/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include // For std::count #include #include "movegen.h" #include "search.h" #include "thread.h" #include "uci.h" #include "syzygy/tbprobe.h" ThreadPool Threads; // Global object /// Thread constructor launches the thread and then waits until it goes to sleep /// in idle_loop(). Thread::Thread() { resetCalls = exit = false; maxPly = callsCnt = 0; history.clear(); counterMoves.clear(); idx = Threads.size(); // Start from 0 std::unique_lock lk(mutex); searching = true; nativeThread = std::thread(&Thread::idle_loop, this); sleepCondition.wait(lk, [&]{ return !searching; }); } /// Thread destructor waits for thread termination before returning Thread::~Thread() { mutex.lock(); exit = true; sleepCondition.notify_one(); mutex.unlock(); nativeThread.join(); } /// Thread::wait_for_search_finished() waits on sleep condition /// until not searching void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !searching; }); } /// Thread::wait() waits on sleep condition until condition is true void Thread::wait(std::atomic_bool& condition) { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return bool(condition); }); } /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching(bool resume) { std::unique_lock lk(mutex); if (!resume) searching = true; sleepCondition.notify_one(); } /// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { while (!exit) { std::unique_lock lk(mutex); searching = false; while (!searching && !exit) { sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); if (!exit) search(); } } /// ThreadPool::init() creates and launches requested threads that will go /// immediately to sleep. We cannot use a constructor because Threads is a /// static object and we need a fully initialized engine at this point due to /// allocation of Endgames in the Thread constructor. void ThreadPool::init() { push_back(new MainThread); read_uci_options(); } /// ThreadPool::exit() terminates threads before the program exits. Cannot be /// done in destructor because threads must be terminated before deleting any /// static objects while still in main(). void ThreadPool::exit() { while (size()) delete back(), pop_back(); } /// ThreadPool::read_uci_options() updates internal threads parameters from the /// corresponding UCI options and creates/destroys threads to match requested /// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) push_back(new Thread); while (size() > requested) delete back(), pop_back(); } /// ThreadPool::nodes_searched() returns the number of nodes searched int64_t ThreadPool::nodes_searched() { int64_t nodes = 0; for (Thread* th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } /// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() /// and starts a new search, then returns immediately. void ThreadPool::start_thinking(Position& pos, StateListPtr& states, const Search::LimitsType& limits) { main()->wait_for_search_finished(); Search::Signals.stopOnPonderhit = Search::Signals.stop = false; Search::Limits = limits; Search::RootMoves rootMoves; for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) rootMoves.push_back(Search::RootMove(m)); Tablebases::filter_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. assert(states.get() || setupStates.get()); if (states.get()) setupStates = std::move(states); // Ownership transfer, states is now empty StateInfo tmp = setupStates->back(); for (Thread* th : Threads) { th->maxPly = 0; th->rootDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); } setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() main()->start_searching(); }