/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(TT_H_INCLUDED) #define TT_H_INCLUDED #include "misc.h" #include "types.h" /// The TTEntry is the class of transposition table entries /// /// A TTEntry needs 128 bits to be stored /// /// bit 0-31: key /// bit 32-63: data /// bit 64-79: value /// bit 80-95: depth /// bit 96-111: static value /// bit 112-127: margin of static value /// /// the 32 bits of the data field are so defined /// /// bit 0-15: move /// bit 16-20: not used /// bit 21-22: value type /// bit 23-31: generation class TTEntry { public: void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value statV, Value statM) { key32 = (uint32_t)k; move16 = (uint16_t)m; bound = (uint8_t)b; generation8 = (uint8_t)g; value16 = (int16_t)v; depth16 = (int16_t)d; staticValue = (int16_t)statV; staticMargin = (int16_t)statM; } void set_generation(int g) { generation8 = (uint8_t)g; } uint32_t key() const { return key32; } Depth depth() const { return (Depth)depth16; } Move move() const { return (Move)move16; } Value value() const { return (Value)value16; } Bound type() const { return (Bound)bound; } int generation() const { return (int)generation8; } Value static_value() const { return (Value)staticValue; } Value static_value_margin() const { return (Value)staticMargin; } private: uint32_t key32; uint16_t move16; uint8_t bound, generation8; int16_t value16, depth16, staticValue, staticMargin; }; /// This is the number of TTEntry slots for each cluster const int ClusterSize = 4; /// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster /// must not be bigger than a cache line size. In case it is less, it should /// be padded to guarantee always aligned accesses. struct TTCluster { TTEntry data[ClusterSize]; }; /// The transposition table class. This is basically just a huge array containing /// TTCluster objects, and a few methods for writing and reading entries. class TranspositionTable { TranspositionTable(const TranspositionTable&); TranspositionTable& operator=(const TranspositionTable&); public: TranspositionTable(); ~TranspositionTable(); void set_size(size_t mbSize); void clear(); void store(const Key posKey, Value v, Bound type, Depth d, Move m, Value statV, Value kingD); TTEntry* probe(const Key posKey) const; void new_search(); TTEntry* first_entry(const Key posKey) const; void refresh(const TTEntry* tte) const; private: size_t size; TTCluster* entries; uint8_t generation; // Size must be not bigger then TTEntry::generation8 }; extern TranspositionTable TT; /// TranspositionTable::first_entry() returns a pointer to the first entry of /// a cluster given a position. The lowest order bits of the key are used to /// get the index of the cluster. inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { return entries[((uint32_t)posKey) & (size - 1)].data; } /// TranspositionTable::refresh() updates the 'generation' value of the TTEntry /// to avoid aging. Normally called after a TT hit. inline void TranspositionTable::refresh(const TTEntry* tte) const { const_cast(tte)->set_generation(generation); } #endif // !defined(TT_H_INCLUDED)