/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED #include "misc.h" #include "position.h" #include "types.h" namespace Pawns { /// Pawns::Entry contains various information about a pawn structure. A lookup /// to the pawn hash table (performed by calling the probe function) returns a /// pointer to an Entry object. struct Entry { Score pawns_score() const { return score; } Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; } Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } int weak_unopposed(Color c) const { return weakUnopposed[c]; } int pawn_asymmetry() const { return asymmetry; } int open_files() const { return openFiles; } int semiopen_file(Color c, File f) const { return semiopenFiles[c] & (1 << f); } int semiopen_side(Color c, File f, bool leftSide) const { return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1)); } int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][bool(DarkSquares & s)]; } template Score king_safety(const Position& pos, Square ksq) { return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); } template Score do_king_safety(const Position& pos, Square ksq); template Value shelter_storm(const Position& pos, Square ksq); Key key; Score score; Bitboard passedPawns[COLOR_NB]; Bitboard pawnAttacks[COLOR_NB]; Bitboard pawnAttacksSpan[COLOR_NB]; Square kingSquares[COLOR_NB]; Score kingSafety[COLOR_NB]; int weakUnopposed[COLOR_NB]; int castlingRights[COLOR_NB]; int semiopenFiles[COLOR_NB]; int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] int asymmetry; int openFiles; }; typedef HashTable Table; void init(); Entry* probe(const Position& pos); } // namespace Pawns #endif // #ifndef PAWNS_H_INCLUDED