/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include #include #include #include #include #include #include "material.h" #include "movepick.h" #include "pawns.h" #include "position.h" #include "search.h" #include "thread_win32.h" /// Thread struct keeps together all the thread related stuff. We also use /// per-thread pawn and material hash tables so that once we get a pointer to an /// entry its life time is unlimited and we don't have to care about someone /// changing the entry under our feet. class Thread { std::thread nativeThread; Mutex mutex; ConditionVariable sleepCondition; bool exit, searching; public: Thread(); virtual ~Thread(); virtual void search(); void idle_loop(); void start_searching(bool resume = false); void wait_for_search_finished(); void wait(std::atomic_bool& b); Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; size_t idx, PVIdx; int maxPly, callsCnt; Position rootPos; Search::RootMoveVector rootMoves; Depth rootDepth; HistoryStats history; MovesStats counterMoves; Depth completedDepth; std::atomic_bool resetCalls; }; /// MainThread is a derived class with a specific overload for the main thread struct MainThread : public Thread { virtual void search(); bool easyMovePlayed, failedLow; double bestMoveChanges; }; /// ThreadPool struct handles all the threads related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads /// data is done through this class. struct ThreadPool : public std::vector { void init(); // No constructor and destructor, threads rely on globals that should void exit(); // be initialized and valid during the whole thread lifetime. MainThread* main() { return static_cast(at(0)); } void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); void read_uci_options(); int64_t nodes_searched(); }; extern ThreadPool Threads; #endif // #ifndef THREAD_H_INCLUDED