/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED #include #include #include #include "misc.h" #include "position.h" #include "types.h" struct SplitPoint; namespace Search { /// The Stack struct keeps track of the information we need to remember from /// nodes shallower and deeper in the tree during the search. Each search thread /// has its own array of Stack objects, indexed by the current ply. struct Stack { SplitPoint* splitPoint; int ply; Move currentMove; Move ttMove; Move excludedMove; Move killers[2]; Depth reduction; Value staticEval; int skipNullMove; }; /// RootMove struct is used for moves at the root of the tree. For each root /// move we store a score, a node count, and a PV (really a refutation in the /// case of moves which fail low). Score is normally set at -VALUE_INFINITE for /// all non-pv moves. struct RootMove { RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { pv.push_back(m); pv.push_back(MOVE_NONE); } bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); Value score; Value prevScore; std::vector pv; }; /// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while it's our opponent's turn to move. struct LimitsType { LimitsType() { // Using memset on a std::vector is undefined behavior time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = depth = nodes = movetime = mate = infinite = ponder = 0; } bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } std::vector searchmoves; int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; }; /// The SignalsType struct stores volatile flags updated during the search /// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; typedef std::auto_ptr > StateStackPtr; extern volatile SignalsType Signals; extern LimitsType Limits; extern std::vector RootMoves; extern Position RootPos; extern Color RootColor; extern Time::point SearchTime; extern StateStackPtr SetupStates; extern void init(); extern uint64_t perft(Position& pos, Depth depth); extern void think(); } // namespace Search #endif // #ifndef SEARCH_H_INCLUDED