mirror of
https://github.com/peterosterlund2/droidfish.git
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271 lines
6.7 KiB
C++
271 lines
6.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(_MSC_VER)
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# include <sys/time.h>
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# include <sys/types.h>
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# include <unistd.h>
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# if defined(__hpux)
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# include <sys/pstat.h>
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# endif
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#else
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#define _CRT_SECURE_NO_DEPRECATE
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#include <windows.h>
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#include <sys/timeb.h>
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#endif
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#if !defined(NO_PREFETCH)
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# include <xmmintrin.h>
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#endif
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#include <cassert>
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#include <cstdio>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include "bitcount.h"
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#include "misc.h"
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#include "thread.h"
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using namespace std;
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/// Version number. If EngineVersion is left empty, then AppTag plus
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/// current date (in the format YYMMDD) is used as a version number.
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static const string AppName = "Stockfish";
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static const string EngineVersion = "2.1.1";
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static const string AppTag = "";
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/// engine_name() returns the full name of the current Stockfish version.
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/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
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/// the program was compiled) or "Stockfish <version number>", depending
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/// on whether the constant EngineVersion is empty.
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const string engine_name() {
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const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
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const string cpu64(CpuIs64Bit ? " 64bit" : "");
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if (!EngineVersion.empty())
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return AppName + " " + EngineVersion + cpu64;
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stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
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string month, day, year;
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date >> month >> day >> year;
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s << setfill('0') << AppName + " " + AppTag + " "
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<< year.substr(2, 2) << setw(2)
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<< (1 + months.find(month) / 4) << setw(2)
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<< day << cpu64;
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return s.str();
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}
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/// Our brave developers! Required by UCI
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const string engine_authors() {
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return "Tord Romstad, Marco Costalba and Joona Kiiski";
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}
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/// Debug stuff. Helper functions used mainly for debugging purposes
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static uint64_t dbg_hit_cnt0;
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static uint64_t dbg_hit_cnt1;
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static uint64_t dbg_mean_cnt0;
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static uint64_t dbg_mean_cnt1;
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void dbg_print_hit_rate() {
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if (dbg_hit_cnt0)
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cout << "Total " << dbg_hit_cnt0 << " Hit " << dbg_hit_cnt1
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<< " hit rate (%) " << 100 * dbg_hit_cnt1 / dbg_hit_cnt0 << endl;
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}
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void dbg_print_mean() {
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if (dbg_mean_cnt0)
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cout << "Total " << dbg_mean_cnt0 << " Mean "
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<< (float)dbg_mean_cnt1 / dbg_mean_cnt0 << endl;
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}
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void dbg_mean_of(int v) {
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dbg_mean_cnt0++;
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dbg_mean_cnt1 += v;
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}
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void dbg_hit_on(bool b) {
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dbg_hit_cnt0++;
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if (b)
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dbg_hit_cnt1++;
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}
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void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
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void dbg_before() { dbg_hit_on(false); }
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void dbg_after() { dbg_hit_on(true); dbg_hit_cnt0--; }
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/// get_system_time() returns the current system time, measured in milliseconds
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int get_system_time() {
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#if defined(_MSC_VER)
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struct _timeb t;
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_ftime(&t);
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return int(t.time * 1000 + t.millitm);
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#else
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struct timeval t;
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gettimeofday(&t, NULL);
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return t.tv_sec * 1000 + t.tv_usec / 1000;
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#endif
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}
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/// cpu_count() tries to detect the number of CPU cores
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int cpu_count() {
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#if defined(_MSC_VER)
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SYSTEM_INFO s;
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GetSystemInfo(&s);
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return Min(s.dwNumberOfProcessors, MAX_THREADS);
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#else
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# if defined(_SC_NPROCESSORS_ONLN)
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return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
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# elif defined(__hpux)
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struct pst_dynamic psd;
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if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
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return 1;
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return Min(psd.psd_proc_cnt, MAX_THREADS);
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# else
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return 1;
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# endif
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#endif
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}
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/// Check for console input. Original code from Beowulf, Olithink and Greko
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#ifndef _WIN32
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int input_available() {
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fd_set readfds;
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struct timeval timeout;
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FD_ZERO(&readfds);
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FD_SET(fileno(stdin), &readfds);
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timeout.tv_sec = 0; // Set to timeout immediately
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timeout.tv_usec = 0;
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select(16, &readfds, 0, 0, &timeout);
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return (FD_ISSET(fileno(stdin), &readfds));
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}
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#else
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int input_available() {
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static HANDLE inh = NULL;
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static bool usePipe = false;
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INPUT_RECORD rec[256];
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DWORD nchars, recCnt;
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if (!inh)
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{
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inh = GetStdHandle(STD_INPUT_HANDLE);
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if (GetConsoleMode(inh, &nchars))
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{
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SetConsoleMode(inh, nchars & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
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FlushConsoleInputBuffer(inh);
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} else
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usePipe = true;
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}
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// When using Standard C input functions, also check if there
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// is anything in the buffer. After a call to such functions,
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// the input waiting in the pipe will be copied to the buffer,
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// and the call to PeekNamedPipe can indicate no input available.
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// Setting stdin to unbuffered was not enough. [from Greko]
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if (stdin->_cnt > 0)
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return 1;
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// When running under a GUI the input commands are sent to us
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// directly over the internal pipe. If PeekNamedPipe() returns 0
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// then something went wrong. Probably the parent program exited.
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// Returning 1 will make the next call to the input function
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// return EOF, where this should be catched then.
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if (usePipe)
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return PeekNamedPipe(inh, NULL, 0, NULL, &nchars, NULL) ? nchars : 1;
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// Count the number of unread input records, including keyboard,
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// mouse, and window-resizing input records.
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GetNumberOfConsoleInputEvents(inh, &nchars);
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// Read data from console without removing it from the buffer
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if (nchars <= 0 || !PeekConsoleInput(inh, rec, Min(nchars, 256), &recCnt))
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return 0;
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// Search for at least one keyboard event
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for (DWORD i = 0; i < recCnt; i++)
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if (rec[i].EventType == KEY_EVENT)
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return 1;
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return 0;
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}
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#endif
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/// prefetch() preloads the given address in L1/L2 cache. This is a non
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/// blocking function and do not stalls the CPU waiting for data to be
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/// loaded from memory, that can be quite slow.
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#if defined(NO_PREFETCH)
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void prefetch(char*) {}
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#else
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void prefetch(char* addr) {
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#if defined(__INTEL_COMPILER) || defined(__ICL)
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// This hack prevents prefetches to be optimized away by
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// Intel compiler. Both MSVC and gcc seems not affected.
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__asm__ ("");
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#endif
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_mm_prefetch(addr, _MM_HINT_T2);
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_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
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}
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#endif
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