/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "misc.h" #include "thread.h" #if defined(__hpux) # include #endif using namespace std; /// Version number. If Version is left empty, then Tag plus current /// date (in the format YYMMDD) is used as a version number. static const string Version = "2.3.1"; static const string Tag = ""; /// engine_info() returns the full name of the current Stockfish version. /// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when /// the program was compiled) or "Stockfish ", depending /// on whether Version is empty. const string engine_info(bool to_uci) { const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); const string cpu64(Is64Bit ? " 64bit" : ""); const string popcnt(HasPopCnt ? " SSE4.2" : ""); string month, day, year; stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008" s << "Stockfish " << Version; if (Version.empty()) { date >> month >> day >> year; s << Tag << setfill('0') << " " << year.substr(2) << setw(2) << (1 + months.find(month) / 4) << setw(2) << day; } s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ") << "Tord Romstad, Marco Costalba and Joona Kiiski"; return s.str(); } /// Convert system time to milliseconds. That's all we need. Time::point Time::now() { sys_time_t t; system_time(&t); return time_to_msec(t); } /// Debug functions used mainly to collect run-time statistics static uint64_t hits[2], means[2]; void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; } void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); } void dbg_mean_of(int v) { means[0]++; means[1] += v; } void dbg_print() { if (hits[0]) cerr << "Total " << hits[0] << " Hits " << hits[1] << " hit rate (%) " << 100 * hits[1] / hits[0] << endl; if (means[0]) cerr << "Total " << means[0] << " Mean " << (float)means[1] / means[0] << endl; } /// Our fancy logging facility. The trick here is to replace cin.rdbuf() and /// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We /// can toggle the logging of std::cout and std:cin at runtime while preserving /// usual i/o functionality and without changing a single line of code! /// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81 struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout Tie(streambuf* b, ofstream* f) : buf(b), file(f) {} int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); } int overflow(int c) { return log(buf->sputc((char)c), "<< "); } int underflow() { return buf->sgetc(); } int uflow() { return log(buf->sbumpc(), ">> "); } streambuf* buf; ofstream* file; int log(int c, const char* prefix) { static int last = '\n'; if (last == '\n') file->rdbuf()->sputn(prefix, 3); return last = file->rdbuf()->sputc((char)c); } }; class Logger { Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {} ~Logger() { start(false); } ofstream file; Tie in, out; public: static void start(bool b) { static Logger l; if (b && !l.file.is_open()) { l.file.open("io_log.txt", ifstream::out | ifstream::app); cin.rdbuf(&l.in); cout.rdbuf(&l.out); } else if (!b && l.file.is_open()) { cout.rdbuf(l.out.buf); cin.rdbuf(l.in.buf); l.file.close(); } } }; /// Used to serialize access to std::cout to avoid multiple threads to write at /// the same time. std::ostream& operator<<(std::ostream& os, SyncCout sc) { static Mutex m; if (sc == io_lock) m.lock(); if (sc == io_unlock) m.unlock(); return os; } /// Trampoline helper to avoid moving Logger to misc.h void start_logger(bool b) { Logger::start(b); } /// cpu_count() tries to detect the number of CPU cores int cpu_count() { #if defined(_WIN32) || defined(_WIN64) SYSTEM_INFO s; GetSystemInfo(&s); return s.dwNumberOfProcessors; #else # if defined(_SC_NPROCESSORS_ONLN) return sysconf(_SC_NPROCESSORS_ONLN); # elif defined(__hpux) struct pst_dynamic psd; if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1) return 1; return psd.psd_proc_cnt; # else return 1; # endif #endif } /// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap /// conversion from milliseconds to struct timespec, as used by pthreads. void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) { #if defined(_WIN32) || defined(_WIN64) int tm = msec; #else timespec ts, *tm = &ts; uint64_t ms = Time::now() + msec; ts.tv_sec = ms / 1000; ts.tv_nsec = (ms % 1000) * 1000000LL; #endif cond_timedwait(sleepCond, sleepLock, tm); } /// prefetch() preloads the given address in L1/L2 cache. This is a non /// blocking function and do not stalls the CPU waiting for data to be /// loaded from memory, that can be quite slow. #if defined(NO_PREFETCH) void prefetch(char*) {} #else # include void prefetch(char* addr) { # if defined(__INTEL_COMPILER) || defined(__ICL) // This hack prevents prefetches to be optimized away by // Intel compiler. Both MSVC and gcc seems not affected. __asm__ (""); # endif _mm_prefetch(addr, _MM_HINT_T2); _mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead } #endif