2011-11-12 20:44:06 +01:00
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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2012-01-01 01:52:19 +01:00
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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2011-11-12 20:44:06 +01:00
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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2012-01-01 01:52:19 +01:00
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#include "search.h"
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2011-11-12 20:44:06 +01:00
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#include "thread.h"
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#include "ucioption.h"
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2012-01-01 01:52:19 +01:00
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using namespace Search;
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ThreadsManager Threads; // Global object
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2011-11-12 20:44:06 +01:00
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namespace { extern "C" {
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// start_routine() is the C function which is called when a new thread
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2012-01-01 01:52:19 +01:00
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// is launched. It simply calls idle_loop() of the supplied thread. The first
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// and last thread are special. First one is the main search thread while the
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// last one mimics a timer, they run in main_loop() and timer_loop().
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2011-11-12 20:44:06 +01:00
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#if defined(_MSC_VER)
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2012-01-01 01:52:19 +01:00
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DWORD WINAPI start_routine(LPVOID thread) {
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#else
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void* start_routine(void* thread) {
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#endif
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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Thread* th = (Thread*)thread;
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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if (th->threadID == 0)
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th->main_loop();
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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else if (th->threadID == MAX_THREADS)
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th->timer_loop();
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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else
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th->idle_loop(NULL);
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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return 0;
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2011-11-12 20:44:06 +01:00
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}
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} }
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// wake_up() wakes up the thread, normally at the beginning of the search or,
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// if "sleeping threads" is used, when there is some work to do.
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void Thread::wake_up() {
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lock_grab(&sleepLock);
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cond_signal(&sleepCond);
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lock_release(&sleepLock);
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}
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2012-01-01 01:52:19 +01:00
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// cutoff_occurred() checks whether a beta cutoff has occurred in the current
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// active split point, or in some ancestor of the split point.
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2011-11-12 20:44:06 +01:00
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bool Thread::cutoff_occurred() const {
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for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
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if (sp->is_betaCutoff)
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return true;
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2012-01-01 01:52:19 +01:00
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2011-11-12 20:44:06 +01:00
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return false;
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}
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// is_available_to() checks whether the thread is available to help the thread with
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// threadID "master" at a split point. An obvious requirement is that thread must be
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// idle. With more than two threads, this is not by itself sufficient: If the thread
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// is the master of some active split point, it is only available as a slave to the
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// threads which are busy searching the split point at the top of "slave"'s split
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// point stack (the "helpful master concept" in YBWC terminology).
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bool Thread::is_available_to(int master) const {
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2012-01-01 01:52:19 +01:00
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if (is_searching)
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2011-11-12 20:44:06 +01:00
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return false;
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// Make a local copy to be sure doesn't become zero under our feet while
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// testing next condition and so leading to an out of bound access.
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int localActiveSplitPoints = activeSplitPoints;
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// No active split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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if ( !localActiveSplitPoints
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|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
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return true;
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return false;
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}
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2012-01-01 01:52:19 +01:00
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// read_uci_options() updates number of active threads and other parameters
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// according to the UCI options values. It is called before to start a new search.
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2011-11-12 20:44:06 +01:00
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void ThreadsManager::read_uci_options() {
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2012-01-01 01:52:19 +01:00
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maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
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minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
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useSleepingThreads = Options["Use Sleeping Threads"];
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set_size(Options["Threads"]);
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2011-11-12 20:44:06 +01:00
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}
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2012-01-01 01:52:19 +01:00
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// set_size() changes the number of active threads and raises do_sleep flag for
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// all the unused threads that will go immediately to sleep.
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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void ThreadsManager::set_size(int cnt) {
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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assert(cnt > 0 && cnt <= MAX_THREADS);
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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activeThreads = cnt;
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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for (int i = 1; i < MAX_THREADS; i++) // Ignore main thread
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if (i < activeThreads)
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{
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// Dynamically allocate pawn and material hash tables according to the
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// number of active threads. This avoids preallocating memory for all
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// possible threads if only few are used.
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threads[i].pawnTable.init();
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threads[i].materialTable.init();
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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threads[i].do_sleep = false;
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}
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else
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threads[i].do_sleep = true;
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}
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// init() is called during startup. Initializes locks and condition variables
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// and launches all threads sending them immediately to sleep.
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void ThreadsManager::init() {
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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// Initialize sleep condition and lock used by thread manager
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cond_init(&sleepCond);
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lock_init(&threadsLock);
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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// Initialize thread's sleep conditions and split point locks
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for (int i = 0; i <= MAX_THREADS; i++)
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2011-11-12 20:44:06 +01:00
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{
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lock_init(&threads[i].sleepLock);
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cond_init(&threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_init(&(threads[i].splitPoints[j].lock));
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}
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2012-01-01 01:52:19 +01:00
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// Allocate main thread tables to call evaluate() also when not searching
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threads[0].pawnTable.init();
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threads[0].materialTable.init();
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// Create and launch all the threads, threads will go immediately to sleep
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for (int i = 0; i <= MAX_THREADS; i++)
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2011-11-12 20:44:06 +01:00
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{
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2012-01-01 01:52:19 +01:00
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threads[i].is_searching = false;
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threads[i].do_sleep = true;
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threads[i].threadID = i;
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2011-11-12 20:44:06 +01:00
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#if defined(_MSC_VER)
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2012-01-01 01:52:19 +01:00
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threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL);
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bool ok = (threads[i].handle != NULL);
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2011-11-12 20:44:06 +01:00
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#else
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2012-01-01 01:52:19 +01:00
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bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]);
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2011-11-12 20:44:06 +01:00
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#endif
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2012-01-01 01:52:19 +01:00
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2011-11-12 20:44:06 +01:00
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if (!ok)
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{
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2012-01-01 01:52:19 +01:00
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std::cerr << "Failed to create thread number " << i << std::endl;
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2011-11-12 20:44:06 +01:00
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::exit(EXIT_FAILURE);
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}
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}
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}
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2012-01-01 01:52:19 +01:00
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// exit() is called to cleanly terminate the threads when the program finishes
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2011-11-12 20:44:06 +01:00
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void ThreadsManager::exit() {
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2012-01-01 01:52:19 +01:00
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for (int i = 0; i <= MAX_THREADS; i++)
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2011-11-12 20:44:06 +01:00
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{
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2012-01-01 01:52:19 +01:00
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threads[i].do_terminate = true; // Search must be already finished
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threads[i].wake_up();
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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// Wait for thread termination
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#if defined(_MSC_VER)
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WaitForSingleObject(threads[i].handle, 0);
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CloseHandle(threads[i].handle);
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#else
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pthread_join(threads[i].handle, NULL);
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#endif
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// Now we can safely destroy associated locks and wait conditions
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2011-11-12 20:44:06 +01:00
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lock_destroy(&threads[i].sleepLock);
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cond_destroy(&threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_destroy(&(threads[i].splitPoints[j].lock));
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}
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2012-01-01 01:52:19 +01:00
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lock_destroy(&threadsLock);
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cond_destroy(&sleepCond);
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2011-11-12 20:44:06 +01:00
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}
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// available_slave_exists() tries to find an idle thread which is available as
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2012-01-01 01:52:19 +01:00
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// a slave for the thread with threadID 'master'.
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2011-11-12 20:44:06 +01:00
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bool ThreadsManager::available_slave_exists(int master) const {
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assert(master >= 0 && master < activeThreads);
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for (int i = 0; i < activeThreads; i++)
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2012-01-01 01:52:19 +01:00
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if (threads[i].is_available_to(master))
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2011-11-12 20:44:06 +01:00
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return true;
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return false;
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}
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2012-01-01 01:52:19 +01:00
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// split_point_finished() checks if all the slave threads of a given split
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// point have finished searching.
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bool ThreadsManager::split_point_finished(SplitPoint* sp) const {
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for (int i = 0; i < activeThreads; i++)
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if (sp->is_slave[i])
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return false;
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return true;
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}
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2011-11-12 20:44:06 +01:00
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// split() does the actual work of distributing the work at a node between
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2012-01-01 01:52:19 +01:00
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// several available threads. If it does not succeed in splitting the node
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// (because no idle threads are available, or because we have no unused split
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// point objects), the function immediately returns. If splitting is possible, a
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// SplitPoint object is initialized with all the data that must be copied to the
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// helper threads and then helper threads are told that they have been assigned
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// work. This will cause them to instantly leave their idle loops and call
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// search(). When all threads have returned from search() then split() returns.
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2011-11-12 20:44:06 +01:00
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template <bool Fake>
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2012-01-01 01:52:19 +01:00
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Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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Value bestValue, Depth depth, Move threatMove,
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int moveCount, MovePicker* mp, int nodeType) {
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assert(pos.pos_is_ok());
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assert(bestValue > -VALUE_INFINITE);
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assert(bestValue <= alpha);
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assert(alpha < beta);
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2011-11-12 20:44:06 +01:00
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assert(beta <= VALUE_INFINITE);
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assert(depth > DEPTH_ZERO);
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assert(pos.thread() >= 0 && pos.thread() < activeThreads);
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assert(activeThreads > 1);
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int i, master = pos.thread();
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Thread& masterThread = threads[master];
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2012-01-01 01:52:19 +01:00
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// If we already have too many active split points, don't split
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if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
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return bestValue;
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// Pick the next available split point from the split point stack
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SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints];
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// Initialize the split point
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sp->parent = masterThread.splitPoint;
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sp->master = master;
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sp->is_betaCutoff = false;
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sp->depth = depth;
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sp->threatMove = threatMove;
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sp->alpha = alpha;
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sp->beta = beta;
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sp->nodeType = nodeType;
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sp->bestValue = bestValue;
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sp->mp = mp;
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sp->moveCount = moveCount;
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sp->pos = &pos;
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sp->nodes = 0;
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sp->ss = ss;
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2011-11-12 20:44:06 +01:00
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for (i = 0; i < activeThreads; i++)
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2012-01-01 01:52:19 +01:00
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sp->is_slave[i] = false;
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2011-11-12 20:44:06 +01:00
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// If we are here it means we are not available
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2012-01-01 01:52:19 +01:00
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assert(masterThread.is_searching);
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2011-11-12 20:44:06 +01:00
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int workersCnt = 1; // At least the master is included
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2012-01-01 01:52:19 +01:00
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// Try to allocate available threads and ask them to start searching setting
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// is_searching flag. This must be done under lock protection to avoid concurrent
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// allocation of the same slave by another master.
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lock_grab(&threadsLock);
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2011-11-12 20:44:06 +01:00
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for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
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2012-01-01 01:52:19 +01:00
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if (threads[i].is_available_to(master))
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2011-11-12 20:44:06 +01:00
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{
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workersCnt++;
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2012-01-01 01:52:19 +01:00
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sp->is_slave[i] = true;
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threads[i].splitPoint = sp;
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2011-11-12 20:44:06 +01:00
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2012-01-01 01:52:19 +01:00
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|
// This makes the slave to exit from idle_loop()
|
|
|
|
threads[i].is_searching = true;
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
if (useSleepingThreads)
|
|
|
|
threads[i].wake_up();
|
|
|
|
}
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
lock_release(&threadsLock);
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
// We failed to allocate even one slave, return
|
|
|
|
if (!Fake && workersCnt == 1)
|
|
|
|
return bestValue;
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
masterThread.splitPoint = sp;
|
|
|
|
masterThread.activeSplitPoints++;
|
|
|
|
|
|
|
|
// Everything is set up. The master thread enters the idle loop, from which
|
|
|
|
// it will instantly launch a search, because its is_searching flag is set.
|
|
|
|
// We pass the split point as a parameter to the idle loop, which means that
|
|
|
|
// the thread will return from the idle loop when all slaves have finished
|
|
|
|
// their work at this split point.
|
|
|
|
masterThread.idle_loop(sp);
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
// In helpful master concept a master can help only a sub-tree of its split
|
|
|
|
// point, and because here is all finished is not possible master is booked.
|
|
|
|
assert(!masterThread.is_searching);
|
2011-11-12 20:44:06 +01:00
|
|
|
|
|
|
|
// We have returned from the idle loop, which means that all threads are
|
2012-01-01 01:52:19 +01:00
|
|
|
// finished. Note that changing state and decreasing activeSplitPoints is done
|
|
|
|
// under lock protection to avoid a race with Thread::is_available_to().
|
|
|
|
lock_grab(&threadsLock);
|
2011-11-12 20:44:06 +01:00
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
masterThread.is_searching = true;
|
2011-11-12 20:44:06 +01:00
|
|
|
masterThread.activeSplitPoints--;
|
|
|
|
|
2012-01-01 01:52:19 +01:00
|
|
|
lock_release(&threadsLock);
|
|
|
|
|
|
|
|
masterThread.splitPoint = sp->parent;
|
|
|
|
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
|
|
|
|
|
|
|
|
return sp->bestValue;
|
2011-11-12 20:44:06 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Explicit template instantiations
|
2012-01-01 01:52:19 +01:00
|
|
|
template Value ThreadsManager::split<false>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
|
|
|
template Value ThreadsManager::split<true>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
|
|
|
|
|
|
|
|
|
|
|
// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
|
|
|
|
// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up.
|
|
|
|
extern void do_timer_event();
|
|
|
|
|
|
|
|
void Thread::timer_loop() {
|
|
|
|
|
|
|
|
while (!do_terminate)
|
|
|
|
{
|
|
|
|
lock_grab(&sleepLock);
|
|
|
|
timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
|
|
|
|
lock_release(&sleepLock);
|
|
|
|
do_timer_event();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::set_timer() is used to set the timer to trigger after msec
|
|
|
|
// milliseconds. If msec is 0 then timer is stopped.
|
|
|
|
|
|
|
|
void ThreadsManager::set_timer(int msec) {
|
|
|
|
|
|
|
|
Thread& timer = threads[MAX_THREADS];
|
|
|
|
|
|
|
|
lock_grab(&timer.sleepLock);
|
|
|
|
timer.maxPly = msec;
|
|
|
|
cond_signal(&timer.sleepCond); // Wake up and restart the timer
|
|
|
|
lock_release(&timer.sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Thread::main_loop() is where the main thread is parked waiting to be started
|
|
|
|
// when there is a new search. Main thread will launch all the slave threads.
|
|
|
|
|
|
|
|
void Thread::main_loop() {
|
|
|
|
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
lock_grab(&sleepLock);
|
|
|
|
|
|
|
|
do_sleep = true; // Always return to sleep after a search
|
|
|
|
is_searching = false;
|
|
|
|
|
|
|
|
while (do_sleep && !do_terminate)
|
|
|
|
{
|
|
|
|
cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
|
|
|
|
cond_wait(&sleepCond, &sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
is_searching = true;
|
|
|
|
|
|
|
|
lock_release(&sleepLock);
|
|
|
|
|
|
|
|
if (do_terminate)
|
|
|
|
return;
|
|
|
|
|
|
|
|
think(); // This is the search entry point
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::start_thinking() is used by UI thread to wake up the main
|
|
|
|
// thread parked in main_loop() and starting a new search. If asyncMode is true
|
|
|
|
// then function returns immediately, otherwise caller is blocked waiting for
|
|
|
|
// the search to finish.
|
|
|
|
|
|
|
|
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
|
|
|
const std::vector<Move>& searchMoves, bool asyncMode) {
|
|
|
|
Thread& main = threads[0];
|
|
|
|
|
|
|
|
lock_grab(&main.sleepLock);
|
|
|
|
|
|
|
|
// Wait main thread has finished before to launch a new search
|
|
|
|
while (!main.do_sleep)
|
|
|
|
cond_wait(&sleepCond, &main.sleepLock);
|
|
|
|
|
|
|
|
// Copy input arguments to initialize the search
|
|
|
|
RootPosition.copy(pos, 0);
|
|
|
|
Limits = limits;
|
|
|
|
SearchMoves = searchMoves;
|
|
|
|
|
|
|
|
// Reset signals before to start the new search
|
|
|
|
memset((void*)&Signals, 0, sizeof(Signals));
|
|
|
|
|
|
|
|
main.do_sleep = false;
|
|
|
|
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
|
|
|
|
|
|
|
if (!asyncMode)
|
|
|
|
cond_wait(&sleepCond, &main.sleepLock);
|
|
|
|
|
|
|
|
lock_release(&main.sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
|
|
|
|
// and to wait for the main thread finishing the search. Needed to wait exiting
|
|
|
|
// and terminate the threads after a 'quit' command.
|
|
|
|
|
|
|
|
void ThreadsManager::stop_thinking() {
|
|
|
|
|
|
|
|
Thread& main = threads[0];
|
|
|
|
|
|
|
|
Search::Signals.stop = true;
|
|
|
|
|
|
|
|
lock_grab(&main.sleepLock);
|
|
|
|
|
|
|
|
cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit
|
|
|
|
|
|
|
|
while (!main.do_sleep)
|
|
|
|
cond_wait(&sleepCond, &main.sleepLock);
|
|
|
|
|
|
|
|
lock_release(&main.sleepLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
|
|
|
|
// is reached while the program is pondering. The point is to work around a wrinkle
|
|
|
|
// in the UCI protocol: When pondering, the engine is not allowed to give a
|
|
|
|
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
|
|
|
|
// wait here until one of these commands (that raise StopRequest) is sent and
|
|
|
|
// then return, after which the bestmove and pondermove will be printed.
|
|
|
|
|
|
|
|
void ThreadsManager::wait_for_stop_or_ponderhit() {
|
|
|
|
|
|
|
|
Signals.stopOnPonderhit = true;
|
|
|
|
|
|
|
|
Thread& main = threads[0];
|
|
|
|
|
|
|
|
lock_grab(&main.sleepLock);
|
|
|
|
|
|
|
|
while (!Signals.stop)
|
|
|
|
cond_wait(&main.sleepCond, &main.sleepLock);
|
|
|
|
|
|
|
|
lock_release(&main.sleepLock);
|
|
|
|
}
|