/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
#include
#include
#include
#include "misc.h"
#include "position.h"
#include "types.h"
struct SplitPoint;
namespace Search {
/// The Stack struct keeps track of the information we need to remember from
/// nodes shallower and deeper in the tree during the search. Each search thread
/// has its own array of Stack objects, indexed by the current ply.
struct Stack {
SplitPoint* splitPoint;
int ply;
Move currentMove;
Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
Value staticEval;
int skipNullMove;
};
/// RootMove struct is used for moves at the root of the tree. For each root
/// move we store a score, a node count, and a PV (really a refutation in the
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
/// all non-pv moves.
struct RootMove {
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
pv.push_back(m); pv.push_back(MOVE_NONE);
}
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
bool operator==(const Move& m) const { return pv[0] == m; }
void extract_pv_from_tt(Position& pos);
void insert_pv_in_tt(Position& pos);
Value score;
Value prevScore;
std::vector pv;
};
/// The LimitsType struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
LimitsType() { // Using memset on a std::vector is undefined behavior
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
depth = nodes = movetime = mate = infinite = ponder = 0;
}
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
std::vector searchmoves;
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
};
/// The SignalsType struct stores volatile flags updated during the search
/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
};
typedef std::auto_ptr > StateStackPtr;
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector RootMoves;
extern Position RootPos;
extern Color RootColor;
extern Time::point SearchTime;
extern StateStackPtr SetupStates;
extern void init();
extern uint64_t perft(Position& pos, Depth depth);
extern void think();
} // namespace Search
#endif // #ifndef SEARCH_H_INCLUDED