mirror of
https://github.com/peterosterlund2/droidfish.git
synced 2025-01-08 08:17:01 +01:00
169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if !defined(THREAD_H_INCLUDED)
|
|
#define THREAD_H_INCLUDED
|
|
|
|
#include <vector>
|
|
|
|
#include "material.h"
|
|
#include "movepick.h"
|
|
#include "pawns.h"
|
|
#include "position.h"
|
|
#include "search.h"
|
|
|
|
const int MAX_THREADS = 32;
|
|
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
|
|
|
struct Mutex {
|
|
Mutex() { lock_init(l); }
|
|
~Mutex() { lock_destroy(l); }
|
|
|
|
void lock() { lock_grab(l); }
|
|
void unlock() { lock_release(l); }
|
|
|
|
private:
|
|
friend struct ConditionVariable;
|
|
|
|
Lock l;
|
|
};
|
|
|
|
struct ConditionVariable {
|
|
ConditionVariable() { cond_init(c); }
|
|
~ConditionVariable() { cond_destroy(c); }
|
|
|
|
void wait(Mutex& m) { cond_wait(c, m.l); }
|
|
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
|
void notify_one() { cond_signal(c); }
|
|
|
|
private:
|
|
WaitCondition c;
|
|
};
|
|
|
|
class Thread;
|
|
|
|
struct SplitPoint {
|
|
|
|
// Const data after split point has been setup
|
|
const Position* pos;
|
|
const Search::Stack* ss;
|
|
Depth depth;
|
|
Value beta;
|
|
int nodeType;
|
|
Thread* master;
|
|
Move threatMove;
|
|
|
|
// Const pointers to shared data
|
|
MovePicker* mp;
|
|
SplitPoint* parent;
|
|
|
|
// Shared data
|
|
Mutex mutex;
|
|
volatile uint64_t slavesMask;
|
|
volatile int64_t nodes;
|
|
volatile Value alpha;
|
|
volatile Value bestValue;
|
|
volatile Move bestMove;
|
|
volatile int moveCount;
|
|
volatile bool cutoff;
|
|
};
|
|
|
|
|
|
/// Thread struct keeps together all the thread related stuff like locks, state
|
|
/// and especially split points. We also use per-thread pawn and material hash
|
|
/// tables so that once we get a pointer to an entry its life time is unlimited
|
|
/// and we don't have to care about someone changing the entry under our feet.
|
|
|
|
class Thread {
|
|
|
|
typedef void (Thread::* Fn) (); // Pointer to member function
|
|
|
|
public:
|
|
Thread(Fn fn);
|
|
~Thread();
|
|
|
|
void wake_up();
|
|
bool cutoff_occurred() const;
|
|
bool is_available_to(Thread* master) const;
|
|
void idle_loop();
|
|
void main_loop();
|
|
void timer_loop();
|
|
void wait_for_stop_or_ponderhit();
|
|
|
|
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
|
MaterialTable materialTable;
|
|
PawnTable pawnTable;
|
|
size_t idx;
|
|
int maxPly;
|
|
Mutex mutex;
|
|
ConditionVariable sleepCondition;
|
|
NativeHandle handle;
|
|
Fn start_fn;
|
|
SplitPoint* volatile curSplitPoint;
|
|
volatile int splitPointsCnt;
|
|
volatile bool is_searching;
|
|
volatile bool do_sleep;
|
|
volatile bool do_exit;
|
|
};
|
|
|
|
|
|
/// ThreadPool class handles all the threads related stuff like init, starting,
|
|
/// parking and, the most important, launching a slave thread at a split point.
|
|
/// All the access to shared thread data is done through this class.
|
|
|
|
class ThreadPool {
|
|
|
|
public:
|
|
void init(); // No c'tor and d'tor, threads rely on globals that should
|
|
void exit(); // be initialized and valid during the whole thread lifetime.
|
|
|
|
Thread& operator[](size_t id) { return *threads[id]; }
|
|
bool use_sleeping_threads() const { return useSleepingThreads; }
|
|
int min_split_depth() const { return minimumSplitDepth; }
|
|
size_t size() const { return threads.size(); }
|
|
Thread* main_thread() { return threads[0]; }
|
|
|
|
void wake_up() const;
|
|
void sleep() const;
|
|
void read_uci_options();
|
|
bool available_slave_exists(Thread* master) const;
|
|
void set_timer(int msec);
|
|
void wait_for_search_finished();
|
|
void start_searching(const Position&, const Search::LimitsType&,
|
|
const std::vector<Move>&, Search::StateStackPtr&);
|
|
|
|
template <bool Fake>
|
|
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
|
|
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
|
private:
|
|
friend class Thread;
|
|
|
|
std::vector<Thread*> threads;
|
|
Thread* timer;
|
|
Mutex mutex;
|
|
ConditionVariable sleepCondition;
|
|
Depth minimumSplitDepth;
|
|
int maxThreadsPerSplitPoint;
|
|
bool useSleepingThreads;
|
|
};
|
|
|
|
extern ThreadPool Threads;
|
|
|
|
#endif // !defined(THREAD_H_INCLUDED)
|