/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "movegen.h" #include "position.h" using std::string; /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. Instead internally Move is coded as "king captures rook". const string move_to_uci(Move m, bool chess960) { Square from = move_from(m); Square to = move_to(m); string promotion; if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "0000"; if (is_castle(m) && !chess960) to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2)); if (is_promotion(m)) promotion = char(tolower(piece_type_to_char(promotion_piece_type(m)))); return square_to_string(from) + square_to_string(to) + promotion; } /// move_from_uci() takes a position and a string representing a move in /// simple coordinate notation and returns an equivalent Move if any. /// Moves are guaranteed to be legal. Move move_from_uci(const Position& pos, const string& str) { for (MoveList ml(pos); !ml.end(); ++ml) if (str == move_to_uci(ml.move(), pos.is_chess960())) return ml.move(); return MOVE_NONE; } /// move_to_san() takes a position and a move as input, where it is assumed /// that the move is a legal move for the position. The return value is /// a string containing the move in short algebraic notation. const string move_to_san(Position& pos, Move m) { if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "(null)"; assert(is_ok(m)); Bitboard attackers; bool ambiguousMove, ambiguousFile, ambiguousRank; Square sq, from = move_from(m); Square to = move_to(m); PieceType pt = type_of(pos.piece_on(from)); string san; if (is_castle(m)) san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O"); else { if (pt != PAWN) { san = piece_type_to_char(pt); // Disambiguation if we have more then one piece with destination 'to' // note that for pawns is not needed because starting file is explicit. attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move()); clear_bit(&attackers, from); ambiguousMove = ambiguousFile = ambiguousRank = false; while (attackers) { sq = pop_1st_bit(&attackers); // Pinned pieces are not included in the possible sub-set if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces())) continue; if (file_of(sq) == file_of(from)) ambiguousFile = true; if (rank_of(sq) == rank_of(from)) ambiguousRank = true; ambiguousMove = true; } if (ambiguousMove) { if (!ambiguousFile) san += file_to_char(file_of(from)); else if (!ambiguousRank) san += rank_to_char(rank_of(from)); else san += square_to_string(from); } } if (pos.is_capture(m)) { if (pt == PAWN) san += file_to_char(file_of(from)); san += 'x'; } san += square_to_string(to); if (is_promotion(m)) { san += '='; san += piece_type_to_char(promotion_piece_type(m)); } } // The move gives check? We don't use pos.move_gives_check() here // because we need to test for a mate after the move is done. StateInfo st; pos.do_move(m, st); if (pos.in_check()) san += pos.is_mate() ? "#" : "+"; pos.undo_move(m); return san; }