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120 lines
4.7 KiB
C++
120 lines
4.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "types.h"
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namespace PSQT {
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#define S(mg, eg) make_score(mg, eg)
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// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
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// type on a given square a (middlegame, endgame) score pair is assigned. Table
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// is defined for files A..D and white side: it is symmetric for black side and
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// second half of the files.
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const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
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{ },
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{ // Pawn
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{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
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{ S(-19, 5), S( 1,-4), S( 7, 8), S( 3,-2) },
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{ S(-26,-6), S( -7,-5), S( 19, 5), S(24, 4) },
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{ S(-25, 1), S(-14, 3), S( 16,-8), S(31,-3) },
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{ S(-14, 6), S( 0, 9), S( -1, 7), S(17,-6) },
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{ S(-14, 6), S(-13,-5), S(-10, 2), S(-6, 4) },
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{ S(-12, 1), S( 15,-9), S( -8, 1), S(-4,18) },
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{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }
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},
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{ // Knight
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{ S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
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{ S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) },
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{ S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) },
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{ S( -25, -41), S( 18,-25), S( 43, 7), S( 47, 38) },
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{ S( -26, -46), S( 16,-25), S( 38, 2), S( 50, 41) },
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{ S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
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{ S( -62, -64), S(-17,-50), S( 5,-24), S( 14, 13) },
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{ S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
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},
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{ // Bishop
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{ S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
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{ S(-30,-43), S( 10,-17), S( 2,-23), S( -9, -5) },
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{ S(-19,-32), S( 17, -9), S( 11,-13), S( 1, 8) },
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{ S(-21,-36), S( 18,-13), S( 11,-15), S( 0, 7) },
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{ S(-21,-36), S( 14,-14), S( 6,-17), S( -1, 3) },
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{ S(-27,-35), S( 6,-13), S( 2,-10), S( -8, 1) },
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{ S(-33,-44), S( 7,-21), S( -4,-22), S(-12, -4) },
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{ S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
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},
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{ // Rook
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{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
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{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
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{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
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{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
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{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
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{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
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{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
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{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
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},
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{ // Queen
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{ S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
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{ S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
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{ S(-2,-39), S( 6,-17), S( 9, -7), S( 9, 5) },
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{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 17) },
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{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
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{ S(-2,-40), S( 6,-16), S( 8,-11), S(10, 3) },
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{ S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
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{ S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
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},
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{ // King
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{ S(291, 28), S(344, 76), S(294,103), S(219,112) },
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{ S(289, 70), S(329,119), S(263,170), S(205,159) },
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{ S(226,109), S(271,164), S(202,195), S(136,191) },
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{ S(204,131), S(212,194), S(175,194), S(137,204) },
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{ S(177,132), S(205,187), S(143,224), S( 94,227) },
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{ S(147,118), S(188,178), S(113,199), S( 70,197) },
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{ S(116, 72), S(158,121), S( 93,142), S( 48,161) },
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{ S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
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}
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};
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#undef S
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Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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// init() initializes piece square tables: the white halves of the tables are
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// copied from Bonus[] adding the piece value, then the black halves of the
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// tables are initialized by flipping and changing the sign of the white scores.
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void init() {
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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{
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PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
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PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
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Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
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psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
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}
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}
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}
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} // namespace PSQT
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