/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "misc.h" #include "thread.h" using namespace std; /// Version number. If Version is left empty, then compile date in the format /// DD-MM-YY and show in engine_info. static const string Version = "5"; /// engine_info() returns the full name of the current Stockfish version. This /// will be either "Stockfish DD-MM-YY" (where DD-MM-YY is the date when /// the program was compiled) or "Stockfish ", depending on whether /// Version is empty. const string engine_info(bool to_uci) { const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); string month, day, year; stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008" ss << "Stockfish " << Version << setfill('0'); if (Version.empty()) { date >> month >> day >> year; ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2); } ss << (Is64Bit ? " 64" : "") << (HasPext ? " BMI2" : (HasPopCnt ? " SSE4.2" : "")) << (to_uci ? "\nid author ": " by ") << "Tord Romstad, Marco Costalba and Joona Kiiski"; return ss.str(); } /// Debug functions used mainly to collect run-time statistics static int64_t hits[2], means[2]; void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; } void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); } void dbg_mean_of(int v) { ++means[0]; means[1] += v; } void dbg_print() { if (hits[0]) cerr << "Total " << hits[0] << " Hits " << hits[1] << " hit rate (%) " << 100 * hits[1] / hits[0] << endl; if (means[0]) cerr << "Total " << means[0] << " Mean " << (double)means[1] / means[0] << endl; } /// Our fancy logging facility. The trick here is to replace cin.rdbuf() and /// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We /// can toggle the logging of std::cout and std:cin at runtime whilst preserving /// usual i/o functionality, all without changing a single line of code! /// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81 struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout Tie(streambuf* b, ofstream* f) : buf(b), file(f) {} int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); } int overflow(int c) { return log(buf->sputc((char)c), "<< "); } int underflow() { return buf->sgetc(); } int uflow() { return log(buf->sbumpc(), ">> "); } streambuf* buf; ofstream* file; int log(int c, const char* prefix) { static int last = '\n'; if (last == '\n') file->rdbuf()->sputn(prefix, 3); return last = file->rdbuf()->sputc((char)c); } }; class Logger { Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {} ~Logger() { start(false); } ofstream file; Tie in, out; public: static void start(bool b) { static Logger l; if (b && !l.file.is_open()) { l.file.open("io_log.txt", ifstream::out | ifstream::app); cin.rdbuf(&l.in); cout.rdbuf(&l.out); } else if (!b && l.file.is_open()) { cout.rdbuf(l.out.buf); cin.rdbuf(l.in.buf); l.file.close(); } } }; /// Used to serialize access to std::cout to avoid multiple threads writing at /// the same time. std::ostream& operator<<(std::ostream& os, SyncCout sc) { static Mutex m; if (sc == IO_LOCK) m.lock(); if (sc == IO_UNLOCK) m.unlock(); return os; } /// Trampoline helper to avoid moving Logger to misc.h void start_logger(bool b) { Logger::start(b); } /// timed_wait() waits for msec milliseconds. It is mainly a helper to wrap /// the conversion from milliseconds to struct timespec, as used by pthreads. void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) { #ifdef _WIN32 int tm = msec; #else timespec ts, *tm = &ts; uint64_t ms = Time::now() + msec; ts.tv_sec = ms / 1000; ts.tv_nsec = (ms % 1000) * 1000000LL; #endif cond_timedwait(sleepCond, sleepLock, tm); } /// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking /// function that doesn't stall the CPU waiting for data to be loaded from memory, /// which can be quite slow. #ifdef NO_PREFETCH void prefetch(char*) {} #else void prefetch(char* addr) { # if defined(__INTEL_COMPILER) // This hack prevents prefetches from being optimized away by // Intel compiler. Both MSVC and gcc seem not be affected by this. __asm__ (""); # endif # if defined(__INTEL_COMPILER) || defined(_MSC_VER) _mm_prefetch(addr, _MM_HINT_T0); # else __builtin_prefetch(addr); # endif } #endif