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DroidFish: Updated stockfish engine to version 4.
This commit is contained in:
parent
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commit
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@ -4,12 +4,9 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := stockfish
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LOCAL_SRC_FILES := \
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evaluate.cpp notation.cpp search.cpp \
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benchmark.cpp movegen.cpp tt.cpp \
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bitbase.cpp main.cpp movepick.cpp uci.cpp \
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bitboard.cpp pawns.cpp ucioption.cpp \
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book.cpp material.cpp position.cpp \
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endgame.cpp misc.cpp timeman.cpp thread.cpp
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benchmark.cpp book.cpp main.cpp movegen.cpp pawns.cpp thread.cpp uci.cpp \
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bitbase.cpp endgame.cpp material.cpp movepick.cpp position.cpp timeman.cpp ucioption.cpp \
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bitboard.cpp evaluate.cpp misc.cpp notation.cpp search.cpp tt.cpp
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LOCAL_CFLAGS := -DNO_PREFETCH=1 -O2
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@ -118,7 +118,7 @@ void benchmark(const Position& current, istream& is) {
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for (size_t i = 0; i < fens.size(); i++)
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{
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Position pos(fens[i], Options["UCI_Chess960"], Threads.main_thread());
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Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
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cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
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@ -39,9 +39,9 @@ namespace {
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// bit 6-11: black king square (from SQ_A1 to SQ_H8)
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// bit 12: side to move (WHITE or BLACK)
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// bit 13-14: white pawn file (from FILE_A to FILE_D)
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// bit 15-17: white pawn 6 - rank (from 6 - RANK_7 to 6 - RANK_2)
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// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
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unsigned index(Color us, Square bksq, Square wksq, Square psq) {
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return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((6 - rank_of(psq)) << 15);
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return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((RANK_7 - rank_of(psq)) << 15);
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}
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enum Result {
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@ -107,10 +107,10 @@ namespace {
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Result KPKPosition::classify_leaf(unsigned idx) {
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wksq = Square((idx >> 0) & 0x3F);
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bksq = Square((idx >> 6) & 0x3F);
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us = Color((idx >> 12) & 0x01);
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psq = File((idx >> 13) & 3) | Rank(6 - (idx >> 15));
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wksq = Square((idx >> 0) & 0x3F);
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bksq = Square((idx >> 6) & 0x3F);
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us = Color ((idx >> 12) & 0x01);
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psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15));
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// Check if two pieces are on the same square or if a king can be captured
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if ( wksq == psq || wksq == bksq || bksq == psq
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@ -148,12 +148,14 @@ namespace {
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// as WIN, the position is classified WIN otherwise the current position is
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// classified UNKNOWN.
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Result r = INVALID;
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Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
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while (b)
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r |= Us == WHITE ? db[index(~Us, bksq, pop_lsb(&b), psq)]
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: db[index(~Us, pop_lsb(&b), wksq, psq)];
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r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
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: db[index(Them, pop_lsb(&b), wksq, psq)];
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if (Us == WHITE && rank_of(psq) < RANK_7)
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{
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@ -42,14 +42,13 @@ Bitboard SquareBB[SQUARE_NB];
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Bitboard FileBB[FILE_NB];
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Bitboard RankBB[RANK_NB];
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Bitboard AdjacentFilesBB[FILE_NB];
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Bitboard ThisAndAdjacentFilesBB[FILE_NB];
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Bitboard InFrontBB[COLOR_NB][RANK_NB];
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Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
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Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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Bitboard DistanceRingsBB[SQUARE_NB][8];
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Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
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Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
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Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
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Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
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Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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int SquareDistance[SQUARE_NB][SQUARE_NB];
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@ -84,7 +83,7 @@ namespace {
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/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
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/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
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#if !defined(USE_BSFQ)
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#ifndef USE_BSFQ
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Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
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@ -123,7 +122,7 @@ Square msb(Bitboard b) {
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return (Square)(result + MS1BTable[b32]);
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}
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#endif // !defined(USE_BSFQ)
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#endif // ifndef USE_BSFQ
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/// Bitboards::print() prints a bitboard in an easily readable format to the
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@ -171,10 +170,7 @@ void Bitboards::init() {
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}
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for (File f = FILE_A; f <= FILE_H; f++)
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{
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AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
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ThisAndAdjacentFilesBB[f] = FileBB[f] | AdjacentFilesBB[f];
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}
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for (Rank r = RANK_1; r < RANK_8; r++)
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InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
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@ -183,19 +179,17 @@ void Bitboards::init() {
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
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PassedPawnMask[c][s] = InFrontBB[c][rank_of(s)] & ThisAndAdjacentFilesBB[file_of(s)];
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AttackSpanMask[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
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PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
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PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
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}
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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{
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SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (int d = 1; d < 8; d++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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if (SquareDistance[s1][s2] == d)
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DistanceRingsBB[s1][d - 1] |= s2;
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if (s1 != s2)
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DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
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}
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int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
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{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
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@ -322,7 +316,7 @@ namespace {
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do magics[s] = pick_random(rk, booster);
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while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
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memset(attacks[s], 0, size * sizeof(Bitboard));
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std::memset(attacks[s], 0, size * sizeof(Bitboard));
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// A good magic must map every possible occupancy to an index that
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// looks up the correct sliding attack in the attacks[s] database.
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@ -18,7 +18,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(BITBOARD_H_INCLUDED)
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#ifndef BITBOARD_H_INCLUDED
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#define BITBOARD_H_INCLUDED
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#include "types.h"
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@ -37,6 +37,24 @@ bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us);
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}
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const Bitboard FileABB = 0x0101010101010101ULL;
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const Bitboard FileBBB = FileABB << 1;
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const Bitboard FileCBB = FileABB << 2;
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const Bitboard FileDBB = FileABB << 3;
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const Bitboard FileEBB = FileABB << 4;
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const Bitboard FileFBB = FileABB << 5;
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const Bitboard FileGBB = FileABB << 6;
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const Bitboard FileHBB = FileABB << 7;
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const Bitboard Rank1BB = 0xFF;
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const Bitboard Rank2BB = Rank1BB << (8 * 1);
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const Bitboard Rank3BB = Rank1BB << (8 * 2);
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const Bitboard Rank4BB = Rank1BB << (8 * 3);
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const Bitboard Rank5BB = Rank1BB << (8 * 4);
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const Bitboard Rank6BB = Rank1BB << (8 * 5);
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const Bitboard Rank7BB = Rank1BB << (8 * 6);
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const Bitboard Rank8BB = Rank1BB << (8 * 7);
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CACHE_LINE_ALIGNMENT
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extern Bitboard RMasks[SQUARE_NB];
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@ -53,17 +71,18 @@ extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard FileBB[FILE_NB];
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extern Bitboard RankBB[RANK_NB];
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extern Bitboard AdjacentFilesBB[FILE_NB];
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extern Bitboard ThisAndAdjacentFilesBB[FILE_NB];
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extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
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extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
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extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard DistanceRingsBB[SQUARE_NB][8];
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extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
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extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
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extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
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extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL;
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extern int SquareDistance[SQUARE_NB][SQUARE_NB];
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const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
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/// Overloads of bitwise operators between a Bitboard and a Square for testing
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/// whether a given bit is set in a bitboard, and for setting and clearing bits.
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@ -88,13 +107,34 @@ inline Bitboard operator^(Bitboard b, Square s) {
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return b ^ SquareBB[s];
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}
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/// more_than_one() returns true if in 'b' there is more than one bit set
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inline bool more_than_one(Bitboard b) {
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return b & (b - 1);
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}
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inline int square_distance(Square s1, Square s2) {
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return SquareDistance[s1][s2];
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}
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inline int file_distance(Square s1, Square s2) {
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return abs(file_of(s1) - file_of(s2));
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}
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inline int rank_distance(Square s1, Square s2) {
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return abs(rank_of(s1) - rank_of(s2));
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}
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/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns.
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template<Square Delta>
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inline Bitboard shift_bb(Bitboard b) {
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return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
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: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
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: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
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: 0;
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}
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/// rank_bb() and file_bb() take a file or a square as input and return
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/// a bitboard representing all squares on the given file or rank.
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}
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/// adjacent_files_bb takes a file as input and returns a bitboard representing
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/// adjacent_files_bb() takes a file as input and returns a bitboard representing
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/// all squares on the adjacent files.
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inline Bitboard adjacent_files_bb(File f) {
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@ -124,30 +164,17 @@ inline Bitboard adjacent_files_bb(File f) {
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}
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/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
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/// representing all squares on the given and adjacent files.
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inline Bitboard this_and_adjacent_files_bb(File f) {
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return ThisAndAdjacentFilesBB[f];
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}
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/// in_front_bb() takes a color and a rank or square as input, and returns a
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/// bitboard representing all the squares on all ranks in front of the rank
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/// (or square), from the given color's point of view. For instance,
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/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
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/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
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/// in_front_bb() takes a color and a rank as input, and returns a bitboard
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/// representing all the squares on all ranks in front of the rank, from the
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/// given color's point of view. For instance, in_front_bb(BLACK, RANK_3) will
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/// give all squares on ranks 1 and 2.
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inline Bitboard in_front_bb(Color c, Rank r) {
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return InFrontBB[c][r];
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}
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inline Bitboard in_front_bb(Color c, Square s) {
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return InFrontBB[c][rank_of(s)];
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}
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/// between_bb returns a bitboard representing all squares between two squares.
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/// between_bb() returns a bitboard representing all squares between two squares.
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/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
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/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
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/// 0 is returned.
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}
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/// forward_bb takes a color and a square as input, and returns a bitboard
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/// forward_bb() takes a color and a square as input, and returns a bitboard
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/// representing all squares along the line in front of the square, from the
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/// point of view of the given color. Definition of the table is:
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/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
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}
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/// passed_pawn_mask takes a color and a square as input, and returns a
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/// pawn_attack_span() takes a color and a square as input, and returns a bitboard
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/// representing all squares that can be attacked by a pawn of the given color
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/// when it moves along its file starting from the given square. Definition is:
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/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
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inline Bitboard pawn_attack_span(Color c, Square s) {
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return PawnAttackSpan[c][s];
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}
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/// passed_pawn_mask() takes a color and a square as input, and returns a
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/// bitboard mask which can be used to test if a pawn of the given color on
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/// the given square is a passed pawn. Definition of the table is:
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/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
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/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
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inline Bitboard passed_pawn_mask(Color c, Square s) {
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return PassedPawnMask[c][s];
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}
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/// attack_span_mask takes a color and a square as input, and returns a bitboard
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/// representing all squares that can be attacked by a pawn of the given color
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/// when it moves along its file starting from the given square. Definition is:
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/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
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/// squares_of_color() returns a bitboard representing all squares with the same
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/// color of the given square.
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inline Bitboard attack_span_mask(Color c, Square s) {
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return AttackSpanMask[c][s];
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inline Bitboard squares_of_color(Square s) {
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return DarkSquares & s ? DarkSquares : ~DarkSquares;
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}
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/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
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/// squares_aligned() returns true if the squares s1, s2 and s3 are aligned
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/// either on a straight or on a diagonal line.
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inline bool squares_aligned(Square s1, Square s2, Square s3) {
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@ -196,14 +231,6 @@ inline bool squares_aligned(Square s1, Square s2, Square s3) {
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}
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/// same_color_squares() returns a bitboard representing all squares with
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/// the same color of the given square.
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inline Bitboard same_color_squares(Square s) {
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return BlackSquares & s ? BlackSquares : ~BlackSquares;
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}
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/// Functions for computing sliding attack bitboards. Function attacks_bb() takes
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/// a square and a bitboard of occupied squares as input, and returns a bitboard
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/// representing all squares attacked by Pt (bishop or rook) on the given square.
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@ -231,7 +258,7 @@ inline Bitboard attacks_bb(Square s, Bitboard occ) {
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/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
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/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
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#if defined(USE_BSFQ)
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#ifdef USE_BSFQ
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# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
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@ -284,7 +311,7 @@ FORCE_INLINE Square pop_lsb(Bitboard* b) {
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return s;
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}
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#else // if !defined(USE_BSFQ)
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#else // if defined(USE_BSFQ)
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extern Square msb(Bitboard b);
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extern Square lsb(Bitboard b);
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@ -292,4 +319,4 @@ extern Square pop_lsb(Bitboard* b);
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#endif
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#endif // !defined(BITBOARD_H_INCLUDED)
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#endif // #ifndef BITBOARD_H_INCLUDED
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@ -18,7 +18,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#ifndef BITCOUNT_H_INCLUDED
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
|
@ -81,7 +81,7 @@ inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
|||
template<>
|
||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||
|
||||
#if !defined(USE_POPCNT)
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
assert(false);
|
||||
return b != 0; // Avoid 'b not used' warning
|
||||
|
@ -102,4 +102,4 @@ inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
|||
#endif
|
||||
}
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
#endif // #ifndef BITCOUNT_H_INCLUDED
|
||||
|
|
|
@ -436,9 +436,9 @@ Move PolyglotBook::probe(const Position& pos, const string& fName, bool pickBest
|
|||
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
||||
|
||||
// Add 'special move' flags and verify it is legal
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (move == (ml.move() ^ type_of(ml.move())))
|
||||
return ml.move();
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (move == (*it ^ type_of(*it)))
|
||||
return *it;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#ifndef BOOK_H_INCLUDED
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
|
@ -42,4 +42,4 @@ private:
|
|||
std::string fileName;
|
||||
};
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
||||
#endif // #ifndef BOOK_H_INCLUDED
|
||||
|
|
|
@ -89,7 +89,10 @@ namespace {
|
|||
|
||||
Endgames::Endgames() {
|
||||
|
||||
add<KK>("KK");
|
||||
add<KPK>("KPK");
|
||||
add<KBK>("KBK");
|
||||
add<KNK>("KNK");
|
||||
add<KNNK>("KNNK");
|
||||
add<KBNK>("KBNK");
|
||||
add<KRKP>("KRKP");
|
||||
|
@ -130,28 +133,25 @@ template<>
|
|||
Value Endgame<KXK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
assert(!pos.count<PAWN>(weakerSide));
|
||||
assert(!pos.checkers()); // Eval is never called when in check
|
||||
|
||||
// Stalemate detection with lone king
|
||||
if ( pos.side_to_move() == weakerSide
|
||||
&& !pos.checkers()
|
||||
&& !MoveList<LEGAL>(pos).size()) {
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
if (pos.side_to_move() == weakerSide && !MoveList<LEGAL>(pos).size())
|
||||
return VALUE_DRAW;
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result = pos.non_pawn_material(strongerSide)
|
||||
+ pos.piece_count(strongerSide, PAWN) * PawnValueEg
|
||||
+ pos.count<PAWN>(strongerSide) * PawnValueEg
|
||||
+ MateTable[loserKSq]
|
||||
+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
|
||||
|
||||
if ( pos.piece_count(strongerSide, QUEEN)
|
||||
|| pos.piece_count(strongerSide, ROOK)
|
||||
|| pos.bishop_pair(strongerSide)) {
|
||||
result += VALUE_KNOWN_WIN;
|
||||
}
|
||||
if ( pos.count<QUEEN>(strongerSide)
|
||||
|| pos.count<ROOK>(strongerSide)
|
||||
|| pos.bishop_pair(strongerSide))
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
@ -162,16 +162,16 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
|
|||
template<>
|
||||
Value Endgame<KBNK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMg + BishopValueMg);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 1);
|
||||
assert(pos.count<KNIGHT>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 0);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square bishopSq = pos.list<BISHOP>(strongerSide)[0];
|
||||
|
||||
// kbnk_mate_table() tries to drive toward corners A1 or H8,
|
||||
// if we have a bishop that cannot reach the above squares we
|
||||
|
@ -196,8 +196,8 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
|
|||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.count<PAWN>(strongerSide) == 1);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color us;
|
||||
|
@ -206,14 +206,14 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
|
|||
{
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.piece_list(WHITE, PAWN)[0];
|
||||
wpsq = pos.list<PAWN>(WHITE)[0];
|
||||
us = pos.side_to_move();
|
||||
}
|
||||
else
|
||||
{
|
||||
wksq = ~pos.king_square(BLACK);
|
||||
bksq = ~pos.king_square(WHITE);
|
||||
wpsq = ~pos.piece_list(BLACK, PAWN)[0];
|
||||
wpsq = ~pos.list<PAWN>(BLACK)[0];
|
||||
us = ~pos.side_to_move();
|
||||
}
|
||||
|
||||
|
@ -241,17 +241,17 @@ template<>
|
|||
Value Endgame<KRKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
assert(pos.count<PAWN>(strongerSide) == 0);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 1);
|
||||
|
||||
Square wksq, wrsq, bksq, bpsq;
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
wksq = pos.king_square(strongerSide);
|
||||
wrsq = pos.piece_list(strongerSide, ROOK)[0];
|
||||
bksq = pos.king_square(weakerSide);
|
||||
bpsq = pos.piece_list(weakerSide, PAWN)[0];
|
||||
wrsq = pos.list<ROOK>(strongerSide)[0];
|
||||
bpsq = pos.list<PAWN>(weakerSide)[0];
|
||||
|
||||
if (strongerSide == BLACK)
|
||||
{
|
||||
|
@ -298,10 +298,10 @@ template<>
|
|||
Value Endgame<KRKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide ) == BishopValueMg);
|
||||
assert(pos.count<BISHOP>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
assert(pos.count< PAWN>(strongerSide) == 0);
|
||||
|
||||
Value result = Value(MateTable[pos.king_square(weakerSide)]);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
|
@ -314,15 +314,15 @@ template<>
|
|||
Value Endgame<KRKN>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide ) == KnightValueMg);
|
||||
assert(pos.count<KNIGHT>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
assert(pos.count< PAWN>(strongerSide) == 0);
|
||||
|
||||
const int penalty[8] = { 0, 10, 14, 20, 30, 42, 58, 80 };
|
||||
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square bnsq = pos.piece_list(weakerSide, KNIGHT)[0];
|
||||
Square bnsq = pos.list<KNIGHT>(weakerSide)[0];
|
||||
Value result = Value(MateTable[bksq] + penalty[square_distance(bksq, bnsq)]);
|
||||
return strongerSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
@ -335,13 +335,13 @@ template<>
|
|||
Value Endgame<KQKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == 0);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide ) == VALUE_ZERO);
|
||||
assert(pos.count<PAWN>(strongerSide) == 0);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 1);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square pawnSq = pos.piece_list(weakerSide, PAWN)[0];
|
||||
Square pawnSq = pos.list<PAWN>(weakerSide)[0];
|
||||
|
||||
Value result = QueenValueEg
|
||||
- PawnValueEg
|
||||
|
@ -368,9 +368,9 @@ template<>
|
|||
Value Endgame<KQKR>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMg);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide ) == RookValueMg);
|
||||
assert(pos.count<PAWN>(strongerSide) == 0);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
@ -386,16 +386,16 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
|
|||
template<>
|
||||
Value Endgame<KBBKN>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 2);
|
||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMg);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
|
||||
assert(pos.non_pawn_material(strongerSide) == 2 * BishopValueMg);
|
||||
assert(pos.non_pawn_material(weakerSide ) == KnightValueMg);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 2);
|
||||
assert(pos.count<KNIGHT>(weakerSide ) == 1);
|
||||
assert(!pos.pieces(PAWN));
|
||||
|
||||
Value result = BishopValueEg;
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square nsq = pos.piece_list(weakerSide, KNIGHT)[0];
|
||||
Square nsq = pos.list<KNIGHT>(weakerSide)[0];
|
||||
|
||||
// Bonus for attacking king close to defending king
|
||||
result += Value(DistanceBonus[square_distance(wksq, bksq)]);
|
||||
|
@ -410,17 +410,13 @@ Value Endgame<KBBKN>::operator()(const Position& pos) const {
|
|||
}
|
||||
|
||||
|
||||
/// K and two minors vs K and one or two minors or K and two knights against
|
||||
/// king alone are always draw.
|
||||
template<>
|
||||
Value Endgame<KmmKm>::operator()(const Position&) const {
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
/// Some cases of trivial draws
|
||||
template<> Value Endgame<KK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
template<> Value Endgame<KBK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
template<> Value Endgame<KNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
template<> Value Endgame<KmmKm>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
|
||||
template<>
|
||||
Value Endgame<KNNK>::operator()(const Position&) const {
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
|
||||
/// K, bishop and one or more pawns vs K. It checks for draws with rook pawns and
|
||||
/// a bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_DRAW
|
||||
|
@ -430,20 +426,20 @@ template<>
|
|||
ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 1);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) >= 1);
|
||||
|
||||
// No assertions about the material of weakerSide, because we want draws to
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard pawns = pos.pieces(strongerSide, PAWN);
|
||||
File pawnFile = file_of(pos.piece_list(strongerSide, PAWN)[0]);
|
||||
File pawnFile = file_of(pos.list<PAWN>(strongerSide)[0]);
|
||||
|
||||
// All pawns are on a single rook file ?
|
||||
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
|
||||
&& !(pawns & ~file_bb(pawnFile)))
|
||||
{
|
||||
Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square bishopSq = pos.list<BISHOP>(strongerSide)[0];
|
||||
Square queeningSq = relative_square(strongerSide, pawnFile | RANK_8);
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
|
||||
|
@ -477,7 +473,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
|||
if ( (pawnFile == FILE_B || pawnFile == FILE_G)
|
||||
&& !(pos.pieces(PAWN) & ~file_bb(pawnFile))
|
||||
&& pos.non_pawn_material(weakerSide) == 0
|
||||
&& pos.piece_count(weakerSide, PAWN) >= 1)
|
||||
&& pos.count<PAWN>(weakerSide) >= 1)
|
||||
{
|
||||
// Get weaker pawn closest to opponent's queening square
|
||||
Bitboard wkPawns = pos.pieces(weakerSide, PAWN);
|
||||
|
@ -485,7 +481,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
|||
|
||||
Square strongerKingSq = pos.king_square(strongerSide);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square bishopSq = pos.list<BISHOP>(strongerSide)[0];
|
||||
|
||||
// Draw if weaker pawn is on rank 7, bishop can't attack the pawn, and
|
||||
// weaker king can stop opposing opponent's king from penetrating.
|
||||
|
@ -505,19 +501,19 @@ template<>
|
|||
ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
|
||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||
assert(pos.piece_count(weakerSide, ROOK) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) >= 1);
|
||||
assert(pos.count<QUEEN>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 0);
|
||||
assert(pos.count< ROOK>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) >= 1);
|
||||
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||
&& (pos.pieces(weakerSide, ROOK) & rank_bb(relative_rank(weakerSide, RANK_3)))
|
||||
&& (pos.pieces(weakerSide, PAWN) & rank_bb(relative_rank(weakerSide, RANK_2)))
|
||||
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(weakerSide, PAWN)))
|
||||
{
|
||||
Square rsq = pos.piece_list(weakerSide, ROOK)[0];
|
||||
Square rsq = pos.list<ROOK>(weakerSide)[0];
|
||||
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(weakerSide, PAWN))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
}
|
||||
|
@ -535,15 +531,15 @@ template<>
|
|||
ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMg);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMg);
|
||||
assert(pos.count<PAWN>(strongerSide) == 1);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square wrsq = pos.piece_list(strongerSide, ROOK)[0];
|
||||
Square wpsq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square brsq = pos.piece_list(weakerSide, ROOK)[0];
|
||||
Square wrsq = pos.list<ROOK>(strongerSide)[0];
|
||||
Square wpsq = pos.list<PAWN>(strongerSide)[0];
|
||||
Square brsq = pos.list<ROOK>(weakerSide)[0];
|
||||
|
||||
// Orient the board in such a way that the stronger side is white, and the
|
||||
// pawn is on the left half of the board.
|
||||
|
@ -653,12 +649,12 @@ template<>
|
|||
ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMg);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMg);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMg);
|
||||
assert(pos.count<PAWN>(strongerSide) == 2);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 1);
|
||||
|
||||
Square wpsq1 = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square wpsq2 = pos.piece_list(strongerSide, PAWN)[1];
|
||||
Square wpsq1 = pos.list<PAWN>(strongerSide)[0];
|
||||
Square wpsq2 = pos.list<PAWN>(strongerSide)[1];
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
|
@ -691,9 +687,9 @@ template<>
|
|||
ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.count<PAWN>(strongerSide) >= 2);
|
||||
assert(pos.count<PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
Bitboard pawns = pos.pieces(strongerSide, PAWN);
|
||||
|
@ -704,7 +700,7 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
|
|||
// Does the defending king block the pawns?
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|
||||
|| ( file_of(ksq) == FILE_A
|
||||
&& !(in_front_bb(strongerSide, ksq) & pawns)))
|
||||
&& !(in_front_bb(strongerSide, rank_of(ksq)) & pawns)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
}
|
||||
// Are all pawns on the 'h' file?
|
||||
|
@ -713,7 +709,7 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
|
|||
// Does the defending king block the pawns?
|
||||
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|
||||
|| ( file_of(ksq) == FILE_H
|
||||
&& !(in_front_bb(strongerSide, ksq) & pawns)))
|
||||
&& !(in_front_bb(strongerSide, rank_of(ksq)) & pawns)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
@ -728,15 +724,15 @@ template<>
|
|||
ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide ) == BishopValueMg);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 1);
|
||||
assert(pos.count<BISHOP>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square weakerBishopSq = pos.piece_list(weakerSide, BISHOP)[0];
|
||||
Square pawnSq = pos.list<PAWN>(strongerSide)[0];
|
||||
Square strongerBishopSq = pos.list<BISHOP>(strongerSide)[0];
|
||||
Square weakerBishopSq = pos.list<BISHOP>(weakerSide)[0];
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||
|
@ -783,21 +779,21 @@ template<>
|
|||
ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide ) == BishopValueMg);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 1);
|
||||
assert(pos.count<BISHOP>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 2);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square wbsq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square bbsq = pos.piece_list(weakerSide, BISHOP)[0];
|
||||
Square wbsq = pos.list<BISHOP>(strongerSide)[0];
|
||||
Square bbsq = pos.list<BISHOP>(weakerSide)[0];
|
||||
|
||||
if (!opposite_colors(wbsq, bbsq))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
Square psq1 = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square psq2 = pos.piece_list(strongerSide, PAWN)[1];
|
||||
Square psq1 = pos.list<PAWN>(strongerSide)[0];
|
||||
Square psq2 = pos.list<PAWN>(strongerSide)[1];
|
||||
Rank r1 = rank_of(psq1);
|
||||
Rank r2 = rank_of(psq2);
|
||||
Square blockSq1, blockSq2;
|
||||
|
@ -858,14 +854,14 @@ template<>
|
|||
ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
|
||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
|
||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide ) == KnightValueMg);
|
||||
assert(pos.count<BISHOP>(strongerSide) == 1);
|
||||
assert(pos.count<KNIGHT>(weakerSide ) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP)[0];
|
||||
Square pawnSq = pos.list<PAWN>(strongerSide)[0];
|
||||
Square strongerBishopSq = pos.list<BISHOP>(strongerSide)[0];
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( file_of(weakerKingSq) == file_of(pawnSq)
|
||||
|
@ -885,12 +881,12 @@ template<>
|
|||
ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMg);
|
||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide ) == VALUE_ZERO);
|
||||
assert(pos.count<KNIGHT>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(strongerSide) == 1);
|
||||
assert(pos.count< PAWN>(weakerSide ) == 0);
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square pawnSq = pos.list<PAWN>(strongerSide)[0];
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
||||
|
@ -910,8 +906,8 @@ ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
|
|||
template<>
|
||||
ScaleFactor Endgame<KNPKB>::operator()(const Position& pos) const {
|
||||
|
||||
Square pawnSq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square bishopSq = pos.piece_list(weakerSide, BISHOP)[0];
|
||||
Square pawnSq = pos.list<PAWN>(strongerSide)[0];
|
||||
Square bishopSq = pos.list<BISHOP>(weakerSide)[0];
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
// King needs to get close to promoting pawn to prevent knight from blocking.
|
||||
|
@ -932,13 +928,13 @@ template<>
|
|||
ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide ) == VALUE_ZERO);
|
||||
assert(pos.count<PAWN>(WHITE) == 1);
|
||||
assert(pos.count<PAWN>(BLACK) == 1);
|
||||
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square wpsq = pos.piece_list(strongerSide, PAWN)[0];
|
||||
Square wpsq = pos.list<PAWN>(strongerSide)[0];
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if (strongerSide == BLACK)
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#ifndef ENDGAME_H_INCLUDED
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
|
@ -33,6 +33,10 @@ enum EndgameType {
|
|||
|
||||
// Evaluation functions
|
||||
|
||||
KK, // K vs K
|
||||
KBK, // KB vs K
|
||||
KNK, // KN vs K
|
||||
KNNK, // KNN vs K
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
|
@ -42,7 +46,6 @@ enum EndgameType {
|
|||
KQKP, // KQ vs KP
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
|
@ -119,4 +122,4 @@ public:
|
|||
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
||||
};
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#ifndef EVALUATE_H_INCLUDED
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
@ -32,4 +32,4 @@ extern std::string trace(const Position& pos);
|
|||
|
||||
}
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||
|
|
|
@ -34,7 +34,7 @@ int main(int argc, char* argv[]) {
|
|||
|
||||
UCI::init(Options);
|
||||
Bitboards::init();
|
||||
Zobrist::init();
|
||||
Position::init();
|
||||
Bitbases::init_kpk();
|
||||
Search::init();
|
||||
Eval::init();
|
||||
|
|
|
@ -35,8 +35,8 @@ namespace {
|
|||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
const Value RedundantQueen = Value(320);
|
||||
const Value RedundantRook = Value(554);
|
||||
|
||||
// pair pawn knight bishop rook queen
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
@ -75,24 +75,24 @@ namespace {
|
|||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
return !pos.count<PAWN>(Them)
|
||||
&& pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(Us) == 1
|
||||
&& pos.count<PAWN >(Us) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
return !pos.count<PAWN>(Us)
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(Us) == 1
|
||||
&& pos.count<ROOK>(Them) == 1
|
||||
&& pos.count<PAWN>(Them) >= 1;
|
||||
}
|
||||
|
||||
/// imbalance() calculates imbalance comparing piece count of each
|
||||
|
@ -109,8 +109,8 @@ namespace {
|
|||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
||||
value -= RedundantRook * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueen * pieceCount[Us][QUEEN];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
|
@ -150,7 +150,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
memset(e, 0, sizeof(Entry));
|
||||
std::memset(e, 0, sizeof(Entry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
e->gamePhase = game_phase(pos);
|
||||
|
@ -180,8 +180,8 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
||||
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
if ( pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE) <= 2
|
||||
&& pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK) <= 2)
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
||||
return e;
|
||||
|
@ -221,17 +221,17 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
if (!pos.count<PAWN>(BLACK))
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
else if (!pos.count<PAWN>(WHITE))
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
|
@ -241,35 +241,35 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMg)
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
{
|
||||
e->factor[WHITE] = (uint8_t)
|
||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(WHITE), 2)]);
|
||||
}
|
||||
|
||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMg)
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
{
|
||||
e->factor[BLACK] = (uint8_t)
|
||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(BLACK), 2)]);
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
||||
int minorPieceCount = pos.count<KNIGHT>(WHITE) + pos.count<BISHOP>(WHITE)
|
||||
+ pos.count<KNIGHT>(BLACK) + pos.count<BISHOP>(BLACK);
|
||||
|
||||
e->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0);
|
||||
}
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
|
||||
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
return e;
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#ifndef MATERIAL_H_INCLUDED
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
#include "endgame.h"
|
||||
|
@ -39,7 +39,7 @@ namespace Material {
|
|||
struct Entry {
|
||||
|
||||
Score material_value() const { return make_score(value, value); }
|
||||
int space_weight() const { return spaceWeight; }
|
||||
Score space_weight() const { return spaceWeight; }
|
||||
Phase game_phase() const { return gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
||||
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
|
||||
|
@ -50,7 +50,7 @@ struct Entry {
|
|||
uint8_t factor[COLOR_NB];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
|
||||
int spaceWeight;
|
||||
Score spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
|
@ -74,4 +74,4 @@ inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
|
|||
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||
|
|
|
@ -24,17 +24,11 @@
|
|||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
#if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If Version is left empty, then Tag plus current
|
||||
/// date, in the format DD-MM-YY, are used as a version number.
|
||||
|
||||
static const string Version = "3";
|
||||
static const string Tag = "";
|
||||
/// Version number. If Version is left empty, then compile date, in the
|
||||
/// format DD-MM-YY, is shown in engine_info.
|
||||
static const string Version = "4";
|
||||
|
||||
|
||||
/// engine_info() returns the full name of the current Stockfish version. This
|
||||
|
@ -45,36 +39,26 @@ static const string Tag = "";
|
|||
const string engine_info(bool to_uci) {
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
||||
|
||||
string month, day, year;
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
s << "Stockfish " << Version;
|
||||
s << "Stockfish " << Version << setfill('0');
|
||||
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
|
||||
s << Tag << string(Tag.empty() ? "" : " ") << setfill('0') << setw(2) << day
|
||||
<< "-" << setw(2) << (1 + months.find(month) / 4) << "-" << year.substr(2);
|
||||
s << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
}
|
||||
|
||||
s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ")
|
||||
s << (Is64Bit ? " 64" : "")
|
||||
<< (HasPopCnt ? " SSE4.2" : "")
|
||||
<< (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// Convert system time to milliseconds. That's all we need.
|
||||
|
||||
Time::point Time::now() {
|
||||
sys_time_t t; system_time(&t); return time_to_msec(t);
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
|
||||
static uint64_t hits[2], means[2];
|
||||
|
@ -174,37 +158,12 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
|||
void start_logger(bool b) { Logger::start(b); }
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores
|
||||
|
||||
int cpu_count() {
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return s.dwNumberOfProcessors;
|
||||
#else
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
||||
# elif defined(__hpux)
|
||||
struct pst_dynamic psd;
|
||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||
return 1;
|
||||
return psd.psd_proc_cnt;
|
||||
# else
|
||||
return 1;
|
||||
# endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#ifdef _WIN32
|
||||
int tm = msec;
|
||||
#else
|
||||
timespec ts, *tm = &ts;
|
||||
|
@ -221,7 +180,7 @@ void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
|||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from memory, that can be quite slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(char*) {}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#ifndef MISC_H_INCLUDED
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
|
@ -27,7 +27,6 @@
|
|||
#include "types.h"
|
||||
|
||||
extern const std::string engine_info(bool to_uci = false);
|
||||
extern int cpu_count();
|
||||
extern void timed_wait(WaitCondition&, Lock&, int);
|
||||
extern void prefetch(char* addr);
|
||||
extern void start_logger(bool b);
|
||||
|
@ -46,7 +45,7 @@ struct Log : public std::ofstream {
|
|||
|
||||
namespace Time {
|
||||
typedef int64_t point;
|
||||
point now();
|
||||
inline point now() { return system_time_to_msec(); }
|
||||
}
|
||||
|
||||
|
||||
|
@ -66,4 +65,4 @@ std::ostream& operator<<(std::ostream&, SyncCout);
|
|||
#define sync_cout std::cout << io_lock
|
||||
#define sync_endl std::endl << io_unlock
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
||||
|
|
|
@ -24,15 +24,15 @@
|
|||
|
||||
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||
/// hardcoded names 'mlist' and 'from'.
|
||||
#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
|
||||
#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
|
||||
|
||||
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
|
||||
(*mlist++).move = make_move(to - (d), to); }
|
||||
(mlist++)->move = make_move(to - (d), to); }
|
||||
namespace {
|
||||
|
||||
template<CastlingSide Side, bool Checks, bool Chess960>
|
||||
MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
|
||||
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
|
||||
|
||||
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
|
||||
return mlist;
|
||||
|
@ -59,7 +59,7 @@ namespace {
|
|||
if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
|
||||
return mlist;
|
||||
|
||||
(*mlist++).move = make<CASTLE>(kfrom, rfrom);
|
||||
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
|
||||
|
||||
if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
|
||||
mlist--;
|
||||
|
@ -68,42 +68,30 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
return Delta == DELTA_N ? p << 8
|
||||
: Delta == DELTA_S ? p >> 8
|
||||
: Delta == DELTA_NE ? (p & ~FileHBB) << 9
|
||||
: Delta == DELTA_SE ? (p & ~FileHBB) >> 7
|
||||
: Delta == DELTA_NW ? (p & ~FileABB) << 7
|
||||
: Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
|
||||
}
|
||||
|
||||
|
||||
template<GenType Type, Square Delta>
|
||||
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
|
||||
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square to = pop_lsb(&b);
|
||||
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// Knight-promotion is the only one that can give a direct check not
|
||||
// already included in the queen-promotion.
|
||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
}
|
||||
|
@ -113,8 +101,8 @@ namespace {
|
|||
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
// Compute our parametrized parameters at compile time, named according to
|
||||
// the point of view of white side.
|
||||
|
@ -122,9 +110,9 @@ namespace {
|
|||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b1, b2, dc1, dc2, emptySquares;
|
||||
|
||||
|
@ -139,8 +127,8 @@ namespace {
|
|||
{
|
||||
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||
|
||||
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
|
||||
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
|
||||
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
|
||||
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == EVASIONS) // Consider only blocking squares
|
||||
{
|
||||
|
@ -159,16 +147,16 @@ namespace {
|
|||
// promotion has been already generated among captures.
|
||||
if (pawnsNotOn7 & ci->dcCandidates)
|
||||
{
|
||||
dc1 = move_pawns<UP>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
||||
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
|
||||
SERIALIZE_PAWNS(b1, UP);
|
||||
SERIALIZE_PAWNS(b2, UP + UP);
|
||||
SERIALIZE_PAWNS(b1, Up);
|
||||
SERIALIZE_PAWNS(b2, Up + Up);
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
|
@ -180,19 +168,19 @@ namespace {
|
|||
if (Type == EVASIONS)
|
||||
emptySquares &= target;
|
||||
|
||||
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ci);
|
||||
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
|
||||
}
|
||||
|
||||
// Standard and en-passant captures
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
b1 = move_pawns<RIGHT>(pawnsNotOn7) & enemies;
|
||||
b2 = move_pawns<LEFT >(pawnsNotOn7) & enemies;
|
||||
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
|
||||
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
|
||||
|
||||
SERIALIZE_PAWNS(b1, RIGHT);
|
||||
SERIALIZE_PAWNS(b2, LEFT);
|
||||
SERIALIZE_PAWNS(b1, Right);
|
||||
SERIALIZE_PAWNS(b2, Left);
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
|
@ -201,7 +189,7 @@ namespace {
|
|||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASIONS && !(target & (pos.ep_square() - UP)))
|
||||
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||
return mlist;
|
||||
|
||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
@ -209,7 +197,7 @@ namespace {
|
|||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
(*mlist++).move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,12 +206,12 @@ namespace {
|
|||
|
||||
|
||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
||||
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
const Square* pl = pos.piece_list(us, Pt);
|
||||
const Square* pl = pos.list<Pt>(us);
|
||||
|
||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||
{
|
||||
|
@ -233,7 +221,7 @@ namespace {
|
|||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
||||
continue;
|
||||
|
||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
||||
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -249,38 +237,36 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
template<GenType Type> FORCE_INLINE
|
||||
MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard target, const CheckInfo* ci = NULL) {
|
||||
template<Color Us, GenType Type> FORCE_INLINE
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
|
||||
const CheckInfo* ci = NULL) {
|
||||
|
||||
const bool Checks = Type == QUIET_CHECKS;
|
||||
|
||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
|
||||
: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
|
||||
|
||||
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
|
||||
mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
|
||||
mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
|
||||
mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
|
||||
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
|
||||
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
|
||||
|
||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||
{
|
||||
Square from = pos.king_square(us);
|
||||
Square from = pos.king_square(Us);
|
||||
Bitboard b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE(b);
|
||||
}
|
||||
|
||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
|
||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||
{
|
||||
if (pos.is_chess960())
|
||||
{
|
||||
mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
|
||||
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
|
||||
}
|
||||
else
|
||||
{
|
||||
mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
|
||||
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -301,7 +287,7 @@ namespace {
|
|||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
||||
ExtMove* generate(const Position& pos, ExtMove* mlist) {
|
||||
|
||||
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||
assert(!pos.checkers());
|
||||
|
@ -312,22 +298,24 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||
: Type == QUIETS ? ~pos.pieces()
|
||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||
|
||||
return generate_all<Type>(pos, mlist, us, target);
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
|
||||
: generate_all<BLACK, Type>(pos, mlist, target);
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template MoveStack* generate<CAPTURES>(const Position&, MoveStack*);
|
||||
template MoveStack* generate<QUIETS>(const Position&, MoveStack*);
|
||||
template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
|
||||
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
|
||||
|
||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
CheckInfo ci(pos);
|
||||
Bitboard dc = ci.dcCandidates;
|
||||
|
||||
|
@ -347,21 +335,21 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
|||
SERIALIZE(b);
|
||||
}
|
||||
|
||||
return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
|
||||
}
|
||||
|
||||
|
||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||
/// to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
|
||||
|
||||
assert(pos.checkers());
|
||||
|
||||
Square from, checksq;
|
||||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
|
||||
Bitboard sliderAttacks = 0;
|
||||
Bitboard b = pos.checkers();
|
||||
|
||||
|
@ -400,25 +388,25 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
|
|||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
from = ksq;
|
||||
SERIALIZE(b);
|
||||
|
||||
if (checkersCnt > 1)
|
||||
return mlist; // Double check, only a king move can save the day
|
||||
|
||||
// Generate blocking evasions or captures of the checking piece
|
||||
Bitboard target = between_bb(checksq, ksq) | pos.checkers();
|
||||
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||
|
||||
return generate_all<EVASIONS>(pos, mlist, us, target);
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
|
||||
|
||||
MoveStack *end, *cur = mlist;
|
||||
ExtMove *end, *cur = mlist;
|
||||
Bitboard pinned = pos.pinned_pieces();
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#ifndef MOVEGEN_H_INCLUDED
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
@ -34,26 +34,25 @@ enum GenType {
|
|||
class Position;
|
||||
|
||||
template<GenType>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
||||
ExtMove* generate(const Position& pos, ExtMove* mlist);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
||||
/// handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) { last->move = MOVE_NONE; }
|
||||
void operator++() { cur++; }
|
||||
bool end() const { return cur == last; }
|
||||
Move move() const { return cur->move; }
|
||||
Move operator*() const { return cur->move; }
|
||||
size_t size() const { return last - mlist; }
|
||||
bool contains(Move m) const {
|
||||
for (const MoveStack* it(mlist); it != last; ++it) if (it->move == m) return true;
|
||||
for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack *cur, *last;
|
||||
ExtMove mlist[MAX_MOVES];
|
||||
ExtMove *cur, *last;
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
namespace {
|
||||
|
||||
enum Sequencer {
|
||||
enum Stages {
|
||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||
EVASION, EVASIONS_S2,
|
||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||
|
@ -36,9 +36,9 @@ namespace {
|
|||
};
|
||||
|
||||
// Our insertion sort, guaranteed to be stable, as is needed
|
||||
void insertion_sort(MoveStack* begin, MoveStack* end)
|
||||
void insertion_sort(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
MoveStack tmp, *p, *q;
|
||||
ExtMove tmp, *p, *q;
|
||||
|
||||
for (p = begin + 1; p < end; ++p)
|
||||
{
|
||||
|
@ -51,12 +51,12 @@ namespace {
|
|||
|
||||
// Unary predicate used by std::partition to split positive scores from remaining
|
||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
||||
inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
|
||||
inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
|
||||
|
||||
// Picks and moves to the front the best move in the range [begin, end),
|
||||
// it is faster than sorting all the moves in advance when moves are few, as
|
||||
// normally are the possible captures.
|
||||
inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
|
||||
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
std::swap(*begin, *std::max_element(begin, end));
|
||||
return begin;
|
||||
|
@ -70,53 +70,40 @@ namespace {
|
|||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) {
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
captureThreshold = 0;
|
||||
cur = end = moves;
|
||||
endBadCaptures = moves + MAX_MOVES - 1;
|
||||
countermoves = cm;
|
||||
ss = s;
|
||||
|
||||
if (p.checkers())
|
||||
phase = EVASION;
|
||||
stage = EVASION;
|
||||
|
||||
else
|
||||
{
|
||||
phase = MAIN_SEARCH;
|
||||
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
|
||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
||||
if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
|
||||
captureThreshold = -PawnValueMg;
|
||||
|
||||
// Consider negative captures as good if still enough to reach beta
|
||||
else if (ss && ss->staticEval > beta)
|
||||
captureThreshold = beta - ss->staticEval;
|
||||
}
|
||||
stage = MAIN_SEARCH;
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Square sq) : pos(p), history(h), cur(moves), end(moves) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
if (p.checkers())
|
||||
phase = EVASION;
|
||||
stage = EVASION;
|
||||
|
||||
else if (d > DEPTH_QS_NO_CHECKS)
|
||||
phase = QSEARCH_0;
|
||||
stage = QSEARCH_0;
|
||||
|
||||
else if (d > DEPTH_QS_RECAPTURES)
|
||||
{
|
||||
phase = QSEARCH_1;
|
||||
stage = QSEARCH_1;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
||||
// tree explosion due to a possible perpetual check or similar rare cases
|
||||
|
@ -126,7 +113,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
|||
}
|
||||
else
|
||||
{
|
||||
phase = RECAPTURE;
|
||||
stage = RECAPTURE;
|
||||
recaptureSquare = sq;
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
@ -135,12 +122,12 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
|||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
|
||||
: pos(p), Hist(h), cur(moves), end(moves) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
|
||||
: pos(p), history(h), cur(moves), end(moves) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
phase = PROBCUT;
|
||||
stage = PROBCUT;
|
||||
|
||||
// In ProbCut we generate only captures better than parent's captured piece
|
||||
captureThreshold = PieceValue[MG][pt];
|
||||
|
@ -172,7 +159,7 @@ void MovePicker::score<CAPTURES>() {
|
|||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
|
@ -191,10 +178,10 @@ void MovePicker::score<QUIETS>() {
|
|||
|
||||
Move m;
|
||||
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
||||
it->score = history[pos.piece_moved(m)][to_sq(m)];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,17 +193,17 @@ void MovePicker::score<EVASIONS>() {
|
|||
Move m;
|
||||
int seeScore;
|
||||
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
it->score = seeScore - History::Max; // At the bottom
|
||||
it->score = seeScore - HistoryStats::Max; // At the bottom
|
||||
|
||||
else if (pos.is_capture(m))
|
||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m)) + History::Max;
|
||||
- type_of(pos.piece_moved(m)) + HistoryStats::Max;
|
||||
else
|
||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
||||
it->score = history[pos.piece_moved(m)][to_sq(m)];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -228,7 +215,7 @@ void MovePicker::generate_next() {
|
|||
|
||||
cur = moves;
|
||||
|
||||
switch (++phase) {
|
||||
switch (++stage) {
|
||||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||
end = generate<CAPTURES>(pos, moves);
|
||||
|
@ -238,6 +225,19 @@ void MovePicker::generate_next() {
|
|||
case KILLERS_S1:
|
||||
cur = killers;
|
||||
end = cur + 2;
|
||||
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
killers[2].move = killers[3].move = MOVE_NONE;
|
||||
|
||||
// Be sure countermoves are different from killers
|
||||
for (int i = 0; i < 2; i++)
|
||||
if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move)
|
||||
(end++)->move = countermoves[i];
|
||||
|
||||
if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races
|
||||
killers[3].move = MOVE_NONE;
|
||||
|
||||
return;
|
||||
|
||||
case QUIETS_1_S1:
|
||||
|
@ -271,7 +271,7 @@ void MovePicker::generate_next() {
|
|||
return;
|
||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||
phase = STOP;
|
||||
stage = STOP;
|
||||
case STOP:
|
||||
end = cur + 1; // Avoid another next_phase() call
|
||||
return;
|
||||
|
@ -296,7 +296,7 @@ Move MovePicker::next_move<false>() {
|
|||
while (cur == end)
|
||||
generate_next();
|
||||
|
||||
switch (phase) {
|
||||
switch (stage) {
|
||||
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
cur++;
|
||||
|
@ -306,9 +306,7 @@ Move MovePicker::next_move<false>() {
|
|||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove)
|
||||
{
|
||||
assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
|
||||
|
||||
if (pos.see_sign(move) >= captureThreshold)
|
||||
if (pos.see_sign(move) >= 0)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array
|
||||
|
@ -329,7 +327,9 @@ Move MovePicker::next_move<false>() {
|
|||
move = (cur++)->move;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move)
|
||||
&& move != killers[1].move
|
||||
&& move != killers[2].move
|
||||
&& move != killers[3].move)
|
||||
return move;
|
||||
break;
|
||||
|
||||
|
|
|
@ -17,11 +17,11 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#ifndef MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include <algorithm> // For std::max
|
||||
#include <cstring> // For memset
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
|
@ -30,20 +30,29 @@
|
|||
|
||||
|
||||
/// The Stats struct stores moves statistics. According to the template parameter
|
||||
/// the class can store both History and Gains type statistics. History records
|
||||
/// how often different moves have been successful or unsuccessful during the
|
||||
/// current search and is used for reduction and move ordering decisions. Gains
|
||||
/// records the move's best evaluation gain from one ply to the next and is used
|
||||
/// for pruning decisions. Entries are stored according only to moving piece and
|
||||
/// destination square, in particular two moves with different origin but same
|
||||
/// destination and same piece will be considered identical.
|
||||
template<bool Gain>
|
||||
/// the class can store History, Gains and Countermoves. History records how often
|
||||
/// different moves have been successful or unsuccessful during the current search
|
||||
/// and is used for reduction and move ordering decisions. Gains records the move's
|
||||
/// best evaluation gain from one ply to the next and is used for pruning decisions.
|
||||
/// Countermoves store the move that refute a previous one. Entries are stored
|
||||
/// according only to moving piece and destination square, hence two moves with
|
||||
/// different origin but same destination and piece will be considered identical.
|
||||
template<bool Gain, typename T>
|
||||
struct Stats {
|
||||
|
||||
static const Value Max = Value(2000);
|
||||
|
||||
const Value* operator[](Piece p) const { return &table[p][0]; }
|
||||
void clear() { memset(table, 0, sizeof(table)); }
|
||||
const T* operator[](Piece p) const { return table[p]; }
|
||||
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||
|
||||
void update(Piece p, Square to, Move m) {
|
||||
|
||||
if (m == table[p][to].first)
|
||||
return;
|
||||
|
||||
table[p][to].second = table[p][to].first;
|
||||
table[p][to].first = m;
|
||||
}
|
||||
|
||||
void update(Piece p, Square to, Value v) {
|
||||
|
||||
|
@ -55,11 +64,12 @@ struct Stats {
|
|||
}
|
||||
|
||||
private:
|
||||
Value table[PIECE_NB][SQUARE_NB];
|
||||
T table[PIECE_NB][SQUARE_NB];
|
||||
};
|
||||
|
||||
typedef Stats<false> History;
|
||||
typedef Stats<true> Gains;
|
||||
typedef Stats< true, Value> GainsStats;
|
||||
typedef Stats<false, Value> HistoryStats;
|
||||
typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
|
@ -74,9 +84,10 @@ class MovePicker {
|
|||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
||||
MovePicker(const Position&, Move, Depth, const History&, Square);
|
||||
MovePicker(const Position&, Move, const History&, PieceType);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
|
||||
|
||||
template<bool SpNode> Move next_move();
|
||||
|
||||
private:
|
||||
|
@ -84,15 +95,16 @@ private:
|
|||
void generate_next();
|
||||
|
||||
const Position& pos;
|
||||
const History& Hist;
|
||||
const HistoryStats& history;
|
||||
Search::Stack* ss;
|
||||
Move* countermoves;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
MoveStack killers[2];
|
||||
ExtMove killers[4];
|
||||
Square recaptureSquare;
|
||||
int captureThreshold, phase;
|
||||
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
|
||||
MoveStack moves[MAX_MOVES];
|
||||
int captureThreshold, stage;
|
||||
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||
|
|
|
@ -89,9 +89,9 @@ Move move_from_uci(const Position& pos, string& str) {
|
|||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
||||
return ml.move();
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (str == move_to_uci(*it, pos.is_chess960()))
|
||||
return *it;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(NOTATION_H_INCLUDED)
|
||||
#ifndef NOTATION_H_INCLUDED
|
||||
#define NOTATION_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
@ -32,4 +32,4 @@ const std::string move_to_uci(Move m, bool chess960);
|
|||
const std::string move_to_san(Position& pos, Move m);
|
||||
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
||||
|
||||
#endif // !defined(NOTATION_H_INCLUDED)
|
||||
#endif // #ifndef NOTATION_H_INCLUDED
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
|
@ -30,49 +31,48 @@ namespace {
|
|||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score DoubledPawnPenalty[2][FILE_NB] = {
|
||||
const Score Doubled[2][FILE_NB] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score IsolatedPawnPenalty[2][FILE_NB] = {
|
||||
const Score Isolated[2][FILE_NB] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score BackwardPawnPenalty[2][FILE_NB] = {
|
||||
const Score Backward[2][FILE_NB] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[FILE_NB] = {
|
||||
const Score ChainMember[FILE_NB] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[RANK_NB] = {
|
||||
const Score CandidatePassed[RANK_NB] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
const Score PawnStructureWeight = S(233, 201);
|
||||
// Weakness of our pawn shelter in front of the king indexed by [rank]
|
||||
const Value ShelterWeakness[RANK_NB] =
|
||||
{ V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
|
||||
|
||||
// Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
|
||||
const Value ShelterWeakness[2][RANK_NB] =
|
||||
{ { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
|
||||
{ V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
|
||||
|
||||
// Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
|
||||
const Value StormDanger[2][RANK_NB] =
|
||||
{ { V(26), V(0), V(128), V(51), V(26) },
|
||||
{ V(13), V(0), V( 64), V(25), V(13) } };
|
||||
// Danger of enemy pawns moving toward our king indexed by
|
||||
// [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
|
||||
const Value StormDanger[3][RANK_NB] = {
|
||||
{ V( 0), V(64), V(128), V(51), V(26) },
|
||||
{ V(26), V(32), V( 96), V(38), V(20) },
|
||||
{ V( 0), V( 0), V( 64), V(25), V(13) }};
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizont.
|
||||
|
@ -82,10 +82,12 @@ namespace {
|
|||
#undef V
|
||||
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, Pawns::Entry* e) {
|
||||
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
@ -93,7 +95,17 @@ namespace {
|
|||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* pl = pos.piece_list(Us, PAWN);
|
||||
const Square* pl = pos.list<PAWN>(Us);
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
e->passedPawns[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->semiopenFiles[Us] = 0xFF;
|
||||
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & DarkSquares);
|
||||
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
|
@ -103,8 +115,8 @@ namespace {
|
|||
f = file_of(s);
|
||||
r = rank_of(s);
|
||||
|
||||
// This file cannot be half open
|
||||
e->halfOpenFiles[Us] &= ~(1 << f);
|
||||
// This file cannot be semi-open
|
||||
e->semiopenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
@ -124,7 +136,7 @@ namespace {
|
|||
// be backward. If there are friendly pawns behind on adjacent files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(Them, s))
|
||||
&& !(ourPawns & pawn_attack_span(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
|
@ -136,22 +148,22 @@ namespace {
|
|||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
b = shift_bb<Up>(b);
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
backward = (b | shift_bb<Up>(b)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
||||
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
||||
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on adjacent files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the adjacent files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||
&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
|
@ -161,30 +173,25 @@ namespace {
|
|||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
value -= IsolatedPawnPenalty[opposed][f];
|
||||
value -= Isolated[opposed][f];
|
||||
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[opposed][f];
|
||||
value -= Doubled[opposed][f];
|
||||
|
||||
if (backward)
|
||||
value -= BackwardPawnPenalty[opposed][f];
|
||||
value -= Backward[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
value += ChainMember[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
value += CandidatePassed[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & BlackSquares);
|
||||
e->pawnsOnSquares[Us][WHITE] = pos.piece_count(Us, PAWN) - e->pawnsOnSquares[Us][BLACK];
|
||||
|
||||
e->pawnsOnSquares[Them][BLACK] = popcount<Max15>(theirPawns & BlackSquares);
|
||||
e->pawnsOnSquares[Them][WHITE] = pos.piece_count(Them, PAWN) - e->pawnsOnSquares[Them][BLACK];
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
|
@ -197,27 +204,11 @@ Entry* probe(const Position& pos, Table& entries) {
|
|||
Key key = pos.pawn_key();
|
||||
Entry* e = entries[key];
|
||||
|
||||
// If e->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
e->key = key;
|
||||
e->passedPawns[WHITE] = e->passedPawns[BLACK] = 0;
|
||||
e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE;
|
||||
e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
Bitboard wPawns = pos.pieces(WHITE, PAWN);
|
||||
Bitboard bPawns = pos.pieces(BLACK, PAWN);
|
||||
e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7);
|
||||
e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9);
|
||||
|
||||
e->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, e)
|
||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, e);
|
||||
|
||||
e->value = apply_weight(e->value, PawnStructureWeight);
|
||||
|
||||
e->value = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||
return e;
|
||||
}
|
||||
|
||||
|
@ -231,8 +222,8 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
|||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Value safety = MaxSafetyBonus;
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, ksq) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us) & ~rank_bb(ksq);
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us);
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
Rank rkUs, rkThem;
|
||||
File kf = file_of(ksq);
|
||||
|
@ -241,15 +232,13 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
|||
|
||||
for (int f = kf - 1; f <= kf + 1; f++)
|
||||
{
|
||||
// Shelter penalty is higher for the pawn in front of the king
|
||||
b = ourPawns & FileBB[f];
|
||||
rkUs = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[f != kf][rkUs];
|
||||
rkUs = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[rkUs];
|
||||
|
||||
// Storm danger is smaller if enemy pawn is blocked
|
||||
b = theirPawns & FileBB[f];
|
||||
rkThem = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkThem == rkUs + 1][rkThem];
|
||||
rkThem = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
|
||||
}
|
||||
|
||||
return safety;
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#ifndef PAWNS_H_INCLUDED
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
|
@ -37,10 +37,12 @@ struct Entry {
|
|||
Score pawns_value() const { return value; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
|
||||
int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
|
||||
int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
|
||||
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
|
||||
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; }
|
||||
int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
|
||||
int semiopen_on_side(Color c, File f, bool left) const {
|
||||
|
||||
return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Score king_safety(const Position& pos, Square ksq) {
|
||||
|
@ -62,7 +64,7 @@ struct Entry {
|
|||
int minKPdistance[COLOR_NB];
|
||||
int castleRights[COLOR_NB];
|
||||
Score value;
|
||||
int halfOpenFiles[COLOR_NB];
|
||||
int semiopenFiles[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int pawnsOnSquares[COLOR_NB][COLOR_NB];
|
||||
};
|
||||
|
@ -73,4 +75,4 @@ Entry* probe(const Position& pos, Table& entries);
|
|||
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
#endif // #ifndef PAWNS_H_INCLUDED
|
||||
|
|
|
@ -17,10 +17,10 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PLATFORM_H_INCLUDED)
|
||||
#ifndef PLATFORM_H_INCLUDED
|
||||
#define PLATFORM_H_INCLUDED
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#ifdef _MSC_VER
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
|
@ -40,16 +40,17 @@ typedef unsigned __int64 uint64_t;
|
|||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
# include <unistd.h> // Used by sysconf(_SC_NPROCESSORS_ONLN)
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32) && !defined(_WIN64) // Linux - Unix
|
||||
#ifndef _WIN32 // Linux - Unix
|
||||
|
||||
# include <sys/time.h>
|
||||
typedef timeval sys_time_t;
|
||||
|
||||
inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); }
|
||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t.tv_usec / 1000; }
|
||||
inline int64_t system_time_to_msec() {
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000LL + t.tv_usec / 1000;
|
||||
}
|
||||
|
||||
# include <pthread.h>
|
||||
typedef pthread_mutex_t Lock;
|
||||
|
@ -66,18 +67,20 @@ typedef void*(*pt_start_fn)(void*);
|
|||
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||
# define thread_create(x,f,t) !pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_create(x,f,t) pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_join(x) pthread_join(x, NULL)
|
||||
|
||||
#else // Windows and MinGW
|
||||
|
||||
# include <sys/timeb.h>
|
||||
typedef _timeb sys_time_t;
|
||||
|
||||
inline void system_time(sys_time_t* t) { _ftime(t); }
|
||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.millitm; }
|
||||
inline int64_t system_time_to_msec() {
|
||||
_timeb t;
|
||||
_ftime(&t);
|
||||
return t.time * 1000LL + t.millitm;
|
||||
}
|
||||
|
||||
#if !defined(NOMINMAX)
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // disable macros min() and max()
|
||||
#endif
|
||||
|
||||
|
@ -105,9 +108,9 @@ inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
|||
# define cond_signal(x) SetEvent(x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()), x != NULL)
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()))
|
||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||
|
||||
#endif
|
||||
|
||||
#endif // !defined(PLATFORM_H_INCLUDED)
|
||||
#endif // #ifndef PLATFORM_H_INCLUDED
|
||||
|
|
|
@ -17,12 +17,12 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "movegen.h"
|
||||
|
@ -41,96 +41,50 @@ static const string PieceToChar(" PNBRQK pnbrqk");
|
|||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
Score pieceSquareTable[PIECE_NB][SQUARE_NB];
|
||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
Value PieceValue[PHASE_NB][PIECE_NB] = {
|
||||
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
|
||||
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
|
||||
|
||||
namespace Zobrist {
|
||||
|
||||
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
Key enpassant[FILE_NB];
|
||||
Key castle[CASTLE_RIGHT_NB];
|
||||
Key side;
|
||||
Key exclusion;
|
||||
|
||||
/// init() initializes at startup the various arrays used to compute hash keys
|
||||
/// and the piece square tables. The latter is a two-step operation: First, the
|
||||
/// white halves of the tables are copied from PSQT[] tables. Second, the black
|
||||
/// halves of the tables are initialized by flipping and changing the sign of
|
||||
/// the white scores.
|
||||
|
||||
void init() {
|
||||
|
||||
RKISS rk;
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
psq[c][pt][s] = rk.rand<Key>();
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
enpassant[f] = rk.rand<Key>();
|
||||
|
||||
for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; cr++)
|
||||
{
|
||||
Bitboard b = cr;
|
||||
while (b)
|
||||
{
|
||||
Key k = castle[1ULL << pop_lsb(&b)];
|
||||
castle[cr] ^= k ? k : rk.rand<Key>();
|
||||
}
|
||||
}
|
||||
|
||||
side = rk.rand<Key>();
|
||||
exclusion = rk.rand<Key>();
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
pieceSquareTable[make_piece(WHITE, pt)][ s] = (v + PSQT[pt][s]);
|
||||
pieceSquareTable[make_piece(BLACK, pt)][~s] = -(v + PSQT[pt][s]);
|
||||
}
|
||||
}
|
||||
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
Key enpassant[FILE_NB];
|
||||
Key castle[CASTLE_RIGHT_NB];
|
||||
Key side;
|
||||
Key exclusion;
|
||||
}
|
||||
|
||||
} // namespace Zobrist
|
||||
|
||||
Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion;}
|
||||
|
||||
namespace {
|
||||
|
||||
/// next_attacker() is an helper function used by see() to locate the least
|
||||
/// valuable attacker for the side to move, remove the attacker we just found
|
||||
/// from the 'occupied' bitboard and scan for new X-ray attacks behind it.
|
||||
// min_attacker() is an helper function used by see() to locate the least
|
||||
// valuable attacker for the side to move, remove the attacker we just found
|
||||
// from the bitboards and scan for new X-ray attacks behind it.
|
||||
|
||||
template<int Pt> FORCE_INLINE
|
||||
PieceType next_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
|
||||
Bitboard& occupied, Bitboard& attackers) {
|
||||
PieceType min_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
|
||||
Bitboard& occupied, Bitboard& attackers) {
|
||||
|
||||
if (stmAttackers & bb[Pt])
|
||||
{
|
||||
Bitboard b = stmAttackers & bb[Pt];
|
||||
occupied ^= b & ~(b - 1);
|
||||
Bitboard b = stmAttackers & bb[Pt];
|
||||
if (!b)
|
||||
return min_attacker<Pt+1>(bb, to, stmAttackers, occupied, attackers);
|
||||
|
||||
if (Pt == PAWN || Pt == BISHOP || Pt == QUEEN)
|
||||
attackers |= attacks_bb<BISHOP>(to, occupied) & (bb[BISHOP] | bb[QUEEN]);
|
||||
occupied ^= b & ~(b - 1);
|
||||
|
||||
if (Pt == ROOK || Pt == QUEEN)
|
||||
attackers |= attacks_bb<ROOK>(to, occupied) & (bb[ROOK] | bb[QUEEN]);
|
||||
if (Pt == PAWN || Pt == BISHOP || Pt == QUEEN)
|
||||
attackers |= attacks_bb<BISHOP>(to, occupied) & (bb[BISHOP] | bb[QUEEN]);
|
||||
|
||||
return (PieceType)Pt;
|
||||
}
|
||||
return next_attacker<Pt+1>(bb, to, stmAttackers, occupied, attackers);
|
||||
if (Pt == ROOK || Pt == QUEEN)
|
||||
attackers |= attacks_bb<ROOK>(to, occupied) & (bb[ROOK] | bb[QUEEN]);
|
||||
|
||||
attackers &= occupied; // After X-ray that may add already processed pieces
|
||||
return (PieceType)Pt;
|
||||
}
|
||||
|
||||
template<> FORCE_INLINE
|
||||
PieceType next_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bitboard&, Bitboard&) {
|
||||
PieceType min_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bitboard&, Bitboard&) {
|
||||
return KING; // No need to update bitboards, it is the last cycle
|
||||
}
|
||||
|
||||
|
@ -156,13 +110,60 @@ CheckInfo::CheckInfo(const Position& pos) {
|
|||
}
|
||||
|
||||
|
||||
/// Position::init() initializes at startup the various arrays used to compute
|
||||
/// hash keys and the piece square tables. The latter is a two-step operation:
|
||||
/// First, the white halves of the tables are copied from PSQT[] tables. Second,
|
||||
/// the black halves of the tables are initialized by flipping and changing the
|
||||
/// sign of the white scores.
|
||||
|
||||
void Position::init() {
|
||||
|
||||
RKISS rk;
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
Zobrist::psq[c][pt][s] = rk.rand<Key>();
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
Zobrist::enpassant[f] = rk.rand<Key>();
|
||||
|
||||
for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; cr++)
|
||||
{
|
||||
Bitboard b = cr;
|
||||
while (b)
|
||||
{
|
||||
Key k = Zobrist::castle[1ULL << pop_lsb(&b)];
|
||||
Zobrist::castle[cr] ^= k ? k : rk.rand<Key>();
|
||||
}
|
||||
}
|
||||
|
||||
Zobrist::side = rk.rand<Key>();
|
||||
Zobrist::exclusion = rk.rand<Key>();
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
psq[WHITE][pt][ s] = (v + PSQT[pt][s]);
|
||||
psq[BLACK][pt][~s] = -(v + PSQT[pt][s]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Position::operator=() creates a copy of 'pos'. We want the new born Position
|
||||
/// object do not depend on any external data so we detach state pointer from
|
||||
/// the source one.
|
||||
|
||||
Position& Position::operator=(const Position& pos) {
|
||||
|
||||
memcpy(this, &pos, sizeof(Position));
|
||||
std::memcpy(this, &pos, sizeof(Position));
|
||||
startState = *st;
|
||||
st = &startState;
|
||||
nodes = 0;
|
||||
|
@ -231,7 +232,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
|
|||
|
||||
else if ((p = PieceToChar.find(token)) != string::npos)
|
||||
{
|
||||
put_piece(Piece(p), sq);
|
||||
put_piece(sq, color_of(Piece(p)), type_of(Piece(p)));
|
||||
sq++;
|
||||
}
|
||||
}
|
||||
|
@ -288,7 +289,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
|
|||
st->key = compute_key();
|
||||
st->pawnKey = compute_pawn_key();
|
||||
st->materialKey = compute_material_key();
|
||||
st->psqScore = compute_psq_score();
|
||||
st->psq = compute_psq_score();
|
||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
|
@ -391,16 +392,18 @@ const string Position::pretty(Move move) const {
|
|||
|
||||
string brd = twoRows + twoRows + twoRows + twoRows + dottedLine;
|
||||
|
||||
for (Bitboard b = pieces(); b; )
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
brd[513 - 68 * rank_of(s) + 4 * file_of(s)] = PieceToChar[piece_on(s)];
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
|
||||
if (move)
|
||||
ss << "\nMove: " << (sideToMove == BLACK ? ".." : "")
|
||||
<< move_to_san(*const_cast<Position*>(this), move);
|
||||
|
||||
for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
|
||||
if (piece_on(sq) != NO_PIECE)
|
||||
brd[513 - 68*rank_of(sq) + 4*file_of(sq)] = PieceToChar[piece_on(sq)];
|
||||
|
||||
ss << brd << "\nFen: " << fen() << "\nKey: " << std::hex << std::uppercase
|
||||
<< std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
|
||||
|
||||
|
@ -408,43 +411,35 @@ const string Position::pretty(Move move) const {
|
|||
ss << square_to_string(pop_lsb(&b)) << " ";
|
||||
|
||||
ss << "\nLegal moves: ";
|
||||
for (MoveList<LEGAL> ml(*this); !ml.end(); ++ml)
|
||||
ss << move_to_san(*const_cast<Position*>(this), ml.move()) << " ";
|
||||
for (MoveList<LEGAL> it(*this); *it; ++it)
|
||||
ss << move_to_san(*const_cast<Position*>(this), *it) << " ";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// Position:hidden_checkers<>() returns a bitboard of all pinned (against the
|
||||
/// king) pieces for the given color. Or, when template parameter FindPinned is
|
||||
/// false, the function return the pieces of the given color candidate for a
|
||||
/// discovery check against the enemy king.
|
||||
template<bool FindPinned>
|
||||
Bitboard Position::hidden_checkers() const {
|
||||
/// Position:hidden_checkers() returns a bitboard of all pinned / discovery check
|
||||
/// pieces, according to the call parameters. Pinned pieces protect our king,
|
||||
/// discovery check pieces attack the enemy king.
|
||||
|
||||
// Pinned pieces protect our king, dicovery checks attack the enemy king
|
||||
Bitboard b, result = 0;
|
||||
Bitboard pinners = pieces(FindPinned ? ~sideToMove : sideToMove);
|
||||
Square ksq = king_square(FindPinned ? sideToMove : ~sideToMove);
|
||||
Bitboard Position::hidden_checkers(Square ksq, Color c) const {
|
||||
|
||||
// Pinners are sliders, that give check when candidate pinned is removed
|
||||
pinners &= (pieces(ROOK, QUEEN) & PseudoAttacks[ROOK][ksq])
|
||||
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq]);
|
||||
Bitboard b, pinners, result = 0;
|
||||
|
||||
// Pinners are sliders that give check when pinned piece is removed
|
||||
pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
|
||||
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(c);
|
||||
|
||||
while (pinners)
|
||||
{
|
||||
b = between_bb(ksq, pop_lsb(&pinners)) & pieces();
|
||||
|
||||
if (b && !more_than_one(b) && (b & pieces(sideToMove)))
|
||||
result |= b;
|
||||
if (!more_than_one(b))
|
||||
result |= b & pieces(sideToMove);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Bitboard Position::hidden_checkers<true>() const;
|
||||
template Bitboard Position::hidden_checkers<false>() const;
|
||||
|
||||
|
||||
/// Position::attackers_to() computes a bitboard of all pieces which attack a
|
||||
/// given square. Slider attacks use occ bitboard as occupancy.
|
||||
|
@ -549,7 +544,7 @@ bool Position::is_pseudo_legal(const Move m) const {
|
|||
return false;
|
||||
|
||||
// The destination square cannot be occupied by a friendly piece
|
||||
if (piece_on(to) != NO_PIECE && color_of(piece_on(to)) == us)
|
||||
if (pieces(us) & to)
|
||||
return false;
|
||||
|
||||
// Handle the special case of a pawn move
|
||||
|
@ -659,7 +654,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||
return true;
|
||||
|
||||
// Discovery check ?
|
||||
if (ci.dcCandidates && (ci.dcCandidates & from))
|
||||
if (unlikely(ci.dcCandidates) && (ci.dcCandidates & from))
|
||||
{
|
||||
// For pawn and king moves we need to verify also direction
|
||||
if ( (pt != PAWN && pt != KING)
|
||||
|
@ -697,9 +692,9 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||
Square rfrom = to; // 'King captures the rook' notation
|
||||
Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
|
||||
Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
|
||||
Bitboard b = (pieces() ^ kfrom ^ rfrom) | rto | kto;
|
||||
|
||||
return attacks_bb<ROOK>(rto, b) & ksq;
|
||||
return (PseudoAttacks[ROOK][rto] & ksq)
|
||||
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & ksq);
|
||||
}
|
||||
default:
|
||||
assert(false);
|
||||
|
@ -729,7 +724,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
// Copy some fields of old state to our new StateInfo object except the ones
|
||||
// which are going to be recalculated from scratch anyway, then switch our state
|
||||
// pointer to point to the new, ready to be updated, state.
|
||||
memcpy(&newSt, st, StateCopySize64 * sizeof(uint64_t));
|
||||
std::memcpy(&newSt, st, StateCopySize64 * sizeof(uint64_t));
|
||||
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
@ -747,17 +742,17 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece piece = piece_on(from);
|
||||
PieceType pt = type_of(piece);
|
||||
Piece pc = piece_on(from);
|
||||
PieceType pt = type_of(pc);
|
||||
PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
|
||||
|
||||
assert(color_of(piece) == us);
|
||||
assert(color_of(pc) == us);
|
||||
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
|
||||
assert(capture != KING);
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
{
|
||||
assert(piece == make_piece(us, KING));
|
||||
assert(pc == make_piece(us, KING));
|
||||
|
||||
bool kingSide = to > from;
|
||||
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
|
||||
|
@ -767,7 +762,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
|
||||
do_castle(from, to, rfrom, rto);
|
||||
|
||||
st->psqScore += psq_delta(make_piece(us, ROOK), rfrom, rto);
|
||||
st->psq += psq[us][ROOK][rto] - psq[us][ROOK][rfrom];
|
||||
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
|
||||
}
|
||||
|
||||
|
@ -797,22 +792,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
else
|
||||
st->npMaterial[them] -= PieceValue[MG][capture];
|
||||
|
||||
// Remove the captured piece
|
||||
byTypeBB[ALL_PIECES] ^= capsq;
|
||||
byTypeBB[capture] ^= capsq;
|
||||
byColorBB[them] ^= capsq;
|
||||
|
||||
// Update piece list, move the last piece at index[capsq] position and
|
||||
// shrink the list.
|
||||
//
|
||||
// WARNING: This is a not reversible operation. When we will reinsert the
|
||||
// captured piece in undo_move() we will put it at the end of the list and
|
||||
// not in its original place, it means index[] and pieceList[] are not
|
||||
// guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
Square lastSquare = pieceList[them][capture][--pieceCount[them][capture]];
|
||||
index[lastSquare] = index[capsq];
|
||||
pieceList[them][capture][index[lastSquare]] = lastSquare;
|
||||
pieceList[them][capture][pieceCount[them][capture]] = SQ_NONE;
|
||||
// Update board and piece lists
|
||||
remove_piece(capsq, them, capture);
|
||||
|
||||
// Update material hash key and prefetch access to materialTable
|
||||
k ^= Zobrist::psq[them][capture][capsq];
|
||||
|
@ -820,7 +801,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
prefetch((char*)thisThread->materialTable[st->materialKey]);
|
||||
|
||||
// Update incremental scores
|
||||
st->psqScore -= pieceSquareTable[make_piece(them, capture)][capsq];
|
||||
st->psq -= psq[them][capture][capsq];
|
||||
|
||||
// Reset rule 50 counter
|
||||
st->rule50 = 0;
|
||||
|
@ -849,20 +830,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
|
||||
// Move the piece. The tricky Chess960 castle is handled earlier
|
||||
if (type_of(m) != CASTLE)
|
||||
{
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[us] ^= from_to_bb;
|
||||
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = piece;
|
||||
|
||||
// Update piece lists, index[from] is not updated and becomes stale. This
|
||||
// works as long as index[] is accessed just by known occupied squares.
|
||||
index[to] = index[from];
|
||||
pieceList[us][pt][index[to]] = to;
|
||||
}
|
||||
move_piece(from, to, us, pt);
|
||||
|
||||
// If the moving piece is a pawn do some special extra work
|
||||
if (pt == PAWN)
|
||||
|
@ -882,29 +850,17 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
assert(relative_rank(us, to) == RANK_8);
|
||||
assert(promotion >= KNIGHT && promotion <= QUEEN);
|
||||
|
||||
// Replace the pawn with the promoted piece
|
||||
byTypeBB[PAWN] ^= to;
|
||||
byTypeBB[promotion] |= to;
|
||||
board[to] = make_piece(us, promotion);
|
||||
|
||||
// Update piece lists, move the last pawn at index[to] position
|
||||
// and shrink the list. Add a new promotion piece to the list.
|
||||
Square lastSquare = pieceList[us][PAWN][--pieceCount[us][PAWN]];
|
||||
index[lastSquare] = index[to];
|
||||
pieceList[us][PAWN][index[lastSquare]] = lastSquare;
|
||||
pieceList[us][PAWN][pieceCount[us][PAWN]] = SQ_NONE;
|
||||
index[to] = pieceCount[us][promotion];
|
||||
pieceList[us][promotion][index[to]] = to;
|
||||
remove_piece(to, us, PAWN);
|
||||
put_piece(to, us, promotion);
|
||||
|
||||
// Update hash keys
|
||||
k ^= Zobrist::psq[us][PAWN][to] ^ Zobrist::psq[us][promotion][to];
|
||||
st->pawnKey ^= Zobrist::psq[us][PAWN][to];
|
||||
st->materialKey ^= Zobrist::psq[us][promotion][pieceCount[us][promotion]++]
|
||||
st->materialKey ^= Zobrist::psq[us][promotion][pieceCount[us][promotion]-1]
|
||||
^ Zobrist::psq[us][PAWN][pieceCount[us][PAWN]];
|
||||
|
||||
// Update incremental score
|
||||
st->psqScore += pieceSquareTable[make_piece(us, promotion)][to]
|
||||
- pieceSquareTable[make_piece(us, PAWN)][to];
|
||||
st->psq += psq[us][promotion][to] - psq[us][PAWN][to];
|
||||
|
||||
// Update material
|
||||
st->npMaterial[us] += PieceValue[MG][promotion];
|
||||
|
@ -919,7 +875,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
}
|
||||
|
||||
// Update incremental scores
|
||||
st->psqScore += psq_delta(piece, from, to);
|
||||
st->psq += psq[us][pt][to] - psq[us][pt][from];
|
||||
|
||||
// Set capture piece
|
||||
st->capturedType = capture;
|
||||
|
@ -985,20 +941,8 @@ void Position::undo_move(Move m) {
|
|||
assert(relative_rank(us, to) == RANK_8);
|
||||
assert(promotion >= KNIGHT && promotion <= QUEEN);
|
||||
|
||||
// Replace the promoted piece with the pawn
|
||||
byTypeBB[promotion] ^= to;
|
||||
byTypeBB[PAWN] |= to;
|
||||
board[to] = make_piece(us, PAWN);
|
||||
|
||||
// Update piece lists, move the last promoted piece at index[to] position
|
||||
// and shrink the list. Add a new pawn to the list.
|
||||
Square lastSquare = pieceList[us][promotion][--pieceCount[us][promotion]];
|
||||
index[lastSquare] = index[to];
|
||||
pieceList[us][promotion][index[lastSquare]] = lastSquare;
|
||||
pieceList[us][promotion][pieceCount[us][promotion]] = SQ_NONE;
|
||||
index[to] = pieceCount[us][PAWN]++;
|
||||
pieceList[us][PAWN][index[to]] = to;
|
||||
|
||||
remove_piece(to, us, promotion);
|
||||
put_piece(to, us, PAWN);
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
|
@ -1013,21 +957,7 @@ void Position::undo_move(Move m) {
|
|||
do_castle(to, from, rto, rfrom);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Put the piece back at the source square
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[us] ^= from_to_bb;
|
||||
|
||||
board[to] = NO_PIECE;
|
||||
board[from] = make_piece(us, pt);
|
||||
|
||||
// Update piece lists, index[to] is not updated and becomes stale. This
|
||||
// works as long as index[] is accessed just by known occupied squares.
|
||||
index[from] = index[to];
|
||||
pieceList[us][pt][index[from]] = from;
|
||||
}
|
||||
move_piece(to, from, us, pt); // Put the piece back at the source square
|
||||
|
||||
if (capture)
|
||||
{
|
||||
|
@ -1043,16 +973,7 @@ void Position::undo_move(Move m) {
|
|||
assert(piece_on(capsq) == NO_PIECE);
|
||||
}
|
||||
|
||||
// Restore the captured piece
|
||||
byTypeBB[ALL_PIECES] |= capsq;
|
||||
byTypeBB[capture] |= capsq;
|
||||
byColorBB[them] |= capsq;
|
||||
|
||||
board[capsq] = make_piece(them, capture);
|
||||
|
||||
// Update piece list, add a new captured piece in capsq square
|
||||
index[capsq] = pieceCount[them][capture]++;
|
||||
pieceList[them][capture][index[capsq]] = capsq;
|
||||
put_piece(capsq, them, capture); // Restore the captured piece
|
||||
}
|
||||
|
||||
// Finally point our state pointer back to the previous state
|
||||
|
@ -1068,25 +989,12 @@ void Position::undo_move(Move m) {
|
|||
|
||||
void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
|
||||
|
||||
Color us = sideToMove;
|
||||
Bitboard k_from_to_bb = SquareBB[kfrom] ^ SquareBB[kto];
|
||||
Bitboard r_from_to_bb = SquareBB[rfrom] ^ SquareBB[rto];
|
||||
byTypeBB[KING] ^= k_from_to_bb;
|
||||
byTypeBB[ROOK] ^= r_from_to_bb;
|
||||
byTypeBB[ALL_PIECES] ^= k_from_to_bb ^ r_from_to_bb;
|
||||
byColorBB[us] ^= k_from_to_bb ^ r_from_to_bb;
|
||||
|
||||
// Could be from == to, so first set NO_PIECE then KING and ROOK
|
||||
board[kfrom] = board[rfrom] = NO_PIECE;
|
||||
board[kto] = make_piece(us, KING);
|
||||
board[rto] = make_piece(us, ROOK);
|
||||
|
||||
// Could be kfrom == rto, so use a 'tmp' variable
|
||||
int tmp = index[kfrom];
|
||||
index[rto] = index[rfrom];
|
||||
index[kto] = tmp;
|
||||
pieceList[us][KING][index[kto]] = kto;
|
||||
pieceList[us][ROOK][index[rto]] = rto;
|
||||
// Remove both pieces first since squares could overlap in Chess960
|
||||
remove_piece(kfrom, sideToMove, KING);
|
||||
remove_piece(rfrom, sideToMove, ROOK);
|
||||
board[kfrom] = board[rfrom] = NO_PIECE; // Since remove_piece doesn't do it for us
|
||||
put_piece(kto, sideToMove, KING);
|
||||
put_piece(rto, sideToMove, ROOK);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1097,7 +1005,7 @@ void Position::do_null_move(StateInfo& newSt) {
|
|||
|
||||
assert(!checkers());
|
||||
|
||||
memcpy(&newSt, st, sizeof(StateInfo)); // Fully copy here
|
||||
std::memcpy(&newSt, st, sizeof(StateInfo)); // Fully copy here
|
||||
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
@ -1141,7 +1049,7 @@ int Position::see_sign(Move m) const {
|
|||
// Early return if SEE cannot be negative because captured piece value
|
||||
// is not less then capturing one. Note that king moves always return
|
||||
// here because king midgame value is set to 0.
|
||||
if (PieceValue[MG][piece_on(to_sq(m))] >= PieceValue[MG][piece_moved(m)])
|
||||
if (PieceValue[MG][piece_moved(m)] <= PieceValue[MG][piece_on(to_sq(m))])
|
||||
return 1;
|
||||
|
||||
return see(m);
|
||||
|
@ -1159,36 +1067,31 @@ int Position::see(Move m, int asymmThreshold) const {
|
|||
|
||||
from = from_sq(m);
|
||||
to = to_sq(m);
|
||||
captured = type_of(piece_on(to));
|
||||
swapList[0] = PieceValue[MG][type_of(piece_on(to))];
|
||||
stm = color_of(piece_on(from));
|
||||
occupied = pieces() ^ from;
|
||||
|
||||
// Handle en passant moves
|
||||
// Castle moves are implemented as king capturing the rook so cannot be
|
||||
// handled correctly. Simply return 0 that is always the correct value
|
||||
// unless in the rare case the rook ends up under attack.
|
||||
if (type_of(m) == CASTLE)
|
||||
return 0;
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
{
|
||||
Square capQq = to - pawn_push(sideToMove);
|
||||
|
||||
assert(!captured);
|
||||
assert(type_of(piece_on(capQq)) == PAWN);
|
||||
|
||||
// Remove the captured pawn
|
||||
occupied ^= capQq;
|
||||
captured = PAWN;
|
||||
occupied ^= to - pawn_push(stm); // Remove the captured pawn
|
||||
swapList[0] = PieceValue[MG][PAWN];
|
||||
}
|
||||
else if (type_of(m) == CASTLE)
|
||||
// Castle moves are implemented as king capturing the rook so cannot be
|
||||
// handled correctly. Simply return 0 that is always the correct value
|
||||
// unless the rook is ends up under attack.
|
||||
return 0;
|
||||
|
||||
// Find all attackers to the destination square, with the moving piece
|
||||
// removed, but possibly an X-ray attacker added behind it.
|
||||
attackers = attackers_to(to, occupied);
|
||||
attackers = attackers_to(to, occupied) & occupied;
|
||||
|
||||
// If the opponent has no attackers we are finished
|
||||
stm = ~color_of(piece_on(from));
|
||||
stm = ~stm;
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
if (!stmAttackers)
|
||||
return PieceValue[MG][captured];
|
||||
return swapList[0];
|
||||
|
||||
// The destination square is defended, which makes things rather more
|
||||
// difficult to compute. We proceed by building up a "swap list" containing
|
||||
|
@ -1196,7 +1099,6 @@ int Position::see(Move m, int asymmThreshold) const {
|
|||
// destination square, where the sides alternately capture, and always
|
||||
// capture with the least valuable piece. After each capture, we look for
|
||||
// new X-ray attacks from behind the capturing piece.
|
||||
swapList[0] = PieceValue[MG][captured];
|
||||
captured = type_of(piece_on(from));
|
||||
|
||||
do {
|
||||
|
@ -1206,19 +1108,15 @@ int Position::see(Move m, int asymmThreshold) const {
|
|||
swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured];
|
||||
slIndex++;
|
||||
|
||||
// Locate and remove from 'occupied' the next least valuable attacker
|
||||
captured = next_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||
|
||||
attackers &= occupied; // Remove the just found attacker
|
||||
// Locate and remove the next least valuable attacker
|
||||
captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
|
||||
stm = ~stm;
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
|
||||
if (captured == KING)
|
||||
// Stop before processing a king capture
|
||||
if (captured == KING && stmAttackers)
|
||||
{
|
||||
// Stop before processing a king capture
|
||||
if (stmAttackers)
|
||||
swapList[slIndex++] = QueenValueMg * 16;
|
||||
|
||||
swapList[slIndex++] = QueenValueMg * 16;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1247,7 +1145,7 @@ int Position::see(Move m, int asymmThreshold) const {
|
|||
|
||||
void Position::clear() {
|
||||
|
||||
memset(this, 0, sizeof(Position));
|
||||
std::memset(this, 0, sizeof(Position));
|
||||
startState.epSquare = SQ_NONE;
|
||||
st = &startState;
|
||||
|
||||
|
@ -1257,24 +1155,6 @@ void Position::clear() {
|
|||
}
|
||||
|
||||
|
||||
/// Position::put_piece() puts a piece on the given square of the board,
|
||||
/// updating the board array, pieces list, bitboards, and piece counts.
|
||||
|
||||
void Position::put_piece(Piece p, Square s) {
|
||||
|
||||
Color c = color_of(p);
|
||||
PieceType pt = type_of(p);
|
||||
|
||||
board[s] = p;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
byTypeBB[pt] |= s;
|
||||
byColorBB[c] |= s;
|
||||
}
|
||||
|
||||
|
||||
/// Position::compute_key() computes the hash key of the position. The hash
|
||||
/// key is usually updated incrementally as moves are made and unmade, the
|
||||
/// compute_key() function is only used when a new position is set up, and
|
||||
|
@ -1332,7 +1212,7 @@ Key Position::compute_material_key() const {
|
|||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= QUEEN; pt++)
|
||||
for (int cnt = 0; cnt < piece_count(c, pt); cnt++)
|
||||
for (int cnt = 0; cnt < pieceCount[c][pt]; cnt++)
|
||||
k ^= Zobrist::psq[c][pt][cnt];
|
||||
|
||||
return k;
|
||||
|
@ -1350,7 +1230,8 @@ Score Position::compute_psq_score() const {
|
|||
for (Bitboard b = pieces(); b; )
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
score += pieceSquareTable[piece_on(s)][s];
|
||||
Piece pc = piece_on(s);
|
||||
score += psq[color_of(pc)][type_of(pc)][s];
|
||||
}
|
||||
|
||||
return score;
|
||||
|
@ -1367,7 +1248,7 @@ Value Position::compute_non_pawn_material(Color c) const {
|
|||
Value value = VALUE_ZERO;
|
||||
|
||||
for (PieceType pt = KNIGHT; pt <= QUEEN; pt++)
|
||||
value += piece_count(c, pt) * PieceValue[MG][pt];
|
||||
value += pieceCount[c][pt] * PieceValue[MG][pt];
|
||||
|
||||
return value;
|
||||
}
|
||||
|
@ -1412,42 +1293,36 @@ bool Position::is_draw() const {
|
|||
/// Position::flip() flips position with the white and black sides reversed. This
|
||||
/// is only useful for debugging especially for finding evaluation symmetry bugs.
|
||||
|
||||
static char toggle_case(char c) {
|
||||
return char(islower(c) ? toupper(c) : tolower(c));
|
||||
}
|
||||
|
||||
void Position::flip() {
|
||||
|
||||
const Position pos(*this);
|
||||
string f, token;
|
||||
std::stringstream ss(fen());
|
||||
|
||||
clear();
|
||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--) // Piece placement
|
||||
{
|
||||
std::getline(ss, token, rank > RANK_1 ? '/' : ' ');
|
||||
f.insert(0, token + (f.empty() ? " " : "/"));
|
||||
}
|
||||
|
||||
sideToMove = ~pos.side_to_move();
|
||||
thisThread = pos.this_thread();
|
||||
nodes = pos.nodes_searched();
|
||||
chess960 = pos.is_chess960();
|
||||
gamePly = pos.game_ply();
|
||||
ss >> token; // Active color
|
||||
f += (token == "w" ? "B " : "W "); // Will be lowercased later
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
if (!pos.is_empty(s))
|
||||
put_piece(Piece(pos.piece_on(s) ^ 8), ~s);
|
||||
ss >> token; // Castling availability
|
||||
f += token + " ";
|
||||
|
||||
if (pos.can_castle(WHITE_OO))
|
||||
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, KING_SIDE));
|
||||
if (pos.can_castle(WHITE_OOO))
|
||||
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, QUEEN_SIDE));
|
||||
if (pos.can_castle(BLACK_OO))
|
||||
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, KING_SIDE));
|
||||
if (pos.can_castle(BLACK_OOO))
|
||||
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, QUEEN_SIDE));
|
||||
std::transform(f.begin(), f.end(), f.begin(), toggle_case);
|
||||
|
||||
if (pos.st->epSquare != SQ_NONE)
|
||||
st->epSquare = ~pos.st->epSquare;
|
||||
ss >> token; // En passant square
|
||||
f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3"));
|
||||
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
std::getline(ss, token); // Half and full moves
|
||||
f += token;
|
||||
|
||||
st->key = compute_key();
|
||||
st->pawnKey = compute_pawn_key();
|
||||
st->materialKey = compute_material_key();
|
||||
st->psqScore = compute_psq_score();
|
||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
||||
set(f, is_chess960(), this_thread());
|
||||
|
||||
assert(pos_is_ok());
|
||||
}
|
||||
|
@ -1536,15 +1411,13 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
if ((*step)++, debugMaterialKey && st->materialKey != compute_material_key())
|
||||
return false;
|
||||
|
||||
if ((*step)++, debugIncrementalEval && st->psqScore != compute_psq_score())
|
||||
if ((*step)++, debugIncrementalEval && st->psq != compute_psq_score())
|
||||
return false;
|
||||
|
||||
if ((*step)++, debugNonPawnMaterial)
|
||||
{
|
||||
if ( st->npMaterial[WHITE] != compute_non_pawn_material(WHITE)
|
||||
|| st->npMaterial[BLACK] != compute_non_pawn_material(BLACK))
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((*step)++, debugPieceCounts)
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
|
@ -1556,14 +1429,10 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (int i = 0; i < pieceCount[c][pt]; i++)
|
||||
{
|
||||
if (piece_on(piece_list(c, pt)[i]) != make_piece(c, pt))
|
||||
if ( board[pieceList[c][pt][i]] != make_piece(c, pt)
|
||||
|| index[pieceList[c][pt][i]] != i)
|
||||
return false;
|
||||
|
||||
if (index[piece_list(c, pt)[i]] != i)
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((*step)++, debugCastleSquares)
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
|
||||
|
@ -1573,10 +1442,8 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
if (!can_castle(cr))
|
||||
continue;
|
||||
|
||||
if ((castleRightsMask[king_square(c)] & cr) != cr)
|
||||
return false;
|
||||
|
||||
if ( piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
|
||||
if ( (castleRightsMask[king_square(c)] & cr) != cr
|
||||
|| piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
|
||||
|| castleRightsMask[castleRookSquare[c][s]] != cr)
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#ifndef POSITION_H_INCLUDED
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
|
@ -52,7 +52,7 @@ struct StateInfo {
|
|||
Key pawnKey, materialKey;
|
||||
Value npMaterial[COLOR_NB];
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Score psqScore;
|
||||
Score psq;
|
||||
Square epSquare;
|
||||
|
||||
Key key;
|
||||
|
@ -95,6 +95,7 @@ public:
|
|||
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
||||
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
||||
Position& operator=(const Position&);
|
||||
static void init();
|
||||
|
||||
// Text input/output
|
||||
void set(const std::string& fen, bool isChess960, Thread* th);
|
||||
|
@ -112,8 +113,8 @@ public:
|
|||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool is_empty(Square s) const;
|
||||
const Square* piece_list(Color c, PieceType pt) const;
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> const Square* list(Color c) const;
|
||||
|
||||
// Castling
|
||||
int can_castle(CastleRight f) const;
|
||||
|
@ -169,7 +170,6 @@ public:
|
|||
|
||||
// Incremental piece-square evaluation
|
||||
Score psq_score() const;
|
||||
Score psq_delta(Piece p, Square from, Square to) const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
|
||||
// Other properties of the position
|
||||
|
@ -188,12 +188,14 @@ public:
|
|||
private:
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void set_castle_right(Color c, Square rfrom);
|
||||
|
||||
// Helper functions
|
||||
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
||||
Bitboard hidden_checkers(Square ksq, Color c) const;
|
||||
void put_piece(Square s, Color c, PieceType pt);
|
||||
void remove_piece(Square s, Color c, PieceType pt);
|
||||
void move_piece(Square from, Square to, Color c, PieceType pt);
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
|
@ -273,12 +275,12 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
|||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[c][Pt];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
template<PieceType Pt> inline const Square* Position::list(Color c) const {
|
||||
return pieceList[c][Pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
|
@ -331,11 +333,11 @@ inline Bitboard Position::checkers() const {
|
|||
}
|
||||
|
||||
inline Bitboard Position::discovered_check_candidates() const {
|
||||
return hidden_checkers<false>();
|
||||
return hidden_checkers(king_square(~sideToMove), sideToMove);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pinned_pieces() const {
|
||||
return hidden_checkers<true>();
|
||||
return hidden_checkers(king_square(sideToMove), ~sideToMove);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
|
@ -346,10 +348,6 @@ inline Key Position::key() const {
|
|||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::exclusion_key() const {
|
||||
return st->key ^ Zobrist::exclusion;
|
||||
}
|
||||
|
||||
inline Key Position::pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
@ -358,12 +356,8 @@ inline Key Position::material_key() const {
|
|||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::psq_delta(Piece p, Square from, Square to) const {
|
||||
return pieceSquareTable[p][to] - pieceSquareTable[p][from];
|
||||
}
|
||||
|
||||
inline Score Position::psq_score() const {
|
||||
return st->psqScore;
|
||||
return st->psq;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
|
@ -422,4 +416,44 @@ inline Thread* Position::this_thread() const {
|
|||
return thisThread;
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
|
||||
board[s] = make_piece(c, pt);
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
byTypeBB[pt] |= s;
|
||||
byColorBB[c] |= s;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long
|
||||
// as index[] is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[c] ^= from_to_bb;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = make_piece(c, pt);
|
||||
index[to] = index[from];
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[pt] ^= s;
|
||||
byColorBB[c] ^= s;
|
||||
/* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing
|
||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#ifndef PSQTAB_H_INCLUDED
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
@ -33,12 +33,12 @@ static const Score PSQT[][SQUARE_NB] = {
|
|||
{ },
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 9,-8), S(34,-8), S(34,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S(17,-8), S(54,-8), S(54,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S(17,-8), S(34,-8), S(34,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{ // Knight
|
||||
|
@ -95,4 +95,4 @@ static const Score PSQT[][SQUARE_NB] = {
|
|||
|
||||
#undef S
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||
#endif // #ifndef PSQTAB_H_INCLUDED
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
(at your option) any later version.
|
||||
*/
|
||||
|
||||
#if !defined(RKISS_H_INCLUDED)
|
||||
#ifndef RKISS_H_INCLUDED
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
@ -43,14 +43,12 @@
|
|||
|
||||
class RKISS {
|
||||
|
||||
// Keep variables always together
|
||||
struct S { uint64_t a, b, c, d; } s;
|
||||
struct S { uint64_t a, b, c, d; } s; // Keep variables always together
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
|
@ -73,4 +71,4 @@ public:
|
|||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // !defined(RKISS_H_INCLUDED)
|
||||
#endif // #ifndef RKISS_H_INCLUDED
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace {
|
|||
|
||||
// Futility lookup tables (initialized at startup) and their access functions
|
||||
Value FutilityMargins[16][64]; // [depth][moveNumber]
|
||||
int FutilityMoveCounts[32]; // [depth]
|
||||
int FutilityMoveCounts[2][32]; // [improving][depth]
|
||||
|
||||
inline Value futility_margin(Depth d, int mn) {
|
||||
|
||||
|
@ -75,22 +75,23 @@ namespace {
|
|||
}
|
||||
|
||||
// Reduction lookup tables (initialized at startup) and their access function
|
||||
int8_t Reductions[2][64][64]; // [pv][depth][moveNumber]
|
||||
int8_t Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
|
||||
|
||||
template <bool PvNode> inline Depth reduction(Depth d, int mn) {
|
||||
template <bool PvNode> inline Depth reduction(bool i, Depth d, int mn) {
|
||||
|
||||
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
|
||||
return (Depth) Reductions[PvNode][i][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
|
||||
}
|
||||
|
||||
size_t PVSize, PVIdx;
|
||||
TimeManager TimeMgr;
|
||||
int BestMoveChanges;
|
||||
Value DrawValue[COLOR_NB];
|
||||
History Hist;
|
||||
Gains Gain;
|
||||
HistoryStats History;
|
||||
GainsStats Gains;
|
||||
CountermovesStats Countermoves;
|
||||
|
||||
template <NodeType NT>
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
|
||||
|
||||
template <NodeType NT, bool InCheck>
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
||||
|
@ -135,8 +136,14 @@ void Search::init() {
|
|||
{
|
||||
double pvRed = log(double(hd)) * log(double(mc)) / 3.0;
|
||||
double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25;
|
||||
Reductions[1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0);
|
||||
Reductions[0][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0);
|
||||
Reductions[1][1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0);
|
||||
Reductions[0][1][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0);
|
||||
|
||||
Reductions[1][0][hd][mc] = Reductions[1][1][hd][mc];
|
||||
Reductions[0][0][hd][mc] = Reductions[0][1][hd][mc];
|
||||
|
||||
if (Reductions[0][0][hd][mc] > 2 * ONE_PLY)
|
||||
Reductions[0][0][hd][mc] += ONE_PLY;
|
||||
}
|
||||
|
||||
// Init futility margins array
|
||||
|
@ -145,33 +152,35 @@ void Search::init() {
|
|||
|
||||
// Init futility move count array
|
||||
for (d = 0; d < 32; d++)
|
||||
FutilityMoveCounts[d] = int(3.001 + 0.25 * pow(double(d), 2.0));
|
||||
{
|
||||
FutilityMoveCounts[0][d] = int(3.001 + 0.3 * pow(double(d ), 1.8)) * (d < 5 ? 4 : 3) / 4;
|
||||
FutilityMoveCounts[1][d] = int(3.001 + 0.3 * pow(double(d + 0.98), 1.8));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Search::perft() is our utility to verify move generation. All the leaf nodes
|
||||
/// up to the given depth are generated and counted and the sum returned.
|
||||
|
||||
size_t Search::perft(Position& pos, Depth depth) {
|
||||
|
||||
// At the last ply just return the number of legal moves (leaf nodes)
|
||||
if (depth == ONE_PLY)
|
||||
return MoveList<LEGAL>(pos).size();
|
||||
static size_t perft(Position& pos, Depth depth) {
|
||||
|
||||
StateInfo st;
|
||||
size_t cnt = 0;
|
||||
CheckInfo ci(pos);
|
||||
const bool leaf = depth == 2 * ONE_PLY;
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
{
|
||||
pos.do_move(ml.move(), st, ci, pos.move_gives_check(ml.move(), ci));
|
||||
cnt += perft(pos, depth - ONE_PLY);
|
||||
pos.undo_move(ml.move());
|
||||
pos.do_move(*it, st, ci, pos.move_gives_check(*it, ci));
|
||||
cnt += leaf ? MoveList<LEGAL>(pos).size() : ::perft(pos, depth - ONE_PLY);
|
||||
pos.undo_move(*it);
|
||||
}
|
||||
|
||||
return cnt;
|
||||
}
|
||||
|
||||
size_t Search::perft(Position& pos, Depth depth) {
|
||||
return depth > ONE_PLY ? ::perft(pos, depth) : MoveList<LEGAL>(pos).size();
|
||||
}
|
||||
|
||||
/// Search::think() is the external interface to Stockfish's search, and is
|
||||
/// called by the main thread when the program receives the UCI 'go' command. It
|
||||
|
@ -215,7 +224,7 @@ void Search::think() {
|
|||
else
|
||||
DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW;
|
||||
|
||||
if (Options["Use Search Log"])
|
||||
if (Options["Write Search Log"])
|
||||
{
|
||||
Log log(Options["Search Log Filename"]);
|
||||
log << "\nSearching: " << RootPos.fen()
|
||||
|
@ -231,7 +240,7 @@ void Search::think() {
|
|||
for (size_t i = 0; i < Threads.size(); i++)
|
||||
Threads[i]->maxPly = 0;
|
||||
|
||||
Threads.sleepWhileIdle = Options["Use Sleeping Threads"];
|
||||
Threads.sleepWhileIdle = Options["Idle Threads Sleep"];
|
||||
|
||||
// Set best timer interval to avoid lagging under time pressure. Timer is
|
||||
// used to check for remaining available thinking time.
|
||||
|
@ -247,7 +256,7 @@ void Search::think() {
|
|||
Threads.timer->msec = 0; // Stop the timer
|
||||
Threads.sleepWhileIdle = true; // Send idle threads to sleep
|
||||
|
||||
if (Options["Use Search Log"])
|
||||
if (Options["Write Search Log"])
|
||||
{
|
||||
Time::point elapsed = Time::now() - SearchTime + 1;
|
||||
|
||||
|
@ -264,6 +273,10 @@ void Search::think() {
|
|||
|
||||
finalize:
|
||||
|
||||
// When search is stopped this info is not printed
|
||||
sync_cout << "info nodes " << RootPos.nodes_searched()
|
||||
<< " time " << Time::now() - SearchTime + 1 << sync_endl;
|
||||
|
||||
// When we reach max depth we arrive here even without Signals.stop is raised,
|
||||
// but if we are pondering or in infinite search, according to UCI protocol,
|
||||
// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
|
||||
|
@ -290,17 +303,21 @@ namespace {
|
|||
|
||||
void id_loop(Position& pos) {
|
||||
|
||||
Stack ss[MAX_PLY_PLUS_2];
|
||||
Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2)
|
||||
int depth, prevBestMoveChanges;
|
||||
Value bestValue, alpha, beta, delta;
|
||||
|
||||
memset(ss, 0, 4 * sizeof(Stack));
|
||||
std::memset(ss-2, 0, 5 * sizeof(Stack));
|
||||
(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
|
||||
|
||||
depth = BestMoveChanges = 0;
|
||||
bestValue = delta = -VALUE_INFINITE;
|
||||
ss->currentMove = MOVE_NULL; // Hack to skip update gains
|
||||
bestValue = delta = alpha = -VALUE_INFINITE;
|
||||
beta = VALUE_INFINITE;
|
||||
|
||||
TT.new_search();
|
||||
Hist.clear();
|
||||
Gain.clear();
|
||||
History.clear();
|
||||
Gains.clear();
|
||||
Countermoves.clear();
|
||||
|
||||
PVSize = Options["MultiPV"];
|
||||
Skill skill(Options["Skill Level"]);
|
||||
|
@ -326,26 +343,19 @@ namespace {
|
|||
// MultiPV loop. We perform a full root search for each PV line
|
||||
for (PVIdx = 0; PVIdx < PVSize; PVIdx++)
|
||||
{
|
||||
// Set aspiration window default width
|
||||
if (depth >= 5 && abs(RootMoves[PVIdx].prevScore) < VALUE_KNOWN_WIN)
|
||||
// Reset aspiration window starting size
|
||||
if (depth >= 5)
|
||||
{
|
||||
delta = Value(16);
|
||||
alpha = RootMoves[PVIdx].prevScore - delta;
|
||||
beta = RootMoves[PVIdx].prevScore + delta;
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha = -VALUE_INFINITE;
|
||||
beta = VALUE_INFINITE;
|
||||
alpha = std::max(RootMoves[PVIdx].prevScore - delta,-VALUE_INFINITE);
|
||||
beta = std::min(RootMoves[PVIdx].prevScore + delta, VALUE_INFINITE);
|
||||
}
|
||||
|
||||
// Start with a small aspiration window and, in case of fail high/low,
|
||||
// research with bigger window until not failing high/low anymore.
|
||||
while (true)
|
||||
{
|
||||
// Search starts from ss+1 to allow referencing (ss-1). This is
|
||||
// needed by update gains and ss copy when splitting at Root.
|
||||
bestValue = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
|
||||
bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false);
|
||||
|
||||
// Bring to front the best move. It is critical that sorting is
|
||||
// done with a stable algorithm because all the values but the first
|
||||
|
@ -366,33 +376,28 @@ namespace {
|
|||
if (Signals.stop)
|
||||
return;
|
||||
|
||||
// In case of failing high/low increase aspiration window and
|
||||
// research, otherwise exit the loop.
|
||||
if (bestValue > alpha && bestValue < beta)
|
||||
break;
|
||||
|
||||
// Give some update (without cluttering the UI) before to research
|
||||
if (Time::now() - SearchTime > 3000)
|
||||
// When failing high/low give some update (without cluttering
|
||||
// the UI) before to research.
|
||||
if ( (bestValue <= alpha || bestValue >= beta)
|
||||
&& Time::now() - SearchTime > 3000)
|
||||
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
|
||||
|
||||
if (abs(bestValue) >= VALUE_KNOWN_WIN)
|
||||
{
|
||||
alpha = -VALUE_INFINITE;
|
||||
beta = VALUE_INFINITE;
|
||||
}
|
||||
else if (bestValue >= beta)
|
||||
{
|
||||
beta += delta;
|
||||
delta += delta / 2;
|
||||
}
|
||||
else
|
||||
// In case of failing low/high increase aspiration window and
|
||||
// research, otherwise exit the loop.
|
||||
if (bestValue <= alpha)
|
||||
{
|
||||
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
|
||||
|
||||
Signals.failedLowAtRoot = true;
|
||||
Signals.stopOnPonderhit = false;
|
||||
|
||||
alpha -= delta;
|
||||
delta += delta / 2;
|
||||
}
|
||||
else if (bestValue >= beta)
|
||||
beta = std::min(bestValue + delta, VALUE_INFINITE);
|
||||
|
||||
else
|
||||
break;
|
||||
|
||||
delta += delta / 2;
|
||||
|
||||
assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
|
||||
}
|
||||
|
@ -408,10 +413,14 @@ namespace {
|
|||
if (skill.enabled() && skill.time_to_pick(depth))
|
||||
skill.pick_move();
|
||||
|
||||
if (Options["Use Search Log"])
|
||||
if (Options["Write Search Log"])
|
||||
{
|
||||
RootMove& rm = RootMoves[0];
|
||||
if (skill.best != MOVE_NONE)
|
||||
rm = *std::find(RootMoves.begin(), RootMoves.end(), skill.best);
|
||||
|
||||
Log log(Options["Search Log Filename"]);
|
||||
log << pretty_pv(pos, depth, bestValue, Time::now() - SearchTime, &RootMoves[0].pv[0])
|
||||
log << pretty_pv(pos, depth, rm.score, Time::now() - SearchTime, &rm.pv[0])
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
|
@ -445,11 +454,11 @@ namespace {
|
|||
|| Time::now() - SearchTime > (TimeMgr.available_time() * 20) / 100))
|
||||
{
|
||||
Value rBeta = bestValue - 2 * PawnValueMg;
|
||||
(ss+1)->excludedMove = RootMoves[0].pv[0];
|
||||
(ss+1)->skipNullMove = true;
|
||||
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
|
||||
(ss+1)->skipNullMove = false;
|
||||
(ss+1)->excludedMove = MOVE_NONE;
|
||||
ss->excludedMove = RootMoves[0].pv[0];
|
||||
ss->skipNullMove = true;
|
||||
Value v = search<NonPV>(pos, ss, rBeta - 1, rBeta, (depth - 3) * ONE_PLY, true);
|
||||
ss->skipNullMove = false;
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (v < rBeta)
|
||||
stop = true;
|
||||
|
@ -477,7 +486,7 @@ namespace {
|
|||
// here: This is taken care of after we return from the split point.
|
||||
|
||||
template <NodeType NT>
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
|
||||
|
||||
const bool PvNode = (NT == PV || NT == Root || NT == SplitPointPV || NT == SplitPointRoot);
|
||||
const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot);
|
||||
|
@ -487,7 +496,7 @@ namespace {
|
|||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth > DEPTH_ZERO);
|
||||
|
||||
Move movesSearched[64];
|
||||
Move quietsSearched[64];
|
||||
StateInfo st;
|
||||
const TTEntry *tte;
|
||||
SplitPoint* splitPoint;
|
||||
|
@ -496,13 +505,12 @@ namespace {
|
|||
Depth ext, newDepth;
|
||||
Value bestValue, value, ttValue;
|
||||
Value eval, nullValue, futilityValue;
|
||||
bool inCheck, givesCheck, pvMove, singularExtensionNode;
|
||||
bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
|
||||
bool captureOrPromotion, dangerous, doFullDepthSearch;
|
||||
int moveCount, playedMoveCount;
|
||||
int moveCount, quietCount;
|
||||
|
||||
// Step 1. Initialize node
|
||||
Thread* thisThread = pos.this_thread();
|
||||
moveCount = playedMoveCount = 0;
|
||||
inCheck = pos.checkers();
|
||||
|
||||
if (SpNode)
|
||||
|
@ -517,9 +525,10 @@ namespace {
|
|||
|
||||
assert(splitPoint->bestValue > -VALUE_INFINITE && splitPoint->moveCount > 0);
|
||||
|
||||
goto split_point_start;
|
||||
goto moves_loop;
|
||||
}
|
||||
|
||||
moveCount = quietCount = 0;
|
||||
bestValue = -VALUE_INFINITE;
|
||||
ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
|
||||
ss->ply = (ss-1)->ply + 1;
|
||||
|
@ -566,9 +575,9 @@ namespace {
|
|||
&& tte
|
||||
&& tte->depth() >= depth
|
||||
&& ttValue != VALUE_NONE // Only in case of TT access race
|
||||
&& ( PvNode ? tte->type() == BOUND_EXACT
|
||||
: ttValue >= beta ? (tte->type() & BOUND_LOWER)
|
||||
: (tte->type() & BOUND_UPPER)))
|
||||
&& ( PvNode ? tte->bound() == BOUND_EXACT
|
||||
: ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
||||
: (tte->bound() & BOUND_UPPER)))
|
||||
{
|
||||
TT.refresh(tte);
|
||||
ss->currentMove = ttMove; // Can be MOVE_NONE
|
||||
|
@ -586,7 +595,10 @@ namespace {
|
|||
|
||||
// Step 5. Evaluate the position statically and update parent's gain statistics
|
||||
if (inCheck)
|
||||
{
|
||||
ss->staticEval = ss->evalMargin = eval = VALUE_NONE;
|
||||
goto moves_loop;
|
||||
}
|
||||
|
||||
else if (tte)
|
||||
{
|
||||
|
@ -597,8 +609,8 @@ namespace {
|
|||
|
||||
// Can ttValue be used as a better position evaluation?
|
||||
if (ttValue != VALUE_NONE)
|
||||
if ( ((tte->type() & BOUND_LOWER) && ttValue > eval)
|
||||
|| ((tte->type() & BOUND_UPPER) && ttValue < eval))
|
||||
if ( ((tte->bound() & BOUND_LOWER) && ttValue > eval)
|
||||
|| ((tte->bound() & BOUND_UPPER) && ttValue < eval))
|
||||
eval = ttValue;
|
||||
}
|
||||
else
|
||||
|
@ -610,20 +622,19 @@ namespace {
|
|||
|
||||
// Update gain for the parent non-capture move given the static position
|
||||
// evaluation before and after the move.
|
||||
if ( (move = (ss-1)->currentMove) != MOVE_NULL
|
||||
&& (ss-1)->staticEval != VALUE_NONE
|
||||
if ( !pos.captured_piece_type()
|
||||
&& ss->staticEval != VALUE_NONE
|
||||
&& !pos.captured_piece_type()
|
||||
&& (ss-1)->staticEval != VALUE_NONE
|
||||
&& (move = (ss-1)->currentMove) != MOVE_NULL
|
||||
&& type_of(move) == NORMAL)
|
||||
{
|
||||
Square to = to_sq(move);
|
||||
Gain.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
|
||||
Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
|
||||
}
|
||||
|
||||
// Step 6. Razoring (is omitted in PV nodes)
|
||||
// Step 6. Razoring (skipped when in check)
|
||||
if ( !PvNode
|
||||
&& depth < 4 * ONE_PLY
|
||||
&& !inCheck
|
||||
&& eval + razor_margin(depth) < beta
|
||||
&& ttMove == MOVE_NONE
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
|
||||
|
@ -637,13 +648,12 @@ namespace {
|
|||
return v;
|
||||
}
|
||||
|
||||
// Step 7. Static null move pruning (is omitted in PV nodes)
|
||||
// Step 7. Static null move pruning (skipped when in check)
|
||||
// We're betting that the opponent doesn't have a move that will reduce
|
||||
// the score by more than futility_margin(depth) if we do a null move.
|
||||
if ( !PvNode
|
||||
&& !ss->skipNullMove
|
||||
&& depth < 4 * ONE_PLY
|
||||
&& !inCheck
|
||||
&& eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
|
||||
&& abs(eval) < VALUE_KNOWN_WIN
|
||||
|
@ -654,7 +664,6 @@ namespace {
|
|||
if ( !PvNode
|
||||
&& !ss->skipNullMove
|
||||
&& depth > ONE_PLY
|
||||
&& !inCheck
|
||||
&& eval >= beta
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
|
||||
&& pos.non_pawn_material(pos.side_to_move()))
|
||||
|
@ -671,7 +680,7 @@ namespace {
|
|||
pos.do_null_move(st);
|
||||
(ss+1)->skipNullMove = true;
|
||||
nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R);
|
||||
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R, !cutNode);
|
||||
(ss+1)->skipNullMove = false;
|
||||
pos.undo_null_move();
|
||||
|
||||
|
@ -686,7 +695,7 @@ namespace {
|
|||
|
||||
// Do verification search at high depths
|
||||
ss->skipNullMove = true;
|
||||
Value v = search<NonPV>(pos, ss, alpha, beta, depth-R);
|
||||
Value v = search<NonPV>(pos, ss, alpha, beta, depth-R, false);
|
||||
ss->skipNullMove = false;
|
||||
|
||||
if (v >= beta)
|
||||
|
@ -706,19 +715,17 @@ namespace {
|
|||
&& (ss-1)->reduction
|
||||
&& threatMove != MOVE_NONE
|
||||
&& allows(pos, (ss-1)->currentMove, threatMove))
|
||||
return beta - 1;
|
||||
return alpha;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 9. ProbCut (is omitted in PV nodes)
|
||||
// Step 9. ProbCut (skipped when in check)
|
||||
// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
|
||||
// and a reduced search returns a value much above beta, we can (almost) safely
|
||||
// prune the previous move.
|
||||
if ( !PvNode
|
||||
&& depth >= 5 * ONE_PLY
|
||||
&& !inCheck
|
||||
&& !ss->skipNullMove
|
||||
&& excludedMove == MOVE_NONE
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
|
||||
{
|
||||
Value rbeta = beta + 200;
|
||||
|
@ -728,7 +735,7 @@ namespace {
|
|||
assert((ss-1)->currentMove != MOVE_NONE);
|
||||
assert((ss-1)->currentMove != MOVE_NULL);
|
||||
|
||||
MovePicker mp(pos, ttMove, Hist, pos.captured_piece_type());
|
||||
MovePicker mp(pos, ttMove, History, pos.captured_piece_type());
|
||||
CheckInfo ci(pos);
|
||||
|
||||
while ((move = mp.next_move<false>()) != MOVE_NONE)
|
||||
|
@ -736,39 +743,47 @@ namespace {
|
|||
{
|
||||
ss->currentMove = move;
|
||||
pos.do_move(move, st, ci, pos.move_gives_check(move, ci));
|
||||
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth);
|
||||
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
|
||||
pos.undo_move(move);
|
||||
if (value >= rbeta)
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 10. Internal iterative deepening
|
||||
// Step 10. Internal iterative deepening (skipped when in check)
|
||||
if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
|
||||
&& ttMove == MOVE_NONE
|
||||
&& (PvNode || (!inCheck && ss->staticEval + Value(256) >= beta)))
|
||||
&& (PvNode || ss->staticEval + Value(256) >= beta))
|
||||
{
|
||||
Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
|
||||
|
||||
ss->skipNullMove = true;
|
||||
search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d);
|
||||
search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d, true);
|
||||
ss->skipNullMove = false;
|
||||
|
||||
tte = TT.probe(posKey);
|
||||
ttMove = tte ? tte->move() : MOVE_NONE;
|
||||
}
|
||||
|
||||
split_point_start: // At split points actual search starts from here
|
||||
moves_loop: // When in check and at SpNode search starts from here
|
||||
|
||||
MovePicker mp(pos, ttMove, depth, Hist, ss, PvNode ? -VALUE_INFINITE : beta);
|
||||
Square prevMoveSq = to_sq((ss-1)->currentMove);
|
||||
Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first,
|
||||
Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].second };
|
||||
|
||||
MovePicker mp(pos, ttMove, depth, History, countermoves, ss);
|
||||
CheckInfo ci(pos);
|
||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||
improving = ss->staticEval >= (ss-2)->staticEval
|
||||
|| ss->staticEval == VALUE_NONE
|
||||
||(ss-2)->staticEval == VALUE_NONE;
|
||||
|
||||
singularExtensionNode = !RootNode
|
||||
&& !SpNode
|
||||
&& depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY)
|
||||
&& ttMove != MOVE_NONE
|
||||
&& !excludedMove // Recursive singular search is not allowed
|
||||
&& (tte->type() & BOUND_LOWER)
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3 * ONE_PLY;
|
||||
|
||||
// Step 11. Loop through moves
|
||||
|
@ -802,7 +817,7 @@ split_point_start: // At split points actual search starts from here
|
|||
{
|
||||
Signals.firstRootMove = (moveCount == 1);
|
||||
|
||||
if (thisThread == Threads.main_thread() && Time::now() - SearchTime > 3000)
|
||||
if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
|
||||
sync_cout << "info depth " << depth / ONE_PLY
|
||||
<< " currmove " << move_to_uci(move, pos.is_chess960())
|
||||
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
|
||||
|
@ -813,12 +828,7 @@ split_point_start: // At split points actual search starts from here
|
|||
givesCheck = pos.move_gives_check(move, ci);
|
||||
dangerous = givesCheck
|
||||
|| pos.is_passed_pawn_push(move)
|
||||
|| type_of(move) == CASTLE
|
||||
|| ( captureOrPromotion // Entering a pawn endgame?
|
||||
&& type_of(pos.piece_on(to_sq(move))) != PAWN
|
||||
&& type_of(move) == NORMAL
|
||||
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
|
||||
- PieceValue[MG][pos.piece_on(to_sq(move))] == VALUE_ZERO));
|
||||
|| type_of(move) == CASTLE;
|
||||
|
||||
// Step 12. Extend checks and, in PV nodes, also dangerous moves
|
||||
if (PvNode && dangerous)
|
||||
|
@ -843,7 +853,7 @@ split_point_start: // At split points actual search starts from here
|
|||
Value rBeta = ttValue - int(depth);
|
||||
ss->excludedMove = move;
|
||||
ss->skipNullMove = true;
|
||||
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2);
|
||||
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
|
||||
ss->skipNullMove = false;
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
|
@ -864,7 +874,7 @@ split_point_start: // At split points actual search starts from here
|
|||
{
|
||||
// Move count based pruning
|
||||
if ( depth < 16 * ONE_PLY
|
||||
&& moveCount >= FutilityMoveCounts[depth]
|
||||
&& moveCount >= FutilityMoveCounts[improving][depth]
|
||||
&& (!threatMove || !refutes(pos, move, threatMove)))
|
||||
{
|
||||
if (SpNode)
|
||||
|
@ -876,9 +886,9 @@ split_point_start: // At split points actual search starts from here
|
|||
// Value based pruning
|
||||
// We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
|
||||
// but fixing this made program slightly weaker.
|
||||
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
|
||||
Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
|
||||
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
|
||||
+ Gain[pos.piece_moved(move)][to_sq(move)];
|
||||
+ Gains[pos.piece_moved(move)][to_sq(move)];
|
||||
|
||||
if (futilityValue < beta)
|
||||
{
|
||||
|
@ -919,8 +929,8 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
pvMove = PvNode && moveCount == 1;
|
||||
ss->currentMove = move;
|
||||
if (!SpNode && !captureOrPromotion && playedMoveCount < 64)
|
||||
movesSearched[playedMoveCount++] = move;
|
||||
if (!SpNode && !captureOrPromotion && quietCount < 64)
|
||||
quietsSearched[quietCount++] = move;
|
||||
|
||||
// Step 14. Make the move
|
||||
pos.do_move(move, st, ci, givesCheck);
|
||||
|
@ -935,12 +945,19 @@ split_point_start: // At split points actual search starts from here
|
|||
&& move != ss->killers[0]
|
||||
&& move != ss->killers[1])
|
||||
{
|
||||
ss->reduction = reduction<PvNode>(depth, moveCount);
|
||||
ss->reduction = reduction<PvNode>(improving, depth, moveCount);
|
||||
|
||||
if (!PvNode && cutNode)
|
||||
ss->reduction += ONE_PLY;
|
||||
|
||||
if (move == countermoves[0] || move == countermoves[1])
|
||||
ss->reduction = std::max(DEPTH_ZERO, ss->reduction-ONE_PLY);
|
||||
|
||||
Depth d = std::max(newDepth - ss->reduction, ONE_PLY);
|
||||
if (SpNode)
|
||||
alpha = splitPoint->alpha;
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d);
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
doFullDepthSearch = (value > alpha && ss->reduction != DEPTH_ZERO);
|
||||
ss->reduction = DEPTH_ZERO;
|
||||
|
@ -957,7 +974,7 @@ split_point_start: // At split points actual search starts from here
|
|||
value = newDepth < ONE_PLY ?
|
||||
givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
|
||||
: -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
|
||||
: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth);
|
||||
: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
|
||||
}
|
||||
|
||||
// Only for PV nodes do a full PV search on the first move or after a fail
|
||||
|
@ -967,7 +984,7 @@ split_point_start: // At split points actual search starts from here
|
|||
value = newDepth < ONE_PLY ?
|
||||
givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: - search<PV>(pos, ss+1, -beta, -alpha, newDepth);
|
||||
: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
|
||||
// Step 17. Undo move
|
||||
pos.undo_move(move);
|
||||
|
||||
|
@ -1042,7 +1059,7 @@ split_point_start: // At split points actual search starts from here
|
|||
assert(bestValue < beta);
|
||||
|
||||
thisThread->split<FakeSplit>(pos, ss, alpha, beta, &bestValue, &bestMove,
|
||||
depth, threatMove, moveCount, &mp, NT);
|
||||
depth, threatMove, moveCount, &mp, NT, cutNode);
|
||||
if (bestValue >= beta)
|
||||
break;
|
||||
}
|
||||
|
@ -1064,41 +1081,37 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
// If we have pruned all the moves without searching return a fail-low score
|
||||
if (bestValue == -VALUE_INFINITE)
|
||||
{
|
||||
assert(!playedMoveCount);
|
||||
|
||||
bestValue = alpha;
|
||||
}
|
||||
|
||||
if (bestValue >= beta) // Failed high
|
||||
TT.store(posKey, value_to_tt(bestValue, ss->ply),
|
||||
bestValue >= beta ? BOUND_LOWER :
|
||||
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
|
||||
depth, bestMove, ss->staticEval, ss->evalMargin);
|
||||
|
||||
// Quiet best move: update killers, history and countermoves
|
||||
if ( bestValue >= beta
|
||||
&& !pos.is_capture_or_promotion(bestMove)
|
||||
&& !inCheck)
|
||||
{
|
||||
TT.store(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER, depth,
|
||||
bestMove, ss->staticEval, ss->evalMargin);
|
||||
|
||||
if (!pos.is_capture_or_promotion(bestMove) && !inCheck)
|
||||
if (ss->killers[0] != bestMove)
|
||||
{
|
||||
if (bestMove != ss->killers[0])
|
||||
{
|
||||
ss->killers[1] = ss->killers[0];
|
||||
ss->killers[0] = bestMove;
|
||||
}
|
||||
|
||||
// Increase history value of the cut-off move
|
||||
Value bonus = Value(int(depth) * int(depth));
|
||||
Hist.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
|
||||
|
||||
// Decrease history of all the other played non-capture moves
|
||||
for (int i = 0; i < playedMoveCount - 1; i++)
|
||||
{
|
||||
Move m = movesSearched[i];
|
||||
Hist.update(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
}
|
||||
ss->killers[1] = ss->killers[0];
|
||||
ss->killers[0] = bestMove;
|
||||
}
|
||||
|
||||
// Increase history value of the cut-off move and decrease all the other
|
||||
// played non-capture moves.
|
||||
Value bonus = Value(int(depth) * int(depth));
|
||||
History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
|
||||
for (int i = 0; i < quietCount - 1; i++)
|
||||
{
|
||||
Move m = quietsSearched[i];
|
||||
History.update(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
}
|
||||
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, bestMove);
|
||||
}
|
||||
else // Failed low or PV search
|
||||
TT.store(posKey, value_to_tt(bestValue, ss->ply),
|
||||
PvNode && bestMove != MOVE_NONE ? BOUND_EXACT : BOUND_UPPER,
|
||||
depth, bestMove, ss->staticEval, ss->evalMargin);
|
||||
|
||||
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
||||
|
||||
|
@ -1126,7 +1139,7 @@ split_point_start: // At split points actual search starts from here
|
|||
Key posKey;
|
||||
Move ttMove, move, bestMove;
|
||||
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
|
||||
bool givesCheck, enoughMaterial, evasionPrunable;
|
||||
bool givesCheck, evasionPrunable;
|
||||
Depth ttDepth;
|
||||
|
||||
// To flag BOUND_EXACT a node with eval above alpha and no available moves
|
||||
|
@ -1146,8 +1159,7 @@ split_point_start: // At split points actual search starts from here
|
|||
ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
|
||||
: DEPTH_QS_NO_CHECKS;
|
||||
|
||||
// Transposition table lookup. At PV nodes, we don't use the TT for
|
||||
// pruning, but only for move ordering.
|
||||
// Transposition table lookup
|
||||
posKey = pos.key();
|
||||
tte = TT.probe(posKey);
|
||||
ttMove = tte ? tte->move() : MOVE_NONE;
|
||||
|
@ -1156,9 +1168,9 @@ split_point_start: // At split points actual search starts from here
|
|||
if ( tte
|
||||
&& tte->depth() >= ttDepth
|
||||
&& ttValue != VALUE_NONE // Only in case of TT access race
|
||||
&& ( PvNode ? tte->type() == BOUND_EXACT
|
||||
: ttValue >= beta ? (tte->type() & BOUND_LOWER)
|
||||
: (tte->type() & BOUND_UPPER)))
|
||||
&& ( PvNode ? tte->bound() == BOUND_EXACT
|
||||
: ttValue >= beta ? (tte->bound() & BOUND_LOWER)
|
||||
: (tte->bound() & BOUND_UPPER)))
|
||||
{
|
||||
ss->currentMove = ttMove; // Can be MOVE_NONE
|
||||
return ttValue;
|
||||
|
@ -1169,7 +1181,6 @@ split_point_start: // At split points actual search starts from here
|
|||
{
|
||||
ss->staticEval = ss->evalMargin = VALUE_NONE;
|
||||
bestValue = futilityBase = -VALUE_INFINITE;
|
||||
enoughMaterial = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1197,14 +1208,13 @@ split_point_start: // At split points actual search starts from here
|
|||
alpha = bestValue;
|
||||
|
||||
futilityBase = ss->staticEval + ss->evalMargin + Value(128);
|
||||
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMg;
|
||||
}
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
||||
// be generated.
|
||||
MovePicker mp(pos, ttMove, depth, Hist, to_sq((ss-1)->currentMove));
|
||||
MovePicker mp(pos, ttMove, depth, History, to_sq((ss-1)->currentMove));
|
||||
CheckInfo ci(pos);
|
||||
|
||||
// Loop through the moves until no moves remain or a beta cutoff occurs
|
||||
|
@ -1219,7 +1229,6 @@ split_point_start: // At split points actual search starts from here
|
|||
&& !InCheck
|
||||
&& !givesCheck
|
||||
&& move != ttMove
|
||||
&& enoughMaterial
|
||||
&& type_of(move) != PROMOTION
|
||||
&& !pos.is_passed_pawn_push(move))
|
||||
{
|
||||
|
@ -1236,7 +1245,6 @@ split_point_start: // At split points actual search starts from here
|
|||
// Prune moves with negative or equal SEE and also moves with positive
|
||||
// SEE where capturing piece loses a tempo and SEE < beta - futilityBase.
|
||||
if ( futilityBase < beta
|
||||
&& depth < DEPTH_ZERO
|
||||
&& pos.see(move, beta - futilityBase) <= 0)
|
||||
{
|
||||
bestValue = std::max(bestValue, futilityBase);
|
||||
|
@ -1245,8 +1253,7 @@ split_point_start: // At split points actual search starts from here
|
|||
}
|
||||
|
||||
// Detect non-capture evasions that are candidate to be pruned
|
||||
evasionPrunable = !PvNode
|
||||
&& InCheck
|
||||
evasionPrunable = InCheck
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY
|
||||
&& !pos.is_capture(move)
|
||||
&& !pos.can_castle(pos.side_to_move());
|
||||
|
@ -1449,18 +1456,18 @@ split_point_start: // At split points actual search starts from here
|
|||
{
|
||||
// Update occupancy as if the piece and the threat are moving
|
||||
Bitboard occ = pos.pieces() ^ m1from ^ m1to ^ m2from;
|
||||
Piece piece = pos.piece_on(m1from);
|
||||
Piece pc = pos.piece_on(m1from);
|
||||
|
||||
// The moved piece attacks the square 'tto' ?
|
||||
if (pos.attacks_from(piece, m1to, occ) & m2to)
|
||||
if (pos.attacks_from(pc, m1to, occ) & m2to)
|
||||
return true;
|
||||
|
||||
// Scan for possible X-ray attackers behind the moved piece
|
||||
Bitboard xray = (attacks_bb< ROOK>(m2to, occ) & pos.pieces(color_of(piece), QUEEN, ROOK))
|
||||
| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(piece), QUEEN, BISHOP));
|
||||
Bitboard xray = (attacks_bb< ROOK>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, ROOK))
|
||||
| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, BISHOP));
|
||||
|
||||
// Verify attackers are triggered by our move and not already existing
|
||||
if (xray && (xray ^ (xray & pos.attacks_from<QUEEN>(m2to))))
|
||||
if (unlikely(xray) && (xray & ~pos.attacks_from<QUEEN>(m2to)))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1521,7 +1528,7 @@ split_point_start: // At split points actual search starts from here
|
|||
string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
|
||||
|
||||
std::stringstream s;
|
||||
Time::point elaspsed = Time::now() - SearchTime + 1;
|
||||
Time::point elapsed = Time::now() - SearchTime + 1;
|
||||
size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
|
||||
int selDepth = 0;
|
||||
|
||||
|
@ -1546,8 +1553,8 @@ split_point_start: // At split points actual search starts from here
|
|||
<< " seldepth " << selDepth
|
||||
<< " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
|
||||
<< " nodes " << pos.nodes_searched()
|
||||
<< " nps " << pos.nodes_searched() * 1000 / elaspsed
|
||||
<< " time " << elaspsed
|
||||
<< " nps " << pos.nodes_searched() * 1000 / elapsed
|
||||
<< " time " << elapsed
|
||||
<< " multipv " << i + 1
|
||||
<< " pv";
|
||||
|
||||
|
@ -1568,8 +1575,8 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
void RootMove::extract_pv_from_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
StateInfo state[MAX_PLY_PLUS_6], *st = state;
|
||||
const TTEntry* tte;
|
||||
int ply = 0;
|
||||
Move m = pv[0];
|
||||
|
||||
|
@ -1601,8 +1608,8 @@ void RootMove::extract_pv_from_tt(Position& pos) {
|
|||
|
||||
void RootMove::insert_pv_in_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
StateInfo state[MAX_PLY_PLUS_6], *st = state;
|
||||
const TTEntry* tte;
|
||||
int ply = 0;
|
||||
|
||||
do {
|
||||
|
@ -1671,15 +1678,16 @@ void Thread::idle_loop() {
|
|||
Threads.mutex.lock();
|
||||
|
||||
assert(searching);
|
||||
assert(activeSplitPoint);
|
||||
SplitPoint* sp = activeSplitPoint;
|
||||
|
||||
Threads.mutex.unlock();
|
||||
|
||||
Stack ss[MAX_PLY_PLUS_2];
|
||||
Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2)
|
||||
Position pos(*sp->pos, this);
|
||||
|
||||
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
|
||||
(ss+1)->splitPoint = sp;
|
||||
std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack));
|
||||
ss->splitPoint = sp;
|
||||
|
||||
sp->mutex.lock();
|
||||
|
||||
|
@ -1689,13 +1697,13 @@ void Thread::idle_loop() {
|
|||
|
||||
switch (sp->nodeType) {
|
||||
case Root:
|
||||
search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
|
||||
search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
|
||||
break;
|
||||
case PV:
|
||||
search<SplitPointPV>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
|
||||
search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
|
||||
break;
|
||||
case NonPV:
|
||||
search<SplitPointNonPV>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
|
||||
search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#ifndef SEARCH_H_INCLUDED
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
|
@ -79,7 +79,7 @@ struct RootMove {
|
|||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
||||
LimitsType() { std::memset(this, 0, sizeof(LimitsType)); }
|
||||
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
|
||||
|
||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
|
||||
|
@ -109,4 +109,4 @@ extern void think();
|
|||
|
||||
} // namespace Search
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
#endif // #ifndef SEARCH_H_INCLUDED
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
|
||||
#include <algorithm> // For std::count
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
|
@ -30,48 +29,66 @@ using namespace Search;
|
|||
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
namespace { extern "C" {
|
||||
namespace {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
||||
|
||||
long start_routine(Thread* th) { th->idle_loop(); return 0; }
|
||||
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
|
||||
|
||||
} }
|
||||
|
||||
// Helpers to launch a thread after creation and joining before delete. Must be
|
||||
// outside Thread c'tor and d'tor because object shall be fully initialized
|
||||
// when start_routine (and hence virtual idle_loop) is called and when joining.
|
||||
|
||||
template<typename T> T* new_thread() {
|
||||
T* th = new T();
|
||||
thread_create(th->handle, start_routine, th); // Will go to sleep
|
||||
return th;
|
||||
}
|
||||
|
||||
void delete_thread(ThreadBase* th) {
|
||||
th->exit = true; // Search must be already finished
|
||||
th->notify_one();
|
||||
thread_join(th->handle); // Wait for thread termination
|
||||
delete th;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::notify_one() wakes up the thread when there is some work to do
|
||||
|
||||
void ThreadBase::notify_one() {
|
||||
|
||||
mutex.lock();
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::wait_for() set the thread to sleep until condition 'b' turns true
|
||||
|
||||
void ThreadBase::wait_for(volatile const bool& b) {
|
||||
|
||||
mutex.lock();
|
||||
while (!b) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread c'tor just inits data but does not launch any thread of execution that
|
||||
// instead will be started only upon c'tor returns.
|
||||
|
||||
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
||||
|
||||
searching = exit = false;
|
||||
searching = false;
|
||||
maxPly = splitPointsSize = 0;
|
||||
activeSplitPoint = NULL;
|
||||
activePosition = NULL;
|
||||
idx = Threads.size();
|
||||
}
|
||||
|
||||
// Starts a newly-created thread of execution that will call
|
||||
// the the virtual function idle_loop(), going immediately to sleep.
|
||||
Thread* Thread::start() {
|
||||
if (!thread_create(handle, start_routine, this))
|
||||
{
|
||||
std::cerr << "Failed to create thread number " << idx << std::endl;
|
||||
::exit(EXIT_FAILURE);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
Thread::~Thread() {
|
||||
}
|
||||
|
||||
// Waits for thread termination before to return
|
||||
Thread* Thread::stop() {
|
||||
exit = true; // Search must be already finished
|
||||
notify_one();
|
||||
thread_join(handle); // Wait for thread termination
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
|
||||
// and then calls check_time(). If msec is 0 thread sleeps until is woken up.
|
||||
|
@ -127,26 +144,6 @@ void MainThread::idle_loop() {
|
|||
}
|
||||
|
||||
|
||||
// Thread::notify_one() wakes up the thread when there is some search to do
|
||||
|
||||
void Thread::notify_one() {
|
||||
|
||||
mutex.lock();
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread::wait_for() set the thread to sleep until condition 'b' turns true
|
||||
|
||||
void Thread::wait_for(volatile const bool& b) {
|
||||
|
||||
mutex.lock();
|
||||
while (!b) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||
// current active split point, or in some ancestor of the split point.
|
||||
|
||||
|
@ -167,7 +164,7 @@ bool Thread::cutoff_occurred() const {
|
|||
// which are busy searching the split point at the top of slaves split point
|
||||
// stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(Thread* master) const {
|
||||
bool Thread::is_available_to(const Thread* master) const {
|
||||
|
||||
if (searching)
|
||||
return false;
|
||||
|
@ -190,8 +187,8 @@ bool Thread::is_available_to(Thread* master) const {
|
|||
void ThreadPool::init() {
|
||||
|
||||
sleepWhileIdle = true;
|
||||
timer = new TimerThread(); timer->start();
|
||||
push_back((new MainThread())->start());
|
||||
timer = new_thread<TimerThread>();
|
||||
push_back(new_thread<MainThread>());
|
||||
read_uci_options();
|
||||
}
|
||||
|
||||
|
@ -200,10 +197,10 @@ void ThreadPool::init() {
|
|||
|
||||
void ThreadPool::exit() {
|
||||
|
||||
delete timer->stop(); // As first because check_time() accesses threads data
|
||||
delete_thread(timer); // As first because check_time() accesses threads data
|
||||
|
||||
for (iterator it = begin(); it != end(); ++it)
|
||||
delete (*it)->stop();
|
||||
delete_thread(*it);
|
||||
}
|
||||
|
||||
|
||||
|
@ -220,12 +217,19 @@ void ThreadPool::read_uci_options() {
|
|||
|
||||
assert(requested > 0);
|
||||
|
||||
// Value 0 has a special meaning: We determine the optimal minimum split depth
|
||||
// automatically. Anyhow the minimumSplitDepth should never be under 4 plies.
|
||||
if (!minimumSplitDepth)
|
||||
minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY;
|
||||
else
|
||||
minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth);
|
||||
|
||||
while (size() < requested)
|
||||
push_back((new Thread())->start());
|
||||
push_back(new_thread<Thread>());
|
||||
|
||||
while (size() > requested)
|
||||
{
|
||||
delete back()->stop();
|
||||
delete_thread(back());
|
||||
pop_back();
|
||||
}
|
||||
}
|
||||
|
@ -234,7 +238,7 @@ void ThreadPool::read_uci_options() {
|
|||
// slave_available() tries to find an idle thread which is available as a slave
|
||||
// for the thread 'master'.
|
||||
|
||||
Thread* ThreadPool::available_slave(Thread* master) const {
|
||||
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->is_available_to(master))
|
||||
|
@ -254,9 +258,9 @@ Thread* ThreadPool::available_slave(Thread* master) const {
|
|||
// search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
||||
MovePicker* movePicker, int nodeType) {
|
||||
MovePicker* movePicker, int nodeType, bool cutNode) {
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
|
@ -278,6 +282,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.cutNode = cutNode;
|
||||
sp.movePicker = movePicker;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
|
@ -343,15 +348,15 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
||||
template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
||||
template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||
template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||
|
||||
|
||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
||||
|
||||
void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
MainThread* t = main_thread();
|
||||
MainThread* t = main();
|
||||
t->mutex.lock();
|
||||
while (t->thinking) sleepCondition.wait(t->mutex);
|
||||
t->mutex.unlock();
|
||||
|
@ -370,16 +375,20 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
RootMoves.clear();
|
||||
RootPos = pos;
|
||||
Limits = limits;
|
||||
SetupStates = states; // Ownership transfer here
|
||||
RootMoves.clear();
|
||||
if (states.get()) // If we don't set a new position, preserve current state
|
||||
{
|
||||
SetupStates = states; // Ownership transfer here
|
||||
assert(!states.get());
|
||||
}
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if ( searchMoves.empty()
|
||||
|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|| std::count(searchMoves.begin(), searchMoves.end(), *it))
|
||||
RootMoves.push_back(RootMove(*it));
|
||||
|
||||
main_thread()->thinking = true;
|
||||
main_thread()->notify_one(); // Starts main thread
|
||||
main()->thinking = true;
|
||||
main()->notify_one(); // Starts main thread
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
|
@ -68,6 +68,7 @@ struct SplitPoint {
|
|||
Value beta;
|
||||
int nodeType;
|
||||
Move threatMove;
|
||||
bool cutNode;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* movePicker;
|
||||
|
@ -85,29 +86,39 @@ struct SplitPoint {
|
|||
};
|
||||
|
||||
|
||||
/// ThreadBase struct is the base of the hierarchy from where we derive all the
|
||||
/// specialized thread classes.
|
||||
|
||||
struct ThreadBase {
|
||||
|
||||
ThreadBase() : exit(false) {}
|
||||
virtual ~ThreadBase() {}
|
||||
virtual void idle_loop() = 0;
|
||||
void notify_one();
|
||||
void wait_for(volatile const bool& b);
|
||||
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
volatile bool exit;
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||
/// and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||
/// and we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
struct Thread {
|
||||
struct Thread : public ThreadBase {
|
||||
|
||||
Thread();
|
||||
virtual ~Thread();
|
||||
|
||||
Thread* start();
|
||||
Thread* stop();
|
||||
|
||||
|
||||
virtual void idle_loop();
|
||||
void notify_one();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(Thread* master) const;
|
||||
void wait_for(volatile const bool& b);
|
||||
bool is_available_to(const Thread* master) const;
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType);
|
||||
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Material::Table materialTable;
|
||||
|
@ -116,17 +127,13 @@ struct Thread {
|
|||
Position* activePosition;
|
||||
size_t idx;
|
||||
int maxPly;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
SplitPoint* volatile activeSplitPoint;
|
||||
volatile int splitPointsSize;
|
||||
volatile bool searching;
|
||||
volatile bool exit;
|
||||
};
|
||||
|
||||
|
||||
/// MainThread and TimerThread are sublassed from Thread to characterize the two
|
||||
/// MainThread and TimerThread are derived classes used to characterize the two
|
||||
/// special threads: the main one and the recurring timer.
|
||||
|
||||
struct MainThread : public Thread {
|
||||
|
@ -135,7 +142,7 @@ struct MainThread : public Thread {
|
|||
volatile bool thinking;
|
||||
};
|
||||
|
||||
struct TimerThread : public Thread {
|
||||
struct TimerThread : public ThreadBase {
|
||||
TimerThread() : msec(0) {}
|
||||
virtual void idle_loop();
|
||||
int msec;
|
||||
|
@ -151,9 +158,9 @@ struct ThreadPool : public std::vector<Thread*> {
|
|||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
||||
|
||||
MainThread* main_thread() { return static_cast<MainThread*>((*this)[0]); }
|
||||
MainThread* main() { return static_cast<MainThread*>((*this)[0]); }
|
||||
void read_uci_options();
|
||||
Thread* available_slave(Thread* master) const;
|
||||
Thread* available_slave(const Thread* master) const;
|
||||
void wait_for_think_finished();
|
||||
void start_thinking(const Position&, const Search::LimitsType&,
|
||||
const std::vector<Move>&, Search::StateStackPtr&);
|
||||
|
@ -168,4 +175,4 @@ struct ThreadPool : public std::vector<Thread*> {
|
|||
|
||||
extern ThreadPool Threads;
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
#endif // #ifndef THREAD_H_INCLUDED
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
|
@ -36,4 +36,4 @@ private:
|
|||
int unstablePVExtraTime;
|
||||
};
|
||||
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||
|
|
|
@ -39,8 +39,10 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||
if (hashMask == size - ClusterSize)
|
||||
return;
|
||||
|
||||
hashMask = size - ClusterSize;
|
||||
free(mem);
|
||||
mem = malloc(size * sizeof(TTEntry) + (CACHE_LINE_SIZE - 1));
|
||||
mem = calloc(size * sizeof(TTEntry) + CACHE_LINE_SIZE - 1, 1);
|
||||
|
||||
if (!mem)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
|
@ -48,9 +50,7 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
table = (TTEntry*)((size_t(mem) + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1));
|
||||
hashMask = size - ClusterSize;
|
||||
clear(); // Newly allocated block of memory is not initialized
|
||||
table = (TTEntry*)((uintptr_t(mem) + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1));
|
||||
}
|
||||
|
||||
|
||||
|
@ -60,7 +60,24 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
||||
std::memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
const TTEntry* TranspositionTable::probe(const Key key) const {
|
||||
|
||||
const TTEntry* tte = first_entry(key);
|
||||
uint32_t key32 = key >> 32;
|
||||
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == key32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -72,7 +89,7 @@ void TranspositionTable::clear() {
|
|||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
||||
void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV, Value evalM) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
|
@ -84,38 +101,21 @@ void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m,
|
|||
{
|
||||
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
||||
{
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
if (!m)
|
||||
m = tte->move(); // Preserve any existing ttMove
|
||||
|
||||
tte->save(key32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
replace = tte;
|
||||
break;
|
||||
}
|
||||
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->type() == BOUND_EXACT ? -2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->bound() == BOUND_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
replace->save(key32, v, t, d, m, generation, statV, kingD);
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key key) const {
|
||||
|
||||
TTEntry* tte = first_entry(key);
|
||||
uint32_t key32 = key >> 32;
|
||||
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == key32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
|
||||
replace->save(key32, v, b, d, m, generation, statV, evalM);
|
||||
}
|
||||
|
|
|
@ -17,51 +17,43 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#ifndef TT_H_INCLUDED
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
/// The TTEntry is the class of transposition table entries
|
||||
/// The TTEntry is the 128 bit transposition table entry, defined as below:
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
/// bit 96-111: static value
|
||||
/// bit 112-127: margin of static value
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-15: move
|
||||
/// bit 16-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
/// key: 32 bit
|
||||
/// move: 16 bit
|
||||
/// bound type: 8 bit
|
||||
/// generation: 8 bit
|
||||
/// value: 16 bit
|
||||
/// depth: 16 bit
|
||||
/// static value: 16 bit
|
||||
/// static margin: 16 bit
|
||||
|
||||
class TTEntry {
|
||||
struct TTEntry {
|
||||
|
||||
public:
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
bound = (uint8_t)b;
|
||||
bound8 = (uint8_t)b;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
evalValue = (int16_t)ev;
|
||||
evalMargin = (int16_t)em;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
void set_generation(uint8_t g) { generation8 = g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Bound type() const { return (Bound)bound; }
|
||||
Bound bound() const { return (Bound)bound8; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value eval_value() const { return (Value)evalValue; }
|
||||
Value eval_margin() const { return (Value)evalMargin; }
|
||||
|
@ -69,7 +61,7 @@ public:
|
|||
private:
|
||||
uint32_t key32;
|
||||
uint16_t move16;
|
||||
uint8_t bound, generation8;
|
||||
uint8_t bound8, generation8;
|
||||
int16_t value16, depth16, evalValue, evalMargin;
|
||||
};
|
||||
|
||||
|
@ -88,7 +80,7 @@ public:
|
|||
~TranspositionTable() { free(mem); }
|
||||
void new_search() { generation++; }
|
||||
|
||||
TTEntry* probe(const Key key) const;
|
||||
const TTEntry* probe(const Key key) const;
|
||||
TTEntry* first_entry(const Key key) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
void set_size(size_t mbSize);
|
||||
|
@ -99,7 +91,7 @@ private:
|
|||
uint32_t hashMask;
|
||||
TTEntry* table;
|
||||
void* mem;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
uint8_t generation; // Size must be not bigger than TTEntry::generation8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
@ -123,4 +115,4 @@ inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
|||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
#endif // #ifndef TT_H_INCLUDED
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#ifndef TYPES_H_INCLUDED
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
||||
|
@ -42,6 +42,8 @@
|
|||
|
||||
#include "platform.h"
|
||||
|
||||
#define unlikely(x) (x) // For code annotation purposes
|
||||
|
||||
#if defined(_WIN64) && !defined(IS_64BIT)
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
|
@ -63,7 +65,7 @@
|
|||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#ifdef _MSC_VER
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
|
@ -71,13 +73,13 @@
|
|||
# define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT)
|
||||
#ifdef USE_POPCNT
|
||||
const bool HasPopCnt = true;
|
||||
#else
|
||||
const bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
#ifdef IS_64BIT
|
||||
const bool Is64Bit = true;
|
||||
#else
|
||||
const bool Is64Bit = false;
|
||||
|
@ -88,26 +90,7 @@ typedef uint64_t Bitboard;
|
|||
|
||||
const int MAX_MOVES = 192;
|
||||
const int MAX_PLY = 100;
|
||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
|
@ -121,24 +104,24 @@ const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NONE,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
enum MoveType {
|
||||
NORMAL = 0,
|
||||
NORMAL,
|
||||
PROMOTION = 1 << 14,
|
||||
ENPASSANT = 2 << 14,
|
||||
CASTLE = 3 << 14
|
||||
};
|
||||
|
||||
enum CastleRight { // Defined as in PolyGlot book hash key
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
WHITE_OOO = 2,
|
||||
BLACK_OO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15,
|
||||
CASTLES_NONE,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||
CASTLE_RIGHT_NB = 16
|
||||
};
|
||||
|
||||
|
@ -149,7 +132,7 @@ enum CastlingSide {
|
|||
};
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_ENDGAME,
|
||||
PHASE_MIDGAME = 128,
|
||||
MG = 0, EG = 1, PHASE_NB = 2
|
||||
};
|
||||
|
@ -162,9 +145,9 @@ enum ScaleFactor {
|
|||
};
|
||||
|
||||
enum Bound {
|
||||
BOUND_NONE = 0,
|
||||
BOUND_UPPER = 1,
|
||||
BOUND_LOWER = 2,
|
||||
BOUND_NONE,
|
||||
BOUND_UPPER,
|
||||
BOUND_LOWER,
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
|
@ -190,15 +173,15 @@ enum Value {
|
|||
};
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0, ALL_PIECES = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6,
|
||||
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||
ALL_PIECES = 0,
|
||||
PIECE_TYPE_NB = 8
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 0,
|
||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14,
|
||||
NO_PIECE,
|
||||
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||
PIECE_NB = 16
|
||||
};
|
||||
|
||||
|
@ -213,7 +196,7 @@ enum Depth {
|
|||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -7 * ONE_PLY,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
@ -245,11 +228,11 @@ enum Square {
|
|||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||
};
|
||||
|
||||
|
||||
|
@ -258,7 +241,7 @@ enum Rank {
|
|||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
||||
/// keep its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ZERO,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
@ -268,7 +251,7 @@ inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
|||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
||||
inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
|
||||
|
||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
||||
/// version, so use a faster code in this case that, although not 100% standard
|
||||
|
@ -325,38 +308,17 @@ inline Score operator/(Score s, int i) {
|
|||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
|
||||
/// Weight score v by score w trying to prevent overflow
|
||||
inline Score apply_weight(Score v, Score w) {
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
}
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
#undef ENABLE_SAFE_OPERATORS_ON
|
||||
|
||||
namespace Zobrist {
|
||||
|
||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Key enpassant[FILE_NB];
|
||||
extern Key castle[CASTLE_RIGHT_NB];
|
||||
extern Key side;
|
||||
extern Key exclusion;
|
||||
|
||||
void init();
|
||||
}
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
extern Score pieceSquareTable[PIECE_NB][SQUARE_NB];
|
||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
struct MoveStack {
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.score < s.score;
|
||||
}
|
||||
|
||||
|
@ -430,18 +392,6 @@ inline bool opposite_colors(Square s1, Square s2) {
|
|||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(file_of(s1) - file_of(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(rank_of(s1) - rank_of(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return SquareDistance[s1][s2];
|
||||
}
|
||||
|
||||
inline char file_to_char(File f, bool tolower = true) {
|
||||
return char(f - FILE_A + (tolower ? 'a' : 'A'));
|
||||
}
|
||||
|
@ -490,4 +440,4 @@ inline const std::string square_to_string(Square s) {
|
|||
return ch;
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
#endif // #ifndef TYPES_H_INCLUDED
|
||||
|
|
|
@ -42,8 +42,8 @@ namespace {
|
|||
// position just before to start searching). Needed by repetition draw detection.
|
||||
Search::StateStackPtr SetupStates;
|
||||
|
||||
void set_option(istringstream& up);
|
||||
void set_position(Position& pos, istringstream& up);
|
||||
void setoption(istringstream& up);
|
||||
void position(Position& pos, istringstream& up);
|
||||
void go(const Position& pos, istringstream& up);
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace {
|
|||
|
||||
void UCI::loop(const string& args) {
|
||||
|
||||
Position pos(StartFEN, false, Threads.main_thread()); // The root position
|
||||
Position pos(StartFEN, false, Threads.main()); // The root position
|
||||
string token, cmd = args;
|
||||
|
||||
do {
|
||||
|
@ -76,7 +76,7 @@ void UCI::loop(const string& args) {
|
|||
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.main_thread()->notify_one(); // Could be sleeping
|
||||
Threads.main()->notify_one(); // Could be sleeping
|
||||
}
|
||||
else
|
||||
Search::Limits.ponder = false;
|
||||
|
@ -102,15 +102,19 @@ void UCI::loop(const string& args) {
|
|||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "eval")
|
||||
{
|
||||
Search::RootColor = pos.side_to_move(); // Ensure it is set
|
||||
sync_cout << Eval::trace(pos) << sync_endl;
|
||||
}
|
||||
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
|
||||
else if (token == "go") go(pos, is);
|
||||
else if (token == "position") set_position(pos, is);
|
||||
else if (token == "setoption") set_option(is);
|
||||
else if (token == "position") position(pos, is);
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") benchmark(pos, is);
|
||||
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
||||
else
|
||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||
|
||||
|
@ -122,12 +126,12 @@ void UCI::loop(const string& args) {
|
|||
|
||||
namespace {
|
||||
|
||||
// set_position() is called when engine receives the "position" UCI command.
|
||||
// position() is called when engine receives the "position" UCI command.
|
||||
// The function sets up the position described in the given fen string ("fen")
|
||||
// or the starting position ("startpos") and then makes the moves given in the
|
||||
// following move list ("moves").
|
||||
|
||||
void set_position(Position& pos, istringstream& is) {
|
||||
void position(Position& pos, istringstream& is) {
|
||||
|
||||
Move m;
|
||||
string token, fen;
|
||||
|
@ -145,7 +149,7 @@ namespace {
|
|||
else
|
||||
return;
|
||||
|
||||
pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
|
||||
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||
|
||||
// Parse move list (if any)
|
||||
|
@ -157,10 +161,10 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
||||
// setoption() is called when engine receives the "setoption" UCI command. The
|
||||
// function updates the UCI option ("name") to the given value ("value").
|
||||
|
||||
void set_option(istringstream& is) {
|
||||
void setoption(istringstream& is) {
|
||||
|
||||
string token, name, value;
|
||||
|
||||
|
|
|
@ -51,31 +51,28 @@ bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const
|
|||
|
||||
|
||||
/// init() initializes the UCI options to their hard coded default values
|
||||
/// and initializes the default value of "Threads" and "Min Split Depth"
|
||||
/// parameters according to the number of CPU cores detected.
|
||||
|
||||
void init(OptionsMap& o) {
|
||||
|
||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
||||
int msd = cpus < 8 ? 4 : 7;
|
||||
|
||||
o["Use Debug Log"] = Option(false, on_logger);
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Write Debug Log"] = Option(false, on_logger);
|
||||
o["Write Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Best Book Move"] = Option(false);
|
||||
o["Contempt Factor"] = Option(0, -50, 50);
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
|
||||
o["Mobility (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
|
||||
o["Pawn Structure (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Space"] = Option(100, 0, 200, on_eval);
|
||||
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
||||
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
||||
o["Min Split Depth"] = Option(msd, 4, 12, on_threads);
|
||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
||||
o["Threads"] = Option(cpus, 1, MAX_THREADS, on_threads);
|
||||
o["Use Sleeping Threads"] = Option(true);
|
||||
o["Min Split Depth"] = Option(0, 0, 12, on_threads);
|
||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
||||
o["Threads"] = Option(1, 1, MAX_THREADS, on_threads);
|
||||
o["Idle Threads Sleep"] = Option(true);
|
||||
o["Hash"] = Option(32, 1, 8192, on_hash_size);
|
||||
o["Clear Hash"] = Option(on_clear_hash);
|
||||
o["Ponder"] = Option(true);
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#ifndef UCIOPTION_H_INCLUDED
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
|
@ -66,4 +66,4 @@ void loop(const std::string&);
|
|||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||
#endif // #ifndef UCIOPTION_H_INCLUDED
|
||||
|
|
Loading…
Reference in New Issue
Block a user