 75% of the parent height. */
|
||||
public class MyScrollView extends ScrollView {
|
||||
|
||||
public MyScrollView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
|
||||
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
|
||||
int width = getMeasuredWidth();
|
||||
int height = getMeasuredHeight();
|
||||
if (getParent() instanceof View) {
|
||||
int parentHeight = ((View)getParent()).getHeight();
|
||||
if (parentHeight > 0)
|
||||
height = Math.min(height, parentHeight * 3 / 4);
|
||||
}
|
||||
setMeasuredDimension(width, height);
|
||||
}
|
||||
}
|
54
DroidFish/src/org/petero/droidfish/PGNOptions.java
Normal file
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish;
|
||||
|
||||
/** Settings controlling PGN import/export */
|
||||
public class PGNOptions {
|
||||
public static class Viewer {
|
||||
public boolean variations;
|
||||
public boolean comments;
|
||||
public boolean nag;
|
||||
public boolean headers;
|
||||
}
|
||||
public static class Import {
|
||||
public boolean variations;
|
||||
public boolean comments;
|
||||
public boolean nag;
|
||||
}
|
||||
public static class Export {
|
||||
public boolean variations;
|
||||
public boolean comments;
|
||||
public boolean nag;
|
||||
public boolean playerAction;
|
||||
public boolean clockInfo;
|
||||
public boolean pgnPromotions;
|
||||
public boolean moveNrAfterNag;
|
||||
}
|
||||
|
||||
public Viewer view;
|
||||
public Import imp;
|
||||
public Export exp;
|
||||
|
||||
public PGNOptions() {
|
||||
view = new Viewer();
|
||||
imp = new Import();
|
||||
exp = new Export();
|
||||
exp.moveNrAfterNag = true;
|
||||
}
|
||||
}
|
183
DroidFish/src/org/petero/droidfish/SeekBarPreference.java
Normal file
|
@ -0,0 +1,183 @@
|
|||
package org.petero.droidfish;
|
||||
|
||||
import android.app.Dialog;
|
||||
import android.content.Context;
|
||||
import android.content.SharedPreferences;
|
||||
import android.content.res.TypedArray;
|
||||
import android.graphics.Typeface;
|
||||
import android.preference.Preference;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.Gravity;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.ViewGroup;
|
||||
import android.view.View.OnClickListener;
|
||||
import android.view.View.OnKeyListener;
|
||||
import android.widget.Button;
|
||||
import android.widget.EditText;
|
||||
import android.widget.LinearLayout;
|
||||
import android.widget.SeekBar;
|
||||
import android.widget.TextView;
|
||||
import android.widget.SeekBar.OnSeekBarChangeListener;
|
||||
|
||||
/** Lets user enter a percentage value using a seek bar. */
|
||||
public class SeekBarPreference extends Preference
|
||||
implements OnSeekBarChangeListener {
|
||||
private final static int maxValue = 1000;
|
||||
private final static int DEFAULT_VALUE = 1000;
|
||||
private int currVal = DEFAULT_VALUE;
|
||||
private TextView currValBox;
|
||||
|
||||
public SeekBarPreference(Context context) {
|
||||
super(context);
|
||||
}
|
||||
public SeekBarPreference(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
}
|
||||
public SeekBarPreference(Context context, AttributeSet attrs, int defStyle) {
|
||||
super(context, attrs, defStyle);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected View onCreateView(ViewGroup parent) {
|
||||
TextView name = new TextView(getContext());
|
||||
name.setText(getTitle());
|
||||
name.setTextSize(20);
|
||||
name.setTypeface(Typeface.SANS_SERIF, Typeface.BOLD);
|
||||
name.setGravity(Gravity.LEFT);
|
||||
LinearLayout.LayoutParams lp =
|
||||
new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
|
||||
LinearLayout.LayoutParams.WRAP_CONTENT);
|
||||
lp.gravity = Gravity.LEFT;
|
||||
lp.weight = 1.0f;
|
||||
name.setLayoutParams(lp);
|
||||
|
||||
currValBox = new TextView(getContext());
|
||||
currValBox.setTextSize(12);
|
||||
currValBox.setTypeface(Typeface.MONOSPACE, Typeface.ITALIC);
|
||||
currValBox.setPadding(2, 5, 0, 0);
|
||||
currValBox.setText(valToString());
|
||||
lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
|
||||
LinearLayout.LayoutParams.WRAP_CONTENT);
|
||||
lp.gravity = Gravity.CENTER;
|
||||
currValBox.setLayoutParams(lp);
|
||||
|
||||
LinearLayout row1 = new LinearLayout(getContext());
|
||||
row1.setOrientation(LinearLayout.HORIZONTAL);
|
||||
row1.addView(name);
|
||||
row1.addView(currValBox);
|
||||
|
||||
final SeekBar bar = new SeekBar(getContext());
|
||||
bar.setMax(maxValue);
|
||||
bar.setProgress(currVal);
|
||||
bar.setOnSeekBarChangeListener(this);
|
||||
lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT,
|
||||
LinearLayout.LayoutParams.WRAP_CONTENT);
|
||||
lp.gravity = Gravity.RIGHT;
|
||||
bar.setLayoutParams(lp);
|
||||
|
||||
LinearLayout layout = new LinearLayout(getContext());
|
||||
layout.setPadding(25, 5, 25, 5);
|
||||
layout.setOrientation(LinearLayout.VERTICAL);
|
||||
layout.addView(row1);
|
||||
layout.addView(bar);
|
||||
layout.setId(android.R.id.widget_frame);
|
||||
|
||||
currValBox.setOnClickListener(new OnClickListener() {
|
||||
@Override
|
||||
public void onClick(View v) {
|
||||
final Dialog dialog = new Dialog(getContext());
|
||||
dialog.setContentView(R.layout.select_percentage);
|
||||
String title = "";
|
||||
String key = getKey();
|
||||
if (key.equals("strength")) {
|
||||
title = getContext().getString(R.string.edit_strength);
|
||||
} else if (key.equals("bookRandom")) {
|
||||
title = getContext().getString(R.string.edit_randomization);
|
||||
}
|
||||
dialog.setTitle(title);
|
||||
final EditText valueView = (EditText)dialog.findViewById(R.id.selpercentage_number);
|
||||
Button ok = (Button)dialog.findViewById(R.id.selpercentage_ok);
|
||||
Button cancel = (Button)dialog.findViewById(R.id.selpercentage_cancel);
|
||||
valueView.setText(currValBox.getText().toString().replaceAll("%", ""));
|
||||
final Runnable selectValue = new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
String txt = valueView.getText().toString();
|
||||
int value = (int)(Double.parseDouble(txt) * 10 + 0.5);
|
||||
if (value < 0) value = 0;
|
||||
if (value > maxValue) value = maxValue;
|
||||
dialog.cancel();
|
||||
onProgressChanged(bar, value, false);
|
||||
} catch (NumberFormatException nfe) {
|
||||
}
|
||||
}
|
||||
};
|
||||
valueView.setOnKeyListener(new OnKeyListener() {
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
if ((event.getAction() == KeyEvent.ACTION_DOWN) && (keyCode == KeyEvent.KEYCODE_ENTER)) {
|
||||
selectValue.run();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
ok.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
selectValue.run();
|
||||
}
|
||||
});
|
||||
cancel.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
|
||||
dialog.show();
|
||||
}
|
||||
});
|
||||
|
||||
return layout;
|
||||
}
|
||||
|
||||
private final String valToString() {
|
||||
return String.format("%.1f%%", currVal*0.1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onProgressChanged(SeekBar seekBar, int progress,boolean fromUser) {
|
||||
if (!callChangeListener(progress)) {
|
||||
seekBar.setProgress(currVal);
|
||||
return;
|
||||
}
|
||||
seekBar.setProgress(progress);
|
||||
currVal = progress;
|
||||
currValBox.setText(valToString());
|
||||
SharedPreferences.Editor editor = getEditor();
|
||||
editor.putInt(getKey(), progress);
|
||||
editor.commit();
|
||||
}
|
||||
@Override
|
||||
public void onStartTrackingTouch(SeekBar seekBar) {
|
||||
}
|
||||
@Override
|
||||
public void onStopTrackingTouch(SeekBar seekBar) {
|
||||
notifyChanged();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Object onGetDefaultValue(TypedArray a, int index) {
|
||||
int defVal = a.getInt(index, DEFAULT_VALUE);
|
||||
if (defVal > maxValue) defVal = maxValue;
|
||||
if (defVal < 0) defVal = 0;
|
||||
return defVal;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSetInitialValue(boolean restorePersistedValue, Object defaultValue) {
|
||||
int val = restorePersistedValue ? getPersistedInt(DEFAULT_VALUE) : (Integer)defaultValue;
|
||||
if (!restorePersistedValue)
|
||||
persistInt(val);
|
||||
currVal = val;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import org.petero.droidfish.R;
|
||||
import android.app.Activity;
|
||||
import android.app.AlertDialog;
|
||||
import android.app.Dialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.DialogInterface.OnDismissListener;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class CPUWarning extends Activity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
setContentView(R.layout.cpu_warning);
|
||||
showDialog(CPU_WARNING_DIALOG);
|
||||
}
|
||||
|
||||
static final int CPU_WARNING_DIALOG = 1;
|
||||
|
||||
@Override
|
||||
protected Dialog onCreateDialog(int id) {
|
||||
switch (id) {
|
||||
case CPU_WARNING_DIALOG:
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle(R.string.app_name).setMessage(R.string.cpu_warning);
|
||||
AlertDialog alert = builder.create();
|
||||
alert.setOnDismissListener(new OnDismissListener() {
|
||||
public void onDismiss(DialogInterface dialog) {
|
||||
finish();
|
||||
}
|
||||
});
|
||||
return alert;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,210 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import org.petero.droidfish.ChessBoard;
|
||||
import org.petero.droidfish.gamelogic.Move;
|
||||
import org.petero.droidfish.gamelogic.Piece;
|
||||
import org.petero.droidfish.gamelogic.Position;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
/**
|
||||
* Chess board widget suitable for edit mode.
|
||||
* @author petero
|
||||
*/
|
||||
public class ChessBoardEdit extends ChessBoard {
|
||||
public ChessBoardEdit(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
drawSquareLabels = true;
|
||||
}
|
||||
|
||||
private final static int gap = 2;
|
||||
|
||||
@Override
|
||||
protected int getWidth(int sqSize) { return sqSize * 8 + 4; }
|
||||
@Override
|
||||
protected int getHeight(int sqSize) { return sqSize * 10 + 4 + gap; }
|
||||
@Override
|
||||
protected int getSqSizeW(int width) { return (width - 4) / 8; }
|
||||
@Override
|
||||
protected int getSqSizeH(int height) { return (height - 4 - gap) / 10; }
|
||||
@Override
|
||||
protected int getMaxHeightPercentage() { return 85; }
|
||||
|
||||
@Override
|
||||
protected void computeOrigin(int width, int height) {
|
||||
x0 = (width - sqSize * 8) / 2;
|
||||
y0 = (height - (sqSize * 10 + gap)) / 2;
|
||||
}
|
||||
|
||||
int extraPieces(int x, int y) {
|
||||
if (y == -1) { // White pieces
|
||||
switch (x) {
|
||||
case 0: return Piece.WKING;
|
||||
case 1: return Piece.WQUEEN;
|
||||
case 2: return Piece.WROOK;
|
||||
case 3: return Piece.WBISHOP;
|
||||
case 4: return Piece.WKNIGHT;
|
||||
case 5: return Piece.WPAWN;
|
||||
}
|
||||
} else if (y == -2) {
|
||||
switch (x) {
|
||||
case 0: return Piece.BKING;
|
||||
case 1: return Piece.BQUEEN;
|
||||
case 2: return Piece.BROOK;
|
||||
case 3: return Piece.BBISHOP;
|
||||
case 4: return Piece.BKNIGHT;
|
||||
case 5: return Piece.BPAWN;
|
||||
}
|
||||
}
|
||||
return Piece.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getXFromSq(int sq) {
|
||||
if (sq >= 0) {
|
||||
return Position.getX(sq);
|
||||
} else {
|
||||
int p = -2 - sq;
|
||||
switch (p) {
|
||||
case Piece.WKING: case Piece.BKING: return 0;
|
||||
case Piece.WQUEEN: case Piece.BQUEEN: return 1;
|
||||
case Piece.WROOK: case Piece.BROOK: return 2;
|
||||
case Piece.WBISHOP: case Piece.BBISHOP: return 3;
|
||||
case Piece.WKNIGHT: case Piece.BKNIGHT: return 4;
|
||||
case Piece.WPAWN: case Piece.BPAWN: return 5;
|
||||
default: return 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getYFromSq(int sq) {
|
||||
if (sq >= 0) {
|
||||
return Position.getY(sq);
|
||||
} else {
|
||||
int p = -2 - sq;
|
||||
return Piece.isWhite(p) ? -1 : -2;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getSquare(int x, int y) {
|
||||
if (y >= 0) {
|
||||
return Position.getSquare(x, y);
|
||||
} else {
|
||||
int p = extraPieces(x, y);
|
||||
return -p - 2;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawExtraSquares(Canvas canvas) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
for (int y = -2; y < 0; y++) {
|
||||
final int xCrd = getXCrd(x);
|
||||
final int yCrd = getYCrd(y);
|
||||
Paint paint = Position.darkSquare(x, y) ? darkPaint : brightPaint;
|
||||
canvas.drawRect(xCrd, yCrd, xCrd+sqSize, yCrd+sqSize, paint);
|
||||
int p = extraPieces(x, y);
|
||||
drawPiece(canvas, xCrd, yCrd, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public
|
||||
Move mousePressed(int sq) {
|
||||
if (sq == -1)
|
||||
return null;
|
||||
cursorVisible = false;
|
||||
if (selectedSquare != -1) {
|
||||
if (sq != selectedSquare) {
|
||||
Move m = new Move(selectedSquare, sq, Piece.EMPTY);
|
||||
setSelection(sq);
|
||||
return m;
|
||||
}
|
||||
setSelection(-1);
|
||||
} else {
|
||||
setSelection(sq);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int minValidY() { return -2; }
|
||||
|
||||
@Override
|
||||
protected int getXCrd(int x) {
|
||||
return x0 + sqSize * (flipped ? 7 - x : x);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getYCrd(int y) {
|
||||
if (y >= 0) {
|
||||
return y0 + sqSize * (flipped ? y : 7 - y);
|
||||
} else {
|
||||
return y0 + gap + sqSize * (7 - y);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getXSq(int xCrd) {
|
||||
int t = (xCrd - x0) / sqSize; return flipped ? 7 - t : t;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getYSq(int yCrd) {
|
||||
int t = (yCrd - y0) / sqSize;
|
||||
t = flipped ? t : 7 - t;
|
||||
if ((t >= 0) && (t < 8))
|
||||
return t;
|
||||
return 7 - (yCrd - y0 - gap) / sqSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the square corresponding to the coordinates of a mouse event.
|
||||
* @param evt Details about the mouse event.
|
||||
* @return The square corresponding to the mouse event, or -1 if outside board.
|
||||
*/
|
||||
@Override
|
||||
public int eventToSquare(MotionEvent evt) {
|
||||
int sq = super.eventToSquare(evt);
|
||||
if (sq != -1)
|
||||
return sq;
|
||||
|
||||
int xCrd = (int)(evt.getX());
|
||||
int yCrd = (int)(evt.getY());
|
||||
|
||||
if (sqSize > 0) {
|
||||
int x = getXSq(xCrd);
|
||||
int y = getYSq(yCrd);
|
||||
if ((x >= 0) && (x < 8) && (y >= -2) && (y < 0)) {
|
||||
int p = extraPieces(x, y);
|
||||
sq = -p - 2;
|
||||
}
|
||||
}
|
||||
return sq;
|
||||
}
|
||||
}
|
427
DroidFish/src/org/petero/droidfish/activities/EditBoard.java
Normal file
|
@ -0,0 +1,427 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import org.petero.droidfish.ChessBoard;
|
||||
import org.petero.droidfish.R;
|
||||
import org.petero.droidfish.gamelogic.ChessParseError;
|
||||
import org.petero.droidfish.gamelogic.Move;
|
||||
import org.petero.droidfish.gamelogic.Piece;
|
||||
import org.petero.droidfish.gamelogic.Position;
|
||||
import org.petero.droidfish.gamelogic.TextIO;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.app.AlertDialog;
|
||||
import android.app.Dialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.res.Configuration;
|
||||
import android.os.Bundle;
|
||||
import android.text.ClipboardManager;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
import android.view.View.OnClickListener;
|
||||
import android.view.View.OnKeyListener;
|
||||
import android.view.View.OnLongClickListener;
|
||||
import android.view.View.OnTouchListener;
|
||||
import android.widget.Button;
|
||||
import android.widget.EditText;
|
||||
import android.widget.TextView;
|
||||
import android.widget.Toast;
|
||||
|
||||
public class EditBoard extends Activity {
|
||||
private ChessBoardEdit cb;
|
||||
private TextView status;
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
initUI();
|
||||
|
||||
Intent i = getIntent();
|
||||
Position pos;
|
||||
try {
|
||||
pos = TextIO.readFEN(i.getAction());
|
||||
cb.setPosition(pos);
|
||||
} catch (ChessParseError e) {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onConfigurationChanged(Configuration newConfig) {
|
||||
super.onConfigurationChanged(newConfig);
|
||||
ChessBoardEdit oldCB = cb;
|
||||
String statusStr = status.getText().toString();
|
||||
initUI();
|
||||
cb.cursorX = oldCB.cursorX;
|
||||
cb.cursorY = oldCB.cursorY;
|
||||
cb.cursorVisible = oldCB.cursorVisible;
|
||||
cb.setPosition(oldCB.pos);
|
||||
cb.setSelection(oldCB.selectedSquare);
|
||||
status.setText(statusStr);
|
||||
}
|
||||
|
||||
private final void initUI() {
|
||||
setContentView(R.layout.editboard);
|
||||
cb = (ChessBoardEdit)findViewById(R.id.eb_chessboard);
|
||||
status = (TextView)findViewById(R.id.eb_status);
|
||||
okButton = (Button)findViewById(R.id.eb_ok);
|
||||
cancelButton = (Button)findViewById(R.id.eb_cancel);
|
||||
|
||||
okButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
sendBackResult();
|
||||
}
|
||||
});
|
||||
cancelButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
}
|
||||
});
|
||||
|
||||
status.setFocusable(false);
|
||||
cb.setFocusable(true);
|
||||
cb.requestFocus();
|
||||
cb.setClickable(true);
|
||||
cb.setOnTouchListener(new OnTouchListener() {
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
if (event.getAction() == MotionEvent.ACTION_UP) {
|
||||
int sq = cb.eventToSquare(event);
|
||||
Move m = cb.mousePressed(sq);
|
||||
if (m != null) {
|
||||
doMove(m);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
cb.setOnTrackballListener(new ChessBoard.OnTrackballListener() {
|
||||
public void onTrackballEvent(MotionEvent event) {
|
||||
Move m = cb.handleTrackballEvent(event);
|
||||
if (m != null) {
|
||||
doMove(m);
|
||||
}
|
||||
}
|
||||
});
|
||||
cb.setOnLongClickListener(new OnLongClickListener() {
|
||||
@Override
|
||||
public boolean onLongClick(View v) {
|
||||
showDialog(EDIT_DIALOG);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void doMove(Move m) {
|
||||
if (m.to < 0) {
|
||||
if ((m.from < 0) || (cb.pos.getPiece(m.from) == Piece.EMPTY)) {
|
||||
cb.setSelection(m.to);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Position pos = new Position(cb.pos);
|
||||
int piece = Piece.EMPTY;
|
||||
if (m.from >= 0) {
|
||||
piece = pos.getPiece(m.from);
|
||||
} else {
|
||||
piece = -(m.from + 2);
|
||||
}
|
||||
if (m.to >= 0)
|
||||
pos.setPiece(m.to, piece);
|
||||
if (m.from >= 0)
|
||||
pos.setPiece(m.from, Piece.EMPTY);
|
||||
cb.setPosition(pos);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
sendBackResult();
|
||||
return true;
|
||||
}
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
private final void sendBackResult() {
|
||||
if (checkValid()) {
|
||||
setPosFields();
|
||||
String fen = TextIO.toFEN(cb.pos);
|
||||
setResult(RESULT_OK, (new Intent()).setAction(fen));
|
||||
} else {
|
||||
setResult(RESULT_CANCELED);
|
||||
}
|
||||
finish();
|
||||
}
|
||||
|
||||
private final void setPosFields() {
|
||||
setEPFile(getEPFile()); // To handle sideToMove change
|
||||
TextIO.fixupEPSquare(cb.pos);
|
||||
TextIO.removeBogusCastleFlags(cb.pos);
|
||||
}
|
||||
|
||||
private final int getEPFile() {
|
||||
int epSquare = cb.pos.getEpSquare();
|
||||
if (epSquare < 0) return 8;
|
||||
return Position.getX(epSquare);
|
||||
}
|
||||
|
||||
private final void setEPFile(int epFile) {
|
||||
int epSquare = -1;
|
||||
if ((epFile >= 0) && (epFile < 8)) {
|
||||
int epRank = cb.pos.whiteMove ? 5 : 2;
|
||||
epSquare = Position.getSquare(epFile, epRank);
|
||||
}
|
||||
cb.pos.setEpSquare(epSquare);
|
||||
}
|
||||
|
||||
/** Test if a position is valid. */
|
||||
private final boolean checkValid() {
|
||||
try {
|
||||
String fen = TextIO.toFEN(cb.pos);
|
||||
TextIO.readFEN(fen);
|
||||
status.setText("");
|
||||
return true;
|
||||
} catch (ChessParseError e) {
|
||||
status.setText(e.getMessage());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static final int EDIT_DIALOG = 0;
|
||||
static final int SIDE_DIALOG = 1;
|
||||
static final int CASTLE_DIALOG = 2;
|
||||
static final int EP_DIALOG = 3;
|
||||
static final int MOVCNT_DIALOG = 4;
|
||||
|
||||
@Override
|
||||
protected Dialog onCreateDialog(int id) {
|
||||
switch (id) {
|
||||
case EDIT_DIALOG: {
|
||||
final CharSequence[] items = {
|
||||
getString(R.string.side_to_move),
|
||||
getString(R.string.clear_board), getString(R.string.initial_position),
|
||||
getString(R.string.castling_flags), getString(R.string.en_passant_file),
|
||||
getString(R.string.move_counters),
|
||||
getString(R.string.copy_position), getString(R.string.paste_position)
|
||||
};
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle(R.string.edit_board);
|
||||
builder.setItems(items, new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int item) {
|
||||
switch (item) {
|
||||
case 0: // Edit side to move
|
||||
showDialog(SIDE_DIALOG);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
break;
|
||||
case 1: { // Clear board
|
||||
Position pos = new Position();
|
||||
cb.setPosition(pos);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
break;
|
||||
}
|
||||
case 2: { // Set initial position
|
||||
try {
|
||||
Position pos = TextIO.readFEN(TextIO.startPosFEN);
|
||||
cb.setPosition(pos);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
} catch (ChessParseError e) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: // Edit castling flags
|
||||
removeDialog(CASTLE_DIALOG);
|
||||
showDialog(CASTLE_DIALOG);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
break;
|
||||
case 4: // Edit en passant file
|
||||
removeDialog(EP_DIALOG);
|
||||
showDialog(EP_DIALOG);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
break;
|
||||
case 5: // Edit move counters
|
||||
removeDialog(MOVCNT_DIALOG);
|
||||
showDialog(MOVCNT_DIALOG);
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
break;
|
||||
case 6: { // Copy position
|
||||
setPosFields();
|
||||
String fen = TextIO.toFEN(cb.pos) + "\n";
|
||||
ClipboardManager clipboard = (ClipboardManager)getSystemService(CLIPBOARD_SERVICE);
|
||||
clipboard.setText(fen);
|
||||
cb.setSelection(-1);
|
||||
break;
|
||||
}
|
||||
case 7: { // Paste position
|
||||
ClipboardManager clipboard = (ClipboardManager)getSystemService(CLIPBOARD_SERVICE);
|
||||
if (clipboard.hasText()) {
|
||||
String fen = clipboard.getText().toString();
|
||||
try {
|
||||
Position pos = TextIO.readFEN(fen);
|
||||
cb.setPosition(pos);
|
||||
} catch (ChessParseError e) {
|
||||
if (e.pos != null)
|
||||
cb.setPosition(e.pos);
|
||||
Toast.makeText(getApplicationContext(), e.getMessage(), Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
cb.setSelection(-1);
|
||||
checkValid();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case SIDE_DIALOG: {
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setMessage(R.string.select_side_to_move_first)
|
||||
.setPositiveButton(R.string.white, new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
cb.pos.setWhiteMove(true);
|
||||
checkValid();
|
||||
dialog.cancel();
|
||||
}
|
||||
})
|
||||
.setNegativeButton(R.string.black, new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
cb.pos.setWhiteMove(false);
|
||||
checkValid();
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case CASTLE_DIALOG: {
|
||||
final CharSequence[] items = {
|
||||
getString(R.string.white_king_castle), getString(R.string.white_queen_castle),
|
||||
getString(R.string.black_king_castle), getString(R.string.black_queen_castle)
|
||||
};
|
||||
boolean[] checkedItems = {
|
||||
cb.pos.h1Castle(), cb.pos.a1Castle(),
|
||||
cb.pos.h8Castle(), cb.pos.a8Castle()
|
||||
};
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle(R.string.castling_flags);
|
||||
builder.setMultiChoiceItems(items, checkedItems, new DialogInterface.OnMultiChoiceClickListener() {
|
||||
@Override
|
||||
public void onClick(DialogInterface dialog, int which, boolean isChecked) {
|
||||
Position pos = new Position(cb.pos);
|
||||
boolean a1Castle = pos.a1Castle();
|
||||
boolean h1Castle = pos.h1Castle();
|
||||
boolean a8Castle = pos.a8Castle();
|
||||
boolean h8Castle = pos.h8Castle();
|
||||
switch (which) {
|
||||
case 0: h1Castle = isChecked; break;
|
||||
case 1: a1Castle = isChecked; break;
|
||||
case 2: h8Castle = isChecked; break;
|
||||
case 3: a8Castle = isChecked; break;
|
||||
}
|
||||
int castleMask = 0;
|
||||
if (a1Castle) castleMask |= 1 << Position.A1_CASTLE;
|
||||
if (h1Castle) castleMask |= 1 << Position.H1_CASTLE;
|
||||
if (a8Castle) castleMask |= 1 << Position.A8_CASTLE;
|
||||
if (h8Castle) castleMask |= 1 << Position.H8_CASTLE;
|
||||
pos.setCastleMask(castleMask);
|
||||
cb.setPosition(pos);
|
||||
checkValid();
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case EP_DIALOG: {
|
||||
final CharSequence[] items = {
|
||||
"A", "B", "C", "D", "E", "F", "G", "H", getString(R.string.none)
|
||||
};
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle(R.string.select_en_passant_file);
|
||||
builder.setSingleChoiceItems(items, getEPFile(), new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int item) {
|
||||
setEPFile(item);
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case MOVCNT_DIALOG: {
|
||||
final Dialog dialog = new Dialog(this);
|
||||
dialog.setContentView(R.layout.edit_move_counters);
|
||||
dialog.setTitle(R.string.edit_move_counters);
|
||||
final EditText halfMoveClock = (EditText)dialog.findViewById(R.id.ed_cnt_halfmove);
|
||||
final EditText fullMoveCounter = (EditText)dialog.findViewById(R.id.ed_cnt_fullmove);
|
||||
Button ok = (Button)dialog.findViewById(R.id.ed_cnt_ok);
|
||||
Button cancel = (Button)dialog.findViewById(R.id.ed_cnt_cancel);
|
||||
halfMoveClock.setText(String.format("%d", cb.pos.halfMoveClock));
|
||||
fullMoveCounter.setText(String.format("%d", cb.pos.fullMoveCounter));
|
||||
final Runnable setCounters = new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
int halfClock = Integer.parseInt(halfMoveClock.getText().toString());
|
||||
int fullCount = Integer.parseInt(fullMoveCounter.getText().toString());
|
||||
cb.pos.halfMoveClock = halfClock;
|
||||
cb.pos.fullMoveCounter = fullCount;
|
||||
dialog.cancel();
|
||||
} catch (NumberFormatException nfe) {
|
||||
Toast.makeText(getApplicationContext(), R.string.invalid_number_format, Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
}
|
||||
};
|
||||
fullMoveCounter.setOnKeyListener(new OnKeyListener() {
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
if ((event.getAction() == KeyEvent.ACTION_DOWN) && (keyCode == KeyEvent.KEYCODE_ENTER)) {
|
||||
setCounters.run();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
ok.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
setCounters.run();
|
||||
}
|
||||
});
|
||||
cancel.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
return dialog;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import org.petero.droidfish.R;
|
||||
import org.petero.droidfish.gamelogic.GameTree.Node;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
import android.view.View;
|
||||
import android.view.View.OnClickListener;
|
||||
import android.widget.Button;
|
||||
import android.widget.TextView;
|
||||
|
||||
/** Activity to edit PGN comments. */
|
||||
public class EditComments extends Activity {
|
||||
TextView preComment, postComment, nag;
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
setContentView(R.layout.edit_comments);
|
||||
preComment = (TextView)findViewById(R.id.ed_comments_pre);
|
||||
TextView moveView = (TextView)findViewById(R.id.ed_comments_move);
|
||||
nag = (TextView)findViewById(R.id.ed_comments_nag);
|
||||
postComment = (TextView)findViewById(R.id.ed_comments_post);
|
||||
okButton = (Button)findViewById(R.id.ed_comments_ok);
|
||||
cancelButton = (Button)findViewById(R.id.ed_comments_cancel);
|
||||
|
||||
postComment.requestFocus();
|
||||
|
||||
Intent data = getIntent();
|
||||
Bundle bundle = data.getBundleExtra("org.petero.droidfish.comments");
|
||||
String pre = bundle.getString("preComment");
|
||||
String post = bundle.getString("postComment");
|
||||
String move = bundle.getString("move");
|
||||
int nagVal = bundle.getInt("nag");
|
||||
preComment.setText(pre);
|
||||
postComment.setText(post);
|
||||
moveView.setText(move);
|
||||
String nagStr = Node.nagStr(nagVal).trim();
|
||||
if ((nagStr.length() == 0) && (nagVal > 0))
|
||||
nagStr = String.format("%d", nagVal);
|
||||
nag.setText(nagStr);
|
||||
|
||||
okButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
sendBackResult();
|
||||
}
|
||||
});
|
||||
cancelButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private final void sendBackResult() {
|
||||
String pre = preComment.getText().toString().trim();
|
||||
String post = postComment.getText().toString().trim();
|
||||
int nagVal = Node.strToNag(nag.getText().toString());
|
||||
|
||||
Bundle bundle = new Bundle();
|
||||
bundle.putString("preComment", pre);
|
||||
bundle.putString("postComment", post);
|
||||
bundle.putInt("nag", nagVal);
|
||||
Intent data = new Intent();
|
||||
data.putExtra("org.petero.droidfish.comments", bundle);
|
||||
setResult(RESULT_OK, data);
|
||||
finish();
|
||||
}
|
||||
}
|
121
DroidFish/src/org/petero/droidfish/activities/EditHeaders.java
Normal file
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import org.petero.droidfish.R;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.View.OnClickListener;
|
||||
import android.widget.Button;
|
||||
import android.widget.TextView;
|
||||
|
||||
/** Activity to edit PGN headers. */
|
||||
public class EditHeaders extends Activity {
|
||||
|
||||
private TextView event;
|
||||
private TextView site;
|
||||
private TextView date;
|
||||
private TextView round;
|
||||
private TextView white;
|
||||
private TextView black;
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
|
||||
private TreeMap<String,String> headers = new TreeMap<String,String>();
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
setContentView(R.layout.edit_headers);
|
||||
event = (TextView)findViewById(R.id.ed_header_event);
|
||||
site = (TextView)findViewById(R.id.ed_header_site);
|
||||
date = (TextView)findViewById(R.id.ed_header_date);
|
||||
round = (TextView)findViewById(R.id.ed_header_round);
|
||||
white = (TextView)findViewById(R.id.ed_header_white);
|
||||
black = (TextView)findViewById(R.id.ed_header_black);
|
||||
|
||||
okButton = (Button)findViewById(R.id.ed_header_ok);
|
||||
cancelButton = (Button)findViewById(R.id.ed_header_cancel);
|
||||
|
||||
Intent data = getIntent();
|
||||
Bundle bundle = data.getBundleExtra("org.petero.droidfish.headers");
|
||||
ArrayList<String> tags = bundle.getStringArrayList("tags");
|
||||
ArrayList<String> tagValues = bundle.getStringArrayList("tagValues");
|
||||
for (int i = 0; i < tags.size(); i++)
|
||||
headers.put(tags.get(i), tagValues.get(i));
|
||||
event.setText(headers.get("Event"));
|
||||
site .setText(headers.get("Site"));
|
||||
date .setText(headers.get("Date"));
|
||||
round.setText(headers.get("Round"));
|
||||
white.setText(headers.get("White"));
|
||||
black.setText(headers.get("Black"));
|
||||
|
||||
okButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
sendBackResult();
|
||||
}
|
||||
});
|
||||
cancelButton.setOnClickListener(new OnClickListener() {
|
||||
public void onClick(View v) {
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
sendBackResult();
|
||||
return true;
|
||||
}
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
private final void sendBackResult() {
|
||||
headers.put("Event", event.getText().toString().trim());
|
||||
headers.put("Site", site .getText().toString().trim());
|
||||
headers.put("Date", date .getText().toString().trim());
|
||||
headers.put("Round", round.getText().toString().trim());
|
||||
headers.put("White", white.getText().toString().trim());
|
||||
headers.put("Black", black.getText().toString().trim());
|
||||
|
||||
Bundle bundle = new Bundle();
|
||||
ArrayList<String> tags = new ArrayList<String>();
|
||||
ArrayList<String> values = new ArrayList<String>();
|
||||
for (String k : headers.keySet()) {
|
||||
tags.add(k);
|
||||
values.add(headers.get(k));
|
||||
}
|
||||
bundle.putStringArrayList("tags", tags);
|
||||
bundle.putStringArrayList("tagValues", values);
|
||||
Intent data = new Intent();
|
||||
data.putExtra("org.petero.droidfish.headers", bundle);
|
||||
setResult(RESULT_OK, data);
|
||||
finish();
|
||||
}
|
||||
}
|
433
DroidFish/src/org/petero/droidfish/activities/EditPGN.java
Normal file
|
@ -0,0 +1,433 @@
|
|||
/*
|
||||
DroidFish - An Android chess program.
|
||||
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.petero.droidfish.activities;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import org.petero.droidfish.R;
|
||||
import org.petero.droidfish.activities.PGNFile.GameInfo;
|
||||
import org.petero.droidfish.activities.PGNFile.GameInfoResult;
|
||||
import org.petero.droidfish.gamelogic.Pair;
|
||||
|
||||
import android.app.AlertDialog;
|
||||
import android.app.Dialog;
|
||||
import android.app.ListActivity;
|
||||
import android.app.ProgressDialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.SharedPreferences;
|
||||
import android.content.DialogInterface.OnCancelListener;
|
||||
import android.content.SharedPreferences.Editor;
|
||||
import android.content.res.Configuration;
|
||||
import android.os.Bundle;
|
||||
import android.preference.PreferenceManager;
|
||||
import android.text.Editable;
|
||||
import android.text.TextWatcher;
|
||||
import android.view.Menu;
|
||||
import android.view.MenuItem;
|
||||
import android.view.View;
|
||||
import android.widget.AdapterView;
|
||||
import android.widget.ArrayAdapter;
|
||||
import android.widget.EditText;
|
||||
import android.widget.ListView;
|
||||
import android.widget.Toast;
|
||||
import android.widget.AdapterView.OnItemClickListener;
|
||||
import android.widget.AdapterView.OnItemLongClickListener;
|
||||
|
||||
public class EditPGN extends ListActivity {
|
||||
static ArrayList<GameInfo> gamesInFile = new ArrayList<GameInfo>();
|
||||
static boolean cacheValid = false;
|
||||
PGNFile pgnFile;
|
||||
ProgressDialog progress;
|
||||
GameInfo selectedGi = null;
|
||||
ArrayAdapter<GameInfo> aa = null;
|
||||
EditText filterText = null;
|
||||
|
||||
SharedPreferences settings;
|
||||
int defaultItem = 0;
|
||||
String lastSearchString = "";
|
||||
String lastFileName = "";
|
||||
long lastModTime = -1;
|
||||
|
||||
Thread workThread = null;
|
||||
|
||||
boolean loadGame; // True when loading game, false when saving
|
||||
String pgnToSave;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
settings = PreferenceManager.getDefaultSharedPreferences(this);
|
||||
|
||||
if (savedInstanceState != null) {
|
||||
defaultItem = savedInstanceState.getInt("defaultItem");
|
||||
lastSearchString = savedInstanceState.getString("lastSearchString");
|
||||
if (lastSearchString == null) lastSearchString = "";
|
||||
lastFileName = savedInstanceState.getString("lastFileName");
|
||||
if (lastFileName == null) lastFileName = "";
|
||||
lastModTime = savedInstanceState.getLong("lastModTime");
|
||||
} else {
|
||||
defaultItem = settings.getInt("defaultItem", 0);
|
||||
lastSearchString = settings.getString("lastSearchString", "");
|
||||
lastFileName = settings.getString("lastFileName", "");
|
||||
lastModTime = settings.getLong("lastModTime", 0);
|
||||
}
|
||||
|
||||
Intent i = getIntent();
|
||||
String action = i.getAction();
|
||||
String fileName = i.getStringExtra("org.petero.droidfish.pathname");
|
||||
if (action.equals("org.petero.droidfish.loadFile")) {
|
||||
pgnFile = new PGNFile(fileName);
|
||||
loadGame = true;
|
||||
showDialog(PROGRESS_DIALOG);
|
||||
final EditPGN lpgn = this;
|
||||
workThread = new Thread(new Runnable() {
|
||||
public void run() {
|
||||
if (!readFile())
|
||||
return;
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
lpgn.showList();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
workThread.start();
|
||||
} else if (action.equals("org.petero.droidfish.loadFileNextGame") ||
|
||||
action.equals("org.petero.droidfish.loadFilePrevGame")) {
|
||||
pgnFile = new PGNFile(fileName);
|
||||
loadGame = true;
|
||||
boolean next = action.equals("org.petero.droidfish.loadFileNextGame");
|
||||
final int loadItem = defaultItem + (next ? 1 : -1);
|
||||
if (loadItem < 0) {
|
||||
Toast.makeText(getApplicationContext(), R.string.no_prev_game,
|
||||
Toast.LENGTH_SHORT).show();
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
} else {
|
||||
workThread = new Thread(new Runnable() {
|
||||
public void run() {
|
||||
if (!readFile())
|
||||
return;
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
if (loadItem >= gamesInFile.size()) {
|
||||
Toast.makeText(getApplicationContext(), R.string.no_next_game,
|
||||
Toast.LENGTH_SHORT).show();
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
} else {
|
||||
defaultItem = loadItem;
|
||||
sendBackResult(gamesInFile.get(loadItem));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
workThread.start();
|
||||
}
|
||||
} else if (action.equals("org.petero.droidfish.saveFile")) {
|
||||
loadGame = false;
|
||||
pgnToSave = i.getStringExtra("org.petero.droidfish.pgn");
|
||||
boolean silent = i.getBooleanExtra("org.petero.droidfish.silent", false);
|
||||
if (silent) { // Silently append to file
|
||||
PGNFile pgnFile2 = new PGNFile(fileName);
|
||||
pgnFile2.appendPGN(pgnToSave, null);
|
||||
} else {
|
||||
pgnFile = new PGNFile(fileName);
|
||||
showDialog(PROGRESS_DIALOG);
|
||||
final EditPGN lpgn = this;
|
||||
workThread = new Thread(new Runnable() {
|
||||
public void run() {
|
||||
if (!readFile())
|
||||
return;
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
if (gamesInFile.size() == 0) {
|
||||
pgnFile.appendPGN(pgnToSave, getApplicationContext());
|
||||
finish();
|
||||
} else {
|
||||
lpgn.showList();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
workThread.start();
|
||||
}
|
||||
} else { // Unsupported action
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSaveInstanceState(Bundle outState) {
|
||||
super.onSaveInstanceState(outState);
|
||||
outState.putInt("defaultItem", defaultItem);
|
||||
outState.putString("lastSearchString", lastSearchString);
|
||||
outState.putString("lastFileName", lastFileName);
|
||||
outState.putLong("lastModTime", lastModTime);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
Editor editor = settings.edit();
|
||||
editor.putInt("defaultItem", defaultItem);
|
||||
editor.putString("lastSearchString", lastSearchString);
|
||||
editor.putString("lastFileName", lastFileName);
|
||||
editor.putLong("lastModTime", lastModTime);
|
||||
editor.commit();
|
||||
super.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
if (workThread != null) {
|
||||
workThread.interrupt();
|
||||
try {
|
||||
workThread.join();
|
||||
} catch (InterruptedException e) {
|
||||
}
|
||||
workThread = null;
|
||||
}
|
||||
super.onDestroy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCreateOptionsMenu(Menu menu) {
|
||||
getMenuInflater().inflate(R.menu.edit_file_options_menu, menu);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onOptionsItemSelected(MenuItem item) {
|
||||
switch (item.getItemId()) {
|
||||
case R.id.item_delete_file:
|
||||
removeDialog(DELETE_PGN_FILE_DIALOG);
|
||||
showDialog(DELETE_PGN_FILE_DIALOG);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private final void showList() {
|
||||
progress.dismiss();
|
||||
setContentView(R.layout.select_game);
|
||||
aa = new ArrayAdapter<GameInfo>(this, R.layout.select_game_list_item, gamesInFile);
|
||||
setListAdapter(aa);
|
||||
ListView lv = getListView();
|
||||
lv.setSelectionFromTop(defaultItem, 0);
|
||||
lv.setFastScrollEnabled(true);
|
||||
lv.setOnItemClickListener(new OnItemClickListener() {
|
||||
@Override
|
||||
public void onItemClick(AdapterView<?> parent, View view, int pos, long id) {
|
||||
selectedGi = aa.getItem(pos);
|
||||
if (loadGame) {
|
||||
defaultItem = pos;
|
||||
sendBackResult(selectedGi);
|
||||
} else {
|
||||
removeDialog(SAVE_GAME_DIALOG);
|
||||
showDialog(SAVE_GAME_DIALOG);
|
||||
}
|
||||
}
|
||||
});
|
||||
lv.setOnItemLongClickListener(new OnItemLongClickListener() {
|
||||
@Override
|
||||
public boolean onItemLongClick(AdapterView<?> parent, View view, int pos, long id) {
|
||||
selectedGi = aa.getItem(pos);
|
||||
if (!selectedGi.isNull()) {
|
||||
removeDialog(DELETE_GAME_DIALOG);
|
||||
showDialog(DELETE_GAME_DIALOG);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
// lv.setTextFilterEnabled(true);
|
||||
filterText = (EditText)findViewById(R.id.select_game_filter);
|
||||
filterText.addTextChangedListener(new TextWatcher() {
|
||||
@Override
|
||||
public void afterTextChanged(Editable s) { }
|
||||
@Override
|
||||
public void beforeTextChanged(CharSequence s, int start, int count, int after) { }
|
||||
@Override
|
||||
public void onTextChanged(CharSequence s, int start, int before, int count) {
|
||||
aa.getFilter().filter(s);
|
||||
lastSearchString = s.toString();
|
||||
}
|
||||
});
|
||||
filterText.setText(lastSearchString);
|
||||
lv.requestFocus();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onConfigurationChanged(Configuration newConfig) {
|
||||
super.onConfigurationChanged(newConfig);
|
||||
}
|
||||
|
||||
final static int PROGRESS_DIALOG = 0;
|
||||
final static int DELETE_GAME_DIALOG = 1;
|
||||
final static int SAVE_GAME_DIALOG = 2;
|
||||
final static int DELETE_PGN_FILE_DIALOG = 3;
|
||||
|
||||
@Override
|
||||
protected Dialog onCreateDialog(int id) {
|
||||
switch (id) {
|
||||
case PROGRESS_DIALOG:
|
||||
progress = new ProgressDialog(this);
|
||||
progress.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
|
||||
progress.setTitle(R.string.reading_pgn_file);
|
||||
progress.setMessage(getString(R.string.please_wait));
|
||||
progress.setOnCancelListener(new OnCancelListener() {
|
||||
@Override
|
||||
public void onCancel(DialogInterface dialog) {
|
||||
Thread thr = workThread;
|
||||
if (thr != null)
|
||||
thr.interrupt();
|
||||
}
|
||||
});
|
||||
return progress;
|
||||
case DELETE_GAME_DIALOG: {
|
||||
final GameInfo gi = selectedGi;
|
||||
selectedGi = null;
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle("Delete game?");
|
||||
String msg = gi.toString();
|
||||
builder.setMessage(msg);
|
||||
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
deleteGame(gi);
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
builder.setNegativeButton("No", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case SAVE_GAME_DIALOG: {
|
||||
final GameInfo gi = selectedGi;
|
||||
selectedGi = null;
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle("Save game?");
|
||||
final CharSequence[] items = { "Before Selected", "After Selected", "Replace Selected" };
|
||||
builder.setItems(items, new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int item) {
|
||||
GameInfo giToReplace;
|
||||
switch (item) {
|
||||
case 0: giToReplace = new GameInfo().setNull(gi.startPos); break;
|
||||
case 1: giToReplace = new GameInfo().setNull(gi.endPos); break;
|
||||
case 2: giToReplace = gi; break;
|
||||
default:
|
||||
finish(); return;
|
||||
}
|
||||
pgnFile.replacePGN(pgnToSave, giToReplace, getApplicationContext());
|
||||
finish();
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
case DELETE_PGN_FILE_DIALOG: {
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle("Delete file?");
|
||||
String name = new File(pgnFile.getName()).getName();
|
||||
String msg = String.format("Delete file %s?", name);
|
||||
builder.setMessage(msg);
|
||||
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
pgnFile.delete();
|
||||
finish();
|
||||
}
|
||||
});
|
||||
builder.setNegativeButton("No", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int id) {
|
||||
dialog.cancel();
|
||||
}
|
||||
});
|
||||
AlertDialog alert = builder.create();
|
||||
return alert;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private final boolean readFile() {
|
||||
String fileName = pgnFile.getName();
|
||||
if (!fileName.equals(lastFileName))
|
||||
defaultItem = 0;
|
||||
long modTime = new File(fileName).lastModified();
|
||||
if (cacheValid && (modTime == lastModTime) && fileName.equals(lastFileName))
|
||||
return true;
|
||||
pgnFile = new PGNFile(fileName);
|
||||
Pair<GameInfoResult, ArrayList<GameInfo>> p = pgnFile.getGameInfo(this, progress);
|
||||
if (p.first != GameInfoResult.OK) {
|
||||
gamesInFile = new ArrayList<GameInfo>();
|
||||
if (p.first == GameInfoResult.OUT_OF_MEMORY) {
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
Toast.makeText(getApplicationContext(), "File too large", Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
});
|
||||
}
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
return false;
|
||||
}
|
||||
gamesInFile = p.second;
|
||||
cacheValid = true;
|
||||
lastModTime = modTime;
|
||||
lastFileName = fileName;
|
||||
return true;
|
||||
}
|
||||
|
||||
private final void sendBackResult(GameInfo gi) {
|
||||
String pgn = pgnFile.readOneGame(gi);
|
||||
if (pgn != null) {
|
||||
setResult(RESULT_OK, (new Intent()).setAction(pgn));
|
||||
finish();
|
||||
} else {
|
||||
setResult(RESULT_CANCELED);
|
||||
finish();
|
||||
}
|
||||
}
|
||||
|
||||
private final void deleteGame(GameInfo gi) {
|
||||
if (pgnFile.deleteGame(gi, getApplicationContext(), gamesInFile)) {
|
||||
ListView lv = getListView();
|
||||
int pos = lv.pointToPosition(0,0);
|
||||
aa = new ArrayAdapter<GameInfo>(this, R.layout.select_game_list_item, gamesInFile);
|
||||
setListAdapter(aa);
|
||||
String s = filterText.getText().toString();
|
||||
aa.getFilter().filter(s);
|
||||
lv.setSelection(pos);
|
||||
// Update lastModTime, since current change has already been handled
|
||||
String fileName = pgnFile.getName();
|
||||
long modTime = new File(fileName).lastModified();
|
||||
lastModTime = modTime;
|
||||
}
|
||||
}
|
||||
}
|