2011-11-12 20:44:06 +01:00
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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2012-01-01 01:52:19 +01:00
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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2011-11-12 20:44:06 +01:00
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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2011-11-12 20:44:06 +01:00
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#include "evaluate.h"
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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2011-11-12 20:44:06 +01:00
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#include "ucioption.h"
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using namespace std;
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namespace {
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2012-01-01 01:52:19 +01:00
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// FEN string of the initial position, normal chess
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). This is needed by draw detection
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// where, due to 50 moves rule, we need to check at most 100 plies back.
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StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
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void set_option(istringstream& up);
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void set_position(Position& pos, istringstream& up);
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void go(Position& pos, istringstream& up);
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void perft(Position& pos, istringstream& up);
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2011-11-12 20:44:06 +01:00
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}
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/// Wait for a command from the user, parse this text string as an UCI command,
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/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
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/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
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/// commands, the function also supports a few debug commands.
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void uci_loop() {
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Position pos(StartFEN, false, 0); // The root position
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string cmd, token;
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while (token != "quit")
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{
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if (!getline(cin, cmd)) // Block here waiting for input
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cmd = "quit";
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "quit" || token == "stop")
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Threads.stop_thinking();
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else if (token == "ponderhit")
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{
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// The opponent has played the expected move. GUI sends "ponderhit" if
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// we were told to ponder on the same move the opponent has played. We
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// should continue searching but switching from pondering to normal search.
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Search::Limits.ponder = false;
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if (Search::Signals.stopOnPonderhit)
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Threads.stop_thinking();
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}
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else if (token == "go")
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go(pos, is);
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else if (token == "ucinewgame")
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pos.from_fen(StartFEN, false);
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, is);
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else if (token == "setoption")
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set_option(is);
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else if (token == "perft")
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perft(pos, is);
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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pos.flip_me();
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else if (token == "eval")
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{
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read_evaluation_uci_options(pos.side_to_move());
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cout << trace_evaluate(pos) << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.key()
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<< "\nmaterial key: " << pos.material_key()
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<< "\npawn key: " << pos.pawn_key() << endl;
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else if (token == "uci")
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cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << endl;
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else
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cout << "Unknown command: " << cmd << endl;
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}
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}
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namespace {
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// set_position() is called when engine receives the "position" UCI
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// command. The function sets up the position described in the given
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// fen string ("fen") or the starting position ("startpos") and then
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// makes the moves given in the following move list ("moves").
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2012-01-01 01:52:19 +01:00
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void set_position(Position& pos, istringstream& is) {
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Move m;
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string token, fen;
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is >> token;
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if (token == "startpos")
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{
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fen = StartFEN;
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is >> token; // Consume "moves" token if any
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}
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else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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pos.from_fen(fen, Options["UCI_Chess960"]);
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// Parse move list (if any)
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while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
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{
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pos.do_move(m, *SetupState);
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// Increment pointer to StateRingBuf circular buffer
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if (++SetupState - StateRingBuf >= 102)
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SetupState = StateRingBuf;
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}
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}
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// set_option() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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void set_option(istringstream& is) {
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string token, name, value;
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is >> token; // Consume "name" token
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// Read option name (can contain spaces)
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while (is >> token && token != "value")
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name += string(" ", !name.empty()) + token;
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// Read option value (can contain spaces)
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while (is >> token)
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value += string(" ", !value.empty()) + token;
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if (!Options.count(name))
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cout << "No such option: " << name << endl;
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else if (value.empty()) // UCI buttons don't have a value
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Options[name] = true;
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else
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Options[name] = value;
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}
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, and then starts
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// the main searching thread.
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void go(Position& pos, istringstream& is) {
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string token;
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Search::LimitsType limits;
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std::set<Move> searchMoves;
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int time[] = { 0, 0 }, inc[] = { 0, 0 };
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while (is >> token)
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{
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if (token == "infinite")
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limits.infinite = true;
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else if (token == "ponder")
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limits.ponder = true;
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else if (token == "wtime")
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is >> time[WHITE];
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else if (token == "btime")
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is >> time[BLACK];
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else if (token == "winc")
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is >> inc[WHITE];
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else if (token == "binc")
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is >> inc[BLACK];
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else if (token == "movestogo")
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is >> limits.movesToGo;
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else if (token == "depth")
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is >> limits.maxDepth;
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else if (token == "nodes")
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is >> limits.maxNodes;
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else if (token == "movetime")
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is >> limits.maxTime;
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else if (token == "searchmoves")
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while (is >> token)
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searchMoves.insert(move_from_uci(pos, token));
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}
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limits.time = time[pos.side_to_move()];
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limits.increment = inc[pos.side_to_move()];
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Threads.start_thinking(pos, limits, searchMoves, true);
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}
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// perft() is called when engine receives the "perft" command. The function
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// calls perft() with the required search depth then prints counted leaf nodes
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// and elapsed time.
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void perft(Position& pos, istringstream& is) {
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int depth, time;
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if (!(is >> depth))
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return;
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time = system_time();
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int64_t n = Search::perft(pos, depth * ONE_PLY);
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time = system_time() - time;
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std::cout << "\nNodes " << n
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<< "\nTime (ms) " << time
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<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
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}
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}
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