mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-02-07 12:49:12 +01:00
DroidFish: Updated stockfish to version 2.2.2.
This commit is contained in:
parent
ff40f9adc2
commit
ca1482a80a
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@ -28,7 +28,6 @@
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#include "ucioption.h"
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using namespace std;
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using namespace Search;
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static const char* Defaults[] = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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@ -61,7 +60,7 @@ static const char* Defaults[] = {
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void benchmark(int argc, char* argv[]) {
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vector<string> fens;
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LimitsType limits;
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Search::LimitsType limits;
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int time;
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int64_t nodes = 0;
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@ -115,14 +114,14 @@ void benchmark(int argc, char* argv[]) {
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if (valType == "perft")
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{
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int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
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int64_t cnt = Search::perft(pos, limits.maxDepth * ONE_PLY);
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cerr << "\nPerft " << limits.maxDepth << " leaf nodes: " << cnt << endl;
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nodes += cnt;
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}
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else
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{
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Threads.start_thinking(pos, limits, vector<Move>(), false);
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nodes += RootPosition.nodes_searched();
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Threads.start_thinking(pos, limits);
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nodes += Search::RootPosition.nodes_searched();
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}
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}
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@ -49,9 +49,7 @@ Bitboard SquaresInFrontMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard BishopPseudoAttacks[64];
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Bitboard RookPseudoAttacks[64];
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Bitboard QueenPseudoAttacks[64];
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Bitboard PseudoAttacks[6][64];
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uint8_t BitCount8Bit[256];
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int SquareDistance[64][64];
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@ -203,7 +201,7 @@ void bitboards_init() {
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Bitboard b = 1ULL << i;
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b ^= b - 1;
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b ^= b >> 32;
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BSFTable[uint32_t(b * 0x783A9B23) >> 26] = i;
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BSFTable[(uint32_t)(b * 0x783A9B23) >> 26] = i;
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}
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else
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BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
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@ -227,14 +225,14 @@ void bitboards_init() {
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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BishopPseudoAttacks[s] = bishop_attacks_bb(s, 0);
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RookPseudoAttacks[s] = rook_attacks_bb(s, 0);
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QueenPseudoAttacks[s] = queen_attacks_bb(s, 0);
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PseudoAttacks[BISHOP][s] = bishop_attacks_bb(s, 0);
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PseudoAttacks[ROOK][s] = rook_attacks_bb(s, 0);
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PseudoAttacks[QUEEN][s] = queen_attacks_bb(s, 0);
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}
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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if (bit_is_set(QueenPseudoAttacks[s1], s2))
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if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
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{
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Square delta = (s2 - s1) / square_distance(s1, s2);
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@ -49,9 +49,7 @@ extern int BShifts[64];
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extern Bitboard BMasks[64];
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extern Bitboard* BAttacks[64];
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extern Bitboard BishopPseudoAttacks[64];
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extern Bitboard RookPseudoAttacks[64];
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extern Bitboard QueenPseudoAttacks[64];
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extern Bitboard PseudoAttacks[6][64];
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extern uint8_t BitCount8Bit[256];
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@ -19,14 +19,13 @@
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#include <algorithm>
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#include <cassert>
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#include <ctype.h>
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#include "bitcount.h"
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#include "endgame.h"
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#include "pawns.h"
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using std::string;
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using std::transform;
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using namespace std;
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extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
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@ -207,10 +206,10 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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}
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else
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{
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wksq = flip(pos.king_square(BLACK));
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bksq = flip(pos.king_square(WHITE));
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wpsq = flip(pos.piece_list(BLACK, PAWN)[0]);
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stm = flip(pos.side_to_move());
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wksq = ~pos.king_square(BLACK);
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bksq = ~pos.king_square(WHITE);
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wpsq = ~pos.piece_list(BLACK, PAWN)[0];
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stm = ~pos.side_to_move();
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}
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if (file_of(wpsq) >= FILE_E)
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@ -253,10 +252,10 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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if (strongerSide == BLACK)
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{
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wksq = flip(wksq);
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wrsq = flip(wrsq);
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bksq = flip(bksq);
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bpsq = flip(bpsq);
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wksq = ~wksq;
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wrsq = ~wrsq;
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bksq = ~bksq;
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bpsq = ~bpsq;
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}
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Square queeningSq = make_square(file_of(bpsq), RANK_1);
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@ -493,11 +492,11 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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// pawn is on the left half of the board.
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if (strongerSide == BLACK)
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{
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wksq = flip(wksq);
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wrsq = flip(wrsq);
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wpsq = flip(wpsq);
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bksq = flip(bksq);
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brsq = flip(brsq);
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wksq = ~wksq;
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wrsq = ~wrsq;
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wpsq = ~wpsq;
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bksq = ~bksq;
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brsq = ~brsq;
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}
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if (file_of(wpsq) > FILE_D)
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{
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@ -869,10 +868,10 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
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if (strongerSide == BLACK)
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{
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wksq = flip(wksq);
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bksq = flip(bksq);
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wpsq = flip(wpsq);
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stm = flip(stm);
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wksq = ~wksq;
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bksq = ~bksq;
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wpsq = ~wpsq;
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stm = ~stm;
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}
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if (file_of(wpsq) >= FILE_E)
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@ -82,7 +82,7 @@ struct EndgameBase {
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template<EndgameType E, typename T = typename eg_family<E>::type>
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struct Endgame : public EndgameBase<T> {
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explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {}
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explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
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Color color() const { return strongerSide; }
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T operator()(const Position&) const;
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@ -714,7 +714,7 @@ namespace {
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b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
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// Consider only squares where the enemy rook gives check
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b &= RookPseudoAttacks[ksq];
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b &= PseudoAttacks[ROOK][ksq];
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if (b)
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{
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@ -887,7 +887,7 @@ namespace {
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for (c = WHITE; c <= BLACK; c++)
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{
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// Skip if other side has non-pawn pieces
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if (pos.non_pawn_material(flip(c)))
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if (pos.non_pawn_material(~c))
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continue;
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b = ei.pi->passed_pawns(c);
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@ -900,7 +900,7 @@ namespace {
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// Compute plies to queening and check direct advancement
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
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oppMovesToGo = square_distance(pos.king_square(flip(c)), queeningSquare) - int(c != pos.side_to_move());
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oppMovesToGo = square_distance(pos.king_square(~c), queeningSquare) - int(c != pos.side_to_move());
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pathDefended = ((ei.attackedBy[c][0] & queeningPath) == queeningPath);
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if (movesToGo >= oppMovesToGo && !pathDefended)
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@ -928,7 +928,7 @@ namespace {
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return SCORE_ZERO;
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winnerSide = (pliesToQueen[WHITE] < pliesToQueen[BLACK] ? WHITE : BLACK);
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loserSide = flip(winnerSide);
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loserSide = ~winnerSide;
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// Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss?
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b = candidates = pos.pieces(PAWN, loserSide);
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@ -45,26 +45,9 @@ typedef pthread_cond_t WaitCondition;
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#undef WIN32_LEAN_AND_MEAN
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#undef NOMINMAX
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// Default fast and race free locks and condition variables
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#if !defined(OLD_LOCKS)
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typedef SRWLOCK Lock;
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typedef CONDITION_VARIABLE WaitCondition;
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# define lock_init(x) InitializeSRWLock(x)
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# define lock_grab(x) AcquireSRWLockExclusive(x)
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# define lock_release(x) ReleaseSRWLockExclusive(x)
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# define lock_destroy(x) (x)
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# define cond_destroy(x) (x)
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# define cond_init(x) InitializeConditionVariable(x)
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# define cond_signal(x) WakeConditionVariable(x)
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# define cond_wait(x,y) SleepConditionVariableSRW(x,y,INFINITE,0)
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# define cond_timedwait(x,y,z) SleepConditionVariableSRW(x,y,z,0)
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// Fallback solution to build for Windows XP and older versions, note that
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// cond_wait() is racy between lock_release() and WaitForSingleObject().
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#else
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// We use critical sections on Windows to support Windows XP and older versions,
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// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
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// but apart from this they have the same speed performance of SRW locks.
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typedef CRITICAL_SECTION Lock;
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typedef HANDLE WaitCondition;
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#endif
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#endif
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#endif // !defined(LOCK_H_INCLUDED)
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@ -203,13 +203,13 @@ MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
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// No pawns makes it difficult to win, even with a material advantage
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if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
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{
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mi->factor[WHITE] = uint8_t
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mi->factor[WHITE] = (uint8_t)
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(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
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}
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if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
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{
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mi->factor[BLACK] = uint8_t
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mi->factor[BLACK] = (uint8_t)
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(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
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}
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@ -231,7 +231,7 @@ MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
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{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
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pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
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mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
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mi->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
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return mi;
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}
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@ -55,7 +55,7 @@ using namespace std;
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/// Version number. If Version is left empty, then Tag plus current
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/// date (in the format YYMMDD) is used as a version number.
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static const string Version = "2.2.1";
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static const string Version = "2.2.2";
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static const string Tag = "";
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@ -20,7 +20,6 @@
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#include <cassert>
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#include <cstring>
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#include <string>
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#include <ctype.h>
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#include "movegen.h"
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#include "position.h"
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@ -148,13 +147,13 @@ const string move_to_san(Position& pos, Move m) {
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}
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}
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// The move gives check? We don't use pos.move_gives_check() here
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// because we need to test for a mate after the move is done.
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StateInfo st;
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pos.do_move(m, st);
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if (pos.in_check())
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san += pos.is_mate() ? "#" : "+";
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pos.undo_move(m);
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if (pos.move_gives_check(m, CheckInfo(pos)))
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{
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StateInfo st;
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pos.do_move(m, st);
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san += MoveList<MV_LEGAL>(pos).size() ? "+" : "#";
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pos.undo_move(m);
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}
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return san;
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}
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@ -17,50 +17,238 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include <algorithm>
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#include <cassert>
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#include "bitcount.h"
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#include "movegen.h"
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#include "position.h"
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// Simple macro to wrap a very common while loop, no facny, no flexibility,
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// hardcoded list name 'mlist' and from square 'from'.
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#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
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/// Simple macro to wrap a very common while loop, no facny, no flexibility,
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/// hardcoded names 'mlist' and 'from'.
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#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \
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(*mlist++).move = make_move(to + (d), to); }
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namespace {
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enum CastlingSide {
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KING_SIDE,
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QUEEN_SIDE
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};
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enum CastlingSide { KING_SIDE, QUEEN_SIDE };
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template<CastlingSide>
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MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
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template<CastlingSide Side, bool OnlyChecks>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
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template<Color, MoveType>
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
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Side ? BLACK_OOO : BLACK_OO };
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template<PieceType Pt>
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inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
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if (!pos.can_castle(CR[us]))
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return mlist;
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assert(Pt != QUEEN && Pt != PAWN);
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// After castling, the rook and king final positions are the same in Chess960
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// as they would be in standard chess.
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Square kfrom = pos.king_square(us);
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Square rfrom = pos.castle_rook_square(CR[us]);
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
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Bitboard enemies = pos.pieces(~us);
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Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
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assert(!pos.in_check());
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assert(pos.piece_on(kfrom) == make_piece(us, KING));
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assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
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if (Pt == KING)
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b &= ~QueenPseudoAttacks[pos.king_square(flip(pos.side_to_move()))];
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// Unimpeded rule: All the squares between the king's initial and final squares
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// (including the final square), and all the squares between the rook's initial
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// and final squares (including the final square), must be vacant except for
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// the king and castling rook.
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for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++)
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if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
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return mlist;
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for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
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if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
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||(pos.attackers_to(s) & enemies))
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return mlist;
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// Because we generate only legal castling moves we need to verify that
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// when moving the castling rook we do not discover some hidden checker.
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// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
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if (pos.is_chess960())
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{
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Bitboard occ = pos.occupied_squares();
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clear_bit(&occ, rfrom);
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if (pos.attackers_to(kto, occ) & enemies)
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return mlist;
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}
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(*mlist++).move = make_castle(kfrom, rfrom);
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if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
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mlist--;
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SERIALIZE_MOVES(b);
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return mlist;
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}
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template<Square Delta>
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inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||
}
|
||||
|
||||
|
||||
template<Square Delta>
|
||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = ( Delta == DELTA_NE
|
||||
|| Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||
SERIALIZE_PAWNS(b, -Delta);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
|
||||
|
||||
const Bitboard TFileABB = ( Delta == DELTA_NE
|
||||
|| Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
|
||||
|
||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||
b &= ~TFileABB;
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square to = pop_1st_bit(&b);
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
(*mlist++).move = make_promotion(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion(to - Delta, to, ROOK);
|
||||
(*mlist++).move = make_promotion(to - Delta, to, BISHOP);
|
||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// Knight-promotion is the only one that can give a check (direct or
|
||||
// discovered) not already included in the queen-promotion.
|
||||
if (Type == MV_NON_CAPTURE_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
|
||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ksq; // Silence a warning under MSVC
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time, named according to
|
||||
// the point of view of white side.
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b1, b2, dc1, dc2, emptySquares;
|
||||
|
||||
Bitboard pawnsOn7 = pos.pieces(PAWN, Us) & TRank7BB;
|
||||
Bitboard pawnsNotOn7 = pos.pieces(PAWN, Us) & ~TRank7BB;
|
||||
|
||||
Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
|
||||
Type == MV_CAPTURE ? target : pos.pieces(Them));
|
||||
|
||||
// Single and double pawn pushes, no promotions
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
||||
|
||||
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
|
||||
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == MV_EVASION) // Consider only blocking squares
|
||||
{
|
||||
b1 &= target;
|
||||
b2 &= target;
|
||||
}
|
||||
|
||||
if (Type == MV_NON_CAPTURE_CHECK)
|
||||
{
|
||||
// Consider only direct checks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
|
||||
// Add pawn pushes which give discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures. Note that a possible discovery check
|
||||
// promotion has been already generated among captures.
|
||||
if (pawnsNotOn7 & target) // Target is dc bitboard
|
||||
{
|
||||
dc1 = move_pawns<UP>(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
|
||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
|
||||
SERIALIZE_PAWNS(b1, -UP);
|
||||
SERIALIZE_PAWNS(b2, -UP -UP);
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
if (Type == MV_CAPTURE)
|
||||
emptySquares = pos.empty_squares();
|
||||
|
||||
if (Type == MV_EVASION)
|
||||
emptySquares &= target;
|
||||
|
||||
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ksq);
|
||||
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ksq);
|
||||
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ksq);
|
||||
}
|
||||
|
||||
// Standard and en-passant captures
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
{
|
||||
mlist = generate_pawn_captures<RIGHT>(mlist, pawnsNotOn7, enemies);
|
||||
mlist = generate_pawn_captures<LEFT >(mlist, pawnsNotOn7, enemies);
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(rank_of(pos.ep_square()) == (Us == WHITE ? RANK_6 : RANK_3));
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
|
||||
return mlist;
|
||||
|
||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
(*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt>
|
||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard dc, Square ksq) {
|
||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist,
|
||||
Color us, const CheckInfo& ci) {
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
Bitboard checkSqs, b;
|
||||
|
@ -70,41 +258,44 @@ namespace {
|
|||
if ((from = *pl++) == SQ_NONE)
|
||||
return mlist;
|
||||
|
||||
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
|
||||
checkSqs = ci.checkSq[Pt] & pos.empty_squares();
|
||||
|
||||
do
|
||||
{
|
||||
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||
&& !(PseudoAttacks[Pt][from] & checkSqs))
|
||||
continue;
|
||||
|
||||
if (dc && bit_is_set(dc, from))
|
||||
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
|
||||
continue;
|
||||
|
||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||
SERIALIZE_MOVES(b);
|
||||
SERIALIZE(b);
|
||||
|
||||
} while ((from = *pl++) != SQ_NONE);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
|
||||
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
|
||||
Color us, const CheckInfo& ci) {
|
||||
|
||||
return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
|
||||
: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt, MoveType Type>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||
|
||||
assert(Pt == PAWN);
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
||||
return us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE);
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
|
@ -117,24 +308,23 @@ namespace {
|
|||
do {
|
||||
from = *pl;
|
||||
b = pos.attacks_from<Pt>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
SERIALIZE(b);
|
||||
} while (*++pl != SQ_NONE);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from = pos.king_square(us);
|
||||
|
||||
b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
Bitboard b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
||||
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
||||
|
@ -156,13 +346,13 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||
Bitboard target;
|
||||
|
||||
if (Type == MV_CAPTURE)
|
||||
target = pos.pieces(flip(us));
|
||||
target = pos.pieces(~us);
|
||||
|
||||
else if (Type == MV_NON_CAPTURE)
|
||||
target = pos.empty_squares();
|
||||
|
||||
else if (Type == MV_NON_EVASION)
|
||||
target = pos.pieces(flip(us)) | pos.empty_squares();
|
||||
target = pos.pieces(~us) | pos.empty_squares();
|
||||
|
||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
|
@ -173,11 +363,8 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||
|
||||
if (Type != MV_CAPTURE && pos.can_castle(us))
|
||||
{
|
||||
if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO))
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
||||
|
||||
if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO))
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
||||
mlist = generate_castle_moves<KING_SIDE, false>(pos, mlist, us);
|
||||
mlist = generate_castle_moves<QUEEN_SIDE, false>(pos, mlist, us);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
|
@ -196,36 +383,39 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
|
|||
|
||||
assert(!pos.in_check());
|
||||
|
||||
Bitboard b, dc;
|
||||
Square from;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(flip(us));
|
||||
CheckInfo ci(pos);
|
||||
Bitboard dc = ci.dcCandidates;
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
|
||||
|
||||
// Discovered non-capture checks
|
||||
b = dc = pos.discovered_check_candidates();
|
||||
|
||||
while (b)
|
||||
while (dc)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
switch (type_of(pos.piece_on(from)))
|
||||
{
|
||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
Square from = pop_1st_bit(&dc);
|
||||
PieceType pt = type_of(pos.piece_on(from));
|
||||
|
||||
if (pt == PAWN)
|
||||
continue; // Will be generated togheter with direct checks
|
||||
|
||||
Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
|
||||
|
||||
if (pt == KING)
|
||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||
|
||||
SERIALIZE(b);
|
||||
}
|
||||
|
||||
// Direct non-capture checks
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<QUEEN>(pos, mlist, us, ci);
|
||||
|
||||
if (pos.can_castle(us))
|
||||
{
|
||||
mlist = generate_castle_moves<KING_SIDE, true>(pos, mlist, us);
|
||||
mlist = generate_castle_moves<QUEEN_SIDE, true>(pos, mlist, us);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
|
@ -241,38 +431,37 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard checkers = pos.checkers();
|
||||
Bitboard sliderAttacks = 0;
|
||||
Bitboard checkers = pos.checkers();
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
||||
assert(checkers);
|
||||
|
||||
// Find squares attacked by slider checkers, we will remove
|
||||
// them from the king evasions set so to early skip known
|
||||
// illegal moves and avoid an useless legality check later.
|
||||
// Find squares attacked by slider checkers, we will remove them from the king
|
||||
// evasions so to skip known illegal moves avoiding useless legality check later.
|
||||
b = checkers;
|
||||
do
|
||||
{
|
||||
checkersCnt++;
|
||||
checksq = pop_1st_bit(&b);
|
||||
|
||||
assert(color_of(pos.piece_on(checksq)) == flip(us));
|
||||
assert(color_of(pos.piece_on(checksq)) == ~us);
|
||||
|
||||
switch (type_of(pos.piece_on(checksq)))
|
||||
{
|
||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
||||
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
|
||||
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
|
||||
case QUEEN:
|
||||
// If queen and king are far we can safely remove all the squares attacked
|
||||
// in the other direction becuase are not reachable by the king anyway.
|
||||
if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
|
||||
sliderAttacks |= QueenPseudoAttacks[checksq];
|
||||
// If queen and king are far or not on a diagonal line we can safely
|
||||
// remove all the squares attacked in the other direction becuase are
|
||||
// not reachable by the king anyway.
|
||||
if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq))
|
||||
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
|
||||
|
||||
// Otherwise, if king and queen are adjacent and on a diagonal line, we need to
|
||||
// use real rook attacks to check if king is safe to move in the other direction.
|
||||
// For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
|
||||
// Otherwise we need to use real rook attacks to check if king is safe
|
||||
// to move in the other direction. For example: king in B2, queen in A1
|
||||
// a knight in B1, and we can safely move to C1.
|
||||
else
|
||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -282,14 +471,13 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
from = ksq;
|
||||
SERIALIZE_MOVES(b);
|
||||
SERIALIZE(b);
|
||||
|
||||
// Generate evasions for other pieces only if not double check
|
||||
// Generate evasions for other pieces only if not under a double check
|
||||
if (checkersCnt > 1)
|
||||
return mlist;
|
||||
|
||||
// Find squares where a blocking evasion or a capture of the
|
||||
// checker piece is possible.
|
||||
// Blocking evasions or captures of the checking piece
|
||||
target = squares_between(checksq, ksq) | checkers;
|
||||
|
||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
||||
|
@ -300,7 +488,7 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||
}
|
||||
|
||||
|
||||
/// generate<MV_LEGAL> computes a complete list of legal moves in the current position
|
||||
/// generate<MV_LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
|
@ -310,8 +498,6 @@ MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
|||
|
||||
last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
||||
: generate<MV_NON_EVASION>(pos, mlist);
|
||||
|
||||
// Remove illegal moves from the list
|
||||
while (cur != last)
|
||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
||||
cur->move = (--last)->move;
|
||||
|
@ -320,218 +506,3 @@ MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
|||
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||
}
|
||||
|
||||
template<Square Delta>
|
||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||
SERIALIZE_MOVES_D(b, -Delta);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Promotions and under-promotions, both captures and non-captures
|
||||
b = move_pawns<Delta>(pawnsOn7) & target;
|
||||
|
||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||
b &= ~TFileABB;
|
||||
|
||||
while (b)
|
||||
{
|
||||
to = pop_1st_bit(&b);
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
(*mlist++).move = make_promotion(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion(to - Delta, to, ROOK);
|
||||
(*mlist++).move = make_promotion(to - Delta, to, BISHOP);
|
||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion.
|
||||
if ( Type == MV_CHECK
|
||||
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Delta > 0 ? BLACK : WHITE)))
|
||||
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
|
||||
else (void)pos; // Silence a warning under MSVC
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time, named
|
||||
// according to the point of view of white side.
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Square to;
|
||||
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||
Bitboard pawnsOn7 = pawns & TRank7BB;
|
||||
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them));
|
||||
|
||||
// Pre-calculate pawn pushes before changing emptySquares definition
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
||||
pawnPushes = move_pawns<UP>(pawns & ~TRank7BB) & emptySquares;
|
||||
}
|
||||
|
||||
if (Type == MV_EVASION)
|
||||
{
|
||||
emptySquares &= target; // Only blocking squares
|
||||
enemyPieces &= target; // Capture only the checker piece
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
if (Type == MV_CAPTURE)
|
||||
emptySquares = pos.empty_squares();
|
||||
|
||||
pawns &= ~TRank7BB;
|
||||
mlist = generate_promotions<Type, RIGHT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Type, LEFT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Type, UP>(pos, mlist, pawnsOn7, emptySquares);
|
||||
}
|
||||
|
||||
// Standard captures
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
{
|
||||
mlist = generate_pawn_captures<RIGHT_UP>(mlist, pawns, enemyPieces);
|
||||
mlist = generate_pawn_captures<LEFT_UP>(mlist, pawns, enemyPieces);
|
||||
}
|
||||
|
||||
// Single and double pawn pushes
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
|
||||
b2 = move_pawns<UP>(pawnPushes & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == MV_CHECK)
|
||||
{
|
||||
// Consider only pawn moves which give direct checks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
|
||||
// Add pawn moves which gives discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures.
|
||||
if (pawns & target) // For CHECK type target is dc bitboard
|
||||
{
|
||||
dc1 = move_pawns<UP>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
SERIALIZE_MOVES_D(b1, -UP);
|
||||
SERIALIZE_MOVES_D(b2, -UP -UP);
|
||||
}
|
||||
|
||||
// En passant captures
|
||||
if ( (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
|
||||
&& pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6);
|
||||
assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3);
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
|
||||
return mlist;
|
||||
|
||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
(*mlist++).move = make_enpassant(to, pos.ep_square());
|
||||
}
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
||||
|
||||
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
|
||||
Color them = flip(us);
|
||||
|
||||
// After castling, the rook and king's final positions are exactly the same
|
||||
// in Chess960 as they would be in standard chess.
|
||||
Square kfrom = pos.king_square(us);
|
||||
Square rfrom = pos.castle_rook_square(f);
|
||||
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
|
||||
assert(!pos.in_check());
|
||||
assert(pos.piece_on(kfrom) == make_piece(us, KING));
|
||||
assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
|
||||
|
||||
// Unimpeded rule: All the squares between the king's initial and final squares
|
||||
// (including the final square), and all the squares between the rook's initial
|
||||
// and final squares (including the final square), must be vacant except for
|
||||
// the king and castling rook.
|
||||
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
|
||||
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
||||
||(pos.attackers_to(s) & pos.pieces(them)))
|
||||
return mlist;
|
||||
|
||||
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
|
||||
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
||||
return mlist;
|
||||
|
||||
// Because we generate only legal castling moves we need to verify that
|
||||
// when moving the castling rook we do not discover some hidden checker.
|
||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||
if (pos.is_chess960())
|
||||
{
|
||||
Bitboard occ = pos.occupied_squares();
|
||||
clear_bit(&occ, rfrom);
|
||||
if (pos.attackers_to(kto, occ) & pos.pieces(them))
|
||||
return mlist;
|
||||
}
|
||||
|
||||
(*mlist++).move = make_castle(kfrom, rfrom);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
enum MoveType {
|
||||
MV_CAPTURE,
|
||||
MV_NON_CAPTURE,
|
||||
MV_CHECK,
|
||||
MV_NON_CAPTURE_CHECK,
|
||||
MV_EVASION,
|
||||
MV_NON_EVASION,
|
||||
|
|
|
@ -255,7 +255,7 @@ void MovePicker::score_captures() {
|
|||
{
|
||||
m = cur->move;
|
||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_on(from_sq(m)));
|
||||
- type_of(pos.piece_moved(m));
|
||||
|
||||
if (is_promotion(m))
|
||||
cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
|
||||
|
@ -294,9 +294,9 @@ void MovePicker::score_evasions() {
|
|||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||
else if (pos.is_capture(m))
|
||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_on(from_sq(m))) + History::MaxValue;
|
||||
- type_of(pos.piece_moved(m)) + History::MaxValue;
|
||||
else
|
||||
cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m));
|
||||
cur->score = H.value(pos.piece_moved(m), to_sq(m));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "movegen.h"
|
||||
|
@ -79,8 +78,8 @@ namespace {
|
|||
|
||||
CheckInfo::CheckInfo(const Position& pos) {
|
||||
|
||||
Color them = flip(pos.side_to_move());
|
||||
Square ksq = pos.king_square(them);
|
||||
Color them = ~pos.side_to_move();
|
||||
ksq = pos.king_square(them);
|
||||
|
||||
pinned = pos.pinned_pieces();
|
||||
dcCandidates = pos.discovered_check_candidates();
|
||||
|
@ -166,11 +165,11 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||
// 1. Piece placement
|
||||
while ((fen >> token) && !isspace(token))
|
||||
{
|
||||
if (token == '/')
|
||||
sq -= Square(16); // Jump back of 2 rows
|
||||
if (isdigit(token))
|
||||
sq += Square(token - '0'); // Advance the given number of files
|
||||
|
||||
else if (isdigit(token))
|
||||
sq += Square(token - '0'); // Skip the given number of files
|
||||
else if (token == '/')
|
||||
sq = make_square(FILE_A, rank_of(sq) - Rank(2));
|
||||
|
||||
else if ((p = PieceToChar.find(token)) != string::npos)
|
||||
{
|
||||
|
@ -193,15 +192,14 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||
{
|
||||
Square rsq;
|
||||
Color c = islower(token) ? BLACK : WHITE;
|
||||
Piece rook = make_piece(c, ROOK);
|
||||
|
||||
token = char(toupper(token));
|
||||
|
||||
if (token == 'K')
|
||||
for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; rsq--) {}
|
||||
for (rsq = relative_square(c, SQ_H1); type_of(piece_on(rsq)) != ROOK; rsq--) {}
|
||||
|
||||
else if (token == 'Q')
|
||||
for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; rsq++) {}
|
||||
for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; rsq++) {}
|
||||
|
||||
else if (token >= 'A' && token <= 'H')
|
||||
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
|
||||
|
@ -209,7 +207,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||
else
|
||||
continue;
|
||||
|
||||
set_castle_right(king_square(c), rsq);
|
||||
set_castle_right(c, rsq);
|
||||
}
|
||||
|
||||
// 4. En passant square. Ignore if no pawn capture is possible
|
||||
|
@ -235,7 +233,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||
st->value = compute_value();
|
||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
chess960 = isChess960;
|
||||
|
||||
assert(pos_is_ok());
|
||||
|
@ -243,14 +241,14 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
|
|||
|
||||
|
||||
/// Position::set_castle_right() is an helper function used to set castling
|
||||
/// rights given the corresponding king and rook starting squares.
|
||||
/// rights given the corresponding color and the rook starting square.
|
||||
|
||||
void Position::set_castle_right(Square ksq, Square rsq) {
|
||||
void Position::set_castle_right(Color c, Square rsq) {
|
||||
|
||||
int f = (rsq < ksq ? WHITE_OOO : WHITE_OO) << color_of(piece_on(ksq));
|
||||
int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c;
|
||||
|
||||
st->castleRights |= f;
|
||||
castleRightsMask[ksq] ^= f;
|
||||
castleRightsMask[king_square(c)] ^= f;
|
||||
castleRightsMask[rsq] ^= f;
|
||||
castleRookSquare[f] = rsq;
|
||||
}
|
||||
|
@ -358,12 +356,12 @@ Bitboard Position::hidden_checkers() const {
|
|||
|
||||
// Pinned pieces protect our king, dicovery checks attack the enemy king
|
||||
Bitboard b, result = 0;
|
||||
Bitboard pinners = pieces(FindPinned ? flip(sideToMove) : sideToMove);
|
||||
Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
|
||||
Bitboard pinners = pieces(FindPinned ? ~sideToMove : sideToMove);
|
||||
Square ksq = king_square(FindPinned ? sideToMove : ~sideToMove);
|
||||
|
||||
// Pinners are sliders, that give check when candidate pinned is removed
|
||||
pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
|
||||
| (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
|
||||
pinners &= (pieces(ROOK, QUEEN) & PseudoAttacks[ROOK][ksq])
|
||||
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq]);
|
||||
|
||||
while (pinners)
|
||||
{
|
||||
|
@ -451,7 +449,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||
assert(is_ok(m));
|
||||
assert(pinned == pinned_pieces());
|
||||
|
||||
Color us = side_to_move();
|
||||
Color us = sideToMove;
|
||||
Square from = from_sq(m);
|
||||
|
||||
assert(color_of(piece_on(from)) == us);
|
||||
|
@ -462,7 +460,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||
// the move is made.
|
||||
if (is_enpassant(m))
|
||||
{
|
||||
Color them = flip(us);
|
||||
Color them = ~us;
|
||||
Square to = to_sq(m);
|
||||
Square capsq = to + pawn_push(them);
|
||||
Square ksq = king_square(us);
|
||||
|
@ -485,7 +483,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||
// square is attacked by the opponent. Castling moves are checked
|
||||
// for legality during move generation.
|
||||
if (type_of(piece_on(from)) == KING)
|
||||
return is_castle(m) || !(attackers_to(to_sq(m)) & pieces(flip(us)));
|
||||
return is_castle(m) || !(attackers_to(to_sq(m)) & pieces(~us));
|
||||
|
||||
// A non-king move is legal if and only if it is not pinned or it
|
||||
// is moving along the ray towards or away from the king.
|
||||
|
@ -516,7 +514,7 @@ bool Position::move_is_legal(const Move m) const {
|
|||
bool Position::is_pseudo_legal(const Move m) const {
|
||||
|
||||
Color us = sideToMove;
|
||||
Color them = flip(sideToMove);
|
||||
Color them = ~sideToMove;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece pc = piece_on(from);
|
||||
|
@ -614,7 +612,7 @@ bool Position::is_pseudo_legal(const Move m) const {
|
|||
{
|
||||
Bitboard b = occupied_squares();
|
||||
clear_bit(&b, from);
|
||||
if (attackers_to(to_sq(m), b) & pieces(flip(us)))
|
||||
if (attackers_to(to_sq(m), b) & pieces(~us))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -642,7 +640,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||
|
||||
assert(is_ok(m));
|
||||
assert(ci.dcCandidates == discovered_check_candidates());
|
||||
assert(color_of(piece_on(from_sq(m))) == side_to_move());
|
||||
assert(color_of(piece_moved(m)) == sideToMove);
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
@ -657,7 +655,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||
{
|
||||
// For pawn and king moves we need to verify also direction
|
||||
if ( (pt != PAWN && pt != KING)
|
||||
|| !squares_aligned(from, to, king_square(flip(side_to_move()))))
|
||||
|| !squares_aligned(from, to, king_square(~sideToMove)))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -665,9 +663,9 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
|
|||
if (!is_special(m))
|
||||
return false;
|
||||
|
||||
Color us = side_to_move();
|
||||
Color us = sideToMove;
|
||||
Bitboard b = occupied_squares();
|
||||
Square ksq = king_square(flip(us));
|
||||
Square ksq = king_square(~us);
|
||||
|
||||
// Promotion with check ?
|
||||
if (is_promotion(m))
|
||||
|
@ -765,8 +763,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
return;
|
||||
}
|
||||
|
||||
Color us = side_to_move();
|
||||
Color them = flip(us);
|
||||
Color us = sideToMove;
|
||||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece piece = piece_on(from);
|
||||
|
@ -959,7 +957,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
|
|||
}
|
||||
|
||||
// Finish
|
||||
sideToMove = flip(sideToMove);
|
||||
sideToMove = ~sideToMove;
|
||||
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||
|
||||
assert(pos_is_ok());
|
||||
|
@ -973,7 +971,7 @@ void Position::undo_move(Move m) {
|
|||
|
||||
assert(is_ok(m));
|
||||
|
||||
sideToMove = flip(sideToMove);
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
if (is_castle(m))
|
||||
{
|
||||
|
@ -981,8 +979,8 @@ void Position::undo_move(Move m) {
|
|||
return;
|
||||
}
|
||||
|
||||
Color us = side_to_move();
|
||||
Color them = flip(us);
|
||||
Color us = sideToMove;
|
||||
Color them = ~us;
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece piece = piece_on(to);
|
||||
|
@ -1077,7 +1075,7 @@ void Position::do_castle_move(Move m) {
|
|||
|
||||
Square kto, kfrom, rfrom, rto, kAfter, rAfter;
|
||||
|
||||
Color us = side_to_move();
|
||||
Color us = sideToMove;
|
||||
Square kBefore = from_sq(m);
|
||||
Square rBefore = to_sq(m);
|
||||
|
||||
|
@ -1161,10 +1159,10 @@ void Position::do_castle_move(Move m) {
|
|||
st->rule50 = 0;
|
||||
|
||||
// Update checkers BB
|
||||
st->checkersBB = attackers_to(king_square(flip(us))) & pieces(us);
|
||||
st->checkersBB = attackers_to(king_square(~us)) & pieces(us);
|
||||
|
||||
// Finish
|
||||
sideToMove = flip(sideToMove);
|
||||
sideToMove = ~sideToMove;
|
||||
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||
}
|
||||
else
|
||||
|
@ -1195,7 +1193,7 @@ void Position::do_null_move(StateInfo& backupSt) {
|
|||
dst->rule50 = src->rule50;
|
||||
dst->pliesFromNull = src->pliesFromNull;
|
||||
|
||||
sideToMove = flip(sideToMove);
|
||||
sideToMove = ~sideToMove;
|
||||
|
||||
if (Do)
|
||||
{
|
||||
|
@ -1265,9 +1263,9 @@ int Position::see(Move m) const {
|
|||
// Handle en passant moves
|
||||
if (is_enpassant(m))
|
||||
{
|
||||
Square capQq = to - pawn_push(side_to_move());
|
||||
Square capQq = to - pawn_push(sideToMove);
|
||||
|
||||
assert(capturedType == NO_PIECE_TYPE);
|
||||
assert(!capturedType);
|
||||
assert(type_of(piece_on(capQq)) == PAWN);
|
||||
|
||||
// Remove the captured pawn
|
||||
|
@ -1281,7 +1279,7 @@ int Position::see(Move m) const {
|
|||
attackers = attackers_to(to, occ);
|
||||
|
||||
// If the opponent has no attackers we are finished
|
||||
stm = flip(color_of(piece_on(from)));
|
||||
stm = ~color_of(piece_on(from));
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
if (!stmAttackers)
|
||||
return PieceValueMidgame[capturedType];
|
||||
|
@ -1319,7 +1317,7 @@ int Position::see(Move m) const {
|
|||
// Remember the value of the capturing piece, and change the side to
|
||||
// move before beginning the next iteration.
|
||||
capturedType = pt;
|
||||
stm = flip(stm);
|
||||
stm = ~stm;
|
||||
stmAttackers = attackers & pieces(stm);
|
||||
|
||||
// Stop before processing a king capture
|
||||
|
@ -1403,7 +1401,7 @@ Key Position::compute_key() const {
|
|||
if (ep_square() != SQ_NONE)
|
||||
result ^= zobEp[ep_square()];
|
||||
|
||||
if (side_to_move() == BLACK)
|
||||
if (sideToMove == BLACK)
|
||||
result ^= zobSideToMove;
|
||||
|
||||
return result;
|
||||
|
@ -1467,7 +1465,7 @@ Score Position::compute_value() const {
|
|||
result += pst(make_piece(c, pt), pop_1st_bit(&b));
|
||||
}
|
||||
|
||||
result += (side_to_move() == WHITE ? TempoValue / 2 : -TempoValue / 2);
|
||||
result += (sideToMove == WHITE ? TempoValue / 2 : -TempoValue / 2);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -1500,7 +1498,7 @@ bool Position::is_draw() const {
|
|||
return true;
|
||||
|
||||
// Draw by the 50 moves rule?
|
||||
if (st->rule50 > 99 && !is_mate())
|
||||
if (st->rule50 > 99 && (!in_check() || MoveList<MV_LEGAL>(*this).size()))
|
||||
return true;
|
||||
|
||||
// Draw by repetition?
|
||||
|
@ -1532,15 +1530,6 @@ template bool Position::is_draw<false>() const;
|
|||
template bool Position::is_draw<true>() const;
|
||||
|
||||
|
||||
/// Position::is_mate() returns true or false depending on whether the
|
||||
/// side to move is checkmated.
|
||||
|
||||
bool Position::is_mate() const {
|
||||
|
||||
return in_check() && !MoveList<MV_LEGAL>(*this).size();
|
||||
}
|
||||
|
||||
|
||||
/// Position::init() is a static member function which initializes at startup
|
||||
/// the various arrays used to compute hash keys and the piece square tables.
|
||||
/// The latter is a two-step operation: First, the white halves of the tables
|
||||
|
@ -1572,7 +1561,7 @@ void Position::init() {
|
|||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
pieceSquareTable[p][s] = ps + PSQT[p][s];
|
||||
pieceSquareTable[p+8][flip(s)] = -pieceSquareTable[p][s];
|
||||
pieceSquareTable[p+8][~s] = -pieceSquareTable[p][s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1592,27 +1581,27 @@ void Position::flip_me() {
|
|||
// Board
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
if (!pos.square_is_empty(s))
|
||||
put_piece(Piece(pos.piece_on(s) ^ 8), flip(s));
|
||||
put_piece(Piece(pos.piece_on(s) ^ 8), ~s);
|
||||
|
||||
// Side to move
|
||||
sideToMove = flip(pos.side_to_move());
|
||||
sideToMove = ~pos.side_to_move();
|
||||
|
||||
// Castling rights
|
||||
if (pos.can_castle(WHITE_OO))
|
||||
set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
|
||||
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OO));
|
||||
if (pos.can_castle(WHITE_OOO))
|
||||
set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
|
||||
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OOO));
|
||||
if (pos.can_castle(BLACK_OO))
|
||||
set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
|
||||
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OO));
|
||||
if (pos.can_castle(BLACK_OOO))
|
||||
set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
|
||||
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OOO));
|
||||
|
||||
// En passant square
|
||||
if (pos.st->epSquare != SQ_NONE)
|
||||
st->epSquare = flip(pos.st->epSquare);
|
||||
st->epSquare = ~pos.st->epSquare;
|
||||
|
||||
// Checkers
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
|
||||
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
|
||||
|
||||
// Hash keys
|
||||
st->key = compute_key();
|
||||
|
@ -1654,7 +1643,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
if (failedStep) *failedStep = 1;
|
||||
|
||||
// Side to move OK?
|
||||
if (side_to_move() != WHITE && side_to_move() != BLACK)
|
||||
if (sideToMove != WHITE && sideToMove != BLACK)
|
||||
return false;
|
||||
|
||||
// Are the king squares in the position correct?
|
||||
|
@ -1683,8 +1672,8 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
if (failedStep) (*failedStep)++;
|
||||
if (debugKingCapture)
|
||||
{
|
||||
Color us = side_to_move();
|
||||
Color them = flip(us);
|
||||
Color us = sideToMove;
|
||||
Color them = ~us;
|
||||
Square ksq = king_square(them);
|
||||
if (attackers_to(ksq) & pieces(us))
|
||||
return false;
|
||||
|
@ -1721,7 +1710,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
|||
{
|
||||
// The en passant square must be on rank 6, from the point of view of the
|
||||
// side to move.
|
||||
if (relative_rank(side_to_move(), ep_square()) != RANK_6)
|
||||
if (relative_rank(sideToMove, ep_square()) != RANK_6)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ struct CheckInfo {
|
|||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
|
||||
|
@ -100,6 +101,7 @@ public:
|
|||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
Piece piece_moved(Move m) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
|
||||
// Side to move
|
||||
|
@ -183,14 +185,9 @@ public:
|
|||
Value non_pawn_material(Color c) const;
|
||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
template<bool SkipRepetition> bool is_draw() const;
|
||||
|
||||
// Plies from start position to the beginning of search
|
||||
int startpos_ply_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
template<bool SkipRepetition> bool is_draw() const;
|
||||
int startpos_ply_counter() const;
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
bool is_chess960() const;
|
||||
|
@ -213,7 +210,7 @@ private:
|
|||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void set_castle_right(Square ksq, Square rsq);
|
||||
void set_castle_right(Color c, Square rsq);
|
||||
bool move_is_legal(const Move m) const;
|
||||
|
||||
// Helper template functions
|
||||
|
@ -277,6 +274,10 @@ inline Piece Position::piece_on(Square s) const {
|
|||
return board[s];
|
||||
}
|
||||
|
||||
inline Piece Position::piece_moved(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
@ -391,7 +392,7 @@ inline Bitboard Position::pinned_pieces() const {
|
|||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s));
|
||||
return !(pieces(PAWN, ~c) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "book.h"
|
||||
#include "evaluate.h"
|
||||
|
@ -42,15 +41,14 @@ namespace Search {
|
|||
|
||||
volatile SignalsType Signals;
|
||||
LimitsType Limits;
|
||||
std::vector<Move> SearchMoves;
|
||||
std::vector<RootMove> RootMoves;
|
||||
Position RootPosition;
|
||||
}
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
using std::count;
|
||||
using std::find;
|
||||
using namespace std;
|
||||
using namespace Search;
|
||||
|
||||
namespace {
|
||||
|
@ -61,33 +59,6 @@ namespace {
|
|||
// Different node types, used as template parameter
|
||||
enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV };
|
||||
|
||||
// RootMove struct is used for moves at the root of the tree. For each root
|
||||
// move we store a score, a node count, and a PV (really a refutation in the
|
||||
// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||
// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
RootMove(){}
|
||||
RootMove(Move m) {
|
||||
score = prevScore = -VALUE_INFINITE;
|
||||
pv.push_back(m);
|
||||
pv.push_back(MOVE_NONE);
|
||||
}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
|
||||
/// Constants
|
||||
|
||||
// Lookup table to check if a Piece is a slider and its access function
|
||||
const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 };
|
||||
inline bool piece_is_slider(Piece p) { return Slidings[p]; }
|
||||
|
@ -137,17 +108,14 @@ namespace {
|
|||
return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
|
||||
}
|
||||
|
||||
// Easy move margin. An easy move candidate must be at least this much
|
||||
// better than the second best move.
|
||||
// Easy move margin. An easy move candidate must be at least this much better
|
||||
// than the second best move.
|
||||
const Value EasyMoveMargin = Value(0x150);
|
||||
|
||||
// This is the minimum interval in msec between two check_time() calls
|
||||
const int TimerResolution = 5;
|
||||
|
||||
|
||||
/// Namespace variables
|
||||
|
||||
std::vector<RootMove> RootMoves;
|
||||
size_t MultiPV, UCIMultiPV, PVIdx;
|
||||
TimeManager TimeMgr;
|
||||
int BestMoveChanges;
|
||||
|
@ -156,8 +124,6 @@ namespace {
|
|||
History H;
|
||||
|
||||
|
||||
/// Local functions
|
||||
|
||||
template <NodeType NT>
|
||||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
|
||||
|
||||
|
@ -202,7 +168,7 @@ namespace {
|
|||
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
|
||||
|
||||
// Test for a pawn pushed to 7th or a passed pawn move
|
||||
if (type_of(pos.piece_on(from_sq(m))) == PAWN)
|
||||
if (type_of(pos.piece_moved(m)) == PAWN)
|
||||
{
|
||||
Color c = pos.side_to_move();
|
||||
if ( relative_rank(c, to_sq(m)) == RANK_7
|
||||
|
@ -284,29 +250,29 @@ void Search::think() {
|
|||
|
||||
static Book book; // Defined static to initialize the PRNG only once
|
||||
|
||||
Move bm;
|
||||
Position& pos = RootPosition;
|
||||
Chess960 = pos.is_chess960();
|
||||
elapsed_time(true);
|
||||
TimeMgr.init(Limits, pos.startpos_ply_counter());
|
||||
TT.new_search();
|
||||
H.clear();
|
||||
RootMoves.clear();
|
||||
|
||||
// Populate RootMoves with all the legal moves (default) or, if a SearchMoves
|
||||
// is given, with the subset of legal moves to search.
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (SearchMoves.empty() || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|
||||
if (Options["OwnBook"])
|
||||
if (RootMoves.empty())
|
||||
{
|
||||
Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
|
||||
cout << "info depth 0 score "
|
||||
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
|
||||
|
||||
if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
|
||||
{
|
||||
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
|
||||
goto finalize;
|
||||
}
|
||||
RootMoves.push_back(MOVE_NONE);
|
||||
goto finalize;
|
||||
}
|
||||
|
||||
if ( Options["OwnBook"]
|
||||
&& (bm = book.probe(pos, Options["Book File"], Options["Best Book Move"])) != MOVE_NONE
|
||||
&& count(RootMoves.begin(), RootMoves.end(), bm))
|
||||
{
|
||||
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bm));
|
||||
goto finalize;
|
||||
}
|
||||
|
||||
// Read UCI options: GUI could change UCI parameters during the game
|
||||
|
@ -377,9 +343,9 @@ void Search::think() {
|
|||
|
||||
finalize:
|
||||
|
||||
// When we reach max depth we arrive here even without a StopRequest, but if
|
||||
// we are pondering or in infinite search, we shouldn't print the best move
|
||||
// before we are told to do so.
|
||||
// When we reach max depth we arrive here even without Signals.stop is raised,
|
||||
// but if we are pondering or in infinite search, we shouldn't print the best
|
||||
// move before we are told to do so.
|
||||
if (!Signals.stop && (Limits.ponder || Limits.infinite))
|
||||
Threads.wait_for_stop_or_ponderhit();
|
||||
|
||||
|
@ -408,16 +374,6 @@ namespace {
|
|||
bestValue = delta = -VALUE_INFINITE;
|
||||
ss->currentMove = MOVE_NULL; // Hack to skip update gains
|
||||
|
||||
// Handle the special case of a mated/stalemate position
|
||||
if (RootMoves.empty())
|
||||
{
|
||||
cout << "info depth 0 score "
|
||||
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
|
||||
|
||||
RootMoves.push_back(MOVE_NONE);
|
||||
return;
|
||||
}
|
||||
|
||||
// Iterative deepening loop until requested to stop or target depth reached
|
||||
while (!Signals.stop && ++depth <= MAX_PLY && (!Limits.maxDepth || depth <= Limits.maxDepth))
|
||||
{
|
||||
|
@ -533,15 +489,15 @@ namespace {
|
|||
stop = true;
|
||||
|
||||
// Stop search early if one move seems to be much better than others
|
||||
if ( depth >= 10
|
||||
if ( depth >= 12
|
||||
&& !stop
|
||||
&& ( bestMoveNeverChanged
|
||||
&& ( (bestMoveNeverChanged && pos.captured_piece_type())
|
||||
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
|
||||
{
|
||||
Value rBeta = bestValue - EasyMoveMargin;
|
||||
(ss+1)->excludedMove = RootMoves[0].pv[0];
|
||||
(ss+1)->skipNullMove = true;
|
||||
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
|
||||
Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
|
||||
(ss+1)->skipNullMove = false;
|
||||
(ss+1)->excludedMove = MOVE_NONE;
|
||||
|
||||
|
@ -703,7 +659,7 @@ namespace {
|
|||
if ( (move = (ss-1)->currentMove) != MOVE_NULL
|
||||
&& (ss-1)->eval != VALUE_NONE
|
||||
&& ss->eval != VALUE_NONE
|
||||
&& pos.captured_piece_type() == NO_PIECE_TYPE
|
||||
&& !pos.captured_piece_type()
|
||||
&& !is_special(move))
|
||||
{
|
||||
Square to = to_sq(move);
|
||||
|
@ -972,7 +928,7 @@ split_point_start: // At split points actual search starts from here
|
|||
// but fixing this made program slightly weaker.
|
||||
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
|
||||
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
|
||||
+ H.gain(pos.piece_on(from_sq(move)), to_sq(move));
|
||||
+ H.gain(pos.piece_moved(move), to_sq(move));
|
||||
|
||||
if (futilityValue < beta)
|
||||
{
|
||||
|
@ -1156,13 +1112,13 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
// Increase history value of the cut-off move
|
||||
Value bonus = Value(int(depth) * int(depth));
|
||||
H.add(pos.piece_on(from_sq(move)), to_sq(move), bonus);
|
||||
H.add(pos.piece_moved(move), to_sq(move), bonus);
|
||||
|
||||
// Decrease history of all the other played non-capture moves
|
||||
for (int i = 0; i < playedMoveCount - 1; i++)
|
||||
{
|
||||
Move m = movesSearched[i];
|
||||
H.add(pos.piece_on(from_sq(m)), to_sq(m), -bonus);
|
||||
H.add(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1395,7 +1351,7 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
from = from_sq(move);
|
||||
to = to_sq(move);
|
||||
them = flip(pos.side_to_move());
|
||||
them = ~pos.side_to_move();
|
||||
ksq = pos.king_square(them);
|
||||
kingAtt = pos.attacks_from<KING>(ksq);
|
||||
pc = pos.piece_on(from);
|
||||
|
@ -1803,76 +1759,76 @@ split_point_start: // At split points actual search starts from here
|
|||
return best;
|
||||
}
|
||||
|
||||
|
||||
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
|
||||
// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This
|
||||
// allow to always have a ponder move even when we fail high at root and also a
|
||||
// long PV to print that is important for position analysis.
|
||||
|
||||
void RootMove::extract_pv_from_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
int ply = 1;
|
||||
Move m = pv[0];
|
||||
|
||||
assert(m != MOVE_NONE && pos.is_pseudo_legal(m));
|
||||
|
||||
pv.clear();
|
||||
pv.push_back(m);
|
||||
pos.do_move(m, *st++);
|
||||
|
||||
while ( (tte = TT.probe(pos.key())) != NULL
|
||||
&& tte->move() != MOVE_NONE
|
||||
&& pos.is_pseudo_legal(tte->move())
|
||||
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
|
||||
&& ply < MAX_PLY
|
||||
&& (!pos.is_draw<false>() || ply < 2))
|
||||
{
|
||||
pv.push_back(tte->move());
|
||||
pos.do_move(tte->move(), *st++);
|
||||
ply++;
|
||||
}
|
||||
pv.push_back(MOVE_NONE);
|
||||
|
||||
do pos.undo_move(pv[--ply]); while (ply);
|
||||
}
|
||||
|
||||
|
||||
// insert_pv_in_tt() is called at the end of a search iteration, and inserts
|
||||
// the PV back into the TT. This makes sure the old PV moves are searched
|
||||
// first, even if the old TT entries have been overwritten.
|
||||
|
||||
void RootMove::insert_pv_in_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
Key k;
|
||||
Value v, m = VALUE_NONE;
|
||||
int ply = 0;
|
||||
|
||||
assert(pv[ply] != MOVE_NONE && pos.is_pseudo_legal(pv[ply]));
|
||||
|
||||
do {
|
||||
k = pos.key();
|
||||
tte = TT.probe(k);
|
||||
|
||||
// Don't overwrite existing correct entries
|
||||
if (!tte || tte->move() != pv[ply])
|
||||
{
|
||||
v = (pos.in_check() ? VALUE_NONE : evaluate(pos, m));
|
||||
TT.store(k, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[ply], v, m);
|
||||
}
|
||||
pos.do_move(pv[ply], *st++);
|
||||
|
||||
} while (pv[++ply] != MOVE_NONE);
|
||||
|
||||
do pos.undo_move(pv[--ply]); while (ply);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table.
|
||||
/// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes so
|
||||
/// to allow to always have a ponder move even when we fail high at root, and
|
||||
/// a long PV to print that is important for position analysis.
|
||||
|
||||
void RootMove::extract_pv_from_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
int ply = 1;
|
||||
Move m = pv[0];
|
||||
|
||||
assert(m != MOVE_NONE && pos.is_pseudo_legal(m));
|
||||
|
||||
pv.clear();
|
||||
pv.push_back(m);
|
||||
pos.do_move(m, *st++);
|
||||
|
||||
while ( (tte = TT.probe(pos.key())) != NULL
|
||||
&& tte->move() != MOVE_NONE
|
||||
&& pos.is_pseudo_legal(tte->move())
|
||||
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
|
||||
&& ply < MAX_PLY
|
||||
&& (!pos.is_draw<false>() || ply < 2))
|
||||
{
|
||||
pv.push_back(tte->move());
|
||||
pos.do_move(tte->move(), *st++);
|
||||
ply++;
|
||||
}
|
||||
pv.push_back(MOVE_NONE);
|
||||
|
||||
do pos.undo_move(pv[--ply]); while (ply);
|
||||
}
|
||||
|
||||
|
||||
/// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
|
||||
/// inserts the PV back into the TT. This makes sure the old PV moves are searched
|
||||
/// first, even if the old TT entries have been overwritten.
|
||||
|
||||
void RootMove::insert_pv_in_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
TTEntry* tte;
|
||||
Key k;
|
||||
Value v, m = VALUE_NONE;
|
||||
int ply = 0;
|
||||
|
||||
assert(pv[ply] != MOVE_NONE && pos.is_pseudo_legal(pv[ply]));
|
||||
|
||||
do {
|
||||
k = pos.key();
|
||||
tte = TT.probe(k);
|
||||
|
||||
// Don't overwrite existing correct entries
|
||||
if (!tte || tte->move() != pv[ply])
|
||||
{
|
||||
v = (pos.in_check() ? VALUE_NONE : evaluate(pos, m));
|
||||
TT.store(k, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[ply], v, m);
|
||||
}
|
||||
pos.do_move(pv[ply], *st++);
|
||||
|
||||
} while (pv[++ply] != MOVE_NONE);
|
||||
|
||||
do pos.undo_move(pv[--ply]); while (ply);
|
||||
}
|
||||
|
||||
|
||||
/// Thread::idle_loop() is where the thread is parked when it has no work to do.
|
||||
/// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint object
|
||||
/// for which the thread is the master.
|
||||
|
|
|
@ -48,13 +48,36 @@ struct Stack {
|
|||
};
|
||||
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root
|
||||
/// move we store a score, a node count, and a PV (really a refutation in the
|
||||
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
RootMove(){} // Needed by sort()
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||
}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
|
||||
/// The LimitsType struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
||||
bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); }
|
||||
|
||||
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
|
||||
|
@ -70,13 +93,13 @@ struct SignalsType {
|
|||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern std::vector<Move> SearchMoves;
|
||||
extern std::vector<RootMove> RootMoves;
|
||||
extern Position RootPosition;
|
||||
|
||||
extern void init();
|
||||
extern int64_t perft(Position& pos, Depth depth);
|
||||
extern void think();
|
||||
|
||||
} // namespace
|
||||
} // namespace Search
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include <iostream>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
@ -420,7 +421,7 @@ void Thread::main_loop() {
|
|||
if (do_terminate)
|
||||
return;
|
||||
|
||||
think(); // This is the search entry point
|
||||
Search::think();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -431,7 +432,7 @@ void Thread::main_loop() {
|
|||
// the search to finish.
|
||||
|
||||
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
||||
const std::vector<Move>& searchMoves, bool asyncMode) {
|
||||
const std::set<Move>& searchMoves, bool async) {
|
||||
Thread& main = threads[0];
|
||||
|
||||
lock_grab(&main.sleepLock);
|
||||
|
@ -443,15 +444,22 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
|
|||
// Copy input arguments to initialize the search
|
||||
RootPosition.copy(pos, 0);
|
||||
Limits = limits;
|
||||
SearchMoves = searchMoves;
|
||||
RootMoves.clear();
|
||||
|
||||
// Populate RootMoves with all the legal moves (default) or, if a searchMoves
|
||||
// set is given, with the subset of legal moves to search.
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (searchMoves.empty() || searchMoves.count(ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|
||||
// Reset signals before to start the new search
|
||||
memset((void*)&Signals, 0, sizeof(Signals));
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
main.do_sleep = false;
|
||||
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
||||
|
||||
if (!asyncMode)
|
||||
if (!async)
|
||||
while (!main.do_sleep)
|
||||
cond_wait(&sleepCond, &main.sleepLock);
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include <set>
|
||||
|
||||
#include "lock.h"
|
||||
#include "material.h"
|
||||
|
@ -120,7 +121,7 @@ public:
|
|||
void wait_for_stop_or_ponderhit();
|
||||
void stop_thinking();
|
||||
void start_thinking(const Position& pos, const Search::LimitsType& limits,
|
||||
const std::vector<Move>& searchMoves, bool asyncMode);
|
||||
const std::set<Move>& = std::set<Move>(), bool async = false);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
|
||||
|
|
|
@ -34,14 +34,10 @@
|
|||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode. For compiling requires hardware with
|
||||
/// | popcnt support.
|
||||
///
|
||||
/// -DOLD_LOCKS | Under Windows are used the fast Slim Reader/Writer (SRW)
|
||||
/// | Locks and Condition Variables: these are not supported by
|
||||
/// | Windows XP and older, to compile for those platforms you
|
||||
/// | should enable OLD_LOCKS.
|
||||
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
#include <ctype.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
|
@ -339,6 +335,14 @@ extern const Value PieceValueMidgame[17];
|
|||
extern const Value PieceValueEndgame[17];
|
||||
extern int SquareDistance[64][64];
|
||||
|
||||
inline Color operator~(Color c) {
|
||||
return Color(c ^ 1);
|
||||
}
|
||||
|
||||
inline Square operator~(Square s) {
|
||||
return Square(s ^ 56);
|
||||
}
|
||||
|
||||
inline Value mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
@ -359,10 +363,6 @@ inline Color color_of(Piece p) {
|
|||
return Color(p >> 3);
|
||||
}
|
||||
|
||||
inline Color flip(Color c) {
|
||||
return Color(c ^ 1);
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((r << 3) | f);
|
||||
}
|
||||
|
@ -379,10 +379,6 @@ inline Rank rank_of(Square s) {
|
|||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
inline Square flip(Square s) {
|
||||
return Square(s ^ 56);
|
||||
}
|
||||
|
||||
inline Square mirror(Square s) {
|
||||
return Square(s ^ 7);
|
||||
}
|
||||
|
|
|
@ -201,7 +201,7 @@ namespace {
|
|||
|
||||
string token;
|
||||
Search::LimitsType limits;
|
||||
std::vector<Move> searchMoves;
|
||||
std::set<Move> searchMoves;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
|
||||
while (is >> token)
|
||||
|
@ -228,7 +228,7 @@ namespace {
|
|||
is >> limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
while (is >> token)
|
||||
searchMoves.push_back(move_from_uci(pos, token));
|
||||
searchMoves.insert(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
limits.time = time[pos.side_to_move()];
|
||||
|
|
|
@ -19,14 +19,13 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
using std::lexicographical_compare;
|
||||
using namespace std;
|
||||
|
||||
OptionsMap Options; // Global object
|
||||
|
||||
|
|
|
@ -175,7 +175,7 @@
|
|||
<string name="about_info">\
|
||||
<b>Information</b>\n\
|
||||
<i>DroidFish</i> ist ein Schachprogramm mit vielfältigen Funktionen \
|
||||
und der sehr spielstarken Schach-Engine <i>Stockfish 2.2.1</i>. \n\
|
||||
und der sehr spielstarken Schach-Engine <i>Stockfish 2.2.2</i>. \n\
|
||||
\n\
|
||||
<b>Funktionen</b>\n\
|
||||
* Eröffnungsbuch\n\
|
||||
|
|
|
@ -175,7 +175,7 @@
|
|||
<string name="about_info">\
|
||||
<b>About</b>\n\
|
||||
<i>DroidFish</i> incorpora una interfaz gráfica de ajedrez de usuario muy completa, \
|
||||
combinada con el muy potente motor de ajedrez <i>Stockfish 2.2.1</i>.
|
||||
combinada con el muy potente motor de ajedrez <i>Stockfish 2.2.2</i>.
|
||||
\n\
|
||||
<b>Características</b>\n\
|
||||
* Libro de Aperturas\n\
|
||||
|
|
|
@ -175,7 +175,7 @@
|
|||
<string name="about_info">\
|
||||
<b>About</b>\n\
|
||||
<i>DroidFish</i> is a feature-rich graphical chess user interface, \
|
||||
combined with the very strong <i>Stockfish 2.2.1</i> chess engine.\n\
|
||||
combined with the very strong <i>Stockfish 2.2.2</i> chess engine.\n\
|
||||
\n\
|
||||
<b>Features</b>\n\
|
||||
* Opening book\n\
|
||||
|
|
Loading…
Reference in New Issue
Block a user