/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include "movegen.h" #include "notation.h" #include "position.h" using namespace std; static const char* PieceToChar = " PNBRQK pnbrqk"; /// score_to_uci() converts a value to a string suitable for use with the UCI /// protocol specifications: /// /// cp The score from the engine's point of view in centipawns. /// mate Mate in y moves, not plies. If the engine is getting mated /// use negative values for y. string score_to_uci(Value v, Value alpha, Value beta) { stringstream s; if (abs(v) < VALUE_MATE_IN_MAX_PLY) s << "cp " << v * 100 / int(PawnValueMg); else s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : ""); return s.str(); } /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print /// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960 /// mode. Internally castle moves are always coded as "king captures rook". const string move_to_uci(Move m, bool chess960) { Square from = from_sq(m); Square to = to_sq(m); if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "0000"; if (type_of(m) == CASTLE && !chess960) to = (to > from ? FILE_G : FILE_C) | rank_of(from); string move = square_to_string(from) + square_to_string(to); if (type_of(m) == PROMOTION) move += PieceToChar[make_piece(BLACK, promotion_type(m))]; // Lower case return move; } /// move_from_uci() takes a position and a string representing a move in /// simple coordinate notation and returns an equivalent legal Move if any. Move move_from_uci(const Position& pos, string& str) { if (str.length() == 5) // Junior could send promotion piece in uppercase str[4] = char(tolower(str[4])); for (MoveList ml(pos); !ml.end(); ++ml) if (str == move_to_uci(ml.move(), pos.is_chess960())) return ml.move(); return MOVE_NONE; } /// move_to_san() takes a position and a legal Move as input and returns its /// short algebraic notation representation. const string move_to_san(Position& pos, Move m) { if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "(null)"; assert(pos.move_is_legal(m)); Bitboard attackers; bool ambiguousMove, ambiguousFile, ambiguousRank; string san; Color us = pos.side_to_move(); Square from = from_sq(m); Square to = to_sq(m); Piece pc = pos.piece_on(from); PieceType pt = type_of(pc); if (type_of(m) == CASTLE) san = to > from ? "O-O" : "O-O-O"; else { if (pt != PAWN) { san = PieceToChar[pt]; // Upper case // Disambiguation if we have more then one piece with destination 'to' // note that for pawns is not needed because starting file is explicit. ambiguousMove = ambiguousFile = ambiguousRank = false; attackers = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from; while (attackers) { Square sq = pop_lsb(&attackers); // Pinned pieces are not included in the possible sub-set if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces())) continue; ambiguousFile |= file_of(sq) == file_of(from); ambiguousRank |= rank_of(sq) == rank_of(from); ambiguousMove = true; } if (ambiguousMove) { if (!ambiguousFile) san += file_to_char(file_of(from)); else if (!ambiguousRank) san += rank_to_char(rank_of(from)); else san += square_to_string(from); } } else if (pos.is_capture(m)) san = file_to_char(file_of(from)); if (pos.is_capture(m)) san += 'x'; san += square_to_string(to); if (type_of(m) == PROMOTION) san += string("=") + PieceToChar[promotion_type(m)]; } if (pos.move_gives_check(m, CheckInfo(pos))) { StateInfo st; pos.do_move(m, st); san += MoveList(pos).size() ? "+" : "#"; pos.undo_move(m); } return san; } /// pretty_pv() formats human-readable search information, typically to be /// appended to the search log file. It uses the two helpers below to pretty /// format time and score respectively. static string time_to_string(int64_t msecs) { const int MSecMinute = 1000 * 60; const int MSecHour = 1000 * 60 * 60; int64_t hours = msecs / MSecHour; int64_t minutes = (msecs % MSecHour) / MSecMinute; int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000; stringstream s; if (hours) s << hours << ':'; s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds; return s.str(); } static string score_to_string(Value v) { stringstream s; if (v >= VALUE_MATE_IN_MAX_PLY) s << "#" << (VALUE_MATE - v + 1) / 2; else if (v <= VALUE_MATED_IN_MAX_PLY) s << "-#" << (VALUE_MATE + v) / 2; else s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg; return s.str(); } string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) { const int64_t K = 1000; const int64_t M = 1000000; StateInfo state[MAX_PLY_PLUS_2], *st = state; Move* m = pv; string san, padding; size_t length; stringstream s; s << setw(2) << depth << setw(8) << score_to_string(value) << setw(8) << time_to_string(msecs); if (pos.nodes_searched() < M) s << setw(8) << pos.nodes_searched() / 1 << " "; else if (pos.nodes_searched() < K * M) s << setw(7) << pos.nodes_searched() / K << "K "; else s << setw(7) << pos.nodes_searched() / M << "M "; padding = string(s.str().length(), ' '); length = padding.length(); while (*m != MOVE_NONE) { san = move_to_san(pos, *m); if (length + san.length() > 80) { s << "\n" + padding; length = padding.length(); } s << san << ' '; length += san.length() + 1; pos.do_move(*m++, *st++); } while (m != pv) pos.undo_move(*--m); return s.str(); }