mirror of
https://github.com/peterosterlund2/droidfish.git
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245 lines
6.1 KiB
C++
245 lines
6.1 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include "misc.h"
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#include "thread.h"
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#if defined(__hpux)
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# include <sys/pstat.h>
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#endif
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using namespace std;
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/// Version number. If Version is left empty, then Tag plus current
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/// date (in the format YYMMDD) is used as a version number.
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static const string Version = "2.3.1";
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static const string Tag = "";
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/// engine_info() returns the full name of the current Stockfish version.
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/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
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/// the program was compiled) or "Stockfish <version number>", depending
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/// on whether Version is empty.
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const string engine_info(bool to_uci) {
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const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
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const string cpu64(Is64Bit ? " 64bit" : "");
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const string popcnt(HasPopCnt ? " SSE4.2" : "");
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string month, day, year;
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stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
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s << "Stockfish " << Version;
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if (Version.empty())
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{
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date >> month >> day >> year;
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s << Tag << setfill('0') << " " << year.substr(2)
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<< setw(2) << (1 + months.find(month) / 4) << setw(2) << day;
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}
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s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ")
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<< "Tord Romstad, Marco Costalba and Joona Kiiski";
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return s.str();
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}
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/// Convert system time to milliseconds. That's all we need.
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Time::point Time::now() {
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sys_time_t t; system_time(&t); return time_to_msec(t);
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}
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/// Debug functions used mainly to collect run-time statistics
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static uint64_t hits[2], means[2];
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void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
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void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
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void dbg_mean_of(int v) { means[0]++; means[1] += v; }
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void dbg_print() {
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if (hits[0])
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cerr << "Total " << hits[0] << " Hits " << hits[1]
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<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
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if (means[0])
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cerr << "Total " << means[0] << " Mean "
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<< (float)means[1] / means[0] << endl;
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}
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/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
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/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
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/// can toggle the logging of std::cout and std:cin at runtime while preserving
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/// usual i/o functionality and without changing a single line of code!
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/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
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struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
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Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
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int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
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int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
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int underflow() { return buf->sgetc(); }
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int uflow() { return log(buf->sbumpc(), ">> "); }
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streambuf* buf;
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ofstream* file;
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int log(int c, const char* prefix) {
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static int last = '\n';
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if (last == '\n')
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file->rdbuf()->sputn(prefix, 3);
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return last = file->rdbuf()->sputc((char)c);
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}
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};
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class Logger {
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Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
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~Logger() { start(false); }
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ofstream file;
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Tie in, out;
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public:
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static void start(bool b) {
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static Logger l;
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if (b && !l.file.is_open())
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{
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l.file.open("io_log.txt", ifstream::out | ifstream::app);
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cin.rdbuf(&l.in);
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cout.rdbuf(&l.out);
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}
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else if (!b && l.file.is_open())
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{
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cout.rdbuf(l.out.buf);
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cin.rdbuf(l.in.buf);
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l.file.close();
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}
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}
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};
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/// Used to serialize access to std::cout to avoid multiple threads to write at
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/// the same time.
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std::ostream& operator<<(std::ostream& os, SyncCout sc) {
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static Mutex m;
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if (sc == io_lock)
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m.lock();
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if (sc == io_unlock)
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m.unlock();
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return os;
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}
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/// Trampoline helper to avoid moving Logger to misc.h
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void start_logger(bool b) { Logger::start(b); }
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/// cpu_count() tries to detect the number of CPU cores
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int cpu_count() {
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#if defined(_WIN32) || defined(_WIN64)
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SYSTEM_INFO s;
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GetSystemInfo(&s);
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return s.dwNumberOfProcessors;
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#else
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# if defined(_SC_NPROCESSORS_ONLN)
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return sysconf(_SC_NPROCESSORS_ONLN);
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# elif defined(__hpux)
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struct pst_dynamic psd;
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if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
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return 1;
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return psd.psd_proc_cnt;
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# else
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return 1;
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# endif
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#endif
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}
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/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
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/// conversion from milliseconds to struct timespec, as used by pthreads.
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void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
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#if defined(_WIN32) || defined(_WIN64)
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int tm = msec;
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#else
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timespec ts, *tm = &ts;
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uint64_t ms = Time::now() + msec;
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ts.tv_sec = ms / 1000;
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ts.tv_nsec = (ms % 1000) * 1000000LL;
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#endif
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cond_timedwait(sleepCond, sleepLock, tm);
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}
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/// prefetch() preloads the given address in L1/L2 cache. This is a non
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/// blocking function and do not stalls the CPU waiting for data to be
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/// loaded from memory, that can be quite slow.
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#if defined(NO_PREFETCH)
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void prefetch(char*) {}
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#else
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# include <xmmintrin.h>
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void prefetch(char* addr) {
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# if defined(__INTEL_COMPILER) || defined(__ICL)
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// This hack prevents prefetches to be optimized away by
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// Intel compiler. Both MSVC and gcc seems not affected.
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__asm__ ("");
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# endif
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_mm_prefetch(addr, _MM_HINT_T2);
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_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
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}
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#endif
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