DroidFish: Lint fixes, from Leo Mayer.

This commit is contained in:
Peter Osterlund 2012-09-28 17:52:42 +00:00
parent 12f43e5d0c
commit 935fe8e4fe
8 changed files with 2 additions and 15 deletions

View File

@ -61,8 +61,6 @@ wenn Sie es nicht aktiv nutzen.\
<string name="select_pgn_file_save">In eine PGN-Datei speichern</string>
<string name="pgn_load">Laden</string>
<string name="pgn_save">Speichern</string>
<string name="select_scid_file">Scid-Datei zum Öffnen wählen</string>
<string name="select_pgn_game">Partie zum Öffnen auswählen</string>
<string name="reading_pgn_file">PGN-Datei wird gelesen</string>
<string name="reading_scid_file">Scid-Datei wird gelesen</string>
<string name="new_file">&lt;Neue Datei&gt;</string>

View File

@ -59,8 +59,6 @@ Si está usted utilizando la batería, se recomienda que cambie los ajustes para
<string name="select_pgn_file_save">Grabar en archivo PGN </string>
<string name="pgn_load">Cargar</string>
<string name="pgn_save">Guardar</string>
<string name="select_scid_file">Seleccionar archivo Scid para abrir</string>
<string name="select_pgn_game">Seleccionar partida para abrir</string>
<string name="reading_pgn_file">Leyendo archivo PGN </string>
<string name="reading_scid_file">Leyendo archivo Scid </string>
<string name="new_file">&lt;Archivo Nuevo&gt;</string>

View File

@ -43,8 +43,6 @@
<string name="select_pgn_file_save">Sauvegarder dans un fichier PGN</string>
<string name="pgn_load">Chargement</string>
<string name="pgn_save">Sauvegarde</string>
<string name="select_scid_file">Sélectionner le fichier Scid à ouvrir</string>
<string name="select_pgn_game">Sélectionner le jeu à charger</string>
<string name="reading_pgn_file">Lecture du fichier PGN</string>
<string name="reading_scid_file">Lecture du fichier Scid</string>
<string name="toggle_show_thinking">Monter/masquer l\'analyse</string>

View File

@ -60,8 +60,6 @@ não estiver usando o programa diretamente.\</string>
<string name="select_pgn_file_save">Salvar em arquivo PGN</string>
<string name="pgn_load">Carregar</string>
<string name="pgn_save">Salvar</string>
<string name="select_scid_file">Escolher arquivo Scid para abrir</string>
<string name="select_pgn_game">Escolha partida para abrir</string>
<string name="reading_pgn_file">Lendo arquivo PGN</string>
<string name="reading_scid_file">Lendo arquivo Scid</string>
<string name="new_file">&lt;Novo arquivo&gt;</string>

View File

@ -49,8 +49,6 @@
<string name="select_pgn_file_save">Сохранить в PGN файле</string>
<string name="pgn_load">Загрузить</string>
<string name="pgn_save">Сохранить</string>
<string name="select_scid_file">Выбрать Scid файл для открытия</string>
<string name="select_pgn_game">Выбрать партию для открытия</string>
<string name="reading_pgn_file">Чтение PGN файла</string>
<string name="reading_scid_file">Чтение Scid файла</string>
<string name="new_file">&lt;Новый файл&gt;</string>

View File

@ -72,8 +72,6 @@ you are not actively using the program.\
<string name="select_pgn_file_save">Save to PGN file</string>
<string name="pgn_load">Load</string>
<string name="pgn_save">Save</string>
<string name="select_scid_file">Select Scid file to open</string>
<string name="select_pgn_game">Select game to open</string>
<string name="reading_pgn_file">Reading PGN file</string>
<string name="reading_scid_file">Reading Scid file</string>
<string name="new_file">&lt;New File&gt;</string>

View File

@ -533,9 +533,6 @@ public class DroidFish extends Activity implements GUIInterface {
}
private final void initUI() {
// The Android app title is removed with the style, but remains
// individually in the Layout cause we need it to have in 2 lines +
// landscape and portrait differ quite much
leftHanded = leftHandedView();
setContentView(leftHanded ? R.layout.main_left_handed : R.layout.main);

View File

@ -18,6 +18,7 @@
package org.petero.droidfish.engine;
import android.annotation.TargetApi;
import android.os.Build;
public class EngineUtil {
@ -28,6 +29,7 @@ public class EngineUtil {
/** Return number of physical processors, i.e. hyper-threading ignored. */
final static native int getNPhysicalProcessors();
@TargetApi(4)
private static final class CpuAbi {
static final String get() { return Build.CPU_ABI; }
}