/*
Texel - A UCI chess engine.
Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
* moveGen.hpp
*
* Created on: Feb 25, 2012
* Author: petero
*/
#ifndef MOVEGEN_HPP_
#define MOVEGEN_HPP_
#include "move.hpp"
#include "position.hpp"
#include "util.hpp"
#include
//#define MOVELIST_DEBUG
#ifdef MOVELIST_DEBUG
# include
# include "textio.hpp"
#endif
/**
* Generates move lists (pseudo-legal, legal, check evasions, captures).
*/
class MoveGen {
private:
static const int MAX_MOVES = 256;
public:
/** A stack-allocated move list object. */
class MoveList {
private:
int buf[sizeof(Move[MAX_MOVES])/sizeof(int)];
public:
int size;
MoveList() : size(0) { }
void clear() { size = 0; }
Move& operator[](int i) { return ((Move*)&buf[0])[i]; }
const Move& operator[](int i) const { return ((Move*)&buf[0])[i]; }
void addMove(int from, int to, int promoteTo) {
Move& m = (*this)[size++];
new (&m) Move(from, to, promoteTo);
}
};
/**
* Generate and return a list of pseudo-legal moves.
* Pseudo-legal means that the moves don't necessarily defend from check threats.
*/
template
static void pseudoLegalMoves(const Position& pos, MoveList& moveList);
static void pseudoLegalMoves(const Position& pos, MoveList& moveList);
/**
* Generate and return a list of pseudo-legal check evasion moves.
* Pseudo-legal means that the moves don't necessarily defend from check threats.
*/
template
static void checkEvasions(const Position& pos, MoveList& moveList);
static void checkEvasions(const Position& pos, MoveList& moveList);
/** Generate and return a list of pseudo-legal capture moves. */
template
static void pseudoLegalCaptures(const Position& pos, MoveList& moveList);
static void pseudoLegalCaptures(const Position& pos, MoveList& moveList);
/**
* Return true if the side to move is in check.
*/
static bool inCheck(const Position& pos) {
int kingSq = pos.getKingSq(pos.isWhiteMove());
return sqAttacked(pos, kingSq);
}
/**
* Return true if the side to move can take the opponents king.
*/
static bool canTakeKing(Position& pos) {
pos.setWhiteMove(!pos.isWhiteMove());
bool ret = inCheck(pos);
pos.setWhiteMove(!pos.isWhiteMove());
return ret;
}
/**
* Return true if a square is attacked by the opposite side.
*/
static bool sqAttacked(const Position& pos, int sq) {
const U64 occupied = pos.occupiedBB();
return sqAttacked(pos, sq, occupied);
}
static bool sqAttacked(const Position& pos, int sq, U64 occupied) {
return pos.isWhiteMove() ? sqAttacked(pos, sq, occupied)
: sqAttacked(pos, sq, occupied);
}
template
static bool sqAttacked(const Position& pos, int sq, U64 occupied) {
typedef ColorTraits OtherColor;
if ((BitBoard::knightAttacks[sq] & pos.pieceTypeBB(OtherColor::KNIGHT)) != 0)
return true;
if ((BitBoard::kingAttacks[sq] & pos.pieceTypeBB(OtherColor::KING)) != 0)
return true;
if (wtm) {
if ((BitBoard::wPawnAttacks[sq] & pos.pieceTypeBB(OtherColor::PAWN)) != 0)
return true;
} else {
if ((BitBoard::bPawnAttacks[sq] & pos.pieceTypeBB(OtherColor::PAWN)) != 0)
return true;
}
U64 bbQueen = pos.pieceTypeBB(OtherColor::QUEEN);
if ((BitBoard::bishopAttacks(sq, occupied) & (pos.pieceTypeBB(OtherColor::BISHOP) | bbQueen)) != 0)
return true;
if ((BitBoard::rookAttacks(sq, occupied) & (pos.pieceTypeBB(OtherColor::ROOK) | bbQueen)) != 0)
return true;
return false;
}
/** Return true if the pseudo-legal move "move" is legal is position "pos".
* isInCheck must be equal to inCheck(pos). */
static bool isLegal(Position& pos, const Move& move, bool isInCheck);
private:
template
static void addPawnMovesByMask(MoveList& moveList, U64 mask, int delta, bool allPromotions) {
typedef ColorTraits MyColor;
if (mask == 0)
return;
U64 promMask = mask & BitBoard::maskRow1Row8;
mask &= ~promMask;
while (promMask != 0) {
int sq = BitBoard::numberOfTrailingZeros(promMask);
int sq0 = sq + delta;
moveList.addMove(sq0, sq, MyColor::QUEEN);
moveList.addMove(sq0, sq, MyColor::KNIGHT);
if (allPromotions) {
moveList.addMove(sq0, sq, MyColor::ROOK);
moveList.addMove(sq0, sq, MyColor::BISHOP);
}
promMask &= (promMask - 1);
}
while (mask != 0) {
int sq = BitBoard::numberOfTrailingZeros(mask);
moveList.addMove(sq + delta, sq, Piece::EMPTY);
mask &= (mask - 1);
}
}
static void addPawnDoubleMovesByMask(MoveList& moveList, U64 mask, int delta) {
while (mask != 0) {
int sq = BitBoard::numberOfTrailingZeros(mask);
moveList.addMove(sq + delta, sq, Piece::EMPTY);
mask &= (mask - 1);
}
}
static void addMovesByMask(MoveList& moveList, int sq0, U64 mask) {
while (mask != 0) {
int sq = BitBoard::numberOfTrailingZeros(mask);
moveList.addMove(sq0, sq, Piece::EMPTY);
mask &= (mask - 1);
}
}
MoveGen() = delete;
};
inline void
MoveGen::pseudoLegalMoves(const Position& pos, MoveList& moveList) {
if (pos.isWhiteMove())
pseudoLegalMoves(pos, moveList);
else
pseudoLegalMoves(pos, moveList);
}
inline void
MoveGen::checkEvasions(const Position& pos, MoveList& moveList) {
if (pos.isWhiteMove())
checkEvasions(pos, moveList);
else
checkEvasions(pos, moveList);
}
inline void
MoveGen::pseudoLegalCaptures(const Position& pos, MoveList& moveList) {
if (pos.isWhiteMove())
pseudoLegalCaptures(pos, moveList);
else
pseudoLegalCaptures(pos, moveList);
}
#endif /* MOVEGEN_HPP_ */