droidfish/DroidFish/jni/stockfish/endgame.h

121 lines
3.1 KiB
C
Raw Normal View History

2011-11-12 20:44:06 +01:00
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
2011-11-12 20:44:06 +01:00
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
#include <map>
#include <string>
2011-11-12 20:44:06 +01:00
#include "position.h"
#include "types.h"
/// EndgameType lists all supported endgames
enum EndgameType {
// Evaluation functions
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors
// Scaling functions
SCALE_FUNS,
2011-11-12 20:44:06 +01:00
KBPsK, // KB+pawns vs K
KQKRPs, // KQ vs KR+pawns
KRPKR, // KRP vs KR
KRPPKRP, // KRPP vs KRP
KPsK, // King and pawns vs king
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KPKP // KP vs KP
};
/// Some magic to detect family type of endgame from its enum value
template<bool> struct bool_to_type { typedef Value type; };
template<> struct bool_to_type<true> { typedef ScaleFactor type; };
template<EndgameType E> struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {};
2011-11-12 20:44:06 +01:00
/// Base and derived templates for endgame evaluation and scaling functions
template<typename T>
struct EndgameBase {
virtual ~EndgameBase() {}
virtual Color color() const = 0;
virtual T operator()(const Position&) const = 0;
2011-11-12 20:44:06 +01:00
};
template<EndgameType E, typename T = typename eg_family<E>::type>
2011-11-12 20:44:06 +01:00
struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
2011-11-12 20:44:06 +01:00
Color color() const { return strongerSide; }
T operator()(const Position&) const;
2011-11-12 20:44:06 +01:00
private:
Color strongerSide, weakerSide;
};
/// Endgames class stores in two std::map the pointers to endgame evaluation
/// and scaling base objects. Then we use polymorphism to invoke the actual
/// endgame function calling its operator() method that is virtual.
2011-11-12 20:44:06 +01:00
class Endgames {
typedef std::map<Key, EndgameBase<Value>*> M1;
typedef std::map<Key, EndgameBase<ScaleFactor>*> M2;
M1 m1;
M2 m2;
M1& map(Value*) { return m1; }
M2& map(ScaleFactor*) { return m2; }
template<EndgameType E> void add(const std::string& code);
2011-11-12 20:44:06 +01:00
public:
Endgames();
~Endgames();
template<typename T> EndgameBase<T>* get(Key key) {
return map((T*)0).count(key) ? map((T*)0)[key] : NULL;
}
2011-11-12 20:44:06 +01:00
};
#endif // !defined(ENDGAME_H_INCLUDED)