/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED #include // For std::max #include // For std::memset #include "movegen.h" #include "position.h" #include "search.h" #include "types.h" /// The Stats struct stores moves statistics. According to the template parameter /// the class can store History, Gains and Countermoves. History records how often /// different moves have been successful or unsuccessful during the current search /// and is used for reduction and move ordering decisions. Gains records the move's /// best evaluation gain from one ply to the next and is used for pruning decisions. /// Countermoves store the move that refute a previous one. Entries are stored /// using only the moving piece and destination square, hence two moves with /// different origin but same destination and piece will be considered identical. template struct Stats { static const Value Max = Value(2000); const T* operator[](Piece pc) const { return table[pc]; } void clear() { std::memset(table, 0, sizeof(table)); } void update(Piece pc, Square to, Move m) { if (m == table[pc][to].first) return; table[pc][to].second = table[pc][to].first; table[pc][to].first = m; } void update(Piece pc, Square to, Value v) { if (Gain) table[pc][to] = std::max(v, table[pc][to] - 1); else if (abs(table[pc][to] + v) < Max) table[pc][to] += v; } private: T table[PIECE_NB][SQUARE_NB]; }; typedef Stats< true, Value> GainsStats; typedef Stats HistoryStats; typedef Stats > MovesStats; /// MovePicker class is used to pick one pseudo legal move at a time from the /// current position. The most important method is next_move(), which returns a /// new pseudo legal move each time it is called, until there are no moves left, /// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// beta algorithm, MovePicker attempts to return the moves which are most likely /// to get a cut-off first. class MovePicker { MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC public: MovePicker(const Position&, Move, Depth, const HistoryStats&, Square); MovePicker(const Position&, Move, const HistoryStats&, PieceType); MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Move*, Search::Stack*); template Move next_move(); private: template void score(); void generate_next_stage(); const Position& pos; const HistoryStats& history; Search::Stack* ss; Move* countermoves; Move* followupmoves; Depth depth; Move ttMove; ExtMove killers[6]; Square recaptureSquare; Value captureThreshold; int stage; ExtMove *cur, *end, *endQuiets, *endBadCaptures; ExtMove moves[MAX_MOVES]; }; #endif // #ifndef MOVEPICK_H_INCLUDED