mirror of
https://github.com/peterosterlund2/droidfish.git
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DroidFish: Updated stockfish engine to git version from 2016-08-28.
This commit is contained in:
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@ -119,7 +119,7 @@ namespace {
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// game, indexed by piece type and number of attacked squares in the MobilityArea.
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// game, indexed by piece type and number of attacked squares in the MobilityArea.
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const Score MobilityBonus[][32] = {
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const Score MobilityBonus[][32] = {
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{}, {},
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{}, {},
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{ S(-75,-76), S(-56,-54), S(- 9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
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{ S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
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S( 22, 26), S( 30, 28), S( 36, 29) },
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S( 22, 26), S( 30, 28), S( 36, 29) },
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{ S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops
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{ S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops
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S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),
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S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),
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@ -188,6 +188,7 @@ namespace {
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const Score BishopPawns = S( 8, 12);
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const Score BishopPawns = S( 8, 12);
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const Score RookOnPawn = S( 8, 24);
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const Score RookOnPawn = S( 8, 24);
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const Score TrappedRook = S(92, 0);
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const Score TrappedRook = S(92, 0);
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const Score CloseEnemies = S( 7, 0);
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const Score SafeCheck = S(20, 20);
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const Score SafeCheck = S(20, 20);
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const Score OtherCheck = S(10, 10);
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const Score OtherCheck = S(10, 10);
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const Score ThreatByHangingPawn = S(71, 61);
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const Score ThreatByHangingPawn = S(71, 61);
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@ -359,7 +360,7 @@ namespace {
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if (Pt == QUEEN)
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if (Pt == QUEEN)
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{
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{
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// Penalty if any relative pin or discovered attack against the queen
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// Penalty if any relative pin or discovered attack against the queen
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if (pos.slider_blockers(pos.pieces(), pos.pieces(Them, ROOK, BISHOP), s))
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if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s))
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score -= WeakQueen;
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score -= WeakQueen;
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}
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}
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}
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}
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@ -379,6 +380,19 @@ namespace {
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// evaluate_king() assigns bonuses and penalties to a king of a given color
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// evaluate_king() assigns bonuses and penalties to a king of a given color
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const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB;
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const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB;
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
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{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
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CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
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{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
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CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
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};
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template<Color Us, bool DoTrace>
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template<Color Us, bool DoTrace>
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Score evaluate_king(const Position& pos, const EvalInfo& ei) {
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Score evaluate_king(const Position& pos, const EvalInfo& ei) {
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@ -471,6 +485,19 @@ namespace {
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score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
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score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
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}
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}
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// King tropism: firstly, find squares that opponent attacks in our king flank
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b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][file_of(ksq)];
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assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0);
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assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b));
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// Secondly, add the squares which are attacked twice in that flank and
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// which are not defended by our pawns.
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b = (Us == WHITE ? b << 4 : b >> 4)
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| (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]);
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score -= CloseEnemies * popcount(b);
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if (DoTrace)
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if (DoTrace)
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Trace::add(KING, Us, score);
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Trace::add(KING, Us, score);
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@ -481,19 +508,6 @@ namespace {
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// evaluate_threats() assigns bonuses according to the types of the attacking
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// evaluate_threats() assigns bonuses according to the types of the attacking
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// and the attacked pieces.
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// and the attacked pieces.
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const Bitboard WhiteCamp = Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB;
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const Bitboard BlackCamp = Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB;
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
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{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
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CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
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{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
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CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
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};
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template<Color Us, bool DoTrace>
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template<Color Us, bool DoTrace>
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Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
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Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
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@ -571,18 +585,6 @@ namespace {
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score += ThreatByPawnPush * popcount(b);
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score += ThreatByPawnPush * popcount(b);
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// King tropism: firstly, find squares that we attack in the enemy king flank
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b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Us][file_of(pos.square<KING>(Them))];
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// Secondly, add to the bitboard the squares which we attack twice in that flank
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// but which are not protected by a enemy pawn. Note the trick to shift away the
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// previous attack bits to the empty part of the bitboard.
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b = (b & ei.attackedBy2[Us] & ~ei.attackedBy[Them][PAWN])
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| (Us == WHITE ? b >> 4 : b << 4);
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// Count all these squares with a single popcount
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score += make_score(7 * popcount(b), 0);
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if (DoTrace)
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if (DoTrace)
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Trace::add(THREAT, Us, score);
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Trace::add(THREAT, Us, score);
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@ -703,10 +705,10 @@ namespace {
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// ...count safe + (behind & safe) with a single popcount
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// ...count safe + (behind & safe) with a single popcount
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int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
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int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
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int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us)
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bonus = std::min(16, bonus);
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+ pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them);
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int weight = pos.count<ALL_PIECES>(Us);
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return make_score(bonus * weight * weight * 2 / 11, 0);
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return make_score(bonus * weight * weight / 22, 0);
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}
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}
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@ -758,9 +760,9 @@ namespace {
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// Endings where weaker side can place his king in front of the opponent's
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// Endings where weaker side can place his king in front of the opponent's
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// pawns are drawish.
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// pawns are drawish.
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else if ( abs(eg) <= BishopValueEg
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else if ( abs(eg) <= BishopValueEg
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&& ei.pi->pawn_span(strongSide) <= 1
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&& pos.count<PAWN>(strongSide) <= 2
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&& !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
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&& !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
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sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(51) : ScaleFactor(37);
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sf = ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide));
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}
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}
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return sf;
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return sf;
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@ -32,7 +32,7 @@ namespace {
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/// Version number. If Version is left empty, then compile date in the format
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/// Version number. If Version is left empty, then compile date in the format
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/// DD-MM-YY and show in engine_info.
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/// DD-MM-YY and show in engine_info.
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const string Version = "2016-07-16";
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const string Version = "2016-08-28";
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/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
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/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
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/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
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/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
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@ -26,7 +26,7 @@
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namespace {
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namespace {
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template<CastlingRight Cr, bool Checks, bool Chess960>
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template<CastlingRight Cr, bool Checks, bool Chess960>
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ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
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ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us) {
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static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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@ -57,10 +57,8 @@ namespace {
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Move m = make<CASTLING>(kfrom, rfrom);
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Move m = make<CASTLING>(kfrom, rfrom);
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if (Checks && !pos.gives_check(m, *ci))
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if (Checks && !pos.gives_check(m))
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return moveList;
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return moveList;
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else
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(void)ci; // Silence a warning under MSVC
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*moveList++ = m;
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*moveList++ = m;
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return moveList;
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return moveList;
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@ -68,7 +66,7 @@ namespace {
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template<GenType Type, Square Delta>
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template<GenType Type, Square Delta>
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ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
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ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
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*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
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@ -82,18 +80,17 @@ namespace {
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// Knight promotion is the only promotion that can give a direct check
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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else
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else
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(void)ci; // Silence a warning under MSVC
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(void)ksq; // Silence a warning under MSVC
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return moveList;
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return moveList;
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}
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}
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template<Color Us, GenType Type>
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template<Color Us, GenType Type>
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
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ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
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Bitboard target, const CheckInfo* ci) {
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// Compute our parametrized parameters at compile time, named according to
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// Compute our parametrized parameters at compile time, named according to
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// the point of view of white side.
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// the point of view of white side.
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if (Type == QUIET_CHECKS)
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if (Type == QUIET_CHECKS)
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{
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{
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b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
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Square ksq = pos.square<KING>(Them);
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b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
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b1 &= pos.attacks_from<PAWN>(ksq, Them);
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b2 &= pos.attacks_from<PAWN>(ksq, Them);
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// Add pawn pushes which give discovered check. This is possible only
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// Add pawn pushes which give discovered check. This is possible only
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// if the pawn is not on the same file as the enemy king, because we
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// if the pawn is not on the same file as the enemy king, because we
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// don't generate captures. Note that a possible discovery check
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// don't generate captures. Note that a possible discovery check
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// promotion has been already generated amongst the captures.
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// promotion has been already generated amongst the captures.
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if (pawnsNotOn7 & ci->dcCandidates)
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Bitboard dcCandidates = pos.discovered_check_candidates();
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if (pawnsNotOn7 & dcCandidates)
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{
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{
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Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
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Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
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Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
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Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
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b1 |= dc1;
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b1 |= dc1;
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Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
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Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
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Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
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Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
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Square ksq = pos.square<KING>(Them);
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while (b1)
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while (b1)
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moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
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moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ksq);
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while (b2)
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while (b2)
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moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
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moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ksq);
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while (b3)
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while (b3)
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moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
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moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
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}
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}
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// Standard and en-passant captures
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// Standard and en-passant captures
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template<PieceType Pt, bool Checks>
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template<PieceType Pt, bool Checks>
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
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Bitboard target, const CheckInfo* ci) {
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Bitboard target) {
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assert(Pt != KING && Pt != PAWN);
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assert(Pt != KING && Pt != PAWN);
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if (Checks)
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if (Checks)
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{
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{
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if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
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if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
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&& !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt]))
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&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
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continue;
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continue;
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if (ci->dcCandidates & from)
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if (pos.discovered_check_candidates() & from)
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continue;
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continue;
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}
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}
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Bitboard b = pos.attacks_from<Pt>(from) & target;
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Bitboard b = pos.attacks_from<Pt>(from) & target;
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if (Checks)
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if (Checks)
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b &= ci->checkSquares[Pt];
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b &= pos.check_squares(Pt);
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while (b)
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while (b)
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*moveList++ = make_move(from, pop_lsb(&b));
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*moveList++ = make_move(from, pop_lsb(&b));
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template<Color Us, GenType Type>
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template<Color Us, GenType Type>
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ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
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ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
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const CheckInfo* ci = nullptr) {
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const bool Checks = Type == QUIET_CHECKS;
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const bool Checks = Type == QUIET_CHECKS;
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
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moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
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moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
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moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target);
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moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
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moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
|
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||||
{
|
{
|
||||||
|
@ -280,13 +281,13 @@ namespace {
|
||||||
{
|
{
|
||||||
if (pos.is_chess960())
|
if (pos.is_chess960())
|
||||||
{
|
{
|
||||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us);
|
||||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us);
|
||||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -335,8 +336,7 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
CheckInfo ci(pos);
|
Bitboard dc = pos.discovered_check_candidates();
|
||||||
Bitboard dc = ci.dcCandidates;
|
|
||||||
|
|
||||||
while (dc)
|
while (dc)
|
||||||
{
|
{
|
||||||
|
@ -349,14 +349,14 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||||
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
|
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
|
||||||
|
|
||||||
if (pt == KING)
|
if (pt == KING)
|
||||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
*moveList++ = make_move(from, pop_lsb(&b));
|
*moveList++ = make_move(from, pop_lsb(&b));
|
||||||
}
|
}
|
||||||
|
|
||||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
|
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
|
||||||
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
|
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -411,7 +411,7 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||||
: generate<NON_EVASIONS>(pos, moveList);
|
: generate<NON_EVASIONS>(pos, moveList);
|
||||||
while (cur != moveList)
|
while (cur != moveList)
|
||||||
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||||
&& !pos.legal(*cur, pinned))
|
&& !pos.legal(*cur))
|
||||||
*cur = (--moveList)->move;
|
*cur = (--moveList)->move;
|
||||||
else
|
else
|
||||||
++cur;
|
++cur;
|
||||||
|
|
|
@ -142,16 +142,20 @@ template<>
|
||||||
void MovePicker::score<QUIETS>() {
|
void MovePicker::score<QUIETS>() {
|
||||||
|
|
||||||
const HistoryStats& history = pos.this_thread()->history;
|
const HistoryStats& history = pos.this_thread()->history;
|
||||||
|
const FromToStats& fromTo = pos.this_thread()->fromTo;
|
||||||
|
|
||||||
const CounterMoveStats* cm = (ss-1)->counterMoves;
|
const CounterMoveStats* cm = (ss-1)->counterMoves;
|
||||||
const CounterMoveStats* fm = (ss-2)->counterMoves;
|
const CounterMoveStats* fm = (ss-2)->counterMoves;
|
||||||
const CounterMoveStats* f2 = (ss-4)->counterMoves;
|
const CounterMoveStats* f2 = (ss-4)->counterMoves;
|
||||||
|
|
||||||
|
Color c = pos.side_to_move();
|
||||||
|
|
||||||
for (auto& m : *this)
|
for (auto& m : *this)
|
||||||
m.value = history[pos.moved_piece(m)][to_sq(m)]
|
m.value = history[pos.moved_piece(m)][to_sq(m)]
|
||||||
+ (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
|
+ (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
|
||||||
+ (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
|
+ (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
|
||||||
+ (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO);
|
+ (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
|
||||||
|
+ fromTo.get(c, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
@ -160,6 +164,8 @@ void MovePicker::score<EVASIONS>() {
|
||||||
// by history value, then bad captures and quiet moves with a negative SEE ordered
|
// by history value, then bad captures and quiet moves with a negative SEE ordered
|
||||||
// by SEE value.
|
// by SEE value.
|
||||||
const HistoryStats& history = pos.this_thread()->history;
|
const HistoryStats& history = pos.this_thread()->history;
|
||||||
|
const FromToStats& fromTo = pos.this_thread()->fromTo;
|
||||||
|
Color c = pos.side_to_move();
|
||||||
Value see;
|
Value see;
|
||||||
|
|
||||||
for (auto& m : *this)
|
for (auto& m : *this)
|
||||||
|
@ -170,7 +176,7 @@ void MovePicker::score<EVASIONS>() {
|
||||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
||||||
else
|
else
|
||||||
m.value = history[pos.moved_piece(m)][to_sq(m)];
|
m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,26 @@ typedef Stats<Value, false> HistoryStats;
|
||||||
typedef Stats<Value, true> CounterMoveStats;
|
typedef Stats<Value, true> CounterMoveStats;
|
||||||
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
|
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
|
||||||
|
|
||||||
|
struct FromToStats {
|
||||||
|
|
||||||
|
Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
|
||||||
|
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||||
|
|
||||||
|
void update(Color c, Move m, Value v)
|
||||||
|
{
|
||||||
|
if (abs(int(v)) >= 324)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Square f = from_sq(m);
|
||||||
|
Square t = to_sq(m);
|
||||||
|
|
||||||
|
table[c][f][t] -= table[c][f][t] * abs(int(v)) / 324;
|
||||||
|
table[c][f][t] += int(v) * 32;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
|
||||||
|
};
|
||||||
|
|
||||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||||
/// current position. The most important method is next_move(), which returns a
|
/// current position. The most important method is next_move(), which returns a
|
||||||
|
|
|
@ -172,9 +172,6 @@ namespace {
|
||||||
score += Lever[relative_rank(Us, s)];
|
score += Lever[relative_rank(Us, s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
|
||||||
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
|
|
||||||
|
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,6 @@ struct Entry {
|
||||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||||
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||||
int pawn_span(Color c) const { return pawnSpan[c]; }
|
|
||||||
int pawn_asymmetry() const { return asymmetry; }
|
int pawn_asymmetry() const { return asymmetry; }
|
||||||
|
|
||||||
int semiopen_file(Color c, File f) const {
|
int semiopen_file(Color c, File f) const {
|
||||||
|
@ -73,7 +72,6 @@ struct Entry {
|
||||||
Score kingSafety[COLOR_NB];
|
Score kingSafety[COLOR_NB];
|
||||||
int castlingRights[COLOR_NB];
|
int castlingRights[COLOR_NB];
|
||||||
int semiopenFiles[COLOR_NB];
|
int semiopenFiles[COLOR_NB];
|
||||||
int pawnSpan[COLOR_NB];
|
|
||||||
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||||
int asymmetry;
|
int asymmetry;
|
||||||
};
|
};
|
||||||
|
|
|
@ -81,25 +81,6 @@ PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitbo
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
/// CheckInfo constructor
|
|
||||||
|
|
||||||
CheckInfo::CheckInfo(const Position& pos) {
|
|
||||||
|
|
||||||
Color them = ~pos.side_to_move();
|
|
||||||
ksq = pos.square<KING>(them);
|
|
||||||
|
|
||||||
pinned = pos.pinned_pieces(pos.side_to_move());
|
|
||||||
dcCandidates = pos.discovered_check_candidates();
|
|
||||||
|
|
||||||
checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them);
|
|
||||||
checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq);
|
|
||||||
checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq);
|
|
||||||
checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq);
|
|
||||||
checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK];
|
|
||||||
checkSquares[KING] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// operator<<(Position) returns an ASCII representation of the position
|
/// operator<<(Position) returns an ASCII representation of the position
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, const Position& pos) {
|
std::ostream& operator<<(std::ostream& os, const Position& pos) {
|
||||||
|
@ -311,6 +292,24 @@ void Position::set_castling_right(Color c, Square rfrom) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Position::set_check_info() sets king attacks to detect if a move gives check
|
||||||
|
|
||||||
|
void Position::set_check_info(StateInfo* si) const {
|
||||||
|
|
||||||
|
si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE));
|
||||||
|
si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK));
|
||||||
|
|
||||||
|
Square ksq = square<KING>(~sideToMove);
|
||||||
|
|
||||||
|
si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove);
|
||||||
|
si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq);
|
||||||
|
si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq);
|
||||||
|
si->checkSquares[ROOK] = attacks_from<ROOK>(ksq);
|
||||||
|
si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
|
||||||
|
si->checkSquares[KING] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::set_state() computes the hash keys of the position, and other
|
/// Position::set_state() computes the hash keys of the position, and other
|
||||||
/// data that once computed is updated incrementally as moves are made.
|
/// data that once computed is updated incrementally as moves are made.
|
||||||
/// The function is only used when a new position is set up, and to verify
|
/// The function is only used when a new position is set up, and to verify
|
||||||
|
@ -321,9 +320,10 @@ void Position::set_state(StateInfo* si) const {
|
||||||
si->key = si->pawnKey = si->materialKey = 0;
|
si->key = si->pawnKey = si->materialKey = 0;
|
||||||
si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
|
si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
|
||||||
si->psq = SCORE_ZERO;
|
si->psq = SCORE_ZERO;
|
||||||
|
|
||||||
si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
|
si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
|
||||||
|
|
||||||
|
set_check_info(si);
|
||||||
|
|
||||||
for (Bitboard b = pieces(); b; )
|
for (Bitboard b = pieces(); b; )
|
||||||
{
|
{
|
||||||
Square s = pop_lsb(&b);
|
Square s = pop_lsb(&b);
|
||||||
|
@ -420,14 +420,14 @@ Phase Position::game_phase() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::slider_blockers() returns a bitboard of all the pieces in 'target' that
|
/// Position::slider_blockers() returns a bitboard of all the pieces (both colors) that
|
||||||
/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider
|
/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider
|
||||||
/// if removing that piece from the board would result in a position where square 's'
|
/// if removing that piece from the board would result in a position where square 's'
|
||||||
/// is attacked. For example, a king-attack blocking piece can be either a pinned or
|
/// is attacked. For example, a king-attack blocking piece can be either a pinned or
|
||||||
/// a discovered check piece, according if its color is the opposite or the same of
|
/// a discovered check piece, according if its color is the opposite or the same of
|
||||||
/// the color of the slider.
|
/// the color of the slider.
|
||||||
|
|
||||||
Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s) const {
|
Bitboard Position::slider_blockers(Bitboard sliders, Square s) const {
|
||||||
|
|
||||||
Bitboard b, pinners, result = 0;
|
Bitboard b, pinners, result = 0;
|
||||||
|
|
||||||
|
@ -440,7 +440,7 @@ Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s)
|
||||||
b = between_bb(s, pop_lsb(&pinners)) & pieces();
|
b = between_bb(s, pop_lsb(&pinners)) & pieces();
|
||||||
|
|
||||||
if (!more_than_one(b))
|
if (!more_than_one(b))
|
||||||
result |= b & target;
|
result |= b;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -462,10 +462,9 @@ Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
|
||||||
|
|
||||||
/// Position::legal() tests whether a pseudo-legal move is legal
|
/// Position::legal() tests whether a pseudo-legal move is legal
|
||||||
|
|
||||||
bool Position::legal(Move m, Bitboard pinned) const {
|
bool Position::legal(Move m) const {
|
||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
assert(pinned == pinned_pieces(sideToMove));
|
|
||||||
|
|
||||||
Color us = sideToMove;
|
Color us = sideToMove;
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
|
@ -500,7 +499,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
|
||||||
|
|
||||||
// A non-king move is legal if and only if it is not pinned or it
|
// A non-king move is legal if and only if it is not pinned or it
|
||||||
// is moving along the ray towards or away from the king.
|
// is moving along the ray towards or away from the king.
|
||||||
return !(pinned & from)
|
return !(pinned_pieces(us) & from)
|
||||||
|| aligned(from, to_sq(m), square<KING>(us));
|
|| aligned(from, to_sq(m), square<KING>(us));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -579,22 +578,21 @@ bool Position::pseudo_legal(const Move m) const {
|
||||||
|
|
||||||
/// Position::gives_check() tests whether a pseudo-legal move gives a check
|
/// Position::gives_check() tests whether a pseudo-legal move gives a check
|
||||||
|
|
||||||
bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
bool Position::gives_check(Move m) const {
|
||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
assert(ci.dcCandidates == discovered_check_candidates());
|
|
||||||
assert(color_of(moved_piece(m)) == sideToMove);
|
assert(color_of(moved_piece(m)) == sideToMove);
|
||||||
|
|
||||||
Square from = from_sq(m);
|
Square from = from_sq(m);
|
||||||
Square to = to_sq(m);
|
Square to = to_sq(m);
|
||||||
|
|
||||||
// Is there a direct check?
|
// Is there a direct check?
|
||||||
if (ci.checkSquares[type_of(piece_on(from))] & to)
|
if (st->checkSquares[type_of(piece_on(from))] & to)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Is there a discovered check?
|
// Is there a discovered check?
|
||||||
if ( (ci.dcCandidates & from)
|
if ( (discovered_check_candidates() & from)
|
||||||
&& !aligned(from, to, ci.ksq))
|
&& !aligned(from, to, square<KING>(~sideToMove)))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
switch (type_of(m))
|
switch (type_of(m))
|
||||||
|
@ -603,7 +601,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
case PROMOTION:
|
case PROMOTION:
|
||||||
return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & ci.ksq;
|
return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square<KING>(~sideToMove);
|
||||||
|
|
||||||
// En passant capture with check? We have already handled the case
|
// En passant capture with check? We have already handled the case
|
||||||
// of direct checks and ordinary discovered check, so the only case we
|
// of direct checks and ordinary discovered check, so the only case we
|
||||||
|
@ -614,8 +612,8 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
||||||
Square capsq = make_square(file_of(to), rank_of(from));
|
Square capsq = make_square(file_of(to), rank_of(from));
|
||||||
Bitboard b = (pieces() ^ from ^ capsq) | to;
|
Bitboard b = (pieces() ^ from ^ capsq) | to;
|
||||||
|
|
||||||
return (attacks_bb< ROOK>(ci.ksq, b) & pieces(sideToMove, QUEEN, ROOK))
|
return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
|
||||||
| (attacks_bb<BISHOP>(ci.ksq, b) & pieces(sideToMove, QUEEN, BISHOP));
|
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
|
||||||
}
|
}
|
||||||
case CASTLING:
|
case CASTLING:
|
||||||
{
|
{
|
||||||
|
@ -624,8 +622,8 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
|
||||||
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
|
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
|
||||||
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
|
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
|
||||||
|
|
||||||
return (PseudoAttacks[ROOK][rto] & ci.ksq)
|
return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove))
|
||||||
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & ci.ksq);
|
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
|
@ -801,6 +799,9 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
||||||
|
|
||||||
sideToMove = ~sideToMove;
|
sideToMove = ~sideToMove;
|
||||||
|
|
||||||
|
// Update king attacks used for fast check detection
|
||||||
|
set_check_info(st);
|
||||||
|
|
||||||
assert(pos_is_ok());
|
assert(pos_is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -914,6 +915,8 @@ void Position::do_null_move(StateInfo& newSt) {
|
||||||
|
|
||||||
sideToMove = ~sideToMove;
|
sideToMove = ~sideToMove;
|
||||||
|
|
||||||
|
set_check_info(st);
|
||||||
|
|
||||||
assert(pos_is_ok());
|
assert(pos_is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -41,19 +41,6 @@ namespace PSQT {
|
||||||
void init();
|
void init();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// CheckInfo struct is initialized at constructor time and keeps info used to
|
|
||||||
/// detect if a move gives check.
|
|
||||||
|
|
||||||
struct CheckInfo {
|
|
||||||
|
|
||||||
explicit CheckInfo(const Position&);
|
|
||||||
|
|
||||||
Bitboard dcCandidates;
|
|
||||||
Bitboard pinned;
|
|
||||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
|
||||||
Square ksq;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// StateInfo struct stores information needed to restore a Position object to
|
/// StateInfo struct stores information needed to restore a Position object to
|
||||||
/// its previous state when we retract a move. Whenever a move is made on the
|
/// its previous state when we retract a move. Whenever a move is made on the
|
||||||
|
@ -76,6 +63,8 @@ struct StateInfo {
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
PieceType capturedType;
|
PieceType capturedType;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
|
Bitboard blockersForKing[COLOR_NB];
|
||||||
|
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||||
};
|
};
|
||||||
|
|
||||||
// In a std::deque references to elements are unaffected upon resizing
|
// In a std::deque references to elements are unaffected upon resizing
|
||||||
|
@ -124,6 +113,7 @@ public:
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
Bitboard discovered_check_candidates() const;
|
Bitboard discovered_check_candidates() const;
|
||||||
Bitboard pinned_pieces(Color c) const;
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
Bitboard check_squares(PieceType pt) const;
|
||||||
|
|
||||||
// Attacks to/from a given square
|
// Attacks to/from a given square
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
|
@ -131,14 +121,14 @@ public:
|
||||||
Bitboard attacks_from(Piece pc, Square s) const;
|
Bitboard attacks_from(Piece pc, Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
Bitboard slider_blockers(Bitboard target, Bitboard sliders, Square s) const;
|
Bitboard slider_blockers(Bitboard sliders, Square s) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool legal(Move m, Bitboard pinned) const;
|
bool legal(Move m) const;
|
||||||
bool pseudo_legal(const Move m) const;
|
bool pseudo_legal(const Move m) const;
|
||||||
bool capture(Move m) const;
|
bool capture(Move m) const;
|
||||||
bool capture_or_promotion(Move m) const;
|
bool capture_or_promotion(Move m) const;
|
||||||
bool gives_check(Move m, const CheckInfo& ci) const;
|
bool gives_check(Move m) const;
|
||||||
bool advanced_pawn_push(Move m) const;
|
bool advanced_pawn_push(Move m) const;
|
||||||
Piece moved_piece(Move m) const;
|
Piece moved_piece(Move m) const;
|
||||||
PieceType captured_piece_type() const;
|
PieceType captured_piece_type() const;
|
||||||
|
@ -185,6 +175,7 @@ private:
|
||||||
// Initialization helpers (used while setting up a position)
|
// Initialization helpers (used while setting up a position)
|
||||||
void set_castling_right(Color c, Square rfrom);
|
void set_castling_right(Color c, Square rfrom);
|
||||||
void set_state(StateInfo* si) const;
|
void set_state(StateInfo* si) const;
|
||||||
|
void set_check_info(StateInfo* si) const;
|
||||||
|
|
||||||
// Other helpers
|
// Other helpers
|
||||||
void put_piece(Color c, PieceType pt, Square s);
|
void put_piece(Color c, PieceType pt, Square s);
|
||||||
|
@ -311,11 +302,15 @@ inline Bitboard Position::checkers() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::discovered_check_candidates() const {
|
inline Bitboard Position::discovered_check_candidates() const {
|
||||||
return slider_blockers(pieces(sideToMove), pieces(sideToMove), square<KING>(~sideToMove));
|
return st->blockersForKing[~sideToMove] & pieces(sideToMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pinned_pieces(Color c) const {
|
inline Bitboard Position::pinned_pieces(Color c) const {
|
||||||
return slider_blockers(pieces(c), pieces(~c), square<KING>(c));
|
return st->blockersForKing[c] & pieces(c);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard Position::check_squares(PieceType pt) const {
|
||||||
|
return st->checkSquares[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||||
|
|
|
@ -65,14 +65,14 @@ namespace {
|
||||||
|
|
||||||
// Razoring and futility margin based on depth
|
// Razoring and futility margin based on depth
|
||||||
const int razor_margin[4] = { 483, 570, 603, 554 };
|
const int razor_margin[4] = { 483, 570, 603, 554 };
|
||||||
Value futility_margin(Depth d) { return Value(200 * d); }
|
Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
|
||||||
|
|
||||||
// Futility and reductions lookup tables, initialized at startup
|
// Futility and reductions lookup tables, initialized at startup
|
||||||
int FutilityMoveCounts[2][16]; // [improving][depth]
|
int FutilityMoveCounts[2][16]; // [improving][depth]
|
||||||
Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
|
int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
|
||||||
|
|
||||||
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
||||||
return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
|
return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skill structure is used to implement strength limit
|
// Skill structure is used to implement strength limit
|
||||||
|
@ -113,8 +113,8 @@ namespace {
|
||||||
std::copy(newPv.begin(), newPv.begin() + 3, pv);
|
std::copy(newPv.begin(), newPv.begin() + 3, pv);
|
||||||
|
|
||||||
StateInfo st[2];
|
StateInfo st[2];
|
||||||
pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0], CheckInfo(pos)));
|
pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0]));
|
||||||
pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1], CheckInfo(pos)));
|
pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1]));
|
||||||
expectedPosKey = pos.key();
|
expectedPosKey = pos.key();
|
||||||
pos.undo_move(newPv[1]);
|
pos.undo_move(newPv[1]);
|
||||||
pos.undo_move(newPv[0]);
|
pos.undo_move(newPv[0]);
|
||||||
|
@ -168,7 +168,8 @@ namespace {
|
||||||
Value value_to_tt(Value v, int ply);
|
Value value_to_tt(Value v, int ply);
|
||||||
Value value_from_tt(Value v, int ply);
|
Value value_from_tt(Value v, int ply);
|
||||||
void update_pv(Move* pv, Move move, Move* childPv);
|
void update_pv(Move* pv, Move move, Move* childPv);
|
||||||
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
|
void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus);
|
||||||
|
void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
|
||||||
void check_time();
|
void check_time();
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
@ -186,12 +187,12 @@ void Search::init() {
|
||||||
if (r < 0.80)
|
if (r < 0.80)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Reductions[NonPV][imp][d][mc] = int(round(r)) * ONE_PLY;
|
Reductions[NonPV][imp][d][mc] = int(round(r));
|
||||||
Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
|
Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
|
||||||
|
|
||||||
// Increase reduction for non-PV nodes when eval is not improving
|
// Increase reduction for non-PV nodes when eval is not improving
|
||||||
if (!imp && Reductions[NonPV][imp][d][mc] >= 2 * ONE_PLY)
|
if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
|
||||||
Reductions[NonPV][imp][d][mc] += ONE_PLY;
|
Reductions[NonPV][imp][d][mc]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int d = 0; d < 16; ++d)
|
for (int d = 0; d < 16; ++d)
|
||||||
|
@ -213,6 +214,7 @@ void Search::clear() {
|
||||||
{
|
{
|
||||||
th->history.clear();
|
th->history.clear();
|
||||||
th->counterMoves.clear();
|
th->counterMoves.clear();
|
||||||
|
th->fromTo.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
Threads.main()->previousScore = VALUE_INFINITE;
|
Threads.main()->previousScore = VALUE_INFINITE;
|
||||||
|
@ -226,7 +228,6 @@ uint64_t Search::perft(Position& pos, Depth depth) {
|
||||||
|
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
uint64_t cnt, nodes = 0;
|
uint64_t cnt, nodes = 0;
|
||||||
CheckInfo ci(pos);
|
|
||||||
const bool leaf = (depth == 2 * ONE_PLY);
|
const bool leaf = (depth == 2 * ONE_PLY);
|
||||||
|
|
||||||
for (const auto& m : MoveList<LEGAL>(pos))
|
for (const auto& m : MoveList<LEGAL>(pos))
|
||||||
|
@ -235,7 +236,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
|
||||||
cnt = 1, nodes++;
|
cnt = 1, nodes++;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pos.do_move(m, st, pos.gives_check(m, ci));
|
pos.do_move(m, st, pos.gives_check(m));
|
||||||
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
|
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
|
||||||
nodes += cnt;
|
nodes += cnt;
|
||||||
pos.undo_move(m);
|
pos.undo_move(m);
|
||||||
|
@ -366,15 +367,17 @@ void Thread::search() {
|
||||||
|
|
||||||
multiPV = std::min(multiPV, rootMoves.size());
|
multiPV = std::min(multiPV, rootMoves.size());
|
||||||
|
|
||||||
// Iterative deepening loop until requested to stop or the target depth is reached.
|
// Iterative deepening loop until requested to stop or the target depth is reached
|
||||||
while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || Threads.main()->rootDepth <= Limits.depth))
|
while ( (rootDepth += ONE_PLY) < DEPTH_MAX
|
||||||
|
&& !Signals.stop
|
||||||
|
&& (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
|
||||||
{
|
{
|
||||||
// Set up the new depths for the helper threads skipping on average every
|
// Set up the new depths for the helper threads skipping on average every
|
||||||
// 2nd ply (using a half-density matrix).
|
// 2nd ply (using a half-density matrix).
|
||||||
if (!mainThread)
|
if (!mainThread)
|
||||||
{
|
{
|
||||||
const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
|
const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
|
||||||
if (row[(rootDepth + rootPos.game_ply()) % row.size()])
|
if (row[(rootDepth / ONE_PLY + rootPos.game_ply()) % row.size()])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -550,6 +553,7 @@ namespace {
|
||||||
assert(PvNode || (alpha == beta - 1));
|
assert(PvNode || (alpha == beta - 1));
|
||||||
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
|
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
|
||||||
assert(!(PvNode && cutNode));
|
assert(!(PvNode && cutNode));
|
||||||
|
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||||
|
|
||||||
Move pv[MAX_PLY+1], quietsSearched[64];
|
Move pv[MAX_PLY+1], quietsSearched[64];
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
|
@ -635,9 +639,24 @@ namespace {
|
||||||
ss->currentMove = ttMove; // Can be MOVE_NONE
|
ss->currentMove = ttMove; // Can be MOVE_NONE
|
||||||
|
|
||||||
// If ttMove is quiet, update killers, history, counter move on TT hit
|
// If ttMove is quiet, update killers, history, counter move on TT hit
|
||||||
if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
|
if (ttValue >= beta && ttMove)
|
||||||
update_stats(pos, ss, ttMove, depth, nullptr, 0);
|
{
|
||||||
|
int d = depth / ONE_PLY;
|
||||||
|
|
||||||
|
if (!pos.capture_or_promotion(ttMove))
|
||||||
|
{
|
||||||
|
Value bonus = Value(d * d + 2 * d - 2);
|
||||||
|
update_stats(pos, ss, ttMove, nullptr, 0, bonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
||||||
|
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||||
|
{
|
||||||
|
Value penalty = Value(d * d + 4 * d + 1);
|
||||||
|
Square prevSq = to_sq((ss-1)->currentMove);
|
||||||
|
update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
|
||||||
|
}
|
||||||
|
}
|
||||||
return ttValue;
|
return ttValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -706,14 +725,14 @@ namespace {
|
||||||
// Step 6. Razoring (skipped when in check)
|
// Step 6. Razoring (skipped when in check)
|
||||||
if ( !PvNode
|
if ( !PvNode
|
||||||
&& depth < 4 * ONE_PLY
|
&& depth < 4 * ONE_PLY
|
||||||
&& eval + razor_margin[depth] <= alpha
|
&& eval + razor_margin[depth / ONE_PLY] <= alpha
|
||||||
&& ttMove == MOVE_NONE)
|
&& ttMove == MOVE_NONE)
|
||||||
{
|
{
|
||||||
if ( depth <= ONE_PLY
|
if ( depth <= ONE_PLY
|
||||||
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
|
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
|
||||||
return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
|
return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
|
||||||
|
|
||||||
Value ralpha = alpha - razor_margin[depth];
|
Value ralpha = alpha - razor_margin[depth / ONE_PLY];
|
||||||
Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
|
Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
|
||||||
if (v <= ralpha)
|
if (v <= ralpha)
|
||||||
return v;
|
return v;
|
||||||
|
@ -729,7 +748,6 @@ namespace {
|
||||||
|
|
||||||
// Step 8. Null move search with verification search (is omitted in PV nodes)
|
// Step 8. Null move search with verification search (is omitted in PV nodes)
|
||||||
if ( !PvNode
|
if ( !PvNode
|
||||||
&& depth >= 2 * ONE_PLY
|
|
||||||
&& eval >= beta
|
&& eval >= beta
|
||||||
&& (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
|
&& (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
|
||||||
&& pos.non_pawn_material(pos.side_to_move()))
|
&& pos.non_pawn_material(pos.side_to_move()))
|
||||||
|
@ -740,7 +758,7 @@ namespace {
|
||||||
assert(eval - beta >= 0);
|
assert(eval - beta >= 0);
|
||||||
|
|
||||||
// Null move dynamic reduction based on depth and value
|
// Null move dynamic reduction based on depth and value
|
||||||
Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
|
Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
|
||||||
|
|
||||||
pos.do_null_move(st);
|
pos.do_null_move(st);
|
||||||
(ss+1)->skipEarlyPruning = true;
|
(ss+1)->skipEarlyPruning = true;
|
||||||
|
@ -785,14 +803,13 @@ namespace {
|
||||||
assert((ss-1)->currentMove != MOVE_NULL);
|
assert((ss-1)->currentMove != MOVE_NULL);
|
||||||
|
|
||||||
MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
|
MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
while ((move = mp.next_move()) != MOVE_NONE)
|
while ((move = mp.next_move()) != MOVE_NONE)
|
||||||
if (pos.legal(move, ci.pinned))
|
if (pos.legal(move))
|
||||||
{
|
{
|
||||||
ss->currentMove = move;
|
ss->currentMove = move;
|
||||||
ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)];
|
ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)];
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
|
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
|
||||||
pos.undo_move(move);
|
pos.undo_move(move);
|
||||||
if (value >= rbeta)
|
if (value >= rbeta)
|
||||||
|
@ -801,11 +818,11 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 10. Internal iterative deepening (skipped when in check)
|
// Step 10. Internal iterative deepening (skipped when in check)
|
||||||
if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
|
if ( depth >= 6 * ONE_PLY
|
||||||
&& !ttMove
|
&& !ttMove
|
||||||
&& (PvNode || ss->staticEval + 256 >= beta))
|
&& (PvNode || ss->staticEval + 256 >= beta))
|
||||||
{
|
{
|
||||||
Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
|
Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
|
||||||
ss->skipEarlyPruning = true;
|
ss->skipEarlyPruning = true;
|
||||||
search<NT>(pos, ss, alpha, beta, d, cutNode);
|
search<NT>(pos, ss, alpha, beta, d, cutNode);
|
||||||
ss->skipEarlyPruning = false;
|
ss->skipEarlyPruning = false;
|
||||||
|
@ -821,7 +838,6 @@ moves_loop: // When in check search starts from here
|
||||||
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
||||||
|
|
||||||
MovePicker mp(pos, ttMove, depth, ss);
|
MovePicker mp(pos, ttMove, depth, ss);
|
||||||
CheckInfo ci(pos);
|
|
||||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||||
improving = ss->staticEval >= (ss-2)->staticEval
|
improving = ss->staticEval >= (ss-2)->staticEval
|
||||||
/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
|
/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
|
||||||
|
@ -866,12 +882,12 @@ moves_loop: // When in check search starts from here
|
||||||
captureOrPromotion = pos.capture_or_promotion(move);
|
captureOrPromotion = pos.capture_or_promotion(move);
|
||||||
moved_piece = pos.moved_piece(move);
|
moved_piece = pos.moved_piece(move);
|
||||||
|
|
||||||
givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
|
givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
|
||||||
? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
|
? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
|
||||||
: pos.gives_check(move, ci);
|
: pos.gives_check(move);
|
||||||
|
|
||||||
moveCountPruning = depth < 16 * ONE_PLY
|
moveCountPruning = depth < 16 * ONE_PLY
|
||||||
&& moveCount >= FutilityMoveCounts[improving][depth];
|
&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
|
||||||
|
|
||||||
// Step 12. Extend checks
|
// Step 12. Extend checks
|
||||||
if ( givesCheck
|
if ( givesCheck
|
||||||
|
@ -887,12 +903,13 @@ moves_loop: // When in check search starts from here
|
||||||
if ( singularExtensionNode
|
if ( singularExtensionNode
|
||||||
&& move == ttMove
|
&& move == ttMove
|
||||||
&& !extension
|
&& !extension
|
||||||
&& pos.legal(move, ci.pinned))
|
&& pos.legal(move))
|
||||||
{
|
{
|
||||||
Value rBeta = ttValue - 2 * depth / ONE_PLY;
|
Value rBeta = ttValue - 2 * depth / ONE_PLY;
|
||||||
|
Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
|
||||||
ss->excludedMove = move;
|
ss->excludedMove = move;
|
||||||
ss->skipEarlyPruning = true;
|
ss->skipEarlyPruning = true;
|
||||||
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
|
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode);
|
||||||
ss->skipEarlyPruning = false;
|
ss->skipEarlyPruning = false;
|
||||||
ss->excludedMove = MOVE_NONE;
|
ss->excludedMove = MOVE_NONE;
|
||||||
|
|
||||||
|
@ -915,31 +932,38 @@ moves_loop: // When in check search starts from here
|
||||||
if (moveCountPruning)
|
if (moveCountPruning)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
|
||||||
|
|
||||||
// Countermoves based pruning
|
// Countermoves based pruning
|
||||||
if ( depth <= 4 * ONE_PLY
|
if ( predictedDepth < 3 * ONE_PLY
|
||||||
&& move != ss->killers[0]
|
&& move != ss->killers[0]
|
||||||
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
|
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
|
||||||
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
|
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
|
||||||
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
|
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
|
|
||||||
|
|
||||||
// Futility pruning: parent node
|
// Futility pruning: parent node
|
||||||
if ( predictedDepth < 7 * ONE_PLY
|
if ( predictedDepth < 7 * ONE_PLY
|
||||||
&& ss->staticEval + futility_margin(predictedDepth) + 256 <= alpha)
|
&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Prune moves with negative SEE at low depths
|
// Prune moves with negative SEE at low depths and below a decreasing
|
||||||
if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
|
// threshold at higher depths.
|
||||||
continue;
|
if (predictedDepth < 8 * ONE_PLY)
|
||||||
|
{
|
||||||
|
Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
|
||||||
|
: -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
|
||||||
|
|
||||||
|
if (pos.see_sign(move) < see_v)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Speculative prefetch as early as possible
|
// Speculative prefetch as early as possible
|
||||||
prefetch(TT.first_entry(pos.key_after(move)));
|
prefetch(TT.first_entry(pos.key_after(move)));
|
||||||
|
|
||||||
// Check for legality just before making the move
|
// Check for legality just before making the move
|
||||||
if (!rootNode && !pos.legal(move, ci.pinned))
|
if (!rootNode && !pos.legal(move))
|
||||||
{
|
{
|
||||||
ss->moveCount = --moveCount;
|
ss->moveCount = --moveCount;
|
||||||
continue;
|
continue;
|
||||||
|
@ -955,36 +979,42 @@ moves_loop: // When in check search starts from here
|
||||||
// re-searched at full depth.
|
// re-searched at full depth.
|
||||||
if ( depth >= 3 * ONE_PLY
|
if ( depth >= 3 * ONE_PLY
|
||||||
&& moveCount > 1
|
&& moveCount > 1
|
||||||
&& !captureOrPromotion)
|
&& (!captureOrPromotion || moveCountPruning))
|
||||||
{
|
{
|
||||||
Depth r = reduction<PvNode>(improving, depth, moveCount);
|
Depth r = reduction<PvNode>(improving, depth, moveCount);
|
||||||
Value val = thisThread->history[moved_piece][to_sq(move)]
|
|
||||||
+ (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
|
|
||||||
+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
|
|
||||||
+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO);
|
|
||||||
|
|
||||||
// Increase reduction for cut nodes
|
if (captureOrPromotion)
|
||||||
if (cutNode)
|
r -= r ? ONE_PLY : DEPTH_ZERO;
|
||||||
r += 2 * ONE_PLY;
|
else
|
||||||
|
{
|
||||||
|
// Increase reduction for cut nodes
|
||||||
|
if (cutNode)
|
||||||
|
r += 2 * ONE_PLY;
|
||||||
|
|
||||||
// Decrease reduction for moves that escape a capture. Filter out
|
// Decrease reduction for moves that escape a capture. Filter out
|
||||||
// castling moves, because they are coded as "king captures rook" and
|
// castling moves, because they are coded as "king captures rook" and
|
||||||
// hence break make_move(). Also use see() instead of see_sign(),
|
// hence break make_move(). Also use see() instead of see_sign(),
|
||||||
// because the destination square is empty.
|
// because the destination square is empty.
|
||||||
else if ( type_of(move) == NORMAL
|
else if ( type_of(move) == NORMAL
|
||||||
&& type_of(pos.piece_on(to_sq(move))) != PAWN
|
&& type_of(pos.piece_on(to_sq(move))) != PAWN
|
||||||
&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
|
&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
|
||||||
r -= 2 * ONE_PLY;
|
r -= 2 * ONE_PLY;
|
||||||
|
|
||||||
// Decrease/increase reduction for moves with a good/bad history
|
// Decrease/increase reduction for moves with a good/bad history
|
||||||
int rHist = (val - 10000) / 20000;
|
Value val = thisThread->history[moved_piece][to_sq(move)]
|
||||||
r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
|
+ (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
|
||||||
|
+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
|
||||||
|
+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
|
||||||
|
+ thisThread->fromTo.get(~pos.side_to_move(), move);
|
||||||
|
int rHist = (val - 8000) / 20000;
|
||||||
|
r = std::max(DEPTH_ZERO, (r / ONE_PLY - rHist) * ONE_PLY);
|
||||||
|
}
|
||||||
|
|
||||||
Depth d = std::max(newDepth - r, ONE_PLY);
|
Depth d = std::max(newDepth - r, ONE_PLY);
|
||||||
|
|
||||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||||
|
|
||||||
doFullDepthSearch = (value > alpha && r != DEPTH_ZERO);
|
doFullDepthSearch = (value > alpha && d != newDepth);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||||
|
@ -1098,27 +1128,34 @@ moves_loop: // When in check search starts from here
|
||||||
if (!moveCount)
|
if (!moveCount)
|
||||||
bestValue = excludedMove ? alpha
|
bestValue = excludedMove ? alpha
|
||||||
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
|
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
|
||||||
|
else if (bestMove)
|
||||||
|
{
|
||||||
|
int d = depth / ONE_PLY;
|
||||||
|
|
||||||
// Quiet best move: update killers, history and countermoves
|
// Quiet best move: update killers, history and countermoves
|
||||||
else if (bestMove && !pos.capture_or_promotion(bestMove))
|
if (!pos.capture_or_promotion(bestMove))
|
||||||
update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
|
{
|
||||||
|
Value bonus = Value(d * d + 2 * d - 2);
|
||||||
|
update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
||||||
|
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||||
|
{
|
||||||
|
Value penalty = Value(d * d + 4 * d + 1);
|
||||||
|
Square prevSq = to_sq((ss-1)->currentMove);
|
||||||
|
update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
|
||||||
|
}
|
||||||
|
}
|
||||||
// Bonus for prior countermove that caused the fail low
|
// Bonus for prior countermove that caused the fail low
|
||||||
else if ( depth >= 3 * ONE_PLY
|
else if ( depth >= 3 * ONE_PLY
|
||||||
&& !bestMove
|
|
||||||
&& !pos.captured_piece_type()
|
&& !pos.captured_piece_type()
|
||||||
&& is_ok((ss-1)->currentMove))
|
&& is_ok((ss-1)->currentMove))
|
||||||
{
|
{
|
||||||
|
int d = depth / ONE_PLY;
|
||||||
|
Value bonus = Value(d * d + 2 * d - 2);
|
||||||
Square prevSq = to_sq((ss-1)->currentMove);
|
Square prevSq = to_sq((ss-1)->currentMove);
|
||||||
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
|
update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, bonus);
|
||||||
if ((ss-2)->counterMoves)
|
|
||||||
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
|
||||||
|
|
||||||
if ((ss-3)->counterMoves)
|
|
||||||
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
|
||||||
|
|
||||||
if ((ss-5)->counterMoves)
|
|
||||||
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
tte->save(posKey, value_to_tt(bestValue, ss->ply),
|
tte->save(posKey, value_to_tt(bestValue, ss->ply),
|
||||||
|
@ -1145,6 +1182,7 @@ moves_loop: // When in check search starts from here
|
||||||
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
||||||
assert(PvNode || (alpha == beta - 1));
|
assert(PvNode || (alpha == beta - 1));
|
||||||
assert(depth <= DEPTH_ZERO);
|
assert(depth <= DEPTH_ZERO);
|
||||||
|
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||||
|
|
||||||
Move pv[MAX_PLY+1];
|
Move pv[MAX_PLY+1];
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
|
@ -1240,16 +1278,15 @@ moves_loop: // When in check search starts from here
|
||||||
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
|
||||||
// be generated.
|
// be generated.
|
||||||
MovePicker mp(pos, ttMove, depth, to_sq((ss-1)->currentMove));
|
MovePicker mp(pos, ttMove, depth, to_sq((ss-1)->currentMove));
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
// Loop through the moves until no moves remain or a beta cutoff occurs
|
// Loop through the moves until no moves remain or a beta cutoff occurs
|
||||||
while ((move = mp.next_move()) != MOVE_NONE)
|
while ((move = mp.next_move()) != MOVE_NONE)
|
||||||
{
|
{
|
||||||
assert(is_ok(move));
|
assert(is_ok(move));
|
||||||
|
|
||||||
givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
|
givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
|
||||||
? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
|
? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
|
||||||
: pos.gives_check(move, ci);
|
: pos.gives_check(move);
|
||||||
|
|
||||||
// Futility pruning
|
// Futility pruning
|
||||||
if ( !InCheck
|
if ( !InCheck
|
||||||
|
@ -1289,7 +1326,7 @@ moves_loop: // When in check search starts from here
|
||||||
prefetch(TT.first_entry(pos.key_after(move)));
|
prefetch(TT.first_entry(pos.key_after(move)));
|
||||||
|
|
||||||
// Check for legality just before making the move
|
// Check for legality just before making the move
|
||||||
if (!pos.legal(move, ci.pinned))
|
if (!pos.legal(move))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
ss->currentMove = move;
|
ss->currentMove = move;
|
||||||
|
@ -1378,11 +1415,30 @@ moves_loop: // When in check search starts from here
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// update_cm_stats() updates countermove and follow-up move history
|
||||||
|
|
||||||
|
void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
|
||||||
|
|
||||||
|
CounterMoveStats* cmh = (ss-1)->counterMoves;
|
||||||
|
CounterMoveStats* fmh1 = (ss-2)->counterMoves;
|
||||||
|
CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
||||||
|
|
||||||
|
if (cmh)
|
||||||
|
cmh->update(pc, s, bonus);
|
||||||
|
|
||||||
|
if (fmh1)
|
||||||
|
fmh1->update(pc, s, bonus);
|
||||||
|
|
||||||
|
if (fmh2)
|
||||||
|
fmh2->update(pc, s, bonus);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// update_stats() updates killers, history, countermove and countermove plus
|
// update_stats() updates killers, history, countermove and countermove plus
|
||||||
// follow-up move history when a new quiet best move is found.
|
// follow-up move history when a new quiet best move is found.
|
||||||
|
|
||||||
void update_stats(const Position& pos, Stack* ss, Move move,
|
void update_stats(const Position& pos, Stack* ss, Move move,
|
||||||
Depth depth, Move* quiets, int quietsCnt) {
|
Move* quiets, int quietsCnt, Value bonus) {
|
||||||
|
|
||||||
if (ss->killers[0] != move)
|
if (ss->killers[0] != move)
|
||||||
{
|
{
|
||||||
|
@ -1390,54 +1446,24 @@ moves_loop: // When in check search starts from here
|
||||||
ss->killers[0] = move;
|
ss->killers[0] = move;
|
||||||
}
|
}
|
||||||
|
|
||||||
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
|
Color c = pos.side_to_move();
|
||||||
|
|
||||||
Square prevSq = to_sq((ss-1)->currentMove);
|
|
||||||
CounterMoveStats* cmh = (ss-1)->counterMoves;
|
|
||||||
CounterMoveStats* fmh = (ss-2)->counterMoves;
|
|
||||||
CounterMoveStats* fmh2 = (ss-4)->counterMoves;
|
|
||||||
Thread* thisThread = pos.this_thread();
|
Thread* thisThread = pos.this_thread();
|
||||||
|
thisThread->fromTo.update(c, move, bonus);
|
||||||
thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
|
thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
|
||||||
|
update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||||
|
|
||||||
if (cmh)
|
if ((ss-1)->counterMoves)
|
||||||
{
|
{
|
||||||
|
Square prevSq = to_sq((ss-1)->currentMove);
|
||||||
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
|
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
|
||||||
cmh->update(pos.moved_piece(move), to_sq(move), bonus);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fmh)
|
|
||||||
fmh->update(pos.moved_piece(move), to_sq(move), bonus);
|
|
||||||
|
|
||||||
if (fmh2)
|
|
||||||
fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
|
|
||||||
|
|
||||||
// Decrease all the other played quiet moves
|
// Decrease all the other played quiet moves
|
||||||
for (int i = 0; i < quietsCnt; ++i)
|
for (int i = 0; i < quietsCnt; ++i)
|
||||||
{
|
{
|
||||||
|
thisThread->fromTo.update(c, quiets[i], -bonus);
|
||||||
thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||||
|
update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||||
if (cmh)
|
|
||||||
cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
|
||||||
|
|
||||||
if (fmh)
|
|
||||||
fmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
|
||||||
|
|
||||||
if (fmh2)
|
|
||||||
fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
|
||||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
|
||||||
{
|
|
||||||
if ((ss-2)->counterMoves)
|
|
||||||
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
|
||||||
|
|
||||||
if ((ss-3)->counterMoves)
|
|
||||||
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
|
||||||
|
|
||||||
if ((ss-5)->counterMoves)
|
|
||||||
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1572,7 +1598,7 @@ bool RootMove::extract_ponder_from_tt(Position& pos)
|
||||||
|
|
||||||
assert(pv.size() == 1);
|
assert(pv.size() == 1);
|
||||||
|
|
||||||
pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
|
pos.do_move(pv[0], st, pos.gives_check(pv[0]));
|
||||||
TTEntry* tte = TT.probe(pos.key(), ttHit);
|
TTEntry* tte = TT.probe(pos.key(), ttHit);
|
||||||
|
|
||||||
if (ttHit)
|
if (ttHit)
|
||||||
|
|
|
@ -361,14 +361,12 @@ static int probe_ab(Position& pos, int alpha, int beta, int *success)
|
||||||
} else
|
} else
|
||||||
end = generate<EVASIONS>(pos, stack);
|
end = generate<EVASIONS>(pos, stack);
|
||||||
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move capture = moves->move;
|
Move capture = moves->move;
|
||||||
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|| !pos.legal(capture))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
pos.do_move(capture, st, pos.gives_check(capture));
|
||||||
v = -probe_ab(pos, -beta, -alpha, success);
|
v = -probe_ab(pos, -beta, -alpha, success);
|
||||||
pos.undo_move(capture);
|
pos.undo_move(capture);
|
||||||
if (*success == 0) return 0;
|
if (*success == 0) return 0;
|
||||||
|
@ -424,14 +422,12 @@ int Tablebases::probe_wdl(Position& pos, int *success)
|
||||||
else
|
else
|
||||||
end = generate<EVASIONS>(pos, stack);
|
end = generate<EVASIONS>(pos, stack);
|
||||||
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move capture = moves->move;
|
Move capture = moves->move;
|
||||||
if (type_of(capture) != ENPASSANT
|
if (type_of(capture) != ENPASSANT
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|| !pos.legal(capture))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
pos.do_move(capture, st, pos.gives_check(capture));
|
||||||
int v0 = -probe_ab(pos, -2, 2, success);
|
int v0 = -probe_ab(pos, -2, 2, success);
|
||||||
pos.undo_move(capture);
|
pos.undo_move(capture);
|
||||||
if (*success == 0) return 0;
|
if (*success == 0) return 0;
|
||||||
|
@ -444,13 +440,13 @@ int Tablebases::probe_wdl(Position& pos, int *success)
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move capture = moves->move;
|
Move capture = moves->move;
|
||||||
if (type_of(capture) == ENPASSANT) continue;
|
if (type_of(capture) == ENPASSANT) continue;
|
||||||
if (pos.legal(capture, ci.pinned)) break;
|
if (pos.legal(capture)) break;
|
||||||
}
|
}
|
||||||
if (moves == end && !pos.checkers()) {
|
if (moves == end && !pos.checkers()) {
|
||||||
end = generate<QUIETS>(pos, end);
|
end = generate<QUIETS>(pos, end);
|
||||||
for (; moves < end; moves++) {
|
for (; moves < end; moves++) {
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (pos.legal(move, ci.pinned))
|
if (pos.legal(move))
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -479,7 +475,6 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||||
ExtMove stack[192];
|
ExtMove stack[192];
|
||||||
ExtMove *moves, *end = NULL;
|
ExtMove *moves, *end = NULL;
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
if (wdl > 0) {
|
if (wdl > 0) {
|
||||||
// Generate at least all legal non-capturing pawn moves
|
// Generate at least all legal non-capturing pawn moves
|
||||||
|
@ -492,9 +487,9 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
||||||
|| !pos.legal(move, ci.pinned))
|
|| !pos.legal(move))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
int v = -Tablebases::probe_wdl(pos, success);
|
int v = -Tablebases::probe_wdl(pos, success);
|
||||||
pos.undo_move(move);
|
pos.undo_move(move);
|
||||||
if (*success == 0) return 0;
|
if (*success == 0) return 0;
|
||||||
|
@ -514,9 +509,9 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
||||||
|| !pos.legal(move, ci.pinned))
|
|| !pos.legal(move))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
int v = -Tablebases::probe_dtz(pos, success);
|
int v = -Tablebases::probe_dtz(pos, success);
|
||||||
pos.undo_move(move);
|
pos.undo_move(move);
|
||||||
if (*success == 0) return 0;
|
if (*success == 0) return 0;
|
||||||
|
@ -533,9 +528,9 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
int v;
|
int v;
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (!pos.legal(move, ci.pinned))
|
if (!pos.legal(move))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
if (st.rule50 == 0) {
|
if (st.rule50 == 0) {
|
||||||
if (wdl == -2) v = -1;
|
if (wdl == -2) v = -1;
|
||||||
else {
|
else {
|
||||||
|
@ -604,14 +599,13 @@ int Tablebases::probe_dtz(Position& pos, int *success)
|
||||||
end = generate<CAPTURES>(pos, stack);
|
end = generate<CAPTURES>(pos, stack);
|
||||||
else
|
else
|
||||||
end = generate<EVASIONS>(pos, stack);
|
end = generate<EVASIONS>(pos, stack);
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move capture = moves->move;
|
Move capture = moves->move;
|
||||||
if (type_of(capture) != ENPASSANT
|
if (type_of(capture) != ENPASSANT
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|| !pos.legal(capture))
|
||||||
continue;
|
continue;
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
pos.do_move(capture, st, pos.gives_check(capture));
|
||||||
int v0 = -probe_ab(pos, -2, 2, success);
|
int v0 = -probe_ab(pos, -2, 2, success);
|
||||||
pos.undo_move(capture);
|
pos.undo_move(capture);
|
||||||
if (*success == 0) return 0;
|
if (*success == 0) return 0;
|
||||||
|
@ -637,13 +631,13 @@ int Tablebases::probe_dtz(Position& pos, int *success)
|
||||||
for (moves = stack; moves < end; moves++) {
|
for (moves = stack; moves < end; moves++) {
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (type_of(move) == ENPASSANT) continue;
|
if (type_of(move) == ENPASSANT) continue;
|
||||||
if (pos.legal(move, ci.pinned)) break;
|
if (pos.legal(move)) break;
|
||||||
}
|
}
|
||||||
if (moves == end && !pos.checkers()) {
|
if (moves == end && !pos.checkers()) {
|
||||||
end = generate<QUIETS>(pos, end);
|
end = generate<QUIETS>(pos, end);
|
||||||
for (; moves < end; moves++) {
|
for (; moves < end; moves++) {
|
||||||
Move move = moves->move;
|
Move move = moves->move;
|
||||||
if (pos.legal(move, ci.pinned))
|
if (pos.legal(move))
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -696,12 +690,11 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves, Value&
|
||||||
if (!success) return false;
|
if (!success) return false;
|
||||||
|
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
// Probe each move.
|
// Probe each move.
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||||
Move move = rootMoves[i].pv[0];
|
Move move = rootMoves[i].pv[0];
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
int v = 0;
|
int v = 0;
|
||||||
if (pos.checkers() && dtz > 0) {
|
if (pos.checkers() && dtz > 0) {
|
||||||
ExtMove s[192];
|
ExtMove s[192];
|
||||||
|
@ -804,14 +797,13 @@ bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoves& rootMoves, Val
|
||||||
score = wdl_to_Value[wdl + 2];
|
score = wdl_to_Value[wdl + 2];
|
||||||
|
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
int best = -2;
|
int best = -2;
|
||||||
|
|
||||||
// Probe each move.
|
// Probe each move.
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||||
Move move = rootMoves[i].pv[0];
|
Move move = rootMoves[i].pv[0];
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
pos.do_move(move, st, pos.gives_check(move));
|
||||||
int v = -Tablebases::probe_wdl(pos, &success);
|
int v = -Tablebases::probe_wdl(pos, &success);
|
||||||
pos.undo_move(move);
|
pos.undo_move(move);
|
||||||
if (!success) return false;
|
if (!success) return false;
|
||||||
|
|
|
@ -68,6 +68,7 @@ public:
|
||||||
Depth rootDepth;
|
Depth rootDepth;
|
||||||
HistoryStats history;
|
HistoryStats history;
|
||||||
MoveStats counterMoves;
|
MoveStats counterMoves;
|
||||||
|
FromToStats fromTo;
|
||||||
Depth completedDepth;
|
Depth completedDepth;
|
||||||
std::atomic_bool resetCalls;
|
std::atomic_bool resetCalls;
|
||||||
};
|
};
|
||||||
|
|
|
@ -92,8 +92,8 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||||
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
||||||
// two bound bits from affecting the result) to calculate the entry
|
// two bound bits from affecting the result) to calculate the entry
|
||||||
// age correctly even after generation8 overflows into the next cycle.
|
// age correctly even after generation8 overflows into the next cycle.
|
||||||
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2 * ONE_PLY
|
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2
|
||||||
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2 * ONE_PLY)
|
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2)
|
||||||
replace = &tte[i];
|
replace = &tte[i];
|
||||||
|
|
||||||
return found = false, replace;
|
return found = false, replace;
|
||||||
|
|
|
@ -39,18 +39,20 @@ struct TTEntry {
|
||||||
Move move() const { return (Move )move16; }
|
Move move() const { return (Move )move16; }
|
||||||
Value value() const { return (Value)value16; }
|
Value value() const { return (Value)value16; }
|
||||||
Value eval() const { return (Value)eval16; }
|
Value eval() const { return (Value)eval16; }
|
||||||
Depth depth() const { return (Depth)depth8; }
|
Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
|
||||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||||
|
|
||||||
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
||||||
|
|
||||||
|
assert(d / ONE_PLY * ONE_PLY == d);
|
||||||
|
|
||||||
// Preserve any existing move for the same position
|
// Preserve any existing move for the same position
|
||||||
if (m || (k >> 48) != key16)
|
if (m || (k >> 48) != key16)
|
||||||
move16 = (uint16_t)m;
|
move16 = (uint16_t)m;
|
||||||
|
|
||||||
// Don't overwrite more valuable entries
|
// Don't overwrite more valuable entries
|
||||||
if ( (k >> 48) != key16
|
if ( (k >> 48) != key16
|
||||||
|| d > depth8 - 4
|
|| d / ONE_PLY > depth8 - 4
|
||||||
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
||||||
|| b == BOUND_EXACT)
|
|| b == BOUND_EXACT)
|
||||||
{
|
{
|
||||||
|
@ -58,7 +60,7 @@ struct TTEntry {
|
||||||
value16 = (int16_t)v;
|
value16 = (int16_t)v;
|
||||||
eval16 = (int16_t)ev;
|
eval16 = (int16_t)ev;
|
||||||
genBound8 = (uint8_t)(g | b);
|
genBound8 = (uint8_t)(g | b);
|
||||||
depth8 = (int8_t)d;
|
depth8 = (int8_t)(d / ONE_PLY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -209,15 +209,17 @@ enum Depth {
|
||||||
|
|
||||||
ONE_PLY = 1,
|
ONE_PLY = 1,
|
||||||
|
|
||||||
DEPTH_ZERO = 0,
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
DEPTH_QS_CHECKS = 0,
|
DEPTH_QS_CHECKS = 0 * ONE_PLY,
|
||||||
DEPTH_QS_NO_CHECKS = -1,
|
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
|
||||||
DEPTH_QS_RECAPTURES = -5,
|
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||||
|
|
||||||
DEPTH_NONE = -6,
|
DEPTH_NONE = -6 * ONE_PLY,
|
||||||
DEPTH_MAX = MAX_PLY
|
DEPTH_MAX = MAX_PLY * ONE_PLY
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
|
||||||
|
|
||||||
enum Square {
|
enum Square {
|
||||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||||
|
|
|
@ -75,7 +75,7 @@ namespace {
|
||||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||||
{
|
{
|
||||||
States->push_back(StateInfo());
|
States->push_back(StateInfo());
|
||||||
pos.do_move(m, States->back(), pos.gives_check(m, CheckInfo(pos)));
|
pos.do_move(m, States->back(), pos.gives_check(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user