/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED #include #include #include "position.h" #include "types.h" /// EndgameType lists all supported endgames enum EndgameType { // Evaluation functions KNNK, // KNN vs K KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN KQKP, // KQ vs KP KQKR, // KQ vs KR // Scaling functions SCALE_FUNS, KBPsK, // KB and pawns vs K KQKRPs, // KQ vs KR and pawns KRPKR, // KRP vs KR KRPKB, // KRP vs KB KRPPKRP, // KRPP vs KRP KPsK, // K and pawns vs K KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K KNPKB, // KNP vs KB KPKP // KP vs KP }; /// Endgame functions can be of two types depending on whether they return a /// Value or a ScaleFactor. Type eg_fun::type returns either ScaleFactor /// or Value depending on whether the template parameter is 0 or 1. template struct eg_fun { typedef Value type; }; template<> struct eg_fun<1> { typedef ScaleFactor type; }; /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { virtual ~EndgameBase() {} virtual Color color() const = 0; virtual T operator()(const Position&) const = 0; }; template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { explicit Endgame(Color c) : strongSide(c), weakSide(~c) {} Color color() const { return strongSide; } T operator()(const Position&) const; private: const Color strongSide, weakSide; }; /// The Endgames class stores the pointers to endgame evaluation and scaling /// base objects in two std::map typedefs. We then use polymorphism to invoke /// the actual endgame function by calling its virtual operator(). class Endgames { typedef std::map::type>*> M1; typedef std::map::type>*> M2; M1 m1; M2 m2; M1& map(M1::mapped_type) { return m1; } M2& map(M2::mapped_type) { return m2; } template void add(const std::string& code); public: Endgames(); ~Endgames(); template T probe(Key key, T& eg) { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; #endif // #ifndef ENDGAME_H_INCLUDED