droidfish/DroidFish/jni/stockfish/uci.cpp

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iomanip>
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#include <iostream>
#include <sstream>
#include <string>
#include "evaluate.h"
#include "notation.h"
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#include "position.h"
#include "search.h"
#include "thread.h"
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#include "ucioption.h"
using namespace std;
extern void benchmark(const Position& pos, istream& is);
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namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// Keep track of position keys along the setup moves (from start position to the
// position just before to start searching). Needed by repetition draw detection.
Search::StateStackPtr SetupStates;
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void set_option(istringstream& up);
void set_position(Position& pos, istringstream& up);
void go(const Position& pos, istringstream& up);
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}
/// Wait for a command from the user, parse this text string as an UCI command,
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
/// commands, the function also supports a few debug commands.
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void UCI::loop(const string& args) {
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Position pos(StartFEN, false, Threads.main_thread()); // The root position
string token, cmd = args;
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do {
if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
cmd = "quit";
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "quit" || token == "stop" || token == "ponderhit")
{
// GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
Threads.main_thread()->notify_one(); // Could be sleeping
}
else
Search::Limits.ponder = false;
}
else if (token == "perft" && (is >> token)) // Read perft depth
{
stringstream ss;
ss << Options["Hash"] << " "
<< Options["Threads"] << " " << token << " current perft";
benchmark(pos, ss);
}
else if (token == "key")
sync_cout << hex << uppercase << setfill('0')
<< "position key: " << setw(16) << pos.key()
<< "\nmaterial key: " << setw(16) << pos.material_key()
<< "\npawn key: " << setw(16) << pos.pawn_key()
<< dec << sync_endl;
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
else if (token == "go") go(pos, is);
else if (token == "position") set_position(pos, is);
else if (token == "setoption") set_option(is);
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
Threads.wait_for_think_finished(); // Cannot quit while search is running
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}
namespace {
// set_position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given fen string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
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void set_position(Position& pos, istringstream& is) {
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Move m;
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string token, fen;
is >> token;
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if (token == "startpos")
{
fen = StartFEN;
is >> token; // Consume "moves" token if any
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}
else if (token == "fen")
while (is >> token && token != "moves")
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fen += token + " ";
else
return;
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pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
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// Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
{
SetupStates->push(StateInfo());
pos.do_move(m, SetupStates->top());
}
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}
// set_option() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
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void set_option(istringstream& is) {
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string token, name, value;
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is >> token; // Consume "name" token
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// Read option name (can contain spaces)
while (is >> token && token != "value")
name += string(" ", !name.empty()) + token;
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// Read option value (can contain spaces)
while (is >> token)
value += string(" ", !value.empty()) + token;
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if (Options.count(name))
Options[name] = value;
else
sync_cout << "No such option: " << name << sync_endl;
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}
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, and starts
// the search.
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void go(const Position& pos, istringstream& is) {
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Search::LimitsType limits;
vector<Move> searchMoves;
string token;
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while (is >> token)
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{
if (token == "searchmoves")
while (is >> token)
searchMoves.push_back(move_from_uci(pos, token));
else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK];
else if (token == "winc") is >> limits.inc[WHITE];
else if (token == "binc") is >> limits.inc[BLACK];
else if (token == "movestogo") is >> limits.movestogo;
else if (token == "depth") is >> limits.depth;
else if (token == "nodes") is >> limits.nodes;
else if (token == "movetime") is >> limits.movetime;
else if (token == "mate") is >> limits.mate;
else if (token == "infinite") limits.infinite = true;
else if (token == "ponder") limits.ponder = true;
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}
Threads.start_thinking(pos, limits, searchMoves, SetupStates);
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}
}