mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2024-12-18 16:16:32 +01:00
346 lines
11 KiB
C++
346 lines
11 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <iostream>
|
|
|
|
#include "thread.h"
|
|
#include "ucioption.h"
|
|
|
|
ThreadsManager Threads; // Global object definition
|
|
|
|
namespace { extern "C" {
|
|
|
|
// start_routine() is the C function which is called when a new thread
|
|
// is launched. It simply calls idle_loop() with the supplied threadID.
|
|
// There are two versions of this function; one for POSIX threads and
|
|
// one for Windows threads.
|
|
|
|
#if defined(_MSC_VER)
|
|
|
|
DWORD WINAPI start_routine(LPVOID threadID) {
|
|
|
|
Threads.idle_loop(*(int*)threadID, NULL);
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
|
|
void* start_routine(void* threadID) {
|
|
|
|
Threads.idle_loop(*(int*)threadID, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|
|
|
|
} }
|
|
|
|
|
|
// wake_up() wakes up the thread, normally at the beginning of the search or,
|
|
// if "sleeping threads" is used, when there is some work to do.
|
|
|
|
void Thread::wake_up() {
|
|
|
|
lock_grab(&sleepLock);
|
|
cond_signal(&sleepCond);
|
|
lock_release(&sleepLock);
|
|
}
|
|
|
|
|
|
// cutoff_occurred() checks whether a beta cutoff has occurred in
|
|
// the thread's currently active split point, or in some ancestor of
|
|
// the current split point.
|
|
|
|
bool Thread::cutoff_occurred() const {
|
|
|
|
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
|
|
if (sp->is_betaCutoff)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
// is_available_to() checks whether the thread is available to help the thread with
|
|
// threadID "master" at a split point. An obvious requirement is that thread must be
|
|
// idle. With more than two threads, this is not by itself sufficient: If the thread
|
|
// is the master of some active split point, it is only available as a slave to the
|
|
// threads which are busy searching the split point at the top of "slave"'s split
|
|
// point stack (the "helpful master concept" in YBWC terminology).
|
|
|
|
bool Thread::is_available_to(int master) const {
|
|
|
|
if (state != AVAILABLE)
|
|
return false;
|
|
|
|
// Make a local copy to be sure doesn't become zero under our feet while
|
|
// testing next condition and so leading to an out of bound access.
|
|
int localActiveSplitPoints = activeSplitPoints;
|
|
|
|
// No active split points means that the thread is available as a slave for any
|
|
// other thread otherwise apply the "helpful master" concept if possible.
|
|
if ( !localActiveSplitPoints
|
|
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// read_uci_options() updates number of active threads and other internal
|
|
// parameters according to the UCI options values. It is called before
|
|
// to start a new search.
|
|
|
|
void ThreadsManager::read_uci_options() {
|
|
|
|
maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
|
|
minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
|
|
useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
|
|
activeThreads = Options["Threads"].value<int>();
|
|
}
|
|
|
|
|
|
// init() is called during startup. Initializes locks and condition variables
|
|
// and launches all threads sending them immediately to sleep.
|
|
|
|
void ThreadsManager::init() {
|
|
|
|
int threadID[MAX_THREADS];
|
|
|
|
// This flag is needed to properly end the threads when program exits
|
|
allThreadsShouldExit = false;
|
|
|
|
// Threads will sent to sleep as soon as created, only main thread is kept alive
|
|
activeThreads = 1;
|
|
threads[0].state = Thread::SEARCHING;
|
|
|
|
// Allocate pawn and material hash tables for main thread
|
|
init_hash_tables();
|
|
|
|
lock_init(&mpLock);
|
|
|
|
// Initialize thread and split point locks
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
{
|
|
lock_init(&threads[i].sleepLock);
|
|
cond_init(&threads[i].sleepCond);
|
|
|
|
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
|
lock_init(&(threads[i].splitPoints[j].lock));
|
|
}
|
|
|
|
// Create and startup all the threads but the main that is already running
|
|
for (int i = 1; i < MAX_THREADS; i++)
|
|
{
|
|
threads[i].state = Thread::INITIALIZING;
|
|
threadID[i] = i;
|
|
|
|
#if defined(_MSC_VER)
|
|
bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threadID[i], 0, NULL) != NULL);
|
|
#else
|
|
pthread_t pthreadID;
|
|
bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threadID[i]) == 0);
|
|
pthread_detach(pthreadID);
|
|
#endif
|
|
if (!ok)
|
|
{
|
|
std::cout << "Failed to create thread number " << i << std::endl;
|
|
::exit(EXIT_FAILURE);
|
|
}
|
|
|
|
// Wait until the thread has finished launching and is gone to sleep
|
|
while (threads[i].state == Thread::INITIALIZING) {}
|
|
}
|
|
}
|
|
|
|
|
|
// exit() is called to cleanly exit the threads when the program finishes
|
|
|
|
void ThreadsManager::exit() {
|
|
|
|
// Force the woken up threads to exit idle_loop() and hence terminate
|
|
allThreadsShouldExit = true;
|
|
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
{
|
|
// Wake up all the threads and waits for termination
|
|
if (i != 0)
|
|
{
|
|
threads[i].wake_up();
|
|
while (threads[i].state != Thread::TERMINATED) {}
|
|
}
|
|
|
|
// Now we can safely destroy the locks and wait conditions
|
|
lock_destroy(&threads[i].sleepLock);
|
|
cond_destroy(&threads[i].sleepCond);
|
|
|
|
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
|
lock_destroy(&(threads[i].splitPoints[j].lock));
|
|
}
|
|
|
|
lock_destroy(&mpLock);
|
|
}
|
|
|
|
|
|
// init_hash_tables() dynamically allocates pawn and material hash tables
|
|
// according to the number of active threads. This avoids preallocating
|
|
// memory for all possible threads if only few are used as, for instance,
|
|
// on mobile devices where memory is scarce and allocating for MAX_THREADS
|
|
// threads could even result in a crash.
|
|
|
|
void ThreadsManager::init_hash_tables() {
|
|
|
|
for (int i = 0; i < activeThreads; i++)
|
|
{
|
|
threads[i].pawnTable.init();
|
|
threads[i].materialTable.init();
|
|
}
|
|
}
|
|
|
|
|
|
// available_slave_exists() tries to find an idle thread which is available as
|
|
// a slave for the thread with threadID "master".
|
|
|
|
bool ThreadsManager::available_slave_exists(int master) const {
|
|
|
|
assert(master >= 0 && master < activeThreads);
|
|
|
|
for (int i = 0; i < activeThreads; i++)
|
|
if (i != master && threads[i].is_available_to(master))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// split() does the actual work of distributing the work at a node between
|
|
// several available threads. If it does not succeed in splitting the
|
|
// node (because no idle threads are available, or because we have no unused
|
|
// split point objects), the function immediately returns. If splitting is
|
|
// possible, a SplitPoint object is initialized with all the data that must be
|
|
// copied to the helper threads and we tell our helper threads that they have
|
|
// been assigned work. This will cause them to instantly leave their idle loops and
|
|
// call search().When all threads have returned from search() then split() returns.
|
|
|
|
template <bool Fake>
|
|
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
|
|
Value* bestValue, Depth depth, Move threatMove,
|
|
int moveCount, MovePicker* mp, bool pvNode) {
|
|
assert(pos.is_ok());
|
|
assert(*bestValue >= -VALUE_INFINITE);
|
|
assert(*bestValue <= *alpha);
|
|
assert(*alpha < beta);
|
|
assert(beta <= VALUE_INFINITE);
|
|
assert(depth > DEPTH_ZERO);
|
|
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
|
assert(activeThreads > 1);
|
|
|
|
int i, master = pos.thread();
|
|
Thread& masterThread = threads[master];
|
|
|
|
lock_grab(&mpLock);
|
|
|
|
// If no other thread is available to help us, or if we have too many
|
|
// active split points, don't split.
|
|
if ( !available_slave_exists(master)
|
|
|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
|
{
|
|
lock_release(&mpLock);
|
|
return;
|
|
}
|
|
|
|
// Pick the next available split point object from the split point stack
|
|
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints++];
|
|
|
|
// Initialize the split point object
|
|
splitPoint.parent = masterThread.splitPoint;
|
|
splitPoint.master = master;
|
|
splitPoint.is_betaCutoff = false;
|
|
splitPoint.depth = depth;
|
|
splitPoint.threatMove = threatMove;
|
|
splitPoint.alpha = *alpha;
|
|
splitPoint.beta = beta;
|
|
splitPoint.pvNode = pvNode;
|
|
splitPoint.bestValue = *bestValue;
|
|
splitPoint.mp = mp;
|
|
splitPoint.moveCount = moveCount;
|
|
splitPoint.pos = &pos;
|
|
splitPoint.nodes = 0;
|
|
splitPoint.ss = ss;
|
|
for (i = 0; i < activeThreads; i++)
|
|
splitPoint.is_slave[i] = false;
|
|
|
|
masterThread.splitPoint = &splitPoint;
|
|
|
|
// If we are here it means we are not available
|
|
assert(masterThread.state != Thread::AVAILABLE);
|
|
|
|
int workersCnt = 1; // At least the master is included
|
|
|
|
// Allocate available threads setting state to THREAD_BOOKED
|
|
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
|
|
if (i != master && threads[i].is_available_to(master))
|
|
{
|
|
threads[i].state = Thread::BOOKED;
|
|
threads[i].splitPoint = &splitPoint;
|
|
splitPoint.is_slave[i] = true;
|
|
workersCnt++;
|
|
}
|
|
|
|
assert(Fake || workersCnt > 1);
|
|
|
|
// We can release the lock because slave threads are already booked and master is not available
|
|
lock_release(&mpLock);
|
|
|
|
// Tell the threads that they have work to do. This will make them leave
|
|
// their idle loop.
|
|
for (i = 0; i < activeThreads; i++)
|
|
if (i == master || splitPoint.is_slave[i])
|
|
{
|
|
assert(i == master || threads[i].state == Thread::BOOKED);
|
|
|
|
threads[i].state = Thread::WORKISWAITING; // This makes the slave to exit from idle_loop()
|
|
|
|
if (useSleepingThreads && i != master)
|
|
threads[i].wake_up();
|
|
}
|
|
|
|
// Everything is set up. The master thread enters the idle loop, from
|
|
// which it will instantly launch a search, because its state is
|
|
// THREAD_WORKISWAITING. We send the split point as a second parameter to the
|
|
// idle loop, which means that the main thread will return from the idle
|
|
// loop when all threads have finished their work at this split point.
|
|
idle_loop(master, &splitPoint);
|
|
|
|
// We have returned from the idle loop, which means that all threads are
|
|
// finished. Update alpha and bestValue, and return.
|
|
lock_grab(&mpLock);
|
|
|
|
*alpha = splitPoint.alpha;
|
|
*bestValue = splitPoint.bestValue;
|
|
masterThread.activeSplitPoints--;
|
|
masterThread.splitPoint = splitPoint.parent;
|
|
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
|
|
|
|
lock_release(&mpLock);
|
|
}
|
|
|
|
// Explicit template instantiations
|
|
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|
|
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|