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DroidFish: Updated Stockfish engine to version 2.1.1.
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@ -502,6 +502,18 @@ int Book::find_entry(uint64_t key) {
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}
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/// Book::get_number() reads sizeof(T) chars from the file's binary byte
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/// stream and converts them in a number of type T.
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template<typename T>
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void Book::get_number(T& n) {
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n = 0;
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for (size_t i = 0; i < sizeof(T); i++)
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n = (n << 8) + (T)bookFile.get();
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}
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/// Book::read_entry() takes an integer index, and returns the BookEntry
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/// at the given index in the book file.
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@ -514,7 +526,10 @@ BookEntry Book::read_entry(int idx) {
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bookFile.seekg(idx * sizeof(BookEntry), ios_base::beg);
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*this >> e.key >> e.move >> e.count >> e.learn;
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get_number(e.key);
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get_number(e.move);
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get_number(e.count);
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get_number(e.learn);
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if (!bookFile.good())
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{
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@ -48,12 +48,7 @@ public:
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const std::string name() const { return bookName; }
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private:
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// read n chars from the file stream and converts them in an
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// integer number. Integers are stored with highest byte first.
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template<int n> uint64_t get_int();
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template<typename T>
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Book& operator>>(T& n) { n = (T)get_int<sizeof(T)>(); return *this; }
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template<typename T> void get_number(T& n);
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BookEntry read_entry(int idx);
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int find_entry(uint64_t key);
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@ -64,8 +59,4 @@ private:
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RKISS RKiss;
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};
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// Yes, we indulge a bit here ;-)
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template<int n> inline uint64_t Book::get_int() { return 256 * get_int<n-1>() + bookFile.get(); }
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template<> inline uint64_t Book::get_int<1>() { return bookFile.get(); }
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#endif // !defined(BOOK_H_INCLUDED)
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@ -142,9 +142,9 @@ namespace {
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{ S(0, 0), S(15, 39), S(15, 39), S(15, 39), S(15, 39), S( 0, 0) } // QUEEN
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};
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// ThreatedByPawnPenalty[PieceType] contains a penalty according to which
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// ThreatenedByPawnPenalty[PieceType] contains a penalty according to which
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// piece type is attacked by an enemy pawn.
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const Score ThreatedByPawnPenalty[] = {
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const Score ThreatenedByPawnPenalty[] = {
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S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
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};
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@ -524,7 +524,7 @@ namespace {
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// Decrease score if we are attacked by an enemy pawn. Remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (bit_is_set(ei.attackedBy[Them][PAWN], s))
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score -= ThreatedByPawnPenalty[Piece];
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score -= ThreatenedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Us))
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@ -54,7 +54,7 @@ using namespace std;
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/// current date (in the format YYMMDD) is used as a version number.
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static const string AppName = "Stockfish";
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static const string EngineVersion = "2.1";
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static const string EngineVersion = "2.1.1";
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static const string AppTag = "";
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@ -1068,7 +1068,6 @@ split_point_start: // At split points actual search starts from here
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (ss->reduction)
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{
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alpha = SpNode ? sp->alpha : alpha;
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Depth d = newDepth - ss->reduction;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d);
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