2011-11-12 20:44:06 +01:00
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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2011-11-12 20:44:06 +01:00
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(PAWNS_H_INCLUDED)
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#define PAWNS_H_INCLUDED
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2012-06-04 18:25:51 +02:00
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#include "misc.h"
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2011-11-12 20:44:06 +01:00
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#include "position.h"
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#include "types.h"
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namespace Pawns {
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/// Pawns::Entry contains various information about a pawn structure. Currently,
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/// it only includes a middle game and end game pawn structure evaluation, and a
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/// bitboard of passed pawns. We may want to add further information in the future.
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/// A lookup to the pawn hash table (performed by calling the probe function)
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/// returns a pointer to an Entry object.
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struct Entry {
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Score pawns_value() const { return value; }
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Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
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Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
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int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
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int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
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int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
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int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
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template<Color Us>
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Score king_safety(const Position& pos, Square ksq) {
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return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
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? kingSafety[Us] : update_safety<Us>(pos, ksq);
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}
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template<Color Us>
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Score update_safety(const Position& pos, Square ksq);
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template<Color Us>
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Value shelter_storm(const Position& pos, Square ksq);
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Key key;
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Bitboard passedPawns[COLOR_NB];
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Bitboard pawnAttacks[COLOR_NB];
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Square kingSquares[COLOR_NB];
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int minKPdistance[COLOR_NB];
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int castleRights[COLOR_NB];
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Score value;
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int halfOpenFiles[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int pawnsOnSquares[COLOR_NB][COLOR_NB];
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};
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typedef HashTable<Entry, 16384> Table;
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Entry* probe(const Position& pos, Table& entries);
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}
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#endif // !defined(PAWNS_H_INCLUDED)
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