/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movegen.h" #include "position.h" namespace { template ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) { static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) return mlist; // After castling, the rook and king final positions are the same in Chess960 // as they would be in standard chess. Square kfrom = pos.king_square(us); Square rfrom = pos.castling_rook_square(Cr); Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); Bitboard enemies = pos.pieces(~us); assert(!pos.checkers()); const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E : KingSide ? DELTA_W : DELTA_E; for (Square s = kto; s != kfrom; s += K) if (pos.attackers_to(s) & enemies) return mlist; // Because we generate only legal castling moves we need to verify that // when moving the castling rook we do not discover some hidden checker. // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) return mlist; Move m = make(kfrom, rfrom); if (Checks && !pos.gives_check(m, *ci)) return mlist; (mlist++)->move = m; return mlist; } template inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7, Bitboard target, const CheckInfo* ci) { Bitboard b = shift_bb(pawnsOn7) & target; while (b) { Square to = pop_lsb(&b); if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) (mlist++)->move = make(to - Delta, to, QUEEN); if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { (mlist++)->move = make(to - Delta, to, ROOK); (mlist++)->move = make(to - Delta, to, BISHOP); (mlist++)->move = make(to - Delta, to, KNIGHT); } // Knight promotion is the only promotion that can give a direct check // that's not already included in the queen promotion. if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) (mlist++)->move = make(to - Delta, to, KNIGHT); else (void)ci; // Silence a warning under MSVC } return mlist; } template ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist, Bitboard target, const CheckInfo* ci) { // Compute our parametrized parameters at compile time, named according to // the point of view of white side. const Color Them = (Us == WHITE ? BLACK : WHITE); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); Bitboard b1, b2, dc1, dc2, emptySquares; Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: Type == CAPTURES ? target : pos.pieces(Them)); // Single and double pawn pushes, no promotions if (Type != CAPTURES) { emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); b1 = shift_bb(pawnsNotOn7) & emptySquares; b2 = shift_bb(b1 & TRank3BB) & emptySquares; if (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } if (Type == QUIET_CHECKS) { b1 &= pos.attacks_from(ci->ksq, Them); b2 &= pos.attacks_from(ci->ksq, Them); // Add pawn pushes which give discovered check. This is possible only // if the pawn is not on the same file as the enemy king, because we // don't generate captures. Note that a possible discovery check // promotion has been already generated amongst the captures. if (pawnsNotOn7 & ci->dcCandidates) { dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); dc2 = shift_bb(dc1 & TRank3BB) & emptySquares; b1 |= dc1; b2 |= dc2; } } while (b1) { Square to = pop_lsb(&b1); (mlist++)->move = make_move(to - Up, to); } while (b2) { Square to = pop_lsb(&b2); (mlist++)->move = make_move(to - Up - Up, to); } } // Promotions and underpromotions if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) { if (Type == CAPTURES) emptySquares = ~pos.pieces(); if (Type == EVASIONS) emptySquares &= target; mlist = generate_promotions(mlist, pawnsOn7, enemies, ci); mlist = generate_promotions(mlist, pawnsOn7, enemies, ci); mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ci); } // Standard and en-passant captures if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { b1 = shift_bb(pawnsNotOn7) & enemies; b2 = shift_bb(pawnsNotOn7) & enemies; while (b1) { Square to = pop_lsb(&b1); (mlist++)->move = make_move(to - Right, to); } while (b2) { Square to = pop_lsb(&b2); (mlist++)->move = make_move(to - Left, to); } if (pos.ep_square() != SQ_NONE) { assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); // An en passant capture can be an evasion only if the checking piece // is the double pushed pawn and so is in the target. Otherwise this // is a discovery check and we are forced to do otherwise. if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) return mlist; b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them); assert(b1); while (b1) (mlist++)->move = make(pop_lsb(&b1), pos.ep_square()); } } return mlist; } template FORCE_INLINE ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us, Bitboard target, const CheckInfo* ci) { assert(Pt != KING && Pt != PAWN); const Square* pl = pos.list(us); for (Square from = *pl; from != SQ_NONE; from = *++pl) { if (Checks) { if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) continue; if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from)) continue; } Bitboard b = pos.attacks_from(from) & target; if (Checks) b &= ci->checkSq[Pt]; while (b) (mlist++)->move = make_move(from, pop_lsb(&b)); } return mlist; } template FORCE_INLINE ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target, const CheckInfo* ci = NULL) { const bool Checks = Type == QUIET_CHECKS; mlist = generate_pawn_moves(pos, mlist, target, ci); mlist = generate_moves(pos, mlist, Us, target, ci); mlist = generate_moves(pos, mlist, Us, target, ci); mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci); mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci); if (Type != QUIET_CHECKS && Type != EVASIONS) { Square ksq = pos.king_square(Us); Bitboard b = pos.attacks_from(ksq) & target; while (b) (mlist++)->move = make_move(ksq, pop_lsb(&b)); } if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) { if (pos.is_chess960()) { mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci); mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci); } else { mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci); mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci); } } return mlist; } } // namespace /// generate generates all pseudo-legal captures and queen /// promotions. Returns a pointer to the end of the move list. /// /// generate generates all pseudo-legal non-captures and /// underpromotions. Returns a pointer to the end of the move list. /// /// generate generates all pseudo-legal captures and /// non-captures. Returns a pointer to the end of the move list. template ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); assert(!pos.checkers()); Color us = pos.side_to_move(); Bitboard target = Type == CAPTURES ? pos.pieces(~us) : Type == QUIETS ? ~pos.pieces() : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; return us == WHITE ? generate_all(pos, mlist, target) : generate_all(pos, mlist, target); } // Explicit template instantiations template ExtMove* generate(const Position&, ExtMove*); template ExtMove* generate(const Position&, ExtMove*); template ExtMove* generate(const Position&, ExtMove*); /// generate generates all pseudo-legal non-captures and knight /// underpromotions that give check. Returns a pointer to the end of the move list. template<> ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(!pos.checkers()); Color us = pos.side_to_move(); CheckInfo ci(pos); Bitboard dc = ci.dcCandidates; while (dc) { Square from = pop_lsb(&dc); PieceType pt = type_of(pos.piece_on(from)); if (pt == PAWN) continue; // Will be generated together with direct checks Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); if (pt == KING) b &= ~PseudoAttacks[QUEEN][ci.ksq]; while (b) (mlist++)->move = make_move(from, pop_lsb(&b)); } return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci) : generate_all(pos, mlist, ~pos.pieces(), &ci); } /// generate generates all pseudo-legal check evasions when the side /// to move is in check. Returns a pointer to the end of the move list. template<> ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(pos.checkers()); Color us = pos.side_to_move(); Square ksq = pos.king_square(us); Bitboard sliderAttacks = 0; Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); // Find all the squares attacked by slider checkers. We will remove them from // the king evasions in order to skip known illegal moves, which avoids any // useless legality checks later on. while (sliders) { Square checksq = pop_lsb(&sliders); sliderAttacks |= LineBB[checksq][ksq] ^ checksq; } // Generate evasions for king, capture and non capture moves Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; while (b) (mlist++)->move = make_move(ksq, pop_lsb(&b)); if (more_than_one(pos.checkers())) return mlist; // Double check, only a king move can save the day // Generate blocking evasions or captures of the checking piece Square checksq = lsb(pos.checkers()); Bitboard target = between_bb(checksq, ksq) | checksq; return us == WHITE ? generate_all(pos, mlist, target) : generate_all(pos, mlist, target); } /// generate generates all the legal moves in the given position template<> ExtMove* generate(const Position& pos, ExtMove* mlist) { ExtMove *end, *cur = mlist; Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); Square ksq = pos.king_square(pos.side_to_move()); end = pos.checkers() ? generate(pos, mlist) : generate(pos, mlist); while (cur != end) if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT) && !pos.legal(cur->move, pinned)) cur->move = (--end)->move; else ++cur; return end; }