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CuckooChess: Don't do reverse futility pruning if there is too little material left.
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@ -30,7 +30,7 @@ public class ComputerPlayer implements Player {
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public static final String engineName;
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static {
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String name = "CuckooChess 1.13a6";
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String name = "CuckooChess 1.13a7";
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String m = System.getProperty("sun.arch.data.model");
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if ("32".equals(m))
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name += " 32-bit";
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@ -554,8 +554,15 @@ public class Search {
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}
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// Reverse futility pruning
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if (!inCheck && (depth < 5*plyScale) && (posExtend == 0)) {
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if ((Math.abs(alpha) <= MATE0 / 2) && (Math.abs(beta) <= MATE0 / 2)) {
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if (!inCheck && (depth < 5*plyScale) && (posExtend == 0) &&
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(Math.abs(alpha) <= MATE0 / 2) && (Math.abs(beta) <= MATE0 / 2)) {
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boolean mtrlOk;
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if (pos.whiteMove) {
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mtrlOk = (pos.wMtrl > pos.wMtrlPawns) && (pos.wMtrlPawns > 0);
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} else {
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mtrlOk = (pos.bMtrl > pos.bMtrlPawns) && (pos.bMtrlPawns > 0);
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}
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if (mtrlOk) {
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int margin;
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if (depth <= plyScale) margin = 204;
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else if (depth <= 2*plyScale) margin = 420;
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@ -615,9 +622,7 @@ public class Search {
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if ((searchTreeInfo[ply-1].lmr > 0) && (depth < 5*plyScale)) {
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Move m1 = searchTreeInfo[ply-1].currentMove;
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Move m2 = searchTreeInfo[ply+1].bestMove; // threat move
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if (m1.from != m1.to) {
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if ((m1.to == m2.from) || (m1.from == m2.to) ||
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((BitBoard.squaresBetween[m2.from][m2.to] & (1L << m1.from)) != 0)) {
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if (relatedMoves(m1, m2)) {
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// if the threat move was made possible by a reduced
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// move on the previous ply, the reduction was unsafe.
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// Return alpha to trigger a non-reduced re-search.
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@ -628,7 +633,6 @@ public class Search {
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}
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}
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}
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}
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boolean futilityPrune = false;
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int futilityScore = alpha;
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@ -844,6 +848,16 @@ public class Search {
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return bestScore;
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}
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/** Return true if move m2 was made possible by move m1. */
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private final boolean relatedMoves(Move m1, Move m2) {
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if ((m1.from == m1.to) || (m2.from == m2.to))
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return false;
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if ((m1.to == m2.from) || (m1.from == m2.to) ||
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((BitBoard.squaresBetween[m2.from][m2.to] & (1L << m1.from)) != 0))
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return true;
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return false;
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}
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/** Return true if move should be skipped in order to make engine play weaker. */
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private final boolean weakPlaySkipMove(Position pos, Move m, int ply) {
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long rndL = pos.zobristHash() ^ Position.psHashKeys[0][m.from] ^
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@ -83,7 +83,7 @@ public class SearchTest {
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sc = new Search(pos, nullHist, 0, tt);
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score = sc.negaScout(-mate0, mate0, 0, 3*plyScale, -1, MoveGen.inCheck(pos));
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assertTrue(Math.abs(score) < 50); // Stale-mate trap
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score2 = idSearch(sc, 9).score;
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score2 = idSearch(sc, 5).score;
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assertEquals(score, score2);
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pos = TextIO.readFEN("8/8/2K5/3QP3/P6P/1q6/8/k7 w - - 31 51");
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