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160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include <cstring>
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#include <string>
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#include "movegen.h"
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#include "position.h"
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using std::string;
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/// move_to_uci() converts a move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
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/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
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/// Chess960 mode. Instead internally Move is coded as "king captures rook".
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const string move_to_uci(Move m, bool chess960) {
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Square from = move_from(m);
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Square to = move_to(m);
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string promotion;
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (is_castle(m) && !chess960)
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to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
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if (is_promotion(m))
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promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
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return square_to_string(from) + square_to_string(to) + promotion;
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}
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/// move_from_uci() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent Move if any.
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/// Moves are guaranteed to be legal.
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Move move_from_uci(const Position& pos, const string& str) {
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for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
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if (str == move_to_uci(ml.move(), pos.is_chess960()))
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return ml.move();
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return MOVE_NONE;
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}
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/// move_to_san() takes a position and a move as input, where it is assumed
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/// that the move is a legal move for the position. The return value is
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/// a string containing the move in short algebraic notation.
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const string move_to_san(Position& pos, Move m) {
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "(null)";
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assert(is_ok(m));
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Bitboard attackers;
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bool ambiguousMove, ambiguousFile, ambiguousRank;
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Square sq, from = move_from(m);
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Square to = move_to(m);
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PieceType pt = type_of(pos.piece_on(from));
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string san;
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if (is_castle(m))
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san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O");
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else
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{
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if (pt != PAWN)
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{
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san = piece_type_to_char(pt);
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// Disambiguation if we have more then one piece with destination 'to'
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// note that for pawns is not needed because starting file is explicit.
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attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
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clear_bit(&attackers, from);
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ambiguousMove = ambiguousFile = ambiguousRank = false;
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while (attackers)
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{
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sq = pop_1st_bit(&attackers);
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// Pinned pieces are not included in the possible sub-set
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if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
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continue;
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if (file_of(sq) == file_of(from))
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ambiguousFile = true;
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if (rank_of(sq) == rank_of(from))
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ambiguousRank = true;
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ambiguousMove = true;
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}
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if (ambiguousMove)
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{
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if (!ambiguousFile)
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san += file_to_char(file_of(from));
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else if (!ambiguousRank)
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san += rank_to_char(rank_of(from));
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else
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san += square_to_string(from);
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}
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}
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if (pos.is_capture(m))
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{
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if (pt == PAWN)
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san += file_to_char(file_of(from));
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san += 'x';
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}
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san += square_to_string(to);
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if (is_promotion(m))
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{
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san += '=';
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san += piece_type_to_char(promotion_piece_type(m));
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}
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}
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// The move gives check? We don't use pos.move_gives_check() here
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// because we need to test for a mate after the move is done.
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StateInfo st;
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pos.do_move(m, st);
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if (pos.in_check())
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san += pos.is_mate() ? "#" : "+";
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pos.undo_move(m);
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return san;
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}
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