/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "types.h" Value PieceValue[PHASE_NB][PIECE_NB] = { { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } }; namespace PSQT { #define S(mg, eg) make_score(mg, eg) // Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece // type on a given square a (middlegame, endgame) score pair is assigned. Table // is defined for files A..D and white side: it is symmetric for black side and // second half of the files. const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { { }, { // Pawn { S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }, { S(-11, 7), S( 6,-4), S( 7, 8), S( 3,-2) }, { S(-18,-4), S( -2,-5), S( 19, 5), S(24, 4) }, { S(-17, 3), S( -9, 3), S( 20,-8), S(35,-3) }, { S( -6, 8), S( 5, 9), S( 3, 7), S(21,-6) }, { S( -6, 8), S( -8,-5), S( -6, 2), S(-2, 4) }, { S( -4, 3), S( 20,-9), S( -8, 1), S(-4,18) } }, { // Knight { S(-161,-105), S(-96,-82), S(-80,-46), S(-73,-14) }, { S( -83, -69), S(-43,-54), S(-21,-17), S(-10, 9) }, { S( -71, -50), S(-22,-39), S( 0, -7), S( 9, 28) }, { S( -25, -41), S( 18,-25), S( 43, 6), S( 47, 38) }, { S( -26, -46), S( 16,-25), S( 38, 3), S( 50, 40) }, { S( -11, -54), S( 37,-38), S( 56, -7), S( 65, 27) }, { S( -63, -65), S(-19,-50), S( 5,-24), S( 14, 13) }, { S(-195,-109), S(-67,-89), S(-42,-50), S(-29,-13) } }, { // Bishop { S(-44,-58), S(-13,-31), S(-25,-37), S(-34,-19) }, { S(-20,-34), S( 20, -9), S( 12,-14), S( 1, 4) }, { S( -9,-23), S( 27, 0), S( 21, -3), S( 11, 16) }, { S(-11,-26), S( 28, -3), S( 21, -5), S( 10, 16) }, { S(-11,-26), S( 27, -4), S( 16, -7), S( 9, 14) }, { S(-17,-24), S( 16, -2), S( 12, 0), S( 2, 13) }, { S(-23,-34), S( 17,-10), S( 6,-12), S( -2, 6) }, { S(-35,-55), S(-11,-32), S(-19,-36), S(-29,-17) } }, { // Rook { S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) }, { S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) }, { S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) }, { S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) }, { S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) }, { S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) }, { S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) }, { S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) } }, { // Queen { S( 0,-71), S(-4,-56), S(-3,-42), S(-1,-29) }, { S(-4,-56), S( 6,-30), S( 9,-21), S( 8, -5) }, { S(-2,-39), S( 6,-17), S( 9, -8), S( 9, 5) }, { S(-1,-29), S( 8, -5), S(10, 9), S( 7, 19) }, { S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 21) }, { S(-2,-40), S( 6,-16), S( 8,-10), S(10, 3) }, { S(-2,-55), S( 7,-30), S( 7,-21), S( 6, -6) }, { S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) } }, { // King { S(267, 0), S(320, 48), S(270, 75), S(195, 84) }, { S(264, 43), S(304, 92), S(238,143), S(180,132) }, { S(200, 83), S(245,138), S(176,167), S(110,165) }, { S(177,106), S(185,169), S(148,169), S(110,179) }, { S(149,108), S(177,163), S(115,200), S( 66,203) }, { S(118, 95), S(159,155), S( 84,176), S( 41,174) }, { S( 87, 50), S(128, 99), S( 63,122), S( 20,139) }, { S( 63, 9), S( 88, 55), S( 47, 80), S( 0, 90) } } }; #undef S Score psq[PIECE_NB][SQUARE_NB]; // init() initializes piece-square tables: the white halves of the tables are // copied from Bonus[] adding the piece value, then the black halves of the // tables are initialized by flipping and changing the sign of the white scores. void init() { for (Piece pc = W_PAWN; pc <= W_KING; ++pc) { PieceValue[MG][~pc] = PieceValue[MG][pc]; PieceValue[EG][~pc] = PieceValue[EG][pc]; Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); for (Square s = SQ_A1; s <= SQ_H8; ++s) { File f = std::min(file_of(s), ~file_of(s)); psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f]; psq[~pc][~s] = -psq[pc][s]; } } } } // namespace PSQT