/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "movepick.h" namespace { enum Stages { MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, EVASION, EVASIONS_INIT, ALL_EVASIONS, PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES, QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS, QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2, QSEARCH_RECAPTURES, QRECAPTURES }; // partial_insertion_sort() sorts moves in descending order up to and including // a given limit. The order of moves smaller than the limit is left unspecified. void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } } // pick_best() finds the best move in the range (begin, end) and moves it to // the front. It's faster than sorting all the moves in advance when there // are few moves, e.g., the possible captures. Move pick_best(ExtMove* begin, ExtMove* end) { std::swap(*begin, *std::max_element(begin, end)); return *begin; } } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. /// MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const PieceToHistory** ch, Move cm, Move* killers_p) : pos(p), mainHistory(mh), contHistory(ch), countermove(cm), killers{killers_p[0], killers_p[1]}, depth(d){ assert(d > DEPTH_ZERO); stage = pos.checkers() ? EVASION : MAIN_SEARCH; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// MovePicker constructor for quiescence search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, Square s) : pos(p), mainHistory(mh) { assert(d <= DEPTH_ZERO); if (pos.checkers()) stage = EVASION; else if (d > DEPTH_QS_NO_CHECKS) stage = QSEARCH_WITH_CHECKS; else if (d > DEPTH_QS_RECAPTURES) stage = QSEARCH_NO_CHECKS; else { stage = QSEARCH_RECAPTURES; recaptureSquare = s; return; } ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// MovePicker constructor for ProbCut: we generate captures with SEE higher /// than or equal to the given threshold. MovePicker::MovePicker(const Position& p, Move ttm, Value th) : pos(p), threshold(th) { assert(!pos.checkers()); stage = PROBCUT; ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } /// score() assigns a numerical value to each move in a list, used for sorting. /// Captures are ordered by Most Valuable Victim (MVV), preferring captures /// near our home rank. Quiets are ordered using the histories. template void MovePicker::score() { static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); for (auto& m : *this) if (Type == CAPTURES) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); else if (Type == QUIETS) m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; else // Type == EVASIONS { if (pos.capture(m)) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))); else m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); } } /// next_move() is the most important method of the MovePicker class. It returns /// a new pseudo legal move every time it is called, until there are no more moves /// left. It picks the move with the biggest value from a list of generated moves /// taking care not to return the ttMove if it has already been searched. Move MovePicker::next_move(bool skipQuiets) { Move move; switch (stage) { case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_NO_CHECKS: case PROBCUT: ++stage; return ttMove; case CAPTURES_INIT: endBadCaptures = cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case GOOD_CAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) { if (pos.see_ge(move)) return move; // Losing capture, move it to the beginning of the array *endBadCaptures++ = move; } } ++stage; move = killers[0]; // First killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; /* fallthrough */ case KILLERS: ++stage; move = killers[1]; // Second killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; /* fallthrough */ case COUNTERMOVE: ++stage; move = countermove; if ( move != MOVE_NONE && move != ttMove && move != killers[0] && move != killers[1] && pos.pseudo_legal(move) && !pos.capture(move)) return move; /* fallthrough */ case QUIET_INIT: cur = endBadCaptures; endMoves = generate(pos, cur); score(); partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); ++stage; /* fallthrough */ case QUIET: while ( cur < endMoves && (!skipQuiets || cur->value >= VALUE_ZERO)) { move = *cur++; if ( move != ttMove && move != killers[0] && move != killers[1] && move != countermove) return move; } ++stage; cur = moves; // Point to beginning of bad captures /* fallthrough */ case BAD_CAPTURES: if (cur < endBadCaptures) return *cur++; break; case EVASIONS_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case ALL_EVASIONS: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) return move; } break; case PROBCUT_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case PROBCUT_CAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if ( move != ttMove && pos.see_ge(move, threshold)) return move; } break; case QCAPTURES_1_INIT: case QCAPTURES_2_INIT: cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case QCAPTURES_1: case QCAPTURES_2: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (move != ttMove) return move; } if (stage == QCAPTURES_2) break; cur = moves; endMoves = generate(pos, cur); ++stage; /* fallthrough */ case QCHECKS: while (cur < endMoves) { move = cur++->move; if (move != ttMove) return move; } break; case QSEARCH_RECAPTURES: cur = moves; endMoves = generate(pos, cur); score(); ++stage; /* fallthrough */ case QRECAPTURES: while (cur < endMoves) { move = pick_best(cur++, endMoves); if (to_sq(move) == recaptureSquare) return move; } break; default: assert(false); } return MOVE_NONE; }