mirror of
https://github.com/peterosterlund2/droidfish.git
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834 lines
23 KiB
C++
834 lines
23 KiB
C++
/*
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Copyright (c) 2013 Ronald de Man
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This file may be redistributed and/or modified without restrictions.
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tbprobe.cpp contains the Stockfish-specific routines of the
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tablebase probing code. It should be relatively easy to adapt
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this code to other chess engines.
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*/
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#define NOMINMAX
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#include <algorithm>
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#include "../position.h"
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#include "../movegen.h"
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#include "../bitboard.h"
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#include "../search.h"
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#include "../bitcount.h"
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#include "tbprobe.h"
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#include "tbcore.h"
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#include "tbcore.cpp"
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namespace Zobrist {
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extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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}
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int Tablebases::MaxCardinality = 0;
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// Given a position with 6 or fewer pieces, produce a text string
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// of the form KQPvKRP, where "KQP" represents the white pieces if
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// mirror == 0 and the black pieces if mirror == 1.
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static void prt_str(Position& pos, char *str, int mirror)
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{
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Color color;
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PieceType pt;
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int i;
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color = !mirror ? WHITE : BLACK;
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for (pt = KING; pt >= PAWN; --pt)
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for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
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*str++ = pchr[6 - pt];
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*str++ = 'v';
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color = ~color;
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for (pt = KING; pt >= PAWN; --pt)
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for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
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*str++ = pchr[6 - pt];
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*str++ = 0;
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}
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// Given a position, produce a 64-bit material signature key.
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// If the engine supports such a key, it should equal the engine's key.
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static uint64 calc_key(Position& pos, int mirror)
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{
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Color color;
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PieceType pt;
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int i;
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uint64 key = 0;
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color = !mirror ? WHITE : BLACK;
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for (pt = PAWN; pt <= KING; ++pt)
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for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
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key ^= Zobrist::psq[WHITE][pt][i - 1];
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color = ~color;
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for (pt = PAWN; pt <= KING; ++pt)
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for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
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key ^= Zobrist::psq[BLACK][pt][i - 1];
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return key;
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}
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// Produce a 64-bit material key corresponding to the material combination
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// defined by pcs[16], where pcs[1], ..., pcs[6] is the number of white
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// pawns, ..., kings and pcs[9], ..., pcs[14] is the number of black
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// pawns, ..., kings.
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static uint64 calc_key_from_pcs(int *pcs, int mirror)
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{
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int color;
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PieceType pt;
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int i;
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uint64 key = 0;
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color = !mirror ? 0 : 8;
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for (pt = PAWN; pt <= KING; ++pt)
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for (i = 0; i < pcs[color + pt]; i++)
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key ^= Zobrist::psq[WHITE][pt][i];
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color ^= 8;
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for (pt = PAWN; pt <= KING; ++pt)
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for (i = 0; i < pcs[color + pt]; i++)
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key ^= Zobrist::psq[BLACK][pt][i];
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return key;
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}
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bool is_little_endian() {
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union {
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int i;
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char c[sizeof(int)];
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} x;
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x.i = 1;
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return x.c[0] == 1;
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}
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static ubyte decompress_pairs(struct PairsData *d, uint64 idx)
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{
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static const bool isLittleEndian = is_little_endian();
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return isLittleEndian ? decompress_pairs<true >(d, idx)
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: decompress_pairs<false>(d, idx);
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}
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// probe_wdl_table and probe_dtz_table require similar adaptations.
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static int probe_wdl_table(Position& pos, int *success)
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{
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struct TBEntry *ptr;
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struct TBHashEntry *ptr2;
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uint64 idx;
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uint64 key;
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int i;
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ubyte res;
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int p[TBPIECES];
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// Obtain the position's material signature key.
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key = pos.material_key();
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// Test for KvK.
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if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0]))
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return 0;
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ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
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for (i = 0; i < HSHMAX; i++)
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if (ptr2[i].key == key) break;
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if (i == HSHMAX) {
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*success = 0;
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return 0;
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}
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ptr = ptr2[i].ptr;
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if (!ptr->ready) {
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LOCK(TB_mutex);
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if (!ptr->ready) {
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char str[16];
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prt_str(pos, str, ptr->key != key);
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if (!init_table_wdl(ptr, str)) {
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ptr2[i].key = 0ULL;
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*success = 0;
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UNLOCK(TB_mutex);
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return 0;
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}
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// Memory barrier to ensure ptr->ready = 1 is not reordered.
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#ifdef _MSC_VER
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_ReadWriteBarrier();
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#else
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__asm__ __volatile__ ("" ::: "memory");
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#endif
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ptr->ready = 1;
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}
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UNLOCK(TB_mutex);
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}
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int bside, mirror, cmirror;
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if (!ptr->symmetric) {
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if (key != ptr->key) {
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cmirror = 8;
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mirror = 0x38;
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bside = (pos.side_to_move() == WHITE);
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} else {
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cmirror = mirror = 0;
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bside = !(pos.side_to_move() == WHITE);
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}
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} else {
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cmirror = pos.side_to_move() == WHITE ? 0 : 8;
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mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
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bside = 0;
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}
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// p[i] is to contain the square 0-63 (A1-H8) for a piece of type
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// pc[i] ^ cmirror, where 1 = white pawn, ..., 14 = black king.
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// Pieces of the same type are guaranteed to be consecutive.
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if (!ptr->has_pawns) {
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struct TBEntry_piece *entry = (struct TBEntry_piece *)ptr;
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ubyte *pc = entry->pieces[bside];
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for (i = 0; i < entry->num;) {
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Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
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(PieceType)(pc[i] & 0x07));
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do {
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p[i++] = pop_lsb(&bb);
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} while (bb);
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}
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idx = encode_piece(entry, entry->norm[bside], p, entry->factor[bside]);
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res = decompress_pairs(entry->precomp[bside], idx);
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} else {
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struct TBEntry_pawn *entry = (struct TBEntry_pawn *)ptr;
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int k = entry->file[0].pieces[0][0] ^ cmirror;
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Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
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i = 0;
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do {
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p[i++] = pop_lsb(&bb) ^ mirror;
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} while (bb);
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int f = pawn_file(entry, p);
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ubyte *pc = entry->file[f].pieces[bside];
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for (; i < entry->num;) {
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bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
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(PieceType)(pc[i] & 0x07));
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do {
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p[i++] = pop_lsb(&bb) ^ mirror;
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} while (bb);
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}
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idx = encode_pawn(entry, entry->file[f].norm[bside], p, entry->file[f].factor[bside]);
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res = decompress_pairs(entry->file[f].precomp[bside], idx);
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}
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return ((int)res) - 2;
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}
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static int probe_dtz_table(Position& pos, int wdl, int *success)
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{
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struct TBEntry *ptr;
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uint64 idx;
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int i, res;
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int p[TBPIECES];
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// Obtain the position's material signature key.
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uint64 key = pos.material_key();
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if (DTZ_table[0].key1 != key && DTZ_table[0].key2 != key) {
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for (i = 1; i < DTZ_ENTRIES; i++)
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if (DTZ_table[i].key1 == key) break;
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if (i < DTZ_ENTRIES) {
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struct DTZTableEntry table_entry = DTZ_table[i];
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for (; i > 0; i--)
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DTZ_table[i] = DTZ_table[i - 1];
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DTZ_table[0] = table_entry;
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} else {
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struct TBHashEntry *ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
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for (i = 0; i < HSHMAX; i++)
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if (ptr2[i].key == key) break;
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if (i == HSHMAX) {
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*success = 0;
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return 0;
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}
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ptr = ptr2[i].ptr;
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char str[16];
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int mirror = (ptr->key != key);
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prt_str(pos, str, mirror);
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if (DTZ_table[DTZ_ENTRIES - 1].entry)
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free_dtz_entry(DTZ_table[DTZ_ENTRIES-1].entry);
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for (i = DTZ_ENTRIES - 1; i > 0; i--)
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DTZ_table[i] = DTZ_table[i - 1];
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load_dtz_table(str, calc_key(pos, mirror), calc_key(pos, !mirror));
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}
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}
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ptr = DTZ_table[0].entry;
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if (!ptr) {
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*success = 0;
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return 0;
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}
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int bside, mirror, cmirror;
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if (!ptr->symmetric) {
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if (key != ptr->key) {
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cmirror = 8;
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mirror = 0x38;
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bside = (pos.side_to_move() == WHITE);
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} else {
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cmirror = mirror = 0;
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bside = !(pos.side_to_move() == WHITE);
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}
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} else {
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cmirror = pos.side_to_move() == WHITE ? 0 : 8;
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mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
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bside = 0;
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}
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if (!ptr->has_pawns) {
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struct DTZEntry_piece *entry = (struct DTZEntry_piece *)ptr;
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if ((entry->flags & 1) != bside && !entry->symmetric) {
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*success = -1;
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return 0;
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}
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ubyte *pc = entry->pieces;
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for (i = 0; i < entry->num;) {
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Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
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(PieceType)(pc[i] & 0x07));
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do {
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p[i++] = pop_lsb(&bb);
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} while (bb);
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}
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idx = encode_piece((struct TBEntry_piece *)entry, entry->norm, p, entry->factor);
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res = decompress_pairs(entry->precomp, idx);
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if (entry->flags & 2)
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res = entry->map[entry->map_idx[wdl_to_map[wdl + 2]] + res];
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if (!(entry->flags & pa_flags[wdl + 2]) || (wdl & 1))
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res *= 2;
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} else {
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struct DTZEntry_pawn *entry = (struct DTZEntry_pawn *)ptr;
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int k = entry->file[0].pieces[0] ^ cmirror;
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Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
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i = 0;
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do {
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p[i++] = pop_lsb(&bb) ^ mirror;
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} while (bb);
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int f = pawn_file((struct TBEntry_pawn *)entry, p);
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if ((entry->flags[f] & 1) != bside) {
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*success = -1;
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return 0;
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}
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ubyte *pc = entry->file[f].pieces;
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for (; i < entry->num;) {
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bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
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(PieceType)(pc[i] & 0x07));
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do {
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p[i++] = pop_lsb(&bb) ^ mirror;
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} while (bb);
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}
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idx = encode_pawn((struct TBEntry_pawn *)entry, entry->file[f].norm, p, entry->file[f].factor);
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res = decompress_pairs(entry->file[f].precomp, idx);
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if (entry->flags[f] & 2)
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res = entry->map[entry->map_idx[f][wdl_to_map[wdl + 2]] + res];
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if (!(entry->flags[f] & pa_flags[wdl + 2]) || (wdl & 1))
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res *= 2;
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}
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return res;
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}
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// Add underpromotion captures to list of captures.
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static ExtMove *add_underprom_caps(Position& pos, ExtMove *stack, ExtMove *end)
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{
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ExtMove *moves, *extra = end;
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for (moves = stack; moves < end; moves++) {
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Move move = moves->move;
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if (type_of(move) == PROMOTION && !pos.empty(to_sq(move))) {
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(*extra++).move = (Move)(move - (1 << 12));
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(*extra++).move = (Move)(move - (2 << 12));
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(*extra++).move = (Move)(move - (3 << 12));
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}
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}
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return extra;
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}
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static int probe_ab(Position& pos, int alpha, int beta, int *success)
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{
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int v;
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ExtMove stack[64];
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ExtMove *moves, *end;
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StateInfo st;
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// Generate (at least) all legal non-ep captures including (under)promotions.
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// It is OK to generate more, as long as they are filtered out below.
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if (!pos.checkers()) {
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end = generate<CAPTURES>(pos, stack);
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// Since underpromotion captures are not included, we need to add them.
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end = add_underprom_caps(pos, stack, end);
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} else
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end = generate<EVASIONS>(pos, stack);
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CheckInfo ci(pos);
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for (moves = stack; moves < end; moves++) {
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Move capture = moves->move;
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if (!pos.capture(capture) || type_of(capture) == ENPASSANT
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|| !pos.legal(capture, ci.pinned))
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continue;
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pos.do_move(capture, st, pos.gives_check(capture, ci));
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v = -probe_ab(pos, -beta, -alpha, success);
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pos.undo_move(capture);
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if (*success == 0) return 0;
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if (v > alpha) {
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if (v >= beta) {
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*success = 2;
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return v;
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}
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alpha = v;
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}
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}
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v = probe_wdl_table(pos, success);
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if (*success == 0) return 0;
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if (alpha >= v) {
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*success = 1 + (alpha > 0);
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return alpha;
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} else {
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*success = 1;
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return v;
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}
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}
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// Probe the WDL table for a particular position.
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// If *success != 0, the probe was successful.
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// The return value is from the point of view of the side to move:
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// -2 : loss
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// -1 : loss, but draw under 50-move rule
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// 0 : draw
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// 1 : win, but draw under 50-move rule
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// 2 : win
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int Tablebases::probe_wdl(Position& pos, int *success)
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{
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int v;
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*success = 1;
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v = probe_ab(pos, -2, 2, success);
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// If en passant is not possible, we are done.
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if (pos.ep_square() == SQ_NONE)
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return v;
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if (!(*success)) return 0;
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// Now handle en passant.
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int v1 = -3;
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// Generate (at least) all legal en passant captures.
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ExtMove stack[192];
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ExtMove *moves, *end;
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StateInfo st;
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if (!pos.checkers())
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end = generate<CAPTURES>(pos, stack);
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else
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end = generate<EVASIONS>(pos, stack);
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CheckInfo ci(pos);
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for (moves = stack; moves < end; moves++) {
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Move capture = moves->move;
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if (type_of(capture) != ENPASSANT
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|| !pos.legal(capture, ci.pinned))
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continue;
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pos.do_move(capture, st, pos.gives_check(capture, ci));
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int v0 = -probe_ab(pos, -2, 2, success);
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pos.undo_move(capture);
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if (*success == 0) return 0;
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if (v0 > v1) v1 = v0;
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}
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if (v1 > -3) {
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if (v1 >= v) v = v1;
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else if (v == 0) {
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// Check whether there is at least one legal non-ep move.
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for (moves = stack; moves < end; moves++) {
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Move capture = moves->move;
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if (type_of(capture) == ENPASSANT) continue;
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if (pos.legal(capture, ci.pinned)) break;
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}
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if (moves == end && !pos.checkers()) {
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end = generate<QUIETS>(pos, end);
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for (; moves < end; moves++) {
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Move move = moves->move;
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if (pos.legal(move, ci.pinned))
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break;
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}
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}
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// If not, then we are forced to play the losing ep capture.
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if (moves == end)
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v = v1;
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}
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}
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return v;
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}
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// This routine treats a position with en passant captures as one without.
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static int probe_dtz_no_ep(Position& pos, int *success)
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{
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int wdl, dtz;
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wdl = probe_ab(pos, -2, 2, success);
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if (*success == 0) return 0;
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if (wdl == 0) return 0;
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if (*success == 2)
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return wdl == 2 ? 1 : 101;
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ExtMove stack[192];
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ExtMove *moves, *end = NULL;
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StateInfo st;
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CheckInfo ci(pos);
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if (wdl > 0) {
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// Generate at least all legal non-capturing pawn moves
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// including non-capturing promotions.
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if (!pos.checkers())
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end = generate<NON_EVASIONS>(pos, stack);
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else
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end = generate<EVASIONS>(pos, stack);
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for (moves = stack; moves < end; moves++) {
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Move move = moves->move;
|
|
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
|
|| !pos.legal(move, ci.pinned))
|
|
continue;
|
|
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
int v = -probe_ab(pos, -2, -wdl + 1, success);
|
|
pos.undo_move(move);
|
|
if (*success == 0) return 0;
|
|
if (v == wdl)
|
|
return v == 2 ? 1 : 101;
|
|
}
|
|
}
|
|
|
|
dtz = 1 + probe_dtz_table(pos, wdl, success);
|
|
if (*success >= 0) {
|
|
if (wdl & 1) dtz += 100;
|
|
return wdl >= 0 ? dtz : -dtz;
|
|
}
|
|
|
|
if (wdl > 0) {
|
|
int best = 0xffff;
|
|
for (moves = stack; moves < end; moves++) {
|
|
Move move = moves->move;
|
|
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
|
|| !pos.legal(move, ci.pinned))
|
|
continue;
|
|
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
int v = -Tablebases::probe_dtz(pos, success);
|
|
pos.undo_move(move);
|
|
if (*success == 0) return 0;
|
|
if (v > 0 && v + 1 < best)
|
|
best = v + 1;
|
|
}
|
|
return best;
|
|
} else {
|
|
int best = -1;
|
|
if (!pos.checkers())
|
|
end = generate<NON_EVASIONS>(pos, stack);
|
|
else
|
|
end = generate<EVASIONS>(pos, stack);
|
|
for (moves = stack; moves < end; moves++) {
|
|
int v;
|
|
Move move = moves->move;
|
|
if (!pos.legal(move, ci.pinned))
|
|
continue;
|
|
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
if (st.rule50 == 0) {
|
|
if (wdl == -2) v = -1;
|
|
else {
|
|
v = probe_ab(pos, 1, 2, success);
|
|
v = (v == 2) ? 0 : -101;
|
|
}
|
|
} else {
|
|
v = -Tablebases::probe_dtz(pos, success) - 1;
|
|
}
|
|
pos.undo_move(move);
|
|
if (*success == 0) return 0;
|
|
if (v < best)
|
|
best = v;
|
|
}
|
|
return best;
|
|
}
|
|
}
|
|
|
|
static int wdl_to_dtz[] = {
|
|
-1, -101, 0, 101, 1
|
|
};
|
|
|
|
// Probe the DTZ table for a particular position.
|
|
// If *success != 0, the probe was successful.
|
|
// The return value is from the point of view of the side to move:
|
|
// n < -100 : loss, but draw under 50-move rule
|
|
// -100 <= n < -1 : loss in n ply (assuming 50-move counter == 0)
|
|
// 0 : draw
|
|
// 1 < n <= 100 : win in n ply (assuming 50-move counter == 0)
|
|
// 100 < n : win, but draw under 50-move rule
|
|
//
|
|
// The return value n can be off by 1: a return value -n can mean a loss
|
|
// in n+1 ply and a return value +n can mean a win in n+1 ply. This
|
|
// cannot happen for tables with positions exactly on the "edge" of
|
|
// the 50-move rule.
|
|
//
|
|
// This implies that if dtz > 0 is returned, the position is certainly
|
|
// a win if dtz + 50-move-counter <= 99. Care must be taken that the engine
|
|
// picks moves that preserve dtz + 50-move-counter <= 99.
|
|
//
|
|
// If n = 100 immediately after a capture or pawn move, then the position
|
|
// is also certainly a win, and during the whole phase until the next
|
|
// capture or pawn move, the inequality to be preserved is
|
|
// dtz + 50-movecounter <= 100.
|
|
//
|
|
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
|
|
// then do not accept moves leading to dtz + 50-move-counter == 100.
|
|
//
|
|
int Tablebases::probe_dtz(Position& pos, int *success)
|
|
{
|
|
*success = 1;
|
|
int v = probe_dtz_no_ep(pos, success);
|
|
|
|
if (pos.ep_square() == SQ_NONE)
|
|
return v;
|
|
if (*success == 0) return 0;
|
|
|
|
// Now handle en passant.
|
|
int v1 = -3;
|
|
|
|
ExtMove stack[192];
|
|
ExtMove *moves, *end;
|
|
StateInfo st;
|
|
|
|
if (!pos.checkers())
|
|
end = generate<CAPTURES>(pos, stack);
|
|
else
|
|
end = generate<EVASIONS>(pos, stack);
|
|
CheckInfo ci(pos);
|
|
|
|
for (moves = stack; moves < end; moves++) {
|
|
Move capture = moves->move;
|
|
if (type_of(capture) != ENPASSANT
|
|
|| !pos.legal(capture, ci.pinned))
|
|
continue;
|
|
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
|
int v0 = -probe_ab(pos, -2, 2, success);
|
|
pos.undo_move(capture);
|
|
if (*success == 0) return 0;
|
|
if (v0 > v1) v1 = v0;
|
|
}
|
|
if (v1 > -3) {
|
|
v1 = wdl_to_dtz[v1 + 2];
|
|
if (v < -100) {
|
|
if (v1 >= 0)
|
|
v = v1;
|
|
} else if (v < 0) {
|
|
if (v1 >= 0 || v1 < -100)
|
|
v = v1;
|
|
} else if (v > 100) {
|
|
if (v1 > 0)
|
|
v = v1;
|
|
} else if (v > 0) {
|
|
if (v1 == 1)
|
|
v = v1;
|
|
} else if (v1 >= 0) {
|
|
v = v1;
|
|
} else {
|
|
for (moves = stack; moves < end; moves++) {
|
|
Move move = moves->move;
|
|
if (type_of(move) == ENPASSANT) continue;
|
|
if (pos.legal(move, ci.pinned)) break;
|
|
}
|
|
if (moves == end && !pos.checkers()) {
|
|
end = generate<QUIETS>(pos, end);
|
|
for (; moves < end; moves++) {
|
|
Move move = moves->move;
|
|
if (pos.legal(move, ci.pinned))
|
|
break;
|
|
}
|
|
}
|
|
if (moves == end)
|
|
v = v1;
|
|
}
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
// Check whether there has been at least one repetition of positions
|
|
// since the last capture or pawn move.
|
|
static int has_repeated(StateInfo *st)
|
|
{
|
|
while (1) {
|
|
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
|
if (e < i)
|
|
return 0;
|
|
StateInfo *stp = st->previous->previous;
|
|
do {
|
|
stp = stp->previous->previous;
|
|
if (stp->key == st->key)
|
|
return 1;
|
|
i += 2;
|
|
} while (i <= e);
|
|
st = st->previous;
|
|
}
|
|
}
|
|
|
|
static Value wdl_to_Value[5] = {
|
|
-VALUE_MATE + MAX_PLY + 1,
|
|
VALUE_DRAW - 2,
|
|
VALUE_DRAW,
|
|
VALUE_DRAW + 2,
|
|
VALUE_MATE - MAX_PLY - 1
|
|
};
|
|
|
|
// Use the DTZ tables to filter out moves that don't preserve the win or draw.
|
|
// If the position is lost, but DTZ is fairly high, only keep moves that
|
|
// maximise DTZ.
|
|
//
|
|
// A return value false indicates that not all probes were successful and that
|
|
// no moves were filtered out.
|
|
bool Tablebases::root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
|
{
|
|
int success;
|
|
|
|
int dtz = probe_dtz(pos, &success);
|
|
if (!success) return false;
|
|
|
|
StateInfo st;
|
|
CheckInfo ci(pos);
|
|
|
|
// Probe each move.
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
Move move = rootMoves[i].pv[0];
|
|
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
int v = 0;
|
|
if (pos.checkers() && dtz > 0) {
|
|
ExtMove s[192];
|
|
if (generate<LEGAL>(pos, s) == s)
|
|
v = 1;
|
|
}
|
|
if (!v) {
|
|
if (st.rule50 != 0) {
|
|
v = -Tablebases::probe_dtz(pos, &success);
|
|
if (v > 0) v++;
|
|
else if (v < 0) v--;
|
|
} else {
|
|
v = -Tablebases::probe_wdl(pos, &success);
|
|
v = wdl_to_dtz[v + 2];
|
|
}
|
|
}
|
|
pos.undo_move(move);
|
|
if (!success) return false;
|
|
rootMoves[i].score = (Value)v;
|
|
}
|
|
|
|
// Obtain 50-move counter for the root position.
|
|
// In Stockfish there seems to be no clean way, so we do it like this:
|
|
int cnt50 = st.previous->rule50;
|
|
|
|
// Use 50-move counter to determine whether the root position is
|
|
// won, lost or drawn.
|
|
int wdl = 0;
|
|
if (dtz > 0)
|
|
wdl = (dtz + cnt50 <= 100) ? 2 : 1;
|
|
else if (dtz < 0)
|
|
wdl = (-dtz + cnt50 <= 100) ? -2 : -1;
|
|
|
|
// Determine the score to report to the user.
|
|
score = wdl_to_Value[wdl + 2];
|
|
// If the position is winning or losing, but too few moves left, adjust the
|
|
// score to show how close it is to winning or losing.
|
|
// NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci().
|
|
if (wdl == 1 && dtz <= 100)
|
|
score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200);
|
|
else if (wdl == -1 && dtz >= -100)
|
|
score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200);
|
|
|
|
// Now be a bit smart about filtering out moves.
|
|
size_t j = 0;
|
|
if (dtz > 0) { // winning (or 50-move rule draw)
|
|
int best = 0xffff;
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
int v = rootMoves[i].score;
|
|
if (v > 0 && v < best)
|
|
best = v;
|
|
}
|
|
int max = best;
|
|
// If the current phase has not seen repetitions, then try all moves
|
|
// that stay safely within the 50-move budget, if there are any.
|
|
if (!has_repeated(st.previous) && best + cnt50 <= 99)
|
|
max = 99 - cnt50;
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
int v = rootMoves[i].score;
|
|
if (v > 0 && v <= max)
|
|
rootMoves[j++] = rootMoves[i];
|
|
}
|
|
} else if (dtz < 0) { // losing (or 50-move rule draw)
|
|
int best = 0;
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
int v = rootMoves[i].score;
|
|
if (v < best)
|
|
best = v;
|
|
}
|
|
// Try all moves, unless we approach or have a 50-move rule draw.
|
|
if (-best * 2 + cnt50 < 100)
|
|
return true;
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
if (rootMoves[i].score == best)
|
|
rootMoves[j++] = rootMoves[i];
|
|
}
|
|
} else { // drawing
|
|
// Try all moves that preserve the draw.
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
if (rootMoves[i].score == 0)
|
|
rootMoves[j++] = rootMoves[i];
|
|
}
|
|
}
|
|
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
|
|
|
return true;
|
|
}
|
|
|
|
// Use the WDL tables to filter out moves that don't preserve the win or draw.
|
|
// This is a fallback for the case that some or all DTZ tables are missing.
|
|
//
|
|
// A return value false indicates that not all probes were successful and that
|
|
// no moves were filtered out.
|
|
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
|
{
|
|
int success;
|
|
|
|
int wdl = Tablebases::probe_wdl(pos, &success);
|
|
if (!success) return false;
|
|
score = wdl_to_Value[wdl + 2];
|
|
|
|
StateInfo st;
|
|
CheckInfo ci(pos);
|
|
|
|
int best = -2;
|
|
|
|
// Probe each move.
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
Move move = rootMoves[i].pv[0];
|
|
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
int v = -Tablebases::probe_wdl(pos, &success);
|
|
pos.undo_move(move);
|
|
if (!success) return false;
|
|
rootMoves[i].score = (Value)v;
|
|
if (v > best)
|
|
best = v;
|
|
}
|
|
|
|
size_t j = 0;
|
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
if (rootMoves[i].score == best)
|
|
rootMoves[j++] = rootMoves[i];
|
|
}
|
|
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
|
|
|
return true;
|
|
}
|
|
|