/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movepick.h" #include "thread.h" namespace { enum Stages { MAIN_SEARCH, GOOD_CAPTURES, KILLERS, QUIET, BAD_CAPTURES, EVASION, ALL_EVASIONS, QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS, QSEARCH_WITHOUT_CHECKS, QCAPTURES_2, PROBCUT, PROBCUT_CAPTURES, RECAPTURE, RECAPTURES, STOP }; // Our insertion sort, which is guaranteed to be stable, as it should be void insertion_sort(ExtMove* begin, ExtMove* end) { ExtMove tmp, *p, *q; for (p = begin + 1; p < end; ++p) { tmp = *p; for (q = p; q != begin && *(q-1) < tmp; --q) *q = *(q-1); *q = tmp; } } // pick_best() finds the best move in the range (begin, end) and moves it to // the front. It's faster than sorting all the moves in advance when there // are few moves, e.g., the possible captures. Move pick_best(ExtMove* begin, ExtMove* end) { std::swap(*begin, *std::max_element(begin, end)); return *begin; } } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s) : pos(p), ss(s), depth(d) { assert(d > DEPTH_ZERO); Square prevSq = to_sq((ss-1)->currentMove); countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq]; stage = pos.checkers() ? EVASION : MAIN_SEARCH; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; endMoves += (ttMove != MOVE_NONE); } MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s) : pos(p) { assert(d <= DEPTH_ZERO); if (pos.checkers()) stage = EVASION; else if (d > DEPTH_QS_NO_CHECKS) stage = QSEARCH_WITH_CHECKS; else if (d > DEPTH_QS_RECAPTURES) stage = QSEARCH_WITHOUT_CHECKS; else { stage = RECAPTURE; recaptureSquare = s; ttm = MOVE_NONE; } ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; endMoves += (ttMove != MOVE_NONE); } MovePicker::MovePicker(const Position& p, Move ttm, Value th) : pos(p), threshold(th) { assert(!pos.checkers()); stage = PROBCUT; // In ProbCut we generate captures with SEE higher than the given threshold ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) && pos.see(ttm) > threshold ? ttm : MOVE_NONE; endMoves += (ttMove != MOVE_NONE); } /// score() assigns a numerical value to each move in a move list. The moves with /// highest values will be picked first. template<> void MovePicker::score() { // Winning and equal captures in the main search are ordered by MVV, preferring // captures near our home rank. Surprisingly, this appears to perform slightly // better than SEE-based move ordering: exchanging big pieces before capturing // a hanging piece probably helps to reduce the subtree size. // In the main search we want to push captures with negative SEE values to the // badCaptures[] array, but instead of doing it now we delay until the move // has been picked up, saving some SEE calls in case we get a cutoff. for (auto& m : *this) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); } template<> void MovePicker::score() { const HistoryStats& history = pos.this_thread()->history; const FromToStats& fromTo = pos.this_thread()->fromTo; const CounterMoveStats* cm = (ss-1)->counterMoves; const CounterMoveStats* fm = (ss-2)->counterMoves; const CounterMoveStats* f2 = (ss-4)->counterMoves; Color c = pos.side_to_move(); for (auto& m : *this) m.value = history[pos.moved_piece(m)][to_sq(m)] + (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + fromTo.get(c, m); } template<> void MovePicker::score() { // Try winning and equal captures ordered by MVV/LVA, then non-captures ordered // by history value, then bad captures and quiet moves with a negative SEE ordered // by SEE value. const HistoryStats& history = pos.this_thread()->history; const FromToStats& fromTo = pos.this_thread()->fromTo; Color c = pos.side_to_move(); Value see; for (auto& m : *this) if ((see = pos.see_sign(m)) < VALUE_ZERO) m.value = see - HistoryStats::Max; // At the bottom else if (pos.capture(m)) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; else m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m); } /// generate_next_stage() generates, scores, and sorts the next bunch of moves /// when there are no more moves to try for the current stage. void MovePicker::generate_next_stage() { assert(stage != STOP); cur = moves; switch (++stage) { case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2: case PROBCUT_CAPTURES: case RECAPTURES: endMoves = generate(pos, moves); score(); break; case KILLERS: killers[0] = ss->killers[0]; killers[1] = ss->killers[1]; killers[2] = countermove; cur = killers; endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]); break; case QUIET: endMoves = generate(pos, moves); score(); if (depth < 3 * ONE_PLY) { ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; }); insertion_sort(cur, goodQuiet); } else insertion_sort(cur, endMoves); break; case BAD_CAPTURES: // Just pick them in reverse order to get correct ordering cur = moves + MAX_MOVES - 1; endMoves = endBadCaptures; break; case ALL_EVASIONS: endMoves = generate(pos, moves); if (endMoves - moves > 1) score(); break; case CHECKS: endMoves = generate(pos, moves); break; case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS: case PROBCUT: case RECAPTURE: case STOP: stage = STOP; break; default: assert(false); } } /// next_move() is the most important method of the MovePicker class. It returns /// a new pseudo legal move every time it is called, until there are no more moves /// left. It picks the move with the biggest value from a list of generated moves /// taking care not to return the ttMove if it has already been searched. Move MovePicker::next_move() { Move move; while (true) { while (cur == endMoves && stage != STOP) generate_next_stage(); switch (stage) { case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS: case PROBCUT: ++cur; return ttMove; case GOOD_CAPTURES: move = pick_best(cur++, endMoves); if (move != ttMove) { if (pos.see_sign(move) >= VALUE_ZERO) return move; // Losing capture, move it to the tail of the array *endBadCaptures-- = move; } break; case KILLERS: move = *cur++; if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; break; case QUIET: move = *cur++; if ( move != ttMove && move != killers[0] && move != killers[1] && move != killers[2]) return move; break; case BAD_CAPTURES: return *cur--; case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2: move = pick_best(cur++, endMoves); if (move != ttMove) return move; break; case PROBCUT_CAPTURES: move = pick_best(cur++, endMoves); if (move != ttMove && pos.see(move) > threshold) return move; break; case RECAPTURES: move = pick_best(cur++, endMoves); if (to_sq(move) == recaptureSquare) return move; break; case CHECKS: move = *cur++; if (move != ttMove) return move; break; case STOP: return MOVE_NONE; default: assert(false); } } }