mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2024-12-04 17:30:56 +01:00
342 lines
9.8 KiB
C++
342 lines
9.8 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef BITBOARD_H_INCLUDED
|
|
#define BITBOARD_H_INCLUDED
|
|
|
|
#include "types.h"
|
|
|
|
namespace Bitboards {
|
|
|
|
void init();
|
|
const std::string pretty(Bitboard b);
|
|
|
|
}
|
|
|
|
namespace Bitbases {
|
|
|
|
void init_kpk();
|
|
bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us);
|
|
|
|
}
|
|
|
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
|
const Bitboard FileBBB = FileABB << 1;
|
|
const Bitboard FileCBB = FileABB << 2;
|
|
const Bitboard FileDBB = FileABB << 3;
|
|
const Bitboard FileEBB = FileABB << 4;
|
|
const Bitboard FileFBB = FileABB << 5;
|
|
const Bitboard FileGBB = FileABB << 6;
|
|
const Bitboard FileHBB = FileABB << 7;
|
|
|
|
const Bitboard Rank1BB = 0xFF;
|
|
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
|
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
|
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
|
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
|
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
|
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|
|
|
CACHE_LINE_ALIGNMENT
|
|
|
|
extern Bitboard RMasks[SQUARE_NB];
|
|
extern Bitboard RMagics[SQUARE_NB];
|
|
extern Bitboard* RAttacks[SQUARE_NB];
|
|
extern unsigned RShifts[SQUARE_NB];
|
|
|
|
extern Bitboard BMasks[SQUARE_NB];
|
|
extern Bitboard BMagics[SQUARE_NB];
|
|
extern Bitboard* BAttacks[SQUARE_NB];
|
|
extern unsigned BShifts[SQUARE_NB];
|
|
|
|
extern Bitboard SquareBB[SQUARE_NB];
|
|
extern Bitboard FileBB[FILE_NB];
|
|
extern Bitboard RankBB[RANK_NB];
|
|
extern Bitboard AdjacentFilesBB[FILE_NB];
|
|
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
|
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
|
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
|
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
|
extern Bitboard DistanceRingsBB[SQUARE_NB][8];
|
|
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
|
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
|
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
|
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
|
|
|
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
|
|
|
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
|
|
|
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
|
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
|
|
|
inline Bitboard operator&(Bitboard b, Square s) {
|
|
return b & SquareBB[s];
|
|
}
|
|
|
|
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
|
return b |= SquareBB[s];
|
|
}
|
|
|
|
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
|
return b ^= SquareBB[s];
|
|
}
|
|
|
|
inline Bitboard operator|(Bitboard b, Square s) {
|
|
return b | SquareBB[s];
|
|
}
|
|
|
|
inline Bitboard operator^(Bitboard b, Square s) {
|
|
return b ^ SquareBB[s];
|
|
}
|
|
|
|
inline bool more_than_one(Bitboard b) {
|
|
return b & (b - 1);
|
|
}
|
|
|
|
inline int square_distance(Square s1, Square s2) {
|
|
return SquareDistance[s1][s2];
|
|
}
|
|
|
|
inline int file_distance(Square s1, Square s2) {
|
|
return abs(file_of(s1) - file_of(s2));
|
|
}
|
|
|
|
inline int rank_distance(Square s1, Square s2) {
|
|
return abs(rank_of(s1) - rank_of(s2));
|
|
}
|
|
|
|
|
|
/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns.
|
|
|
|
template<Square Delta>
|
|
inline Bitboard shift_bb(Bitboard b) {
|
|
|
|
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
|
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
|
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
|
: 0;
|
|
}
|
|
|
|
|
|
/// rank_bb() and file_bb() take a file or a square as input and return
|
|
/// a bitboard representing all squares on the given file or rank.
|
|
|
|
inline Bitboard rank_bb(Rank r) {
|
|
return RankBB[r];
|
|
}
|
|
|
|
inline Bitboard rank_bb(Square s) {
|
|
return RankBB[rank_of(s)];
|
|
}
|
|
|
|
inline Bitboard file_bb(File f) {
|
|
return FileBB[f];
|
|
}
|
|
|
|
inline Bitboard file_bb(Square s) {
|
|
return FileBB[file_of(s)];
|
|
}
|
|
|
|
|
|
/// adjacent_files_bb() takes a file as input and returns a bitboard representing
|
|
/// all squares on the adjacent files.
|
|
|
|
inline Bitboard adjacent_files_bb(File f) {
|
|
return AdjacentFilesBB[f];
|
|
}
|
|
|
|
|
|
/// in_front_bb() takes a color and a rank as input, and returns a bitboard
|
|
/// representing all the squares on all ranks in front of the rank, from the
|
|
/// given color's point of view. For instance, in_front_bb(BLACK, RANK_3) will
|
|
/// give all squares on ranks 1 and 2.
|
|
|
|
inline Bitboard in_front_bb(Color c, Rank r) {
|
|
return InFrontBB[c][r];
|
|
}
|
|
|
|
|
|
/// between_bb() returns a bitboard representing all squares between two squares.
|
|
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
|
/// square d5 and e6 set. If s1 and s2 are not on the same rank, file or diagonal,
|
|
/// 0 is returned.
|
|
|
|
inline Bitboard between_bb(Square s1, Square s2) {
|
|
return BetweenBB[s1][s2];
|
|
}
|
|
|
|
|
|
/// forward_bb() takes a color and a square as input, and returns a bitboard
|
|
/// representing all squares along the line in front of the square, from the
|
|
/// point of view of the given color. Definition of the table is:
|
|
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
|
|
|
inline Bitboard forward_bb(Color c, Square s) {
|
|
return ForwardBB[c][s];
|
|
}
|
|
|
|
|
|
/// pawn_attack_span() takes a color and a square as input, and returns a bitboard
|
|
/// representing all squares that can be attacked by a pawn of the given color
|
|
/// when it moves along its file starting from the given square. Definition is:
|
|
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
|
|
|
inline Bitboard pawn_attack_span(Color c, Square s) {
|
|
return PawnAttackSpan[c][s];
|
|
}
|
|
|
|
|
|
/// passed_pawn_mask() takes a color and a square as input, and returns a
|
|
/// bitboard mask which can be used to test if a pawn of the given color on
|
|
/// the given square is a passed pawn. Definition of the table is:
|
|
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
|
|
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
|
return PassedPawnMask[c][s];
|
|
}
|
|
|
|
|
|
/// squares_of_color() returns a bitboard representing all squares with the same
|
|
/// color of the given square.
|
|
|
|
inline Bitboard squares_of_color(Square s) {
|
|
return DarkSquares & s ? DarkSquares : ~DarkSquares;
|
|
}
|
|
|
|
|
|
/// aligned() returns true if the squares s1, s2 and s3 are aligned
|
|
/// either on a straight or on a diagonal line.
|
|
|
|
inline bool aligned(Square s1, Square s2, Square s3) {
|
|
return LineBB[s1][s2] & s3;
|
|
}
|
|
|
|
|
|
/// Functions for computing sliding attack bitboards. Function attacks_bb() takes
|
|
/// a square and a bitboard of occupied squares as input, and returns a bitboard
|
|
/// representing all squares attacked by Pt (bishop or rook) on the given square.
|
|
template<PieceType Pt>
|
|
FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
|
|
|
|
Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks;
|
|
Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
|
|
unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
|
|
|
|
if (HasPext)
|
|
return unsigned(_pext_u64(occ, Masks[s]));
|
|
|
|
if (Is64Bit)
|
|
return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
|
|
|
|
unsigned lo = unsigned(occ) & unsigned(Masks[s]);
|
|
unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32);
|
|
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
|
}
|
|
|
|
template<PieceType Pt>
|
|
inline Bitboard attacks_bb(Square s, Bitboard occ) {
|
|
return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index<Pt>(s, occ)];
|
|
}
|
|
|
|
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occ) {
|
|
|
|
switch (type_of(pc))
|
|
{
|
|
case BISHOP: return attacks_bb<BISHOP>(s, occ);
|
|
case ROOK : return attacks_bb<ROOK>(s, occ);
|
|
case QUEEN : return attacks_bb<BISHOP>(s, occ) | attacks_bb<ROOK>(s, occ);
|
|
default : return StepAttacksBB[pc][s];
|
|
}
|
|
}
|
|
|
|
/// lsb()/msb() finds the least/most significant bit in a non-zero bitboard.
|
|
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard.
|
|
|
|
#ifdef USE_BSFQ
|
|
|
|
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
|
|
|
FORCE_INLINE Square lsb(Bitboard b) {
|
|
unsigned long idx;
|
|
_BitScanForward64(&idx, b);
|
|
return (Square) idx;
|
|
}
|
|
|
|
FORCE_INLINE Square msb(Bitboard b) {
|
|
unsigned long idx;
|
|
_BitScanReverse64(&idx, b);
|
|
return (Square) idx;
|
|
}
|
|
|
|
# elif defined(__arm__)
|
|
|
|
FORCE_INLINE int lsb32(uint32_t v) {
|
|
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
|
return __builtin_clz(v);
|
|
}
|
|
|
|
FORCE_INLINE Square msb(Bitboard b) {
|
|
return (Square) (63 - __builtin_clzll(b));
|
|
}
|
|
|
|
FORCE_INLINE Square lsb(Bitboard b) {
|
|
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
|
}
|
|
|
|
# else
|
|
|
|
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
|
Bitboard idx;
|
|
__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
|
|
return (Square) idx;
|
|
}
|
|
|
|
FORCE_INLINE Square msb(Bitboard b) {
|
|
Bitboard idx;
|
|
__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
|
|
return (Square) idx;
|
|
}
|
|
|
|
# endif
|
|
|
|
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
|
const Square s = lsb(*b);
|
|
*b &= *b - 1;
|
|
return s;
|
|
}
|
|
|
|
#else // if defined(USE_BSFQ)
|
|
|
|
extern Square msb(Bitboard b);
|
|
extern Square lsb(Bitboard b);
|
|
extern Square pop_lsb(Bitboard* b);
|
|
|
|
#endif
|
|
|
|
/// frontmost_sq() and backmost_sq() find the square corresponding to the
|
|
/// most/least advanced bit relative to the given color.
|
|
|
|
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
|
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
|
|
|
#endif // #ifndef BITBOARD_H_INCLUDED
|