2019-03-17 23:49:23 +01:00

539 lines
18 KiB
Java

/*
DroidFish - An Android chess program.
Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package chess;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import chess.GameTree.Node;
public class Game {
boolean pendingDrawOffer;
public GameTree tree;
TimeControl timeController;
private boolean gamePaused;
/** If true, add new moves as mainline moves. */
private AddMoveBehavior addMoveBehavior;
private PgnToken.PgnTokenReceiver gameTextListener;
public Game(PgnToken.PgnTokenReceiver gameTextListener, TimeControlData tcData) {
this.gameTextListener = gameTextListener;
timeController = new TimeControl();
timeController.setTimeControl(tcData);
gamePaused = false;
newGame();
tree.setTimeControlData(tcData);
}
/** De-serialize from input stream. */
final void readFromStream(DataInputStream dis, int version) throws IOException, ChessParseError {
tree.readFromStream(dis, version);
if (version >= 3)
timeController.readFromStream(dis, version);
updateTimeControl(true);
}
/** Serialize to output stream. */
final synchronized void writeToStream(DataOutputStream dos) throws IOException {
tree.writeToStream(dos);
timeController.writeToStream(dos);
}
public final void setGamePaused(boolean gamePaused) {
if (gamePaused != this.gamePaused) {
this.gamePaused = gamePaused;
updateTimeControl(false);
}
}
/** Controls behavior when a new move is added to the game.*/
public static enum AddMoveBehavior {
/** Add the new move first in the list of variations. */
ADD_FIRST,
/** Add the new move last in the list of variations. */
ADD_LAST,
/** Remove all variations not matching the new move. */
REPLACE
}
/** Set whether new moves are entered as mainline moves or variations. */
public final void setAddFirst(AddMoveBehavior amb) {
addMoveBehavior = amb;
}
/** Sets start position and discards the whole game tree. */
final void setPos(Position pos) {
tree.setStartPos(new Position(pos));
updateTimeControl(false);
}
/** Set game state from a PGN string. */
final public boolean readPGN(String pgn, PGNOptions options) throws ChessParseError {
boolean ret = tree.readPGN(pgn, options);
if (ret) {
TimeControlData tcData = tree.getTimeControlData();
if (tcData != null)
timeController.setTimeControl(tcData);
updateTimeControl(tcData != null);
}
return ret;
}
final Position currPos() {
return tree.currentPos;
}
final Position prevPos() {
Move m = tree.currentNode.move;
if (m != null) {
tree.goBack();
Position ret = new Position(currPos());
tree.goForward(-1);
return ret;
} else {
return currPos();
}
}
public final Move getNextMove() {
if (canRedoMove()) {
tree.goForward(-1);
Move ret = tree.currentNode.move;
tree.goBack();
return ret;
} else {
return null;
}
}
/**
* Update the game state according to move/command string from a player.
* @param str The move or command to process.
* @return Pair where first item is true if str was understood, false otherwise.
* Second item is move played, or null if no move was played. */
public final Pair<Boolean, Move> processString(String str) {
if (getGameState() != GameState.ALIVE)
return new Pair<>(false, null);
if (str.startsWith("draw ")) {
String drawCmd = str.substring(str.indexOf(" ") + 1);
Move m = handleDrawCmd(drawCmd, true);
return new Pair<>(true, m);
} else if (str.equals("resign")) {
addToGameTree(new Move(0, 0, 0), "resign");
return new Pair<>(true, null);
}
Move m = TextIO.UCIstringToMove(str);
if (m != null)
if (!TextIO.isValid(currPos(), m))
m = null;
if (m == null) {
m = TextIO.stringToMove(currPos(), str);
if (!TextIO.isValid(currPos(), m))
m = null;
}
if (m == null)
return new Pair<>(false, null);
addToGameTree(m, pendingDrawOffer ? "draw offer" : "");
return new Pair<>(true, m);
}
/** Try claim a draw using a command string. Does not play the move involved
* in the draw claim if the draw claim is invalid. */
public final void tryClaimDraw(String str) {
if (str.startsWith("draw ")) {
String drawCmd = str.substring(str.indexOf(" ") + 1);
handleDrawCmd(drawCmd, false);
}
}
private void addToGameTree(Move m, String playerAction) {
if (m.equals(new Move(0, 0, 0))) { // Don't create more than one game-ending move at a node
List<Move> varMoves = tree.variations();
for (int i = varMoves.size() - 1; i >= 0; i--)
if (varMoves.get(i).equals(m))
tree.deleteVariation(i);
}
boolean movePresent = false;
int varNo;
{
ArrayList<Move> varMoves = tree.variations();
int nVars = varMoves.size();
if (addMoveBehavior == AddMoveBehavior.REPLACE) {
boolean modified = false;
for (int i = nVars-1; i >= 0; i--) {
if (!m.equals(varMoves.get(i))) {
tree.deleteVariation(i);
modified = true;
}
}
if (modified) {
varMoves = tree.variations();
nVars = varMoves.size();
}
}
Boolean gameEndingMove = null;
for (varNo = 0; varNo < nVars; varNo++) {
if (varMoves.get(varNo).equals(m)) {
boolean match = true;
if (playerAction.isEmpty()) {
if (gameEndingMove == null)
gameEndingMove = gameEndingMove(m);
if (!gameEndingMove) {
tree.goForward(varNo, false);
match = tree.getGameState() == GameState.ALIVE;
tree.goBack();
}
}
if (match) {
movePresent = true;
break;
}
}
}
}
if (!movePresent) {
String moveStr = TextIO.moveToUCIString(m);
varNo = tree.addMove(moveStr, playerAction, 0, "", "");
}
int newPos = 0;
if (addMoveBehavior == AddMoveBehavior.ADD_LAST)
newPos = varNo;
tree.reorderVariation(varNo, newPos);
tree.goForward(newPos);
int remaining = timeController.moveMade(System.currentTimeMillis(), !gamePaused);
tree.setRemainingTime(remaining);
updateTimeControl(true);
pendingDrawOffer = false;
}
/** Return true if move "m" in the current position ends the game (mate or stalemate). */
private boolean gameEndingMove(Move m) {
Position pos = currPos();
UndoInfo ui = new UndoInfo();
pos.makeMove(m, ui);
boolean gameEnd = MoveGen.instance.legalMoves(pos).isEmpty();
pos.unMakeMove(m, ui);
return gameEnd;
}
private void updateTimeControl(boolean discardElapsed) {
Position currPos = currPos();
int move = currPos.fullMoveCounter;
boolean wtm = currPos.whiteMove;
if (discardElapsed || (move != timeController.currentMove) || (wtm != timeController.whiteToMove)) {
int whiteBaseTime = tree.getRemainingTime(true, timeController.getInitialTime(true));
int blackBaseTime = tree.getRemainingTime(false, timeController.getInitialTime(false));
timeController.setCurrentMove(move, wtm, whiteBaseTime, blackBaseTime);
}
long now = System.currentTimeMillis();
boolean stopTimer = gamePaused || (getGameState() != GameState.ALIVE);
if (!stopTimer) {
try {
if (TextIO.readFEN(TextIO.startPosFEN).equals(currPos))
stopTimer = true;
} catch (ChessParseError e) {
}
}
if (stopTimer) {
timeController.stopTimer(now);
} else {
timeController.startTimer(now);
}
}
/**
* Get the last played move, or null if no moves played yet.
*/
public final Move getLastMove() {
return tree.currentNode.move;
}
/** Return true if there is a move to redo. */
public final boolean canRedoMove() {
int nVar = tree.variations().size();
return nVar > 0;
}
/** Get number of variations in current game position. */
public final int numVariations() {
if (tree.currentNode == tree.rootNode)
return 1;
tree.goBack();
int nChildren = tree.variations().size();
tree.goForward(-1);
return nChildren;
}
/** Get current variation in current position. */
public final int currVariation() {
if (tree.currentNode == tree.rootNode)
return 0;
tree.goBack();
int defChild = tree.currentNode.defaultChild;
tree.goForward(-1);
return defChild;
}
/** Go to a new variation in the game tree. */
public final void changeVariation(int delta) {
if (tree.currentNode == tree.rootNode)
return;
tree.goBack();
int defChild = tree.currentNode.defaultChild;
int nChildren = tree.variations().size();
int newChild = defChild + delta;
newChild = Math.max(newChild, 0);
newChild = Math.min(newChild, nChildren - 1);
tree.goForward(newChild);
pendingDrawOffer = false;
updateTimeControl(true);
}
/** Move current variation up/down in the game tree. */
public final void moveVariation(int delta) {
int nBack = 0;
boolean found = false;
while (tree.currentNode != tree.rootNode) {
tree.goBack();
nBack++;
if (((delta < 0) && tree.currentNode.defaultChild > 0) ||
((delta > 0) && tree.currentNode.defaultChild < tree.variations().size() - 1)) {
found = true;
break;
}
}
if (found) {
int varNo = tree.currentNode.defaultChild;
int nChildren = tree.variations().size();
int newPos = varNo + delta;
newPos = Math.max(newPos, 0);
newPos = Math.min(newPos, nChildren - 1);
tree.reorderVariation(varNo, newPos);
tree.goForward(newPos);
nBack--;
}
while (nBack > 0) {
tree.goForward(-1);
nBack--;
}
pendingDrawOffer = false;
updateTimeControl(true);
}
/** Return true if the current variation can be moved up/down. */
public final boolean canMoveVariation(int delta) {
int nBack = 0;
boolean found = false;
while (tree.currentNode != tree.rootNode) {
tree.goBack();
nBack++;
if (((delta < 0) && tree.currentNode.defaultChild > 0) ||
((delta > 0) && tree.currentNode.defaultChild < tree.variations().size() - 1)) {
found = true;
break;
}
}
while (nBack > 0) {
tree.goForward(-1);
nBack--;
}
return found;
}
/** Delete whole game sub-tree rooted at current position. */
public final void removeSubTree() {
if (getLastMove() != null) {
tree.goBack();
int defChild = tree.currentNode.defaultChild;
tree.deleteVariation(defChild);
} else {
while (canRedoMove())
tree.deleteVariation(0);
}
pendingDrawOffer = false;
updateTimeControl(true);
}
public static enum GameState {
ALIVE,
WHITE_MATE, // White mates
BLACK_MATE, // Black mates
WHITE_STALEMATE, // White is stalemated
BLACK_STALEMATE, // Black is stalemated
DRAW_REP, // Draw by 3-fold repetition
DRAW_50, // Draw by 50 move rule
DRAW_NO_MATE, // Draw by impossibility of check mate
DRAW_AGREE, // Draw by agreement
RESIGN_WHITE, // White resigns
RESIGN_BLACK // Black resigns
}
/**
* Get the current state (draw, mate, ongoing, etc) of the game.
*/
public final GameState getGameState() {
return tree.getGameState();
}
/**
* Check if a draw offer is available.
* @return True if the current player has the option to accept a draw offer.
*/
public final boolean haveDrawOffer() {
return tree.currentNode.playerAction.equals("draw offer");
}
public final void undoMove() {
Move m = tree.currentNode.move;
if (m != null) {
tree.goBack();
pendingDrawOffer = false;
updateTimeControl(true);
}
}
public final void redoMove() {
if (canRedoMove()) {
tree.goForward(-1);
pendingDrawOffer = false;
updateTimeControl(true);
}
}
/** Go to given node in game tree.
* @return True if current node changed, false otherwise. */
public final boolean goNode(Node node) {
if (!tree.goNode(node))
return false;
pendingDrawOffer = false;
updateTimeControl(true);
return true;
}
public final void newGame() {
tree = new GameTree(gameTextListener);
timeController.reset();
pendingDrawOffer = false;
updateTimeControl(true);
}
/**
* Return the last zeroing position and a list of moves
* to go from that position to the current position.
*/
public final Pair<Position, ArrayList<Move>> getUCIHistory() {
Pair<List<Node>, Integer> ml = tree.getMoveList();
List<Node> moveList = ml.first;
Position pos = new Position(tree.startPos);
ArrayList<Move> mList = new ArrayList<>();
Position currPos = new Position(pos);
UndoInfo ui = new UndoInfo();
int nMoves = ml.second;
for (int i = 0; i < nMoves; i++) {
Node n = moveList.get(i);
mList.add(n.move);
currPos.makeMove(n.move, ui);
if (currPos.halfMoveClock == 0) {
pos = new Position(currPos);
mList.clear();
}
}
return new Pair<>(pos, mList);
}
private Move handleDrawCmd(String drawCmd, boolean playDrawMove) {
Move ret = null;
Position pos = tree.currentPos;
if (drawCmd.startsWith("rep") || drawCmd.startsWith("50")) {
boolean rep = drawCmd.startsWith("rep");
Move m = null;
String ms = null;
int firstSpace = drawCmd.indexOf(" ");
if (firstSpace >= 0) {
ms = drawCmd.substring(firstSpace + 1);
if (ms.length() > 0) {
m = TextIO.stringToMove(pos, ms);
}
}
boolean valid;
if (rep) {
valid = false;
UndoInfo ui = new UndoInfo();
int repetitions = 0;
Position posToCompare = new Position(tree.currentPos);
if (m != null) {
posToCompare.makeMove(m, ui);
repetitions = 1;
}
Pair<List<Node>, Integer> ml = tree.getMoveList();
List<Node> moveList = ml.first;
Position tmpPos = new Position(tree.startPos);
if (tmpPos.drawRuleEquals(posToCompare))
repetitions++;
int nMoves = ml.second;
for (int i = 0; i < nMoves; i++) {
Node n = moveList.get(i);
tmpPos.makeMove(n.move, ui);
TextIO.fixupEPSquare(tmpPos);
if (tmpPos.drawRuleEquals(posToCompare))
repetitions++;
}
if (repetitions >= 3)
valid = true;
} else {
Position tmpPos = new Position(pos);
if (m != null) {
UndoInfo ui = new UndoInfo();
tmpPos.makeMove(m, ui);
}
valid = tmpPos.halfMoveClock >= 100;
}
if (valid) {
String playerAction = rep ? "draw rep" : "draw 50";
if (m != null)
playerAction += " " + TextIO.moveToString(pos, m, false);
addToGameTree(new Move(0, 0, 0), playerAction);
} else {
pendingDrawOffer = true;
if (m != null && playDrawMove) {
ret = processString(ms).second;
}
}
} else if (drawCmd.startsWith("offer ")) {
pendingDrawOffer = true;
String ms = drawCmd.substring(drawCmd.indexOf(" ") + 1);
if (TextIO.stringToMove(pos, ms) != null) {
ret = processString(ms).second;
}
} else if (drawCmd.equals("accept")) {
if (haveDrawOffer())
addToGameTree(new Move(0, 0, 0), "draw accept");
}
return ret;
}
}