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65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined MOVEPICK_H_INCLUDED
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#define MOVEPICK_H_INCLUDED
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#include "history.h"
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#include "position.h"
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#include "search.h"
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#include "types.h"
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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/// current position. The most important method is next_move(), which returns a
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/// new pseudo legal move each time it is called, until there are no moves left,
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/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
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/// beta algorithm, MovePicker attempts to return the moves which are most likely
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/// to get a cut-off first.
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class MovePicker {
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MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
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public:
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MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
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MovePicker(const Position&, Move, Depth, const History&, Square);
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MovePicker(const Position&, Move, const History&, PieceType);
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template<bool SpNode> Move next_move();
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private:
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void score_captures();
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void score_noncaptures();
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void score_evasions();
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void generate_next();
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const Position& pos;
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const History& H;
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Search::Stack* ss;
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Depth depth;
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Move ttMove;
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MoveStack killers[2];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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MoveStack moves[MAX_MOVES];
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};
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#endif // !defined(MOVEPICK_H_INCLUDED)
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