/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include "movegen.h" #include "notation.h" #include "position.h" using namespace std; static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" }; /// score_to_uci() converts a value to a string suitable for use with the UCI /// protocol specifications: /// /// cp The score from the engine's point of view in centipawns. /// mate Mate in y moves, not plies. If the engine is getting mated /// use negative values for y. string score_to_uci(Value v, Value alpha, Value beta) { stringstream ss; if (abs(v) < VALUE_MATE_IN_MAX_PLY) ss << "cp " << v * 100 / PawnValueEg; else ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : ""); return ss.str(); } /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print /// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960 /// mode. Internally castling moves are always encoded as "king captures rook". const string move_to_uci(Move m, bool chess960) { Square from = from_sq(m); Square to = to_sq(m); if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "0000"; if (type_of(m) == CASTLING && !chess960) to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); string move = to_string(from) + to_string(to); if (type_of(m) == PROMOTION) move += PieceToChar[BLACK][promotion_type(m)]; // Lower case return move; } /// move_from_uci() takes a position and a string representing a move in /// simple coordinate notation and returns an equivalent legal Move if any. Move move_from_uci(const Position& pos, string& str) { if (str.length() == 5) // Junior could send promotion piece in uppercase str[4] = char(tolower(str[4])); for (MoveList it(pos); *it; ++it) if (str == move_to_uci(*it, pos.is_chess960())) return *it; return MOVE_NONE; } /// move_to_san() takes a position and a legal Move as input and returns its /// short algebraic notation representation. const string move_to_san(Position& pos, Move m) { if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "(null)"; assert(MoveList(pos).contains(m)); Bitboard others, b; string san; Color us = pos.side_to_move(); Square from = from_sq(m); Square to = to_sq(m); Piece pc = pos.piece_on(from); PieceType pt = type_of(pc); if (type_of(m) == CASTLING) san = to > from ? "O-O" : "O-O-O"; else { if (pt != PAWN) { san = PieceToChar[WHITE][pt]; // Upper case // A disambiguation occurs if we have more then one piece of type 'pt' // that can reach 'to' with a legal move. others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from; while (b) { Square s = pop_lsb(&b); if (!pos.legal(make_move(s, to), pos.pinned_pieces(us))) others ^= s; } if (!others) { /* Disambiguation is not needed */ } else if (!(others & file_bb(from))) san += to_char(file_of(from)); else if (!(others & rank_bb(from))) san += to_char(rank_of(from)); else san += to_string(from); } else if (pos.capture(m)) san = to_char(file_of(from)); if (pos.capture(m)) san += 'x'; san += to_string(to); if (type_of(m) == PROMOTION) san += string("=") + PieceToChar[WHITE][promotion_type(m)]; } if (pos.gives_check(m, CheckInfo(pos))) { StateInfo st; pos.do_move(m, st); san += MoveList(pos).size() ? "+" : "#"; pos.undo_move(m); } return san; } /// pretty_pv() formats human-readable search information, typically to be /// appended to the search log file. It uses the two helpers below to pretty /// format the time and score respectively. static string format(int64_t msecs) { const int MSecMinute = 1000 * 60; const int MSecHour = 1000 * 60 * 60; int64_t hours = msecs / MSecHour; int64_t minutes = (msecs % MSecHour) / MSecMinute; int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000; stringstream ss; if (hours) ss << hours << ':'; ss << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds; return ss.str(); } static string format(Value v) { stringstream ss; if (v >= VALUE_MATE_IN_MAX_PLY) ss << "#" << (VALUE_MATE - v + 1) / 2; else if (v <= VALUE_MATED_IN_MAX_PLY) ss << "-#" << (VALUE_MATE + v) / 2; else ss << setprecision(2) << fixed << showpos << double(v) / PawnValueEg; return ss.str(); } string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) { const uint64_t K = 1000; const uint64_t M = 1000000; std::stack st; Move* m = pv; string san, str, padding; stringstream ss; ss << setw(2) << depth << setw(8) << format(value) << setw(8) << format(msecs); if (pos.nodes_searched() < M) ss << setw(8) << pos.nodes_searched() / 1 << " "; else if (pos.nodes_searched() < K * M) ss << setw(7) << pos.nodes_searched() / K << "K "; else ss << setw(7) << pos.nodes_searched() / M << "M "; str = ss.str(); padding = string(str.length(), ' '); while (*m != MOVE_NONE) { san = move_to_san(pos, *m) + ' '; if ((str.length() + san.length()) % 80 <= san.length()) // Exceed 80 cols str += "\n" + padding; str += san; st.push(StateInfo()); pos.do_move(*m++, st.top()); } while (m != pv) pos.undo_move(*--m); return str; }