/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef TIMEMAN_H_INCLUDED #define TIMEMAN_H_INCLUDED #include "misc.h" #include "search.h" #include "thread.h" /// The TimeManagement class computes the optimal time to think depending on /// the maximum available time, the game move number and other parameters. class TimeManagement { public: void init(Search::LimitsType& limits, Color us, int ply); TimePoint optimum() const { return optimumTime; } TimePoint maximum() const { return maximumTime; } TimePoint elapsed() const { return Search::Limits.npmsec ? TimePoint(Threads.nodes_searched()) : now() - startTime; } int64_t availableNodes; // When in 'nodes as time' mode private: TimePoint startTime; TimePoint optimumTime; TimePoint maximumTime; }; extern TimeManagement Time; #endif // #ifndef TIMEMAN_H_INCLUDED