/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED #include // For std::max #include // For memset #include "movegen.h" #include "position.h" #include "search.h" #include "types.h" /// The Stats struct stores moves statistics. According to the template parameter /// the class can store both History and Gains type statistics. History records /// how often different moves have been successful or unsuccessful during the /// current search and is used for reduction and move ordering decisions. Gains /// records the move's best evaluation gain from one ply to the next and is used /// for pruning decisions. Entries are stored according only to moving piece and /// destination square, in particular two moves with different origin but same /// destination and same piece will be considered identical. template struct Stats { static const Value Max = Value(2000); const Value* operator[](Piece p) const { return &table[p][0]; } void clear() { memset(table, 0, sizeof(table)); } void update(Piece p, Square to, Value v) { if (Gain) table[p][to] = std::max(v, table[p][to] - 1); else if (abs(table[p][to] + v) < Max) table[p][to] += v; } private: Value table[PIECE_NB][SQUARE_NB]; }; typedef Stats History; typedef Stats Gains; /// MovePicker class is used to pick one pseudo legal move at a time from the /// current position. The most important method is next_move(), which returns a /// new pseudo legal move each time it is called, until there are no moves left, /// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// beta algorithm, MovePicker attempts to return the moves which are most likely /// to get a cut-off first. class MovePicker { MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC public: MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value); MovePicker(const Position&, Move, Depth, const History&, Square); MovePicker(const Position&, Move, const History&, PieceType); template Move next_move(); private: template void score(); void generate_next(); const Position& pos; const History& Hist; Search::Stack* ss; Depth depth; Move ttMove; MoveStack killers[2]; Square recaptureSquare; int captureThreshold, phase; MoveStack *cur, *end, *endQuiets, *endBadCaptures; MoveStack moves[MAX_MOVES]; }; #endif // !defined(MOVEPICK_H_INCLUDED)