/* Texel - A UCI chess engine. Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * bitBoard.cpp * * Created on: Feb 25, 2012 * Author: petero */ #include "bitBoard.hpp" #include "position.hpp" #include #include U64 BitBoard::kingAttacks[64]; U64 BitBoard::knightAttacks[64]; U64 BitBoard::wPawnAttacks[64]; U64 BitBoard::bPawnAttacks[64]; const U64 BitBoard::maskFile[8] = { 0x0101010101010101ULL, 0x0202020202020202ULL, 0x0404040404040404ULL, 0x0808080808080808ULL, 0x1010101010101010ULL, 0x2020202020202020ULL, 0x4040404040404040ULL, 0x8080808080808080ULL }; U64 BitBoard::epMaskW[8]; U64 BitBoard::epMaskB[8]; const U64 BitBoard::maskRow1; const U64 BitBoard::maskRow2; const U64 BitBoard::maskRow3; const U64 BitBoard::maskRow4; const U64 BitBoard::maskRow5; const U64 BitBoard::maskRow6; const U64 BitBoard::maskRow7; const U64 BitBoard::maskRow8; const U64 BitBoard::maskRow1Row8; const U64 BitBoard::maskDarkSq; const U64 BitBoard::maskLightSq; const U64 BitBoard::maskCorners; U64* BitBoard::rTables[64]; U64 BitBoard::rMasks[64]; int BitBoard::rBits[64] = { 12, 11, 11, 11, 11, 11, 11, 12, 11, 10, 10, 11, 10, 10, 10, 11, 11, 10, 10, 10, 10, 10, 10, 11, 11, 10, 10, 10, 10, 10, 10, 11, 11, 10, 10, 10, 10, 10, 10, 11, 11, 10, 10, 11, 10, 10, 10, 11, 10, 9, 9, 9, 9, 9, 10, 10, 11, 10, 10, 10, 10, 11, 10, 11 }; const U64 BitBoard::rMagics[64] = { 0x19a80065ff2bffffULL, 0x3fd80075ffebffffULL, 0x4010000df6f6fffeULL, 0x0050001faffaffffULL, 0x0050028004ffffb0ULL, 0x7f600280089ffff1ULL, 0x7f5000b0029ffffcULL, 0x5b58004848a7fffaULL, 0x002a90005547ffffULL, 0x000050007f13ffffULL, 0x007fa0006013ffffULL, 0x006a9005656fffffULL, 0x007f600f600affffULL, 0x007ec007e6bfffe2ULL, 0x007ec003eebffffbULL, 0x0071d002382fffdaULL, 0x009f803000e7fffaULL, 0x00680030008bffffULL, 0x00606060004f3ffcULL, 0x001a00600bff9ffdULL, 0x000d006005ff9fffULL, 0x0001806003005fffULL, 0x00000300040bfffaULL, 0x000192500065ffeaULL, 0x00fff112d0006800ULL, 0x007ff037d000c004ULL, 0x003fd062001a3ff8ULL, 0x00087000600e1ffcULL, 0x000fff0100100804ULL, 0x0007ff0100080402ULL, 0x0003ffe0c0060003ULL, 0x0001ffd53000d300ULL, 0x00fffd3000600061ULL, 0x007fff7f95900040ULL, 0x003fff8c00600060ULL, 0x001ffe2587a01860ULL, 0x000fff3fbf40180cULL, 0x0007ffc73f400c06ULL, 0x0003ff86d2c01405ULL, 0x0001fffeaa700100ULL, 0x00fffdfdd8005000ULL, 0x007fff80ebffb000ULL, 0x003fffdf603f6000ULL, 0x001fffe050405000ULL, 0x000fff400700c00cULL, 0x0007ff6007bf600aULL, 0x0003ffeebffec005ULL, 0x0001fffdf3feb001ULL, 0x00ffff39ff484a00ULL, 0x007fff3fff486300ULL, 0x003fff99ffac2e00ULL, 0x001fff31ff2a6a00ULL, 0x000fff19ff15b600ULL, 0x0007fff5fff28600ULL, 0x0003fffddffbfee0ULL, 0x0001fff5f63c96a0ULL, 0x00ffff5dff65cfb6ULL, 0x007fffbaffd1c5aeULL, 0x003fff71ff6cbceaULL, 0x001fffd9ffd4756eULL, 0x000ffff5fff338e6ULL, 0x0007fffdfffe24f6ULL, 0x0003ffef27eebe74ULL, 0x0001ffff23ff605eULL }; U64* BitBoard::bTables[64]; U64 BitBoard::bMasks[64]; const int BitBoard::bBits[64] = { 5, 4, 5, 5, 5, 5, 4, 5, 4, 4, 5, 5, 5, 5, 4, 4, 4, 4, 7, 7, 7, 7, 4, 4, 5, 5, 7, 9, 9, 7, 5, 5, 5, 5, 7, 9, 9, 7, 5, 5, 4, 4, 7, 7, 7, 7, 4, 4, 4, 4, 5, 5, 5, 5, 4, 4, 5, 4, 5, 5, 5, 5, 4, 5 }; const U64 BitBoard::bMagics[64] = { 0x0006eff5367ff600ULL, 0x00345835ba77ff2bULL, 0x00145f68a3f5dab6ULL, 0x003a1863fb56f21dULL, 0x0012eb6bfe9d93cdULL, 0x000d82827f3420d6ULL, 0x00074bcd9c7fec97ULL, 0x000034fe99f9ffffULL, 0x0000746f8d6717f6ULL, 0x00003acb32e1a3f7ULL, 0x0000185daf1ffb8aULL, 0x00003a1867f17067ULL, 0x0000038ee0ccf92eULL, 0x000002a2b7ff926eULL, 0x000006c9aa93ff14ULL, 0x00000399b5e5bf87ULL, 0x00400f342c951ffcULL, 0x0020230579ed8ff0ULL, 0x007b008a0077dbfdULL, 0x001d00010c13fd46ULL, 0x00040022031c1ffbULL, 0x000fa00fd1cbff79ULL, 0x000400a4bc9affdfULL, 0x000200085e9cffdaULL, 0x002a14560a3dbfbdULL, 0x000a0a157b9eafd1ULL, 0x00060600fd002ffaULL, 0x004006000c009010ULL, 0x001a002042008040ULL, 0x001a00600fd1ffc0ULL, 0x000d0ace50bf3f8dULL, 0x000183a48434efd1ULL, 0x001fbd7670982a0dULL, 0x000fe24301d81a0fULL, 0x0007fbf82f040041ULL, 0x000040c800008200ULL, 0x007fe17018086006ULL, 0x003b7ddf0ffe1effULL, 0x001f92f861df4a0aULL, 0x000fd713ad98a289ULL, 0x000fd6aa751e400cULL, 0x0007f2a63ae9600cULL, 0x0003ff7dfe0e3f00ULL, 0x000003fd2704ce04ULL, 0x00007fc421601d40ULL, 0x007fff5f70900120ULL, 0x003fa66283556403ULL, 0x001fe31969aec201ULL, 0x0007fdfc18ac14bbULL, 0x0003fb96fb568a47ULL, 0x000003f72ea4954dULL, 0x00000003f8dc0383ULL, 0x0000007f3a814490ULL, 0x00007dc5c9cf62a6ULL, 0x007f23d3342897acULL, 0x003fee36eee1565cULL, 0x0003ff3e99fcccc7ULL, 0x000003ecfcfac5feULL, 0x00000003f97f7453ULL, 0x0000000003f8dc03ULL, 0x000000007efa8146ULL, 0x0000007ed3e2ef60ULL, 0x00007f47243adcd6ULL, 0x007fb65afabfb3b5ULL }; std::vector BitBoard::tableData; const S8 BitBoard::dirTable[] = { -9, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, 0, -7, 0, 0, -9, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, -7, 0, 0, 0, 0, -9, 0, 0, 0, 0, -8, 0, 0, 0, 0, -7, 0, 0, 0, 0, 0, 0, -9, 0, 0, 0, -8, 0, 0, 0, -7, 0, 0, 0, 0, 0, 0, 0, 0, -9, 0, 0, -8, 0, 0, -7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -9,-17, -8,-15, -7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-10, -9, -8, -7, -6, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 15, 8, 17, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 8, 0, 0, 0, 0, 9, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 9, 0, 0, 7, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 9 }; const S8 BitBoard::kingDistTable[] = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 0, 7, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 0, 7, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 2, 2, 2, 2, 2, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 2, 1, 1, 1, 2, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 2, 1, 1, 1, 2, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 2, 2, 2, 2, 2, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3, 4, 5, 6, 7, 0, 7, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 6, 7, 0, 7, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 0, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 }; const S8 BitBoard::taxiDistTable[] = { 14,13,12,11,10, 9, 8, 7, 8, 9,10,11,12,13,14, 0,13,12,11,10, 9, 8, 7, 6, 7, 8, 9,10,11,12,13, 0,12,11,10, 9, 8, 7, 6, 5, 6, 7, 8, 9,10,11,12, 0,11,10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9,10,11, 0,10, 9, 8, 7, 6, 5, 4, 3, 4, 5, 6, 7, 8, 9,10, 0, 9, 8, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 8, 9, 0, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 0, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 0, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 0, 9, 8, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 8, 9, 0,10, 9, 8, 7, 6, 5, 4, 3, 4, 5, 6, 7, 8, 9,10, 0,11,10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9,10,11, 0,12,11,10, 9, 8, 7, 6, 5, 6, 7, 8, 9,10,11,12, 0,13,12,11,10, 9, 8, 7, 6, 7, 8, 9,10,11,12,13, 0,14,13,12,11,10, 9, 8, 7, 8, 9,10,11,12,13,14 }; const int BitBoard::trailingZ[64] = { 63, 0, 58, 1, 59, 47, 53, 2, 60, 39, 48, 27, 54, 33, 42, 3, 61, 51, 37, 40, 49, 18, 28, 20, 55, 30, 34, 11, 43, 14, 22, 4, 62, 57, 46, 52, 38, 26, 32, 41, 50, 36, 17, 19, 29, 10, 13, 21, 56, 45, 25, 31, 35, 16, 9, 12, 44, 24, 15, 8, 23, 7, 6, 5 }; U64 BitBoard::squaresBetween[64][64]; static U64 createPattern(int i, U64 mask) { U64 ret = 0ULL; for (int j = 0; ; j++) { U64 nextMask = mask & (mask - 1); U64 bit = mask ^ nextMask; if ((i & (1ULL << j)) != 0) ret |= bit; mask = nextMask; if (mask == 0) break; } return ret; } static U64 addRay(U64 mask, int x, int y, int dx, int dy, U64 occupied, bool inner) { int lo = inner ? 1 : 0; int hi = inner ? 6 : 7; while (true) { if (dx != 0) { x += dx; if ((x < lo) || (x > hi)) break; } if (dy != 0) { y += dy; if ((y < lo) || (y > hi)) break; } int sq = Position::getSquare(x, y); mask |= 1ULL << sq; if ((occupied & (1ULL << sq)) != 0) break; } return mask; } static U64 addRookRays(int x, int y, U64 occupied, bool inner) { U64 mask = 0; mask = addRay(mask, x, y, 1, 0, occupied, inner); mask = addRay(mask, x, y, -1, 0, occupied, inner); mask = addRay(mask, x, y, 0, 1, occupied, inner); mask = addRay(mask, x, y, 0, -1, occupied, inner); return mask; } static U64 addBishopRays(int x, int y, U64 occupied, bool inner) { U64 mask = 0; mask = addRay(mask, x, y, 1, 1, occupied, inner); mask = addRay(mask, x, y, -1, -1, occupied, inner); mask = addRay(mask, x, y, 1, -1, occupied, inner); mask = addRay(mask, x, y, -1, 1, occupied, inner); return mask; } static StaticInitializer bbInit; void BitBoard::staticInitialize() { for (int f = 0; f < 8; f++) { U64 m = 0; if (f > 0) m |= 1ULL << Position::getSquare(f-1, 3); if (f < 7) m |= 1ULL << Position::getSquare(f+1, 3); epMaskW[f] = m; m = 0; if (f > 0) m |= 1ULL << Position::getSquare(f-1, 4); if (f < 7) m |= 1ULL << Position::getSquare(f+1, 4); epMaskB[f] = m; } // Compute king attacks for (int sq = 0; sq < 64; sq++) { U64 m = 1ULL << sq; U64 mask = (((m >> 1) | (m << 7) | (m >> 9)) & maskAToGFiles) | (((m << 1) | (m << 9) | (m >> 7)) & maskBToHFiles) | (m << 8) | (m >> 8); kingAttacks[sq] = mask; } // Compute knight attacks for (int sq = 0; sq < 64; sq++) { U64 m = 1ULL << sq; U64 mask = (((m << 6) | (m >> 10)) & maskAToFFiles) | (((m << 15) | (m >> 17)) & maskAToGFiles) | (((m << 17) | (m >> 15)) & maskBToHFiles) | (((m << 10) | (m >> 6)) & maskCToHFiles); knightAttacks[sq] = mask; } // Compute pawn attacks for (int sq = 0; sq < 64; sq++) { U64 m = 1ULL << sq; U64 mask = ((m << 7) & maskAToGFiles) | ((m << 9) & maskBToHFiles); wPawnAttacks[sq] = mask; mask = ((m >> 9) & maskAToGFiles) | ((m >> 7) & maskBToHFiles); bPawnAttacks[sq] = mask; } // Rook magics int rTableSize = 0; for (int sq = 0; sq < 64; sq++) rTableSize += 1 << rBits[sq]; int bTableSize = 0; for (int sq = 0; sq < 64; sq++) bTableSize += 1 << bBits[sq]; tableData.resize(rTableSize + bTableSize); int tableUsed = 0; for (int sq = 0; sq < 64; sq++) { int x = Position::getX(sq); int y = Position::getY(sq); rMasks[sq] = addRookRays(x, y, 0ULL, true); int tableSize = 1 << rBits[sq]; U64* table = &tableData[tableUsed]; tableUsed += tableSize; const U64 unInit = 0xffffffffffffffffULL; for (int i = 0; i < tableSize; i++) table[i] = unInit; int nPatterns = 1 << BitBoard::bitCount(rMasks[sq]); for (int i = 0; i < nPatterns; i++) { U64 p = createPattern(i, rMasks[sq]); int entry = (int)((p * rMagics[sq]) >> (64 - rBits[sq])); U64 atks = addRookRays(x, y, p, false); if (table[entry] == unInit) { table[entry] = atks; } else { assert(table[entry] == atks); } } rTables[sq] = table; } // Bishop magics for (int sq = 0; sq < 64; sq++) { int x = Position::getX(sq); int y = Position::getY(sq); bMasks[sq] = addBishopRays(x, y, 0ULL, true); int tableSize = 1 << bBits[sq]; U64* table = &tableData[tableUsed]; tableUsed += tableSize; const U64 unInit = 0xffffffffffffffffULL; for (int i = 0; i < tableSize; i++) table[i] = unInit; int nPatterns = 1 << BitBoard::bitCount(bMasks[sq]); for (int i = 0; i < nPatterns; i++) { U64 p = createPattern(i, bMasks[sq]); int entry = (int)((p * bMagics[sq]) >> (64 - bBits[sq])); U64 atks = addBishopRays(x, y, p, false); if (table[entry] == unInit) { table[entry] = atks; } else { assert(table[entry] == atks); } } bTables[sq] = table; } // squaresBetween for (int sq1 = 0; sq1 < 64; sq1++) { for (int j = 0; j < 64; j++) squaresBetween[sq1][j] = 0; for (int dx = -1; dx <= 1; dx++) { for (int dy = -1; dy <= 1; dy++) { if ((dx == 0) && (dy == 0)) continue; U64 m = 0; int x = Position::getX(sq1); int y = Position::getY(sq1); while (true) { x += dx; y += dy; if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) break; int sq2 = Position::getSquare(x, y); squaresBetween[sq1][sq2] = m; m |= 1ULL << sq2; } } } } }