/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movepick.h" #include "thread.h" namespace { enum Stages { MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, EVASION, EVASIONS_INIT, ALL_EVASIONS, PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES, QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS, QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2, QSEARCH_RECAPTURES, QRECAPTURES }; // Our insertion sort, which is guaranteed to be stable, as it should be void insertion_sort(ExtMove* begin, ExtMove* end) { ExtMove tmp, *p, *q; for (p = begin + 1; p < end; ++p) { tmp = *p; for (q = p; q != begin && *(q-1) < tmp; --q) *q = *(q-1); *q = tmp; } } // pick_best() finds the best move in the range (begin, end) and moves it to // the front. It's faster than sorting all the moves in advance when there // are few moves, e.g., the possible captures. Move pick_best(ExtMove* begin, ExtMove* end) { std::swap(*begin, *std::max_element(begin, end)); return *begin; } } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s) : pos(p), ss(s), depth(d) { assert(d > DEPTH_ZERO); Square prevSq = to_sq((ss-1)->currentMove); countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq]; stage = pos.checkers() ? EVASION : MAIN_SEARCH; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s) : pos(p) { assert(d <= DEPTH_ZERO); if (pos.checkers()) stage = EVASION; else if (d > DEPTH_QS_NO_CHECKS) stage = QSEARCH_WITH_CHECKS; else if (d > DEPTH_QS_RECAPTURES) stage = QSEARCH_NO_CHECKS; else { stage = QSEARCH_RECAPTURES; recaptureSquare = s; return; } ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } MovePicker::MovePicker(const Position& p, Move ttm, Value th) : pos(p), threshold(th) { assert(!pos.checkers()); stage = PROBCUT; // In ProbCut we generate captures with SEE higher than the given threshold ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) && pos.see_ge(ttm, threshold + 1)? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// score() assigns a numerical value to each move in a move list. The moves with /// highest values will be picked first. template<> void MovePicker::score() { // Winning and equal captures in the main search are ordered by MVV, preferring // captures near our home rank. Surprisingly, this appears to perform slightly // better than SEE-based move ordering: exchanging big pieces before capturing // a hanging piece probably helps to reduce the subtree size. // In the main search we want to push captures with negative SEE values to the // badCaptures[] array, but instead of doing it now we delay until the move // has been picked up, saving some SEE calls in case we get a cutoff. for (auto& m : *this) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); } template<> void MovePicker::score() { const HistoryStats& history = pos.this_thread()->history; const FromToStats& fromTo = pos.this_thread()->fromTo; const CounterMoveStats* cm = (ss-1)->counterMoves; const CounterMoveStats* fm = (ss-2)->counterMoves; const CounterMoveStats* f2 = (ss-4)->counterMoves; Color c = pos.side_to_move(); for (auto& m : *this) m.value = history[pos.moved_piece(m)][to_sq(m)] + (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + fromTo.get(c, m); } template<> void MovePicker::score() { // Try captures ordered by MVV/LVA, then non-captures ordered by history value const HistoryStats& history = pos.this_thread()->history; const FromToStats& fromTo = pos.this_thread()->fromTo; Color c = pos.side_to_move(); for (auto& m : *this) if (pos.capture(m)) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; else m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m); } /// next_move() is the most important method of the MovePicker class. It returns /// a new pseudo legal move every time it is called, until there are no more moves /// left. It picks the move with the biggest value from a list of generated moves /// taking care not to return the ttMove if it has already been searched. Move MovePicker::next_move() { Move move; switch (stage) { case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_NO_CHECKS: case PROBCUT: ++stage; return ttMove; case CAPTURES_INIT: endBadCaptures = cur = moves; endMoves = generate(pos, cur); score(); ++stage; case GOOD_CAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) { if (pos.see_ge(move, VALUE_ZERO)) return move; // Losing capture, move it to the beginning of the array *endBadCaptures++ = move; } } ++stage; move = ss->killers[0]; // First killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; case KILLERS: ++stage; move = ss->killers[1]; // Second killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; case COUNTERMOVE: ++stage; move = countermove; if ( move != MOVE_NONE && move != ttMove && move != ss->killers[0] && move != ss->killers[1] && pos.pseudo_legal(move) && !pos.capture(move)) return move; case QUIET_INIT: cur = endBadCaptures; endMoves = generate(pos, cur); score(); if (depth < 3 * ONE_PLY) { ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; }); insertion_sort(cur, goodQuiet); } else insertion_sort(cur, endMoves); ++stage; case QUIET: while (cur < endMoves) { move = *cur++; if ( move != ttMove && move != ss->killers[0] && move != ss->killers[1] && move != countermove) return move; } ++stage; cur = moves; // Point to beginning of bad captures case BAD_CAPTURES: if (cur < endBadCaptures) return *cur++; break; case EVASIONS_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; case ALL_EVASIONS: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) return move; } break; case PROBCUT_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; case PROBCUT_CAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if ( move != ttMove && pos.see_ge(move, threshold + 1)) return move; } break; case QCAPTURES_1_INIT: case QCAPTURES_2_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; case QCAPTURES_1: case QCAPTURES_2: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) return move; } if (stage == QCAPTURES_2) break; cur = moves; endMoves = generate(pos, cur); ++stage; case QCHECKS: while (cur < endMoves) { move = cur++->move; if (move != ttMove) return move; } break; case QSEARCH_RECAPTURES: cur = moves; endMoves = generate(pos, cur); score(); ++stage; case QRECAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (to_sq(move) == recaptureSquare) return move; } break; default: assert(false); } return MOVE_NONE; }