/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED #include #include #include "position.h" #include "types.h" /// EndgameType lists all supported endgames enum EndgameType { // Evaluation functions KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN KQKR, // KQ vs KR KBBKN, // KBB vs KN KNNK, // KNN vs K KmmKm, // K and two minors vs K and one or two minors // Scaling functions SCALE_FUNS, KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns KRPKR, // KRP vs KR KRPPKRP, // KRPP vs KRP KPsK, // King and pawns vs king KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K KPKP // KP vs KP }; /// Some magic to detect family type of endgame from its enum value template struct bool_to_type { typedef Value type; }; template<> struct bool_to_type { typedef ScaleFactor type; }; template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { virtual ~EndgameBase() {} virtual Color color() const = 0; virtual T operator()(const Position&) const = 0; }; template::type> struct Endgame : public EndgameBase { explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} Color color() const { return strongerSide; } T operator()(const Position&) const; private: Color strongerSide, weakerSide; }; /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual /// endgame function calling its operator() method that is virtual. class Endgames { typedef std::map*> M1; typedef std::map*> M2; M1 m1; M2 m2; M1& map(Value*) { return m1; } M2& map(ScaleFactor*) { return m2; } template void add(const std::string& code); public: Endgames(); ~Endgames(); template EndgameBase* get(Key key) { return map((T*)0).count(key) ? map((T*)0)[key] : NULL; } }; #endif // !defined(ENDGAME_H_INCLUDED)