/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include "evaluate.h" #include "notation.h" #include "position.h" #include "search.h" #include "thread.h" #include "tt.h" #include "ucioption.h" using namespace std; extern void benchmark(const Position& pos, istream& is); namespace { // FEN string of the initial position, normal chess const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // Keep a track of the position keys along the setup moves (from the start position // to the position just before the search starts). This is needed by the repetition // draw detection code. Search::StateStackPtr SetupStates; // position() is called when engine receives the "position" UCI command. // The function sets up the position described in the given FEN string ("fen") // or the starting position ("startpos") and then makes the moves given in the // following move list ("moves"). void position(Position& pos, istringstream& is) { Move m; string token, fen; is >> token; if (token == "startpos") { fen = StartFEN; is >> token; // Consume "moves" token if any } else if (token == "fen") while (is >> token && token != "moves") fen += token + " "; else return; pos.set(fen, Options["UCI_Chess960"], Threads.main()); SetupStates = Search::StateStackPtr(new std::stack()); // Parse move list (if any) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) { SetupStates->push(StateInfo()); pos.do_move(m, SetupStates->top()); } } // setoption() is called when engine receives the "setoption" UCI command. The // function updates the UCI option ("name") to the given value ("value"). void setoption(istringstream& is) { string token, name, value; is >> token; // Consume "name" token // Read option name (can contain spaces) while (is >> token && token != "value") name += string(" ", !name.empty()) + token; // Read option value (can contain spaces) while (is >> token) value += string(" ", !value.empty()) + token; if (Options.count(name)) Options[name] = value; else sync_cout << "No such option: " << name << sync_endl; } // go() is called when engine receives the "go" UCI command. The function sets // the thinking time and other parameters from the input string, and starts // the search. void go(const Position& pos, istringstream& is) { Search::LimitsType limits; string token; while (is >> token) { if (token == "searchmoves") while (is >> token) limits.searchmoves.push_back(move_from_uci(pos, token)); else if (token == "wtime") is >> limits.time[WHITE]; else if (token == "btime") is >> limits.time[BLACK]; else if (token == "winc") is >> limits.inc[WHITE]; else if (token == "binc") is >> limits.inc[BLACK]; else if (token == "movestogo") is >> limits.movestogo; else if (token == "depth") is >> limits.depth; else if (token == "nodes") is >> limits.nodes; else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; else if (token == "infinite") limits.infinite = true; else if (token == "ponder") limits.ponder = true; } Threads.start_thinking(pos, limits, SetupStates); } } // namespace /// Wait for a command from the user, parse this text string as an UCI command, /// and call the appropriate functions. Also intercepts EOF from stdin to ensure /// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI /// commands, the function also supports a few debug commands. void UCI::loop(int argc, char* argv[]) { Position pos(StartFEN, false, Threads.main()); // The root position string token, cmd; for (int i = 1; i < argc; ++i) cmd += std::string(argv[i]) + " "; do { if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input cmd = "quit"; istringstream is(cmd); is >> skipws >> token; if (token == "quit" || token == "stop" || token == "ponderhit") { // The GUI sends 'ponderhit' to tell us to ponder on the same move the // opponent has played. In case Signals.stopOnPonderhit is set we are // waiting for 'ponderhit' to stop the search (for instance because we // already ran out of time), otherwise we should continue searching but // switch from pondering to normal search. if (token != "ponderhit" || Search::Signals.stopOnPonderhit) { Search::Signals.stop = true; Threads.main()->notify_one(); // Could be sleeping } else Search::Limits.ponder = false; } else if (token == "perft") { int depth; stringstream ss; is >> depth; ss << Options["Hash"] << " " << Options["Threads"] << " " << depth << " current " << token; benchmark(pos, ss); } else if (token == "key") sync_cout << hex << uppercase << setfill('0') << "position key: " << setw(16) << pos.key() << "\nmaterial key: " << setw(16) << pos.material_key() << "\npawn key: " << setw(16) << pos.pawn_key() << dec << nouppercase << setfill(' ') << sync_endl; else if (token == "uci") sync_cout << "id name " << engine_info(true) << "\n" << Options << "\nuciok" << sync_endl; else if (token == "ucinewgame") TT.clear(); else if (token == "go") go(pos, is); else if (token == "position") position(pos, is); else if (token == "setoption") setoption(is); else if (token == "flip") pos.flip(); else if (token == "bench") benchmark(pos, is); else if (token == "d") sync_cout << pos.pretty() << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; else sync_cout << "Unknown command: " << cmd << sync_endl; } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour Threads.wait_for_think_finished(); // Cannot quit whilst the search is running }