/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include // For std::count #include #include "movegen.h" #include "search.h" #include "thread.h" #include "uci.h" using namespace Search; ThreadPool Threads; // Global object extern void check_time(); namespace { // Helpers to launch a thread after creation and joining before delete. Must be // outside Thread c'tor and d'tor because the object must be fully initialized // when start_routine (and hence virtual idle_loop) is called and when joining. template T* new_thread() { std::thread* th = new T; *th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep return (T*)th; } void delete_thread(ThreadBase* th) { th->mutex.lock(); th->exit = true; // Search must be already finished th->mutex.unlock(); th->notify_one(); th->join(); // Wait for thread termination delete th; } } // ThreadBase::notify_one() wakes up the thread when there is some work to do void ThreadBase::notify_one() { std::unique_lock lk(mutex); sleepCondition.notify_one(); } // ThreadBase::wait() set the thread to sleep until 'condition' turns true void ThreadBase::wait(volatile const bool& condition) { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return condition; }); } // ThreadBase::wait_while() set the thread to sleep until 'condition' turns false void ThreadBase::wait_while(volatile const bool& condition) { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !condition; }); } // Thread c'tor makes some init but does not launch any execution thread that // will be started only when c'tor returns. Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC searching = false; maxPly = 0; idx = Threads.size(); // Starts from 0 } // TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds // and then calls check_time(). When not searching, thread sleeps until it's woken up. void TimerThread::idle_loop() { while (!exit) { std::unique_lock lk(mutex); if (!exit) sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX)); lk.unlock(); if (!exit && run) check_time(); } } // Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { while (!exit) { std::unique_lock lk(mutex); while (!searching && !exit) sleepCondition.wait(lk); lk.unlock(); if (!exit && searching) search(); } } // MainThread::idle_loop() is where the main thread is parked waiting to be started // when there is a new search. The main thread will launch all the slave threads. void MainThread::idle_loop() { while (!exit) { std::unique_lock lk(mutex); thinking = false; while (!thinking && !exit) { sleepCondition.notify_one(); // Wake up the UI thread if needed sleepCondition.wait(lk); } lk.unlock(); if (!exit) think(); } } // MainThread::join() waits for main thread to finish thinking void MainThread::join() { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !thinking; }); } // ThreadPool::init() is called at startup to create and launch requested threads, // that will go immediately to sleep. We cannot use a c'tor because Threads is a // static object and we need a fully initialized engine at this point due to // allocation of Endgames in Thread c'tor. void ThreadPool::init() { timer = new_thread(); push_back(new_thread()); read_uci_options(); } // ThreadPool::exit() terminates the threads before the program exits. Cannot be // done in d'tor because threads must be terminated before freeing us. void ThreadPool::exit() { delete_thread(timer); // As first because check_time() accesses threads data timer = nullptr; for (Thread* th : *this) delete_thread(th); clear(); // Get rid of stale pointers } // ThreadPool::read_uci_options() updates internal threads parameters from the // corresponding UCI options and creates/destroys threads to match the requested // number. Thread objects are dynamically allocated to avoid creating all possible // threads in advance (which include pawns and material tables), even if only a // few are to be used. void ThreadPool::read_uci_options() { size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) push_back(new_thread()); while (size() > requested) { delete_thread(back()); pop_back(); } } // ThreadPool::nodes_searched() returns the number of nodes searched int64_t ThreadPool::nodes_searched() { int64_t nodes = 0; for (Thread *th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } // ThreadPool::start_thinking() wakes up the main thread sleeping in // MainThread::idle_loop() and starts a new search, then returns immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) { main()->join(); Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; main()->rootMoves.clear(); main()->rootPos = pos; Limits = limits; if (states.get()) // If we don't set a new position, preserve current state { SetupStates = std::move(states); // Ownership transfer here assert(!states.get()); } for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) main()->rootMoves.push_back(RootMove(m)); main()->thinking = true; main()->notify_one(); // Wake up main thread: 'thinking' must be already set }