/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED #include "misc.h" #include "position.h" #include "types.h" const int PawnTableSize = 16384; /// PawnEntry is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want /// to add further information in the future. A lookup to the pawn hash /// table (performed by calling the probe method in a PawnTable object) /// returns a pointer to a PawnEntry object. class PawnEntry { friend struct PawnTable; public: Score pawns_value() const; Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; template Score king_safety(const Position& pos, Square ksq); private: template Score update_safety(const Position& pos, Square ksq); template Value shelter_storm(const Position& pos, Square ksq); Key key; Bitboard passedPawns[2]; Bitboard pawnAttacks[2]; Square kingSquares[2]; int minKPdistance[2]; int castleRights[2]; Score value; int halfOpenFiles[2]; Score kingSafety[2]; }; /// The PawnTable class represents a pawn hash table. The most important /// method is probe, which returns a pointer to a PawnEntry object. struct PawnTable { PawnEntry* probe(const Position& pos); template static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnEntry* e); HashTable entries; }; inline Score PawnEntry::pawns_value() const { return value; } inline Bitboard PawnEntry::pawn_attacks(Color c) const { return pawnAttacks[c]; } inline Bitboard PawnEntry::passed_pawns(Color c) const { return passedPawns[c]; } inline int PawnEntry::file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); } inline int PawnEntry::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } inline int PawnEntry::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } template inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) ? kingSafety[Us] : update_safety(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)