droidfish/DroidFish/jni/stockfish/movepick.h
2012-01-01 00:52:19 +00:00

65 lines
2.3 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include "history.h"
#include "position.h"
#include "search.h"
#include "types.h"
/// MovePicker is a class which is used to pick one pseudo legal move at a time
/// from the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
/// MovePicker::next_move(), which returns a new pseudo legal move each time
/// it is called, until there are no moves left, when MOVE_NONE is returned.
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
/// attempts to return the moves which are most likely to get a cut-off first.
class MovePicker {
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public:
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq);
MovePicker(const Position&, Move, const History&, PieceType parentCapture);
Move next_move();
private:
void score_captures();
void score_noncaptures();
void score_evasions();
void go_next_phase();
const Position& pos;
const History& H;
Depth depth;
Move ttMove;
MoveStack killers[2];
Square recaptureSquare;
int captureThreshold, phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures;
MoveStack moves[MAX_MOVES];
};
#endif // !defined(MOVEPICK_H_INCLUDED)