/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "search.h" #include "timeman.h" #include "ucioption.h" namespace { enum TimeType { OptimumTime, MaxTime }; const int MoveHorizon = 50; // Plan time management at most this many moves ahead const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio const double xscale = 9.3; const double xshift = 59.8; const double skewfactor = 0.172; // move_importance() is a skew-logistic function based on naive statistical // analysis of "how many games are still undecided after n half-moves". Game // is considered "undecided" as long as neither side has >275cp advantage. // Data was extracted from CCRL game database with some simple filtering criteria. double move_importance(int ply) { return pow((1 + exp((ply - xshift) / xscale)), -skewfactor) + DBL_MIN; // Ensure non-zero } template int remaining(int myTime, int movesToGo, int currentPly, int slowMover) { const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); double thisMoveImportance = (move_importance(currentPly) * slowMover) / 100; double otherMovesImportance = 0; for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(currentPly + 2 * i); double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance); double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance); return int(myTime * std::min(ratio1, ratio2)); } } // namespace void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us) { /* We support four different kinds of time controls: increment == 0 && movesToGo == 0 means: x basetime [sudden death!] increment == 0 && movesToGo != 0 means: x moves in y minutes increment > 0 && movesToGo == 0 means: x basetime + z increment increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment Time management is adjusted by following UCI parameters: emergencyMoveHorizon: Be prepared to always play at least this many moves emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move minThinkingTime : No matter what, use at least this much thinking before doing the move */ int hypMTG, hypMyTime, t1, t2; // Read uci parameters int emergencyMoveHorizon = Options["Emergency Move Horizon"]; int emergencyBaseTime = Options["Emergency Base Time"]; int emergencyMoveTime = Options["Emergency Move Time"]; int minThinkingTime = Options["Minimum Thinking Time"]; int slowMover = Options["Slow Mover"]; // Initialize unstablePvFactor to 1 and search times to maximum values unstablePvFactor = 1; optimumSearchTime = maximumSearchTime = std::max(limits.time[us], minThinkingTime); // We calculate optimum time usage for different hypothetical "moves to go"-values and choose the // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values. for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG) { // Calculate thinking time for hypothetical "moves to go"-value hypMyTime = limits.time[us] + limits.inc[us] * (hypMTG - 1) - emergencyBaseTime - emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon); hypMyTime = std::max(hypMyTime, 0); t1 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); t2 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover); optimumSearchTime = std::min(optimumSearchTime, t1); maximumSearchTime = std::min(maximumSearchTime, t2); } if (Options["Ponder"]) optimumSearchTime += optimumSearchTime / 4; // Make sure that maxSearchTime is not over absoluteMaxSearchTime optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime); }